..
botlib.h
Me having lots of fun with voice chat.
2010-11-15 02:40:31 +00:00
net_preparse.c
improve handling of writing to world entity.
2013-04-13 08:15:18 +00:00
pr_cmds.c
removed userinfobasic, things should be kept in sync more easily now.
2013-07-13 12:14:32 +00:00
pr_q1qvm.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
progdefs.h
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2013-03-12 22:29:40 +00:00
progs.h
couple of issues I spotted that might eventually lead to issues if they're not fixed now.
2013-05-07 19:40:44 +00:00
q2game.h
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
q3g_public.h
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2013-03-12 22:44:00 +00:00
savegame.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
server.h
fix join/observe not updating spectator userinfo properly in mvds. fix a couple of other recent mvd bugs.
2013-07-14 16:39:21 +00:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
sv_chat.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_demo.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_ents.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sv_init.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
sv_main.c
fix join/observe not updating spectator userinfo properly in mvds. fix a couple of other recent mvd bugs.
2013-07-14 16:39:21 +00:00
sv_master.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
sv_move.c
try to fix a clientonly-with-csqc build issue.
2012-01-25 04:11:27 +00:00
sv_mvd.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
sv_nchan.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_phys.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sv_rankin.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_send.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
sv_sql.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sv_sql.h
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
sv_sys_unix.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4424 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-14 23:19:22 +00:00
sv_sys_win.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
sv_user.c
removed userinfobasic, things should be kept in sync more easily now.
2013-07-13 12:14:32 +00:00
svhl_game.c
fix join/observe not updating spectator userinfo properly in mvds. fix a couple of other recent mvd bugs.
2013-07-14 16:39:21 +00:00
svhl_gcapi.h
Android tweeks
2012-07-05 19:42:36 +00:00
svhl_phys.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svhl_world.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svmodel.c
dedicated server fixes for hunk-less stuff.
2013-07-14 23:06:14 +00:00
svq2_ents.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svq2_game.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
svq3_game.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
world.c
misc fixes.
2013-06-26 00:39:13 +00:00