mirror of
https://github.com/nzp-team/fteqw.git
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811bce25f1
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide 💩 etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
547 lines
No EOL
20 KiB
C
547 lines
No EOL
20 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//There are still menu states, which say which menu gets absolute control.
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//Some of the destinations are healthier than others. :)
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//m_none - menu is disabled
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//m_complex - hirachy of item types
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//m_help - old q1 style help menu (fixme: make m_complex)
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//m_plugin - A QVM based or DLL based plugin.
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//the m_complex menu state is the most advanced, and drives the bulk of FTE's menus in an event driven way.
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//It consists of menus and items. Fairly basic really.
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//Each item type has a structure (or shares a structure).
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//Each of these structures contain a menucommon_t.
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//The backend of this system lives in m_items.c.
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//If you're creating your own quake menu, there should be little need to go in there.
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//These are the item types:
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//mt_childwindow -
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//mt_button - Executes a console command or callback on enter. Uses conchars.
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//mt_buttonbigfont - Used by hexen2's menus. Uses gfx/menu/bigfont.lmp as it's characters.
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//mt_box - A 2d box. The same one as the quit dialog from q1, but resized.
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//mt_colouredbox - Not used.
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//mt_line - Not used.
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//mt_edit - A one row edit box, either attached to a cvar, or an apply button.
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//mt_text - unselectable. Otherwise like mt_button
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//mt_slider - a horizontal slider, like quake's gamma option, attached to a cvar.
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//mt_combo - multiple specific options. Created with specifically structured info.
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//mt_bind - a key binding option.
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//mt_checkbox - a yes/no toggle, attached to a cvar.
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//mt_picture - Just draws a lmp from it's x/y.
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//mt_menudot - The 24*24 rotating quake menudot. Should be specified as the cursoritem, and should be placed to match the selecteditem's y position.
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//mt_custom - Just an option with callbacks. This is the basis of the top/bottom color seletion, and could be used for all sorts of things.
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//Sample menu creation, entirly within / * and * /
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//Note that most of FTE's menus are more complicated, as FTE runs on Q1/Q2/H2 data, and it's choice of menu images reflects this.
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//Most of the normal menus also have more items too, of course.
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//FTE's menu console commands are registered from M_Init_Internal instead of M_Init as implied here. Why?
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//FTE's menu.dat support unregisters the menu console commands so the menu.dat can use those commands instead.
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//This results in more user friendliness for mods but makes the code a little more confusing.
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//If you make the menu name unique enough, then there's no need to follow the standard menu code.
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/*
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//M_SomeMenuConsoleCommand_f
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//Spawns a sample menu.
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void M_SomeMenuConsoleCommand_f (void)
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{
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menu_t *m = M_CreateMenu(0);
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int y = 32;
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//add the title
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MC_AddCenterPicture(m, 4, 24, "gfx/p_option.lmp");
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//add the blinking > thingie
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//(note NULL instead of a valid string, this should really be a variant of mt_menudot instead)
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, y, NULL, false);
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//Set up so the first item is selected. :)
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m->selecteditem = (menuoption_t*)
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//Add the items.
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MC_AddConsoleCommand(menu, 16, y, " Customize controls", "menu_keys\n"); y+=8;
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MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10); y+=8;
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MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8;
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}
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//eg: M_Init
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void M_SomeInitialisationFunctionCalledAtStartup(void)
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{
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Cmd_AddCommand("menu_somemenu", M_SomeMenuConsoleCommand_f);
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}
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*/
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void M_DrawTextBox (int x, int y, int width, int lines);
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//menus can have all sorts of implementation.
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//however, to avoid a cacophony of ugly blends, these are always mutually exclusive - only one type of menu will be at the top and only that one will be drawn.
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//if you want windows etc you can implement that inside a single one of these.
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//each menu subsystem can implement this and then provide its own widgets.
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typedef struct menu_s {
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struct menu_s *prev;
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void *ctx; //for finding a specific menu
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void (*videoreset) (struct menu_s *); //called after a video mode switch / shader reload.
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void (*release) (struct menu_s *); //
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qboolean (*keyevent)(struct menu_s *, qboolean isdown, unsigned int devid, int key, int unicode); //true if key was handled
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qboolean (*mousemove)(struct menu_s *, qboolean abs, unsigned int devid, float x, float y);
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qboolean (*joyaxis) (struct menu_s *, unsigned int devid, int axis, float val);
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void (*drawmenu) (struct menu_s *);
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struct key_cursor_s *cursor; //NULL for relative motion
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qboolean isopaque; //guarentees an opaque background
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qboolean persist; //try really hard to not kill this.
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} menu_t;
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extern menu_t *topmenu; //the currently visible menu.
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extern menu_t *promptmenu; //the currently visible prompt (separate from menus, so they always appear over the top of consoles too, they also always show the menu underneath)
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void Menu_KeyEvent(qboolean down, int qdeviceid, int key, int unicode);
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void Menu_Draw(void);
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void Prompts_Draw(void);
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void Menu_PopAll(void); //attempts to pop all menus (this is for map starts, some might linger)
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void Menu_Unlink(menu_t *menu);
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void Menu_Push(menu_t *menu, qboolean prompt);
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menu_t *Menu_FindContext(void *ctx);
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void Menu_Prompt (void (*callback)(void *, int), void *ctx, const char *messages, char *optionyes, char *optionno, char *optioncancel);
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#ifndef NOBUILTINMENUS
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//
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// menus
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//
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void M_Init (void);
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void M_Reinit(void);
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void M_Shutdown(qboolean total);
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void M_Menu_Mods_f (void); //used at startup if the current gamedirs look dodgy.
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void M_Menu_Installer (void); //given an embedded manifest, this displays an install menu for said game.
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mpic_t *M_CachePic (char *path);
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void M_Menu_Quit_f (void);
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void menufixme(void); //REMOVE REMOVE REMOVE
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typedef struct emenu_s emenu_t;
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typedef enum {
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mt_framestart,
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mt_frameend,
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mt_button,
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mt_qbuttonbigfont,
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mt_hexen2buttonbigfont,
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mt_box,
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mt_colouredbox,
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mt_line,
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mt_edit,
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mt_text,
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mt_slider,
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mt_combo,
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mt_bind,
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mt_checkbox,
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mt_picture,
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mt_picturesel,
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mt_menudot,
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mt_menucursor,
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mt_custom
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} menutype_t;
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typedef struct { //must be first of each structure type.
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menutype_t type;
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int posx;
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int posy;
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int width; //total width
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int height; //total height
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int extracollide; // dirty hack to stretch collide box left (the real fix is to have separate collide/render rects)
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const char *tooltip;
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qboolean noselectionsound:1;
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qboolean iszone:1;
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qboolean ishidden:1;
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union menuoption_s *next;
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} menucommon_t;
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typedef struct {
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menucommon_t common;
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const char *text;
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const char *command;
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qboolean rightalign;
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qboolean (*key) (union menuoption_s *option, struct emenu_s *, int key);
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} menubutton_t;
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#define MAX_EDIT_LENGTH 256
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typedef struct {
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menucommon_t common;
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int captionwidth;
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const char *caption;
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cvar_t *cvar;
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char text[MAX_EDIT_LENGTH];
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int cursorpos;
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qboolean modified;
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qboolean slim;
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} menuedit_t;
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typedef struct {
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menucommon_t common;
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float min;
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float max;
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float current;
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float smallchange;
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float largechange;
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float vx;
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cvar_t *var;
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int textwidth;
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const char *text;
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} menuslider_t;
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typedef enum {CHK_CHECKED, CHK_TOGGLE} chk_set_t;
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typedef struct menucheck_s {
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menucommon_t common;
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const char *text;
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int textwidth;
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cvar_t *var;
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int bits;
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float value;
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qboolean (*func) (struct menucheck_s *option, struct emenu_s *menu, chk_set_t set);
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} menucheck_t;
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typedef struct {
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menucommon_t common;
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const char *text;
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int rightalign;
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qboolean isred;
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} menutext_t;
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typedef struct menucustom_s {
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menucommon_t common;
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void *dptr;
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int dint;
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void (*draw) (int x, int y, struct menucustom_s *, struct emenu_s *);
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qboolean (*key) (struct menucustom_s *, struct emenu_s *, int key, unsigned int unicode);
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} menucustom_t;
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typedef struct {
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menucommon_t common;
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char *picturename;
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} menupicture_t;
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typedef struct {
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menucommon_t common;
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int width;
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int height;
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} menubox_t;
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typedef struct {
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menucommon_t common;
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int captionwidth;
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char const*caption;
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char const*const*options;
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char const*const*values;
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cvar_t *cvar;
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int numoptions;
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int selectedoption;
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} menucombo_t;
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typedef struct {
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menucommon_t common;
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int captionwidth;
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char *caption;
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char *command;
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} menubind_t;
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typedef struct {
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menucommon_t common;
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qboolean mousedown;
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float frac;
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union menuoption_s *suboptions;
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} menuframe_t;
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typedef union menuoption_s {
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menucommon_t common;
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menubutton_t button;
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menuedit_t edit;
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menucombo_t combo;
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menuslider_t slider;
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menutext_t text;
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menucustom_t custom;
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menupicture_t picture;
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menubox_t box;
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menucheck_t check;
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menubind_t bind;
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menuframe_t frame;
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} menuoption_t;
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typedef struct menutooltip_s {
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conchar_t *end;
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conchar_t text[1];
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} menutooltip_t;
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typedef struct menuresel_s //THIS STRUCT MUST BE STATICALLY ALLOCATED.
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{
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int x, y;
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} menuresel_t;
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struct emenu_s {
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menu_t menu;
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int xpos;
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int ypos;
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int width;
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int height;
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qboolean dontexpand;
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int numoptions;
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menuresel_t *reselection; //stores some info to restore selection properly.
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qboolean iszone;
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void *data; //typecast
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void (*reset) (struct emenu_s *); //called after a video mode switch / shader reload.
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void (*remove) (struct emenu_s *);
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qboolean (*key) (int key, struct emenu_s *); //true if key was handled
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void (*predraw) (struct emenu_s *);
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void (*postdraw) (struct emenu_s *);
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menuoption_t *options;
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menuoption_t *selecteditem;
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menuoption_t *mouseitem;
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menutooltip_t *tooltip;
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double tooltiptime;
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int cursorpos;
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menuoption_t *cursoritem;
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};
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menutext_t *MC_AddBufferedText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign, qboolean red);
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menutext_t *MC_AddRedText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign);
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menutext_t *MC_AddWhiteText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign);
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menubind_t *MC_AddBind(emenu_t *menu, int cx, int bx, int y, const char *caption, char *command, char *tooltip);
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menubox_t *MC_AddBox(emenu_t *menu, int x, int y, int width, int height);
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menupicture_t *MC_AddPicture(emenu_t *menu, int x, int y, int width, int height, char *picname);
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menupicture_t *MC_AddSelectablePicture(emenu_t *menu, int x, int y, int height, char *picname);
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menupicture_t *MC_AddCenterPicture(emenu_t *menu, int y, int height, char *picname);
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menupicture_t *MC_AddCursor(emenu_t *menu, menuresel_t *resel, int x, int y);
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menuoption_t *MC_AddCursorSmall(emenu_t *menu, menuresel_t *reselection, int x, int y);
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menuslider_t *MC_AddSlider(emenu_t *menu, int tx, int sx, int y, const char *text, cvar_t *var, float min, float max, float delta);
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menucheck_t *MC_AddCheckBox(emenu_t *menu, int tx, int cx, int y, const char *text, cvar_t *var, int cvarbitmask);
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menucheck_t *MC_AddCheckBoxFunc(emenu_t *menu, int tx, int cx, int y, const char *text, qboolean (*func) (menucheck_t *option, emenu_t *menu, chk_set_t set), int bits);
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menubutton_t *MC_AddConsoleCommand(emenu_t *menu, int lhs, int rhs, int y, const char *text, const char *command);
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menubutton_t *MC_AddConsoleCommandQBigFont(emenu_t *menu, int x, int y, const char *text, const char *command);
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mpic_t *QBigFontWorks(void);
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menubutton_t *MC_AddConsoleCommandHexen2BigFont(emenu_t *menu, int x, int y, const char *text, const char *command);
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menubutton_t *VARGS MC_AddConsoleCommandf(emenu_t *menu, int lhs, int rhs, int y, int rightalign, const char *text, char *command, ...);
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menubutton_t *MC_AddCommand(emenu_t *menu, int lhs, int rhs, int y, char *text, qboolean (*command) (union menuoption_s *,struct emenu_s *,int));
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menucombo_t *MC_AddCombo(emenu_t *menu, int tx, int cx, int y, const char *caption, const char **ops, int initialvalue);
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menucombo_t *MC_AddCvarCombo(emenu_t *menu, int tx, int cx, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values);
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menuedit_t *MC_AddEdit(emenu_t *menu, int cx, int ex, int y, char *text, char *def);
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menuedit_t *MC_AddEditCvar(emenu_t *menu, int cx, int ex, int y, char *text, char *name, qboolean slim);
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menucustom_t *MC_AddCustom(emenu_t *menu, int x, int y, void *dptr, int dint, const char *tooltip);
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menuframe_t *MC_AddFrameStart(emenu_t *menu, int y); //call before items are added
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menuframe_t *MC_AddFrameEnd(emenu_t *menu, int y); //and call AFTER that stuff with the same y.
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typedef struct menubulk_s {
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menutype_t type;
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int variant;
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char *text;
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const char *tooltip;
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char *consolecmd; // console command
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cvar_t *cvar; // check box, slider
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int flags; // check box
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qboolean (*func) (struct menucheck_s *option, struct emenu_s *menu, chk_set_t set); // check box
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float min; // slider
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float max; // slider
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float delta; // slider
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qboolean rightalign; // text
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qboolean (*command) (union menuoption_s *, struct emenu_s *, int); // command
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char *cvarname; // edit cvar
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const char **options; // combo
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const char **values; // cvar combo
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int selectedoption; // other combo
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union menuoption_s **ret; // other combo
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int spacing; // spacing
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} menubulk_t;
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#define MB_CONSOLECMD(text, cmd, tip) {mt_button, 0, text, tip, cmd}
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#define MB_CHECKBOXCVAR(text, cvar, flags) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags}
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#define MB_CHECKBOXCVARTIP(text, cvar, flags, tip) {mt_checkbox, 0, text, tip, NULL, &cvar, flags}
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#define MB_CHECKBOXCVARRETURN(text, cvar, flags, ret) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, (union menuoption_s **)&ret}
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#define MB_CHECKBOXFUNC(text, func, flags, tip) {mt_checkbox, 0, text, tip, NULL, NULL, flags, func}
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#define MB_SLIDER(text, cvar, min, max, delta, tip) {mt_slider, 0, text, tip, NULL, &cvar, 0, NULL, min, max, delta}
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#define MB_TEXT(text, align) {mt_text, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align}
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#define MB_REDTEXT(text, align) {mt_text, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align}
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#define MB_CMD(text, cmdfunc, tip) {mt_button, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, cmdfunc}
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#define MB_EDITCVARTIP(text, cvarname, tip) {mt_edit, 0, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
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#define MB_EDITCVAR(text, cvarname) {mt_edit, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
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#define MB_EDITCVARSLIM(text, cvarname, tip) {mt_edit, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
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#define MB_EDITCVARSLIMRETURN(text, cvarname, ret) {mt_edit, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname, NULL, NULL, 0, (union menuoption_s **)&ret}
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#define MB_COMBOCVAR(text, cvar, options, values, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values}
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#define MB_COMBORETURN(text, options, selected, ret, tip) {mt_combo, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, options, NULL, selected, (union menuoption_s **)&ret}
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#define MB_COMBOCVARRETURN(text, cvar, options, values, ret, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values, 0, (union menuoption_s **)&ret}
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#define MB_SPACING(space) {mt_text, 2, NULL, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, NULL, space}
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#define MB_END() {mt_text, -1}
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|
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int MC_AddBulk(emenu_t *menu, menuresel_t *resel, menubulk_t *bulk, int xstart, int xtextend, int y);
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|
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|
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emenu_t *M_Options_Title(int *y, int infosize); /*Create a menu with the default options titlebar*/
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|
emenu_t *M_CreateMenu (int extrasize);
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|
void M_RemoveMenu (emenu_t *menu);
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|
void M_RemoveAllMenus (qboolean leaveprompts);
|
|
void M_ReloadMenus(void);
|
|
|
|
void M_Complex_Key(emenu_t *currentmenu, int key, int unicode);
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|
void M_Script_Init(void);
|
|
void M_Serverlist_Init(void);
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|
|
|
const char *M_ChooseAutoSave(void);
|
|
void M_Menu_Main_f (void);
|
|
void M_Menu_SinglePlayer_f (void);
|
|
void M_Menu_Load_f (void);
|
|
void M_Menu_Save_f (void);
|
|
void M_Menu_MultiPlayer_f (void);
|
|
void M_Menu_Setup_f (void);
|
|
void M_Menu_Net_f (void);
|
|
void M_Menu_Options_f (void);
|
|
void M_Menu_Keys_f (void);
|
|
void M_Menu_Video_f (void);
|
|
void M_Menu_Help_f (void);
|
|
void M_Menu_Quit_f (void);
|
|
void M_Menu_Preset_f (void);
|
|
void M_Menu_LanConfig_f (void);
|
|
void M_Menu_GameOptions_f (void);
|
|
void M_Menu_Search_f (void);
|
|
void M_Menu_ServerList_f (void);
|
|
|
|
/*
|
|
void M_Main_Draw (void);
|
|
void M_SinglePlayer_Draw (void);
|
|
void M_Load_Draw (void);
|
|
void M_Save_Draw (void);
|
|
void M_MultiPlayer_Draw (void);
|
|
void M_Setup_Draw (void);
|
|
void M_Net_Draw (void);
|
|
void M_Options_Draw (void);
|
|
void M_Video_Draw (void);
|
|
void M_Help_Draw (void);
|
|
void M_Quit_Draw (void);
|
|
void M_LanConfig_Draw (void);
|
|
void M_GameOptions_Draw (void);
|
|
void M_Search_Draw (void);
|
|
void M_ServerList_Draw (void);
|
|
|
|
void M_Main_Key (int key);
|
|
void M_SinglePlayer_Key (int key);
|
|
void M_Load_Key (int key);
|
|
void M_Save_Key (int key);
|
|
void M_MultiPlayer_Key (int key);
|
|
void M_Setup_Key (int key);
|
|
void M_Net_Key (int key);
|
|
void M_Options_Key (int key);
|
|
void M_Video_Key (int key);
|
|
void M_Help_Key (int key);
|
|
void M_Quit_Key (int key);
|
|
void M_LanConfig_Key (int key);
|
|
void M_GameOptions_Key (int key);
|
|
void M_Search_Key (int key);
|
|
void M_ServerList_Key (int key);
|
|
*/
|
|
|
|
//drawing funcs
|
|
void M_BuildTranslationTable(unsigned int pc, unsigned int top, unsigned int bottom, unsigned int *translationTable);
|
|
void M_DrawCharacter (int cx, int line, unsigned int num);
|
|
void M_Print (int cx, int cy, qbyte *str);
|
|
void M_PrintWhite (int cx, int cy, qbyte *str);
|
|
void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic);
|
|
|
|
|
|
void M_UnbindCommand (const char *command);
|
|
|
|
#else
|
|
//no builtin menu code.
|
|
//stubs
|
|
//#define M_Shutdown(t) MP_Shutdown()
|
|
|
|
void M_Init (void);
|
|
void M_Reinit(void);
|
|
void M_Shutdown(qboolean total);
|
|
#endif
|
|
int M_FindKeysForCommand (int bindmap, int pnum, const char *command, int *keylist, int *keymods, int keycount);
|
|
int QDECL M_FindKeysForBind (int bindmap, const char *command, int *keylist, int *keymods, int keycount);
|
|
void M_ToggleMenu_f (void);
|
|
|
|
#ifdef MENU_DAT
|
|
void MP_CvarChanged(cvar_t *var);
|
|
qboolean MP_Init (void);
|
|
void MP_Shutdown (void);
|
|
qboolean MP_Toggle(int mode);
|
|
void MP_Draw(void);
|
|
qboolean MP_UsingGamecodeLoadingScreen(void);
|
|
void MP_RegisterCvarsAndCmds(void);
|
|
int MP_BuiltinValid(const char *name, int num);
|
|
qboolean MP_ConsoleCommand(const char *cmdtext);
|
|
int MP_GetServerCategory(int index);
|
|
#else
|
|
#define MP_UsingGamecodeLoadingScreen() false
|
|
#endif
|
|
|
|
#ifdef MENU_NATIVECODE
|
|
#ifdef HAVE_CLIENT
|
|
#include "api_menu.h"
|
|
extern menu_export_t *mn_entry;
|
|
void MN_Shutdown(void);
|
|
qboolean MN_Init(void);
|
|
#endif
|
|
#endif
|
|
|
|
#define MGT_BAD ~0
|
|
#define MGT_QUAKE1 0
|
|
#define MGT_HEXEN2 1
|
|
#define MGT_QUAKE2 2
|
|
int M_GameType(void);
|
|
|
|
|
|
|
|
|
|
|
|
//plugin functions
|
|
#ifdef PLUGINS
|
|
qboolean Plug_CenterPrintMessage(char *buffer, int clientnum);
|
|
qboolean Plug_ChatMessage(char *buffer, int talkernum, int tpflags);
|
|
void Plug_Command_f(void);
|
|
int Plug_ConnectionlessClientPacket(char *buffer, int size);
|
|
qboolean Plug_ConsoleLink(char *text, char *info, const char *consolename);
|
|
qboolean Plug_ConsoleLinkMouseOver(float x, float y, char *text, char *info);
|
|
void Plug_DrawReloadImages(void);
|
|
void Plug_Initialise(qboolean fromgamedir);
|
|
void Plug_Shutdown(qboolean preliminary);
|
|
qboolean Plug_Menu_Event(int eventtype, int keyparam, int unicodeparam);
|
|
void Plug_ResChanged(void);
|
|
void Plug_SBar(playerview_t *pv);
|
|
qboolean Plug_ServerMessage(char *buffer, int messagelevel);
|
|
void Plug_Tick(void);
|
|
qboolean Plugin_ExecuteString(void);
|
|
void Plug_FreeAllImages(void);
|
|
|
|
#ifdef ANDROID
|
|
#define PLUGINPREFIX "libplug_" //android is kinda annoying and only extracts specific files.
|
|
#else
|
|
#define PLUGINPREFIX "fteplug_" //this string defines what consitutes a plugin, as opposed to some other dll
|
|
#endif
|
|
#endif |