mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-02 08:31:55 +00:00
49ae9573b8
made a load of functions static (just code style stuff). downloads menu now deselects any autoselected items, to avoid confusion. csqc traces can now hit networked ents. I probably need to make some more tweaks to this. arg completion for flocate+dir+modelviewer commands. fix autosave not cycling saves when using the vanilla save format. fix patch collisions with q3bsp submodels. md3 now supports framegroups too. added some more buttons to make xonotic happy. gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle. colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic. fix uninitialised local that was causing issues with bones used as tags. rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time. fte's saved games can now save buffers properly. fix issue with raster freetype fonts (read: coloured emoji). initial support for struct-based classes (instead of entity-based classes). still has issues. execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues). fix stupid bug with the te_gunshot/etc builtins. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
376 lines
7.2 KiB
C
376 lines
7.2 KiB
C
#if _MSC_VER >= 1300
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#ifndef _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#ifndef _CRT_NONSTDC_NO_WARNINGS
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#define _CRT_NONSTDC_NO_WARNINGS
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#endif
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#endif
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#include "hash.h"
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#include <stdlib.h>
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#include <string.h>
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#ifndef _WIN32
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#ifndef stricmp
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#define stricmp strcasecmp
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#endif
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#endif
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// hash init assumes we get clean memory
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void Hash_InitTable(hashtable_t *table, unsigned int numbucks, void *mem)
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{
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table->numbuckets = numbucks;
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table->bucket = (bucket_t **)mem;
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}
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void *Hash_Enumerate(hashtable_t *table, void (*callback) (void *ctx, void *data), void *ctx)
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{
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unsigned int bucknum;
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bucket_t *buck;
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void *data;
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for (bucknum = 0; bucknum < table->numbuckets; bucknum++)
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{
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buck = table->bucket[bucknum];
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while(buck)
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{
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data = buck->data;
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buck = buck->next;
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//now that we don't care about backlinks etc, we can call the callback and it can safely nuke it (Hash_RemoveData or even destroy the bucket if the hash table is going to die).
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callback(ctx, data);
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}
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}
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return NULL;
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}
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unsigned int Hash_Key(const char *name, unsigned int modulus)
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{ //fixme: optimize.
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unsigned int key;
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for (key=0;*name; name++)
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key += ((key<<3) + (key>>28) + *name);
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return (key%modulus);
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}
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static unsigned int Hash_KeyInsensitive(const char *name, unsigned int modulus)
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{ //fixme: optimize.
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unsigned int key;
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for (key=0;*name; name++)
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{
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if (*name >= 'A' && *name <= 'Z')
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key += ((key<<3) + (key>>28) + (*name-'A'+'a'));
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else
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key += ((key<<3) + (key>>28) + *name);
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}
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return (key%modulus);
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}
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void *Hash_GetIdx(hashtable_t *table, unsigned int idx)
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{
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unsigned int bucknum;
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bucket_t *buck;
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for (bucknum = 0; bucknum < table->numbuckets; bucknum++)
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{
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buck = table->bucket[bucknum];
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while(buck)
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{
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if (!idx--)
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return buck->data;
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buck = buck->next;
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}
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}
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return NULL;
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}
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void *Hash_Get(hashtable_t *table, const char *name)
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{
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unsigned int bucknum = Hash_Key(name, table->numbuckets);
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bucket_t *buck;
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buck = table->bucket[bucknum];
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while(buck)
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{
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if (!STRCMP(name, buck->key.string))
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return buck->data;
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buck = buck->next;
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}
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return NULL;
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}
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void *Hash_GetInsensitive(hashtable_t *table, const char *name)
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{
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unsigned int bucknum = Hash_KeyInsensitive(name, table->numbuckets);
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bucket_t *buck;
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buck = table->bucket[bucknum];
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while(buck)
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{
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if (!stricmp(name, buck->key.string))
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return buck->data;
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buck = buck->next;
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}
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return NULL;
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}
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void *Hash_GetInsensitiveBucket(hashtable_t *table, const char *name)
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{
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unsigned int bucknum = Hash_KeyInsensitive(name, table->numbuckets);
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bucket_t *buck;
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buck = table->bucket[bucknum];
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while(buck)
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{
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if (!stricmp(name, buck->key.string))
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return buck;
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buck = buck->next;
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}
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return NULL;
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}
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void *Hash_GetKey(hashtable_t *table, unsigned int key)
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{
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unsigned int bucknum = key%table->numbuckets;
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bucket_t *buck;
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buck = table->bucket[bucknum];
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while(buck)
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{
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if (buck->key.value == key)
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return buck->data;
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buck = buck->next;
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}
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return NULL;
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}
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/*Does _NOT_ support items that are added with two names*/
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void *Hash_GetNextKey(hashtable_t *table, unsigned int key, void *old)
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{
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unsigned int bucknum = key%table->numbuckets;
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bucket_t *buck;
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buck = table->bucket[bucknum];
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while(buck)
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{
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if (buck->data == old) //found the old one
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break;
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buck = buck->next;
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}
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if (!buck)
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return NULL;
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buck = buck->next;//don't return old
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while(buck)
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{
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if (buck->key.value == key)
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return buck->data;
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buck = buck->next;
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}
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return NULL;
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}
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/*Does _NOT_ support items that are added with two names*/
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void *Hash_GetNext(hashtable_t *table, const char *name, void *old)
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{
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unsigned int bucknum = Hash_Key(name, table->numbuckets);
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bucket_t *buck;
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buck = table->bucket[bucknum];
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while(buck)
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{
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if (buck->data == old) //found the old one
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// if (!STRCMP(name, buck->key.string))
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break;
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buck = buck->next;
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}
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if (!buck)
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return NULL;
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buck = buck->next;//don't return old
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while(buck)
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{
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if (!STRCMP(name, buck->key.string))
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return buck->data;
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buck = buck->next;
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}
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return NULL;
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}
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/*Does _NOT_ support items that are added with two names*/
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void *Hash_GetNextInsensitive(hashtable_t *table, const char *name, void *old)
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{
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unsigned int bucknum = Hash_KeyInsensitive(name, table->numbuckets);
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bucket_t *buck;
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buck = table->bucket[bucknum];
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while(buck)
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{
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if (buck->data == old) //found the old one
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{
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// if (!stricmp(name, buck->key.string))
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break;
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}
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buck = buck->next;
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}
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if (!buck)
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return NULL;
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buck = buck->next;//don't return old
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while(buck)
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{
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if (!stricmp(name, buck->key.string))
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return buck->data;
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buck = buck->next;
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}
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return NULL;
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}
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void *Hash_Add(hashtable_t *table, const char *name, void *data, bucket_t *buck)
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{
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unsigned int bucknum = Hash_Key(name, table->numbuckets);
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buck->data = data;
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buck->key.string = name;
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buck->next = table->bucket[bucknum];
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table->bucket[bucknum] = buck;
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return buck;
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}
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void *Hash_AddInsensitive(hashtable_t *table, const char *name, void *data, bucket_t *buck)
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{
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unsigned int bucknum = Hash_KeyInsensitive(name, table->numbuckets);
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buck->data = data;
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buck->key.string = name;
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buck->next = table->bucket[bucknum];
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table->bucket[bucknum] = buck;
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return buck;
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}
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void *Hash_AddKey(hashtable_t *table, unsigned int key, void *data, bucket_t *buck)
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{
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unsigned int bucknum = key%table->numbuckets;
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buck->data = data;
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buck->key.value = key;
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buck->next = table->bucket[bucknum];
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table->bucket[bucknum] = buck;
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return buck;
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}
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void Hash_Remove(hashtable_t *table, const char *name)
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{
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unsigned int bucknum = Hash_Key(name, table->numbuckets);
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bucket_t *buck;
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buck = table->bucket[bucknum];
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if (!STRCMP(name, buck->key.string))
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{
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table->bucket[bucknum] = buck->next;
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return;
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}
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while(buck->next)
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{
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if (!STRCMP(name, buck->next->key.string))
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{
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buck->next = buck->next->next;
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return;
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}
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buck = buck->next;
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}
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return;
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}
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void Hash_RemoveDataInsensitive(hashtable_t *table, const char *name, void *data)
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{
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unsigned int bucknum = Hash_KeyInsensitive(name, table->numbuckets);
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bucket_t **link, *buck;
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for (link = &table->bucket[bucknum]; *link; link = &(*link)->next)
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{
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buck = *link;
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if (buck->data == data && !stricmp(name, buck->key.string))
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{
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*link = buck->next;
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return;
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}
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}
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}
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void Hash_RemoveData(hashtable_t *table, const char *name, void *data)
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{
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unsigned int bucknum = Hash_Key(name, table->numbuckets);
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bucket_t **link, *buck;
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for (link = &table->bucket[bucknum]; *link; link = &(*link)->next)
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{
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buck = *link;
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if (buck->data == data && !stricmp(name, buck->key.string))
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{
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*link = buck->next;
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return;
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}
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}
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}
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void Hash_RemoveBucket(hashtable_t *table, const char *name, bucket_t *data)
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{
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unsigned int bucknum = Hash_Key(name, table->numbuckets);
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bucket_t **link, *buck;
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for (link = &table->bucket[bucknum]; *link; link = &(*link)->next)
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{
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buck = *link;
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if (buck == data && !stricmp(name, buck->key.string))
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{
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*link = buck->next;
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return;
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}
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}
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return;
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}
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void Hash_RemoveKey(hashtable_t *table, unsigned int key)
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{
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unsigned int bucknum = key%table->numbuckets;
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bucket_t *buck;
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buck = table->bucket[bucknum];
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if (buck->key.value == key)
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{
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table->bucket[bucknum] = buck->next;
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return;
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}
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while(buck->next)
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{
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if (buck->next->key.value == key)
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{
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buck->next = buck->next->next;
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return;
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}
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buck = buck->next;
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}
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return;
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}
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