mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
9033f7b237
reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
260 lines
5.9 KiB
C
260 lines
5.9 KiB
C
#ifndef CL_MASTER_H
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#define CL_MASTER_H
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enum masterprotocol_e
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{
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MP_UNSPECIFIED,
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MP_QUAKEWORLD,
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#if defined(Q2CLIENT) || defined(Q2SERVER)
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MP_QUAKE2,
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#endif
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#if defined(Q3CLIENT) || defined(Q3SERVER)
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MP_QUAKE3,
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#endif
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#ifdef NQPROT
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MP_NETQUAKE,
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#endif
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MP_DPMASTER
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};
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#if defined(CL_MASTER) && defined(HAVE_CLIENT)
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#define SS_PROTOCOLMASK 0xf
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#define SS_UNKNOWN 0
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#define SS_QUAKEWORLD 1
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#define SS_NETQUAKE 2
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#define SS_DARKPLACES 3
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#define SS_QUAKE2 4
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#define SS_QUAKE3 5
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//#define SS_UNUSED 6
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//#define SS_UNUSED 7
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#define SS_LOCAL (1<<3u) //local servers are ones we detected without being listed on a master server (masters will report public ips, so these may appear as dupes if they're also public)
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#define SS_FTESERVER (1<<4u) //hehehe...
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#define SS_FAVORITE (1<<5u) //filter all others.
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#define SS_KEEPINFO (1<<6u)
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#define SS_PROXY (1<<7u)
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#define PING_DEAD 0xffff //default ping value to denote servers that are not responding.
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#define PING_UNKNOWN 0xfffe //these servers are considered up, but we can't query them directly so can't determine the final ping from here.
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#define PING_MAX 0xfffd //highest 'valid' ping value.
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//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
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enum mastertype_e
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{
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MT_BAD, //this would be an error
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// MT_MASTERHTTPJSON,
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MT_MASTERHTTP,
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MT_MASTERUDP,
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MT_BCAST,
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MT_SINGLE,
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};
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typedef enum hostcachekey_e
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{
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SLKEY_PING,
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SLKEY_MAP,
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SLKEY_NAME,
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SLKEY_ADDRESS,
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SLKEY_NUMPLAYERS,
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SLKEY_MAXPLAYERS,
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SLKEY_GAMEDIR,
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SLKEY_FREEPLAYERS,
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SLKEY_BASEGAME,
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SLKEY_FLAGS,
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SLKEY_TIMELIMIT,
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SLKEY_FRAGLIMIT,
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SLKEY_MOD,
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SLKEY_PROTOCOL,
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SLKEY_NUMBOTS, //uninteresting bots that will presumably get kicked if people join.
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SLKEY_NUMSPECTATORS,//spectators
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SLKEY_NUMHUMANS, //actual players
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SLKEY_QCSTATUS,
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SLKEY_CATEGORY, //urgh, hideous shite.
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// SLKEY_PLAYERS, //eep!
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SLKEY_ISFAVORITE,//eep!
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SLKEY_ISLOCAL,
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SLKEY_ISPROXY,
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SLKEY_SERVERINFO,
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SLKEY_TOOMANY,
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SLKEY_PLAYER0,
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SLKEY_CUSTOM = SLKEY_PLAYER0+MAX_CLIENTS
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} hostcachekey_t;
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typedef enum slist_test_e
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{
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SLIST_TEST_CONTAINS,
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SLIST_TEST_NOTCONTAIN,
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SLIST_TEST_LESSEQUAL,
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SLIST_TEST_LESS,
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SLIST_TEST_EQUAL,
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SLIST_TEST_GREATER,
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SLIST_TEST_GREATEREQUAL,
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SLIST_TEST_NOTEQUAL,
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SLIST_TEST_STARTSWITH,
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SLIST_TEST_NOTSTARTSWITH
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} slist_test_t;
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//contains info about a server in greater detail. Could be too mem intensive.
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typedef struct serverdetailedinfo_s
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{
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char info[MAX_SERVERINFO_STRING];
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int numplayers;
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struct serverdetailedplayerinfo_s
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{
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int userid;
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int frags;
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float time;
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int ping;
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char name[64];
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char skin[16]; //is this even useful?
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char team[16];
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char topc;
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char botc;
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qbyte isspec;
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} players[MAX_CLIENTS];
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} serverdetailedinfo_t;
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//hold minimum info.
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typedef struct serverinfo_s
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{
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char name[64]; //hostname.
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netadr_t adr;
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char brokerid[64]; //'rtc[s]://adr//brokerid'
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short special; //flags
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short protocol;
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qbyte players;
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qbyte maxplayers;
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qbyte sends;
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qbyte status;
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#define SRVSTATUS_ALIVE 1u //server is responding to pings
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#define SRVSTATUS_DISPLAYED 2u //server passed all filters
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#define SRVSTATUS_GLOBAL 4u //server was reported by one of the master servers (ie: global and not local)
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qbyte numspectators;
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qbyte numhumans;
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qbyte numbots;
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qbyte freeslots;
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int qccategory; //urgh
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char qcstatus[128];
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char modname[8+1];
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char gamedir[8+1];
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char map[16];
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unsigned short gameversion;
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unsigned short ping;
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short tl;
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short fl;
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float refreshtime;
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serverdetailedinfo_t *moreinfo;
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struct serverinfo_s *prevpeer;
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unsigned short cost;
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unsigned short numpeers;
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struct peers_s
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{
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struct serverinfo_s *peer;
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unsigned short ping;
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} *peers;
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struct serverinfo_s *next;
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} serverinfo_t;
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typedef struct master_s
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{
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struct master_s *next;
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netadr_t adr;
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char *address; //text based address (http servers)
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struct dl_download *dl;
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qbyte nosave;
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qbyte mastertype;
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qbyte protocoltype;
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int sends; /*needs to resend?*/
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char name[1];
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} master_t;
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extern struct selectedserver_s
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{
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qboolean inuse;
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netadr_t adr;
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char brokerid[64];
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float refreshtime;
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int lastplayer;
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char lastrule[64];
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serverdetailedinfo_t *detail;
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int linenum;
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} selectedserver;
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typedef struct player_s
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{
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char name[16];
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int frags;
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int colour;
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char skin[8];
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char team[8];
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netadr_t adr;
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struct player_s *next;
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} player_t;
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void SListOptionChanged(serverinfo_t *newserver);
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extern serverinfo_t *firstserver;
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extern master_t *master;
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extern player_t *mplayers;
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extern qboolean sb_favouriteschanged;
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void Master_SetupSockets(void);
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qboolean CL_QueryServers(void);
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int Master_CheckPollSockets(void);
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void MasterInfo_Shutdown(void);
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void MasterInfo_WriteServers(void);
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serverinfo_t *Master_InfoForServer (netadr_t *addr, const char *brokerid);
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serverinfo_t *Master_InfoForNum (int num);
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unsigned int Master_TotalCount(void);
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unsigned int Master_NumPolled(void); //progress indicator
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unsigned int Master_NumAlive(void);
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void Master_SetupSockets(void);
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void MasterInfo_Refresh(qboolean doreset);
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void Master_QueryServer(serverinfo_t *server);
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void MasterInfo_WriteServers(void);
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char *Master_ServerToString (char *s, int len, serverinfo_t *a); //like NET_AdrToString, but handles more complex addresses.
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hostcachekey_t Master_KeyForName(const char *keyname);
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float Master_ReadKeyFloat(serverinfo_t *server, hostcachekey_t keynum);
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char *Master_ReadKeyString(serverinfo_t *server, hostcachekey_t keynum);
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int Master_SortServers(void);
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void Master_SetSortField(hostcachekey_t field, qboolean descending);
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hostcachekey_t Master_GetSortField(void);
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qboolean Master_GetSortDescending(void);
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int Master_NumSorted(void);
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void Master_ClearMasks(void);
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serverinfo_t *Master_SortedServer(int idx);
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void Master_SetMaskString(qboolean or_, hostcachekey_t field, const char *param, slist_test_t testop);
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void Master_SetMaskInteger(qboolean or_, hostcachekey_t field, int param, slist_test_t testop);
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serverinfo_t *Master_FindRoute(netadr_t target);
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#endif
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#endif
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