mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 20:32:43 +00:00
ce3c561cfe
Particle system functions renamed a bit, a few other cleanups in that area. Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
939 lines
18 KiB
C
939 lines
18 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "qwsvdef.h"
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#include <sys/types.h>
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#include <sys/timeb.h>
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#ifdef SERVERONLY
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#include <winsock.h>
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#include <conio.h>
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#ifndef MINIMAL
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//#define USESERVICE
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#endif
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#define SERVICENAME "FTEQWSV"
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static HINSTANCE game_library;
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/*
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=================
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Sys_UnloadGame
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=================
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*/
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void Sys_UnloadGame (void)
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{
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if (!FreeLibrary (game_library))
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Sys_Error ("FreeLibrary failed for game library");
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game_library = NULL;
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}
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/*
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=================
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Sys_GetGameAPI
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Loads the game dll
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=================
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*/
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void *Sys_GetGameAPI (void *parms)
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{
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void *(*GetGameAPI) (void *);
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char name[MAX_OSPATH];
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char *path;
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char cwd[MAX_OSPATH];
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#if defined _M_IX86
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const char *gamename = "gamex86.dll";
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#ifdef NDEBUG
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const char *debugdir = "release";
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#else
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const char *debugdir = "debug";
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#endif
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#elif defined _M_ALPHA
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const char *gamename = "gameaxp.dll";
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#ifdef NDEBUG
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const char *debugdir = "releaseaxp";
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#else
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const char *debugdir = "debugaxp";
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#endif
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#endif
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if (game_library)
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Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame");
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// check the current debug directory first for development purposes
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#ifdef _WIN32
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GetCurrentDirectory(sizeof(cwd), cwd);
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#else
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_getcwd (cwd, sizeof(cwd));
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#endif
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_snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename);
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game_library = LoadLibrary ( name );
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n", name);
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}
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else
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{
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#ifdef DEBUG
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// check the current directory for other development purposes
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_snprintf (name, sizeof(name), "%s/%s", cwd, gamename);
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game_library = LoadLibrary ( name );
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n", name);
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}
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else
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#endif
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{
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// now run through the search paths
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path = NULL;
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while (1)
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{
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path = COM_NextPath (path);
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if (!path)
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return NULL; // couldn't find one anywhere
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_snprintf (name, sizeof(name), "%s/%s", path, gamename);
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game_library = LoadLibrary (name);
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n",name);
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break;
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}
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}
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}
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}
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GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI");
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if (!GetGameAPI)
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{
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Sys_UnloadGame ();
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return NULL;
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}
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return GetGameAPI (parms);
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}
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#include <fcntl.h>
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#include <io.h>
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#include <signal.h>
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#include <shellapi.h>
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#ifdef USESERVICE
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qboolean asservice;
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SERVICE_STATUS_HANDLE ServerServiceStatusHandle;
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SERVICE_STATUS MyServiceStatus;
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void CreateSampleService(qboolean create);
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#endif
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void PR_Deinit(void);
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cvar_t sys_nostdout = {"sys_nostdout","0"};
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HWND consolewindowhandle;
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HWND hiddenwindowhandler;
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void Sys_DebugLog(char *file, char *fmt, ...)
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{
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va_list argptr;
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static char data[1024];
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int fd;
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va_start(argptr, fmt);
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_vsnprintf(data, sizeof(data)-1, fmt, argptr);
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va_end(argptr);
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fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
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write(fd, data, strlen(data));
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close(fd);
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};
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/*
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================
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Sys_FileTime
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================
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*/
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int Sys_FileTime (char *path)
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{
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FILE *f;
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f = fopen(path, "rb");
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if (f)
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{
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fclose(f);
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return 1;
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}
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return -1;
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}
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/*
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================
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Sys_mkdir
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================
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*/
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int _mkdir(const char *path);;
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void Sys_mkdir (char *path)
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{
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_mkdir(path);
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}
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qboolean Sys_remove (char *path)
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{
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remove(path);
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return true;
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}
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int Sys_EnumerateFiles (char *gpath, char *match, int (*func)(char *, int, void *), void *parm)
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{
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HANDLE r;
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WIN32_FIND_DATA fd;
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char apath[MAX_OSPATH];
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char file[MAX_OSPATH];
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char *s;
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int go;
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strcpy(apath, match);
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// sprintf(apath, "%s%s", gpath, match);
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for (s = apath+strlen(apath)-1; s>= apath; s--)
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{
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if (*s == '/')
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break;
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}
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s++;
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*s = '\0';
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sprintf(file, "%s/%s", gpath, match);
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r = FindFirstFile(file, &fd);
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if (r==(HANDLE)-1)
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return 1;
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go = true;
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do
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{
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if (fd.dwFileAttributes != 16) //is a directory
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{
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sprintf(file, "%s%s", apath, fd.cFileName);
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go = func(file, fd.nFileSizeLow, parm);
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}
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else
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{
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if (*fd.cFileName != '.')
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{
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sprintf(file, "%s%s/", apath, fd.cFileName);
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go = func(file, fd.nFileSizeLow, parm);
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}
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}
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}
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while(FindNextFile(r, &fd) && go);
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FindClose(r);
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return go;
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}
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void Sys_ErrorLog(char *text, FILE *f)
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{
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fprintf(f, "---------------\nSYS_ERROR:\n%s\n", text);
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}
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/*
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================
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Sys_Error
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================
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*/
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#include <process.h>
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void Sys_Error (const char *error, ...)
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{
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va_list argptr;
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char text[1024];
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double end;
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FILE *crashlog;
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va_start (argptr,error);
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_vsnprintf (text,sizeof(text)-1, error,argptr);
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va_end (argptr);
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// MessageBox(NULL, text, "Error", 0 /* MB_OK */ );
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Sys_Printf ("ERROR: %s\n", text);
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if (sv_logfile)
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{
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Sys_ErrorLog(text, sv_logfile);
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}
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else
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{
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char name[1024];
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sprintf (name, "%s/qconsole.log", com_gamedir);
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Con_TPrintf (STL_LOGGINGTO, name);
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crashlog = fopen (name, "wb");
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if (!crashlog)
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Con_TPrintf (STL_ERRORCOULDNTOPEN);
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else
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Sys_ErrorLog(text, crashlog);
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}
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NET_Shutdown(); //free sockets and stuff.
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#ifdef USESERVICE
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if (asservice)
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Sys_Quit();
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#endif
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Sys_Printf ("A new server will be started in 10 seconds unless you press a key\n");
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//check for a key press, quitting if we get one in 10 secs
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end = Sys_DoubleTime() + 10;
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while(Sys_DoubleTime() < end)
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{
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if (_kbhit())
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Sys_Quit();
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}
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PR_Deinit(); //this takes a bit more mem
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Rank_Flush();
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#ifndef MINGW
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fcloseall(); //make sure all files are written.
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#endif
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VirtualFree (host_parms.membase, 0, MEM_RELEASE);
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// free(host_parms.membase); //get rid of the mem. We don't need it now.
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// system("dqwsv.exe"); //spawn a new server to take over. This way, if debugging, then any key will quit, otherwise the server will just spawn a new one.
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GetModuleFileName(NULL, text, sizeof(text));
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spawnl(P_NOWAIT|P_OVERLAY, text, text, NULL);
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Sys_Quit ();
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}
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/*
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================
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Sys_DoubleTime
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================
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*/
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double Sys_DoubleTime (void)
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{
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double t;
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struct _timeb tstruct;
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static int starttime;
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_ftime( &tstruct );
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if (!starttime)
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starttime = tstruct.time;
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t = (tstruct.time-starttime) + tstruct.millitm*0.001;
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return t;
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}
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/*
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================
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Sys_ConsoleInput
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================
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*/
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char *Sys_ConsoleInput (void)
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{
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static char text[256];
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static int len;
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int c;
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if (consolewindowhandle)
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{
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MSG msg;
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while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
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{
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if (!GetMessage (&msg, NULL, 0, 0))
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return NULL;
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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return NULL;
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}
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// read a line out
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while (_kbhit())
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{
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c = _getch();
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putch (c);
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if (c == '\r')
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{
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text[len] = 0;
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putch ('\n');
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len = 0;
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return text;
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}
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if (c == 8)
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{
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if (len)
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{
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putch (' ');
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putch (c);
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len--;
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text[len] = 0;
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}
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continue;
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}
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text[len] = c;
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len++;
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text[len] = 0;
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if (len == sizeof(text))
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len = 0;
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}
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return NULL;
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}
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/*
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================
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Sys_Printf
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================
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*/
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void Sys_Printf (char *fmt, ...)
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{
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va_list argptr;
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if (sys_nostdout.value)
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return;
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va_start (argptr,fmt);
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vprintf (fmt,argptr);
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va_end (argptr);
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}
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/*
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================
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Sys_Quit
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================
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*/
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void Sys_Quit (void)
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{
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#ifdef USESERVICE
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if (asservice)
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{
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MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
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MyServiceStatus.dwCheckPoint = 0;
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MyServiceStatus.dwWaitHint = 0;
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MyServiceStatus.dwWin32ExitCode = 0;
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MyServiceStatus.dwServiceSpecificExitCode = 0;
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SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
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}
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#endif
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exit (0);
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}
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int restorecode;
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LRESULT (CALLBACK Sys_WindowHandler)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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if (uMsg == WM_USER)
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{
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if (lParam & 1)
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{
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}
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else if ((lParam & 2 && restorecode == 0) ||
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(lParam & 4 && restorecode == 1) ||
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(lParam & 4 && restorecode == 2) )
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{
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// MessageBox(NULL, "Hello", "", 0);
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restorecode++;
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}
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else if (lParam & 2 && restorecode == 3)
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{
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DestroyWindow(hWnd);
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ShowWindow(consolewindowhandle, SW_SHOWNORMAL);
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consolewindowhandle = NULL;
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Cbuf_AddText("status\n", RESTRICT_LOCAL);
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}
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else if (lParam & 6)
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{
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restorecode = (lParam & 2)>0;
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}
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return 0;
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}
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return DefWindowProc (hWnd, uMsg, wParam, lParam);
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}
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void Sys_HideConsole(void)
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{
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HMODULE kernel32dll;
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HWND (WINAPI *GetConsoleWindow)(void);
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if (consolewindowhandle)
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return; //err... already hidden... ?
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restorecode = 0;
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GetConsoleWindow = NULL;
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kernel32dll = LoadLibrary("kernel32.dll");
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consolewindowhandle = NULL;
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if (kernel32dll)
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{
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GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow");
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if (GetConsoleWindow)
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consolewindowhandle = GetConsoleWindow();
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FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
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}
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if (!consolewindowhandle)
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{
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char old[512];
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#define STRINGH "Trying to hide" //msvc sucks
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GetConsoleTitle(old, sizeof(old));
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SetConsoleTitle(STRINGH);
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consolewindowhandle = FindWindow(NULL, STRINGH);
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SetConsoleTitle(old);
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#undef STRINGH
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}
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if (consolewindowhandle)
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{
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WNDCLASS wc;
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NOTIFYICONDATA d;
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/* Register the frame class */
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memset(&wc, 0, sizeof(wc));
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wc.style = 0;
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wc.lpfnWndProc = Sys_WindowHandler;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = GetModuleHandle(NULL);
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wc.hIcon = 0;
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wc.hCursor = LoadCursor (NULL,IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = 0;
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wc.lpszClassName = "DeadQuake";
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RegisterClass (&wc);
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hiddenwindowhandler = CreateWindow(wc.lpszClassName, "DeadQuake", 0, 0, 0, 16, 16, NULL, NULL, GetModuleHandle(NULL), NULL);
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if (!hiddenwindowhandler)
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{
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Con_Printf("Failed to create window\n");
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return;
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}
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ShowWindow(consolewindowhandle, SW_HIDE);
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d.cbSize = sizeof(NOTIFYICONDATA);
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d.hWnd = hiddenwindowhandler;
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d.uFlags = NIF_ICON | NIF_TIP | NIF_MESSAGE;
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d.hIcon = NULL;
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d.uCallbackMessage = WM_USER;
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d.uID = 0;
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strcpy(d.szTip, "");
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Shell_NotifyIcon(NIM_ADD, &d);
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}
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|
else
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|
Con_Printf("Your OS doesn't seem to properly support the way this was implemented\n");
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|
}
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|
|
void Sys_ServerActivity(void)
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|
{
|
|
HMODULE kernel32dll;
|
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HWND (WINAPI *GetConsoleWindow)(void);
|
|
HWND wnd;
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restorecode = 0;
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GetConsoleWindow = NULL;
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kernel32dll = LoadLibrary("kernel32.dll");
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wnd = NULL;
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if (kernel32dll)
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{
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GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow");
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if (GetConsoleWindow)
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wnd = GetConsoleWindow();
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FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
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}
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|
|
if (!wnd)
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|
{
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|
char old[512];
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|
#define STRINGF "About To Flash" //msvc sucks
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|
GetConsoleTitle(old, sizeof(old));
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|
SetConsoleTitle(STRINGF);
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|
wnd = FindWindow(NULL, STRINGF);
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|
SetConsoleTitle(old);
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#undef STRINGF
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|
}
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|
|
if (wnd)
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|
FlashWindow(wnd, true);
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|
}
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|
|
/*
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|
=============
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|
Sys_Init
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|
|
Quake calls this so the system can register variables before host_hunklevel
|
|
is marked
|
|
=============
|
|
*/
|
|
void Sys_Init (void)
|
|
{
|
|
Cvar_Register (&sys_nostdout, "System controls");
|
|
|
|
Cmd_AddCommand("hide", Sys_HideConsole);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
main
|
|
|
|
==================
|
|
*/
|
|
char *newargv[256];
|
|
|
|
void Signal_Error_Handler (int sig)
|
|
{
|
|
Sys_Error("Illegal error occured");
|
|
}
|
|
|
|
|
|
void StartQuakeServer(void)
|
|
{
|
|
quakeparms_t parms;
|
|
static char cwd[1024];
|
|
int t;
|
|
|
|
TL_InitLanguages();
|
|
|
|
parms.argc = com_argc;
|
|
parms.argv = com_argv;
|
|
|
|
parms.memsize = 12*1024*1024;
|
|
|
|
if ((t = COM_CheckParm ("-heapsize")) != 0 &&
|
|
t + 1 < com_argc)
|
|
parms.memsize = Q_atoi (com_argv[t + 1]) * 1024;
|
|
|
|
if ((t = COM_CheckParm ("-mem")) != 0 &&
|
|
t + 1 < com_argc)
|
|
parms.memsize = Q_atoi (com_argv[t + 1]) * 1024 * 1024;
|
|
|
|
parms.membase = VirtualAlloc(NULL, parms.memsize, MEM_RESERVE, PAGE_NOACCESS);
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|
// parms.membase = malloc (parms.memsize);
|
|
|
|
if (!parms.membase)
|
|
Sys_Error("Insufficient memory.\n");
|
|
|
|
parms.basedir = ".";
|
|
parms.cachedir = NULL;
|
|
|
|
SV_Init (&parms);
|
|
|
|
// run one frame immediately for first heartbeat
|
|
SV_Frame (0.1);
|
|
}
|
|
|
|
|
|
#ifdef USESERVICE
|
|
int servicecontrol;
|
|
#endif
|
|
void ServerMainLoop(void)
|
|
{
|
|
double newtime, time, oldtime;
|
|
//
|
|
// main loop
|
|
//
|
|
oldtime = Sys_DoubleTime () - 0.1;
|
|
while (1)
|
|
{
|
|
NET_Sleep(100, false);
|
|
|
|
// find time passed since last cycle
|
|
newtime = Sys_DoubleTime ();
|
|
time = newtime - oldtime;
|
|
oldtime = newtime;
|
|
|
|
SV_Frame (time);
|
|
|
|
|
|
#ifdef USESERVICE
|
|
switch(servicecontrol)
|
|
{
|
|
case SERVICE_CONTROL_PAUSE:
|
|
// Initialization complete - report running status.
|
|
MyServiceStatus.dwCurrentState = SERVICE_PAUSED;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
|
|
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
|
|
sv.paused |= 2;
|
|
break;
|
|
case SERVICE_CONTROL_CONTINUE:
|
|
// Initialization complete - report running status.
|
|
MyServiceStatus.dwCurrentState = SERVICE_RUNNING;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
|
|
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
|
|
|
|
sv.paused &= ~2;
|
|
break;
|
|
case SERVICE_CONTROL_STOP: //leave the loop
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
#ifdef USESERVICE
|
|
|
|
VOID WINAPI MyServiceCtrlHandler(DWORD dwControl)
|
|
{
|
|
servicecontrol = dwControl;
|
|
}
|
|
|
|
void WINAPI StartQuakeServerService (DWORD argc, LPTSTR *argv)
|
|
{
|
|
HKEY hk;
|
|
char path[MAX_OSPATH];
|
|
DWORD pathlen;
|
|
DWORD type;
|
|
|
|
asservice = true;
|
|
|
|
MyServiceStatus.dwServiceType = SERVICE_WIN32|SERVICE_INTERACTIVE_PROCESS;
|
|
MyServiceStatus.dwCurrentState = SERVICE_START_PENDING;
|
|
MyServiceStatus.dwControlsAccepted = SERVICE_ACCEPT_STOP |
|
|
SERVICE_ACCEPT_PAUSE_CONTINUE;
|
|
MyServiceStatus.dwWin32ExitCode = 0;
|
|
MyServiceStatus.dwServiceSpecificExitCode = 0;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
|
|
ServerServiceStatusHandle = RegisterServiceCtrlHandler(
|
|
SERVICENAME,
|
|
MyServiceCtrlHandler);
|
|
|
|
if (ServerServiceStatusHandle == (SERVICE_STATUS_HANDLE)0)
|
|
{
|
|
printf(" [MY_SERVICE] RegisterServiceCtrlHandler failed %d\n", GetLastError());
|
|
return;
|
|
}
|
|
|
|
|
|
RegOpenKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\FTE", &hk);
|
|
RegQueryValueEx(hk, "servicepath", 0, &type, NULL, &pathlen);
|
|
if (type == REG_SZ && pathlen < sizeof(path))
|
|
RegQueryValueEx(hk, "servicepath", 0, NULL, path, &pathlen);
|
|
RegCloseKey(hk);
|
|
|
|
SetCurrentDirectory(path);
|
|
|
|
|
|
COM_InitArgv (argc, argv);
|
|
StartQuakeServer();
|
|
|
|
|
|
// Handle error condition
|
|
if (!sv.state)
|
|
{
|
|
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
MyServiceStatus.dwWin32ExitCode = 0;
|
|
MyServiceStatus.dwServiceSpecificExitCode = 0;
|
|
|
|
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
|
|
return;
|
|
}
|
|
|
|
// Initialization complete - report running status.
|
|
MyServiceStatus.dwCurrentState = SERVICE_RUNNING;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
|
|
if (!SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus))
|
|
{
|
|
printf(" [MY_SERVICE] SetServiceStatus error %ld\n",GetLastError());
|
|
}
|
|
|
|
ServerMainLoop();
|
|
|
|
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
MyServiceStatus.dwWin32ExitCode = 0;
|
|
MyServiceStatus.dwServiceSpecificExitCode = 0;
|
|
|
|
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
|
|
|
|
return;
|
|
}
|
|
|
|
SERVICE_TABLE_ENTRY DispatchTable[] =
|
|
{
|
|
{ SERVICENAME, StartQuakeServerService },
|
|
{ NULL, NULL }
|
|
};
|
|
#endif
|
|
|
|
qboolean NET_Sleep(int msec, qboolean stdinissocket);
|
|
int main (int argc, char **argv)
|
|
{
|
|
#ifdef USESERVICE
|
|
if (StartServiceCtrlDispatcher( DispatchTable))
|
|
{
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
COM_InitArgv (argc, argv);
|
|
#ifdef USESERVICE
|
|
if (COM_CheckParm("-register"))
|
|
{
|
|
CreateSampleService(1);
|
|
return true;
|
|
}
|
|
if (COM_CheckParm("-unregister"))
|
|
{
|
|
CreateSampleService(0);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifndef _DEBUG
|
|
if (COM_CheckParm("-noreset"))
|
|
{
|
|
signal (SIGFPE, Signal_Error_Handler);
|
|
signal (SIGILL, Signal_Error_Handler);
|
|
signal (SIGSEGV, Signal_Error_Handler);
|
|
}
|
|
#endif
|
|
StartQuakeServer();
|
|
|
|
ServerMainLoop();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef USESERVICE
|
|
void CreateSampleService(qboolean create)
|
|
{
|
|
BOOL deleted;
|
|
char path[MAX_OSPATH];
|
|
char exe[MAX_OSPATH];
|
|
SC_HANDLE schService;
|
|
|
|
SC_HANDLE schSCManager;
|
|
|
|
// Open a handle to the SC Manager database.
|
|
schSCManager = OpenSCManager(
|
|
NULL, // local machine
|
|
NULL, // ServicesActive database
|
|
SC_MANAGER_ALL_ACCESS); // full access rights
|
|
|
|
if (NULL == schSCManager)
|
|
{
|
|
Con_Printf("Failed to open SCManager (%d)\n", GetLastError());
|
|
return;
|
|
}
|
|
|
|
if (!GetModuleFileName(NULL, exe+1, sizeof(exe)-2))
|
|
{
|
|
Con_Printf("Path too long\n");
|
|
return;
|
|
}
|
|
GetCurrentDirectory(sizeof(path), path);
|
|
exe[0] = '\"';
|
|
exe[strlen(path)+1] = '\0';
|
|
exe[strlen(path)] = '\"';
|
|
|
|
if (!create)
|
|
{
|
|
schService = OpenServiceA(schSCManager, SERVICENAME, SERVICE_ALL_ACCESS);
|
|
if (schService)
|
|
{
|
|
deleted = DeleteService(schService);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
HKEY hk;
|
|
RegOpenKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\FTE", &hk);
|
|
if (!hk)RegCreateKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\FTE", &hk);
|
|
RegSetValueEx(hk, "servicepath", 0, REG_SZ, path, strlen(path));
|
|
RegCloseKey(hk);
|
|
|
|
schService = CreateService(
|
|
schSCManager, // SCManager database
|
|
SERVICENAME, // name of service
|
|
"FTE QuakeWorld Server", // service name to display
|
|
SERVICE_ALL_ACCESS, // desired access
|
|
SERVICE_WIN32_OWN_PROCESS|SERVICE_INTERACTIVE_PROCESS, // service type
|
|
SERVICE_AUTO_START, // start type
|
|
SERVICE_ERROR_NORMAL, // error control type
|
|
exe, // service's binary
|
|
NULL, // no load ordering group
|
|
NULL, // no tag identifier
|
|
NULL, // no dependencies
|
|
NULL, // LocalSystem account
|
|
NULL); // no password
|
|
}
|
|
|
|
if (schService == NULL)
|
|
{
|
|
Con_Printf("CreateService failed.\n");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
CloseServiceHandle(schService);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|