mirror of
https://github.com/nzp-team/fteqw.git
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fdd903e0a3
keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
dotnet2005 | ||
dotnet2008 | ||
dotnet2010 | ||
libqtvc | ||
vc6 | ||
bsd_string.h | ||
bsp.c | ||
cmd.h | ||
control.c | ||
crc.c | ||
forward.c | ||
httpsv.c | ||
LICENSE | ||
Makefile | ||
mdfour.c | ||
menu.c | ||
msg.c | ||
net_qtv.h | ||
netchan.c | ||
nq_api.c | ||
parse.c | ||
pmove.c | ||
protocol.h | ||
qtv.h | ||
qw.c | ||
rcon.c | ||
sc_dsound.c | ||
source.c | ||
sp_dsound.c |