.. |
gltod3d
|
Rewrote a few bsp tracing stuff (primarily for heightmap things).
|
2005-08-26 22:56:51 +00:00 |
gl_alias.c
|
-dedicated server crash
|
2005-10-04 18:07:32 +00:00 |
gl_backend.c
|
Fix the shineyness, so it actually fully matches q3.
|
2005-09-29 23:28:53 +00:00 |
gl_draw.c
|
fixed stupid mistake
|
2005-10-05 02:23:30 +00:00 |
gl_draw.h
|
CSQC support changes and some small bugfixes.
|
2005-02-12 18:56:04 +00:00 |
gl_heightmap.c
|
warning fixes
|
2005-09-21 01:21:35 +00:00 |
gl_hlmdl.c
|
q3 fixes and misilaneous minor changes.
|
2005-09-08 22:52:46 +00:00 |
gl_model.c
|
Added alternate replacement texture names for compatability. (as requested by rjlan)
|
2005-09-22 12:59:34 +00:00 |
gl_model.h
|
Rewrote a few bsp tracing stuff (primarily for heightmap things).
|
2005-08-26 22:56:51 +00:00 |
gl_ngraph.c
|
changed gl -> qgl
|
2005-01-07 02:59:56 +00:00 |
gl_ppl.c
|
A bugfix and a slightly more efficient rendering thingie.
|
2005-09-29 23:33:26 +00:00 |
gl_rlight.c
|
q3 fixes and misilaneous minor changes.
|
2005-09-08 22:52:46 +00:00 |
gl_rmain.c
|
r_waterwarp -1 warps the fov, not a post-processing pass.
|
2005-09-29 23:32:22 +00:00 |
gl_rmisc.c
|
Now compiles and works fine in linux.
|
2005-09-09 23:40:55 +00:00 |
gl_rsurf.c
|
upload deluxemaps only if we're actually using bumpmapping. This might help drop texture memory and boost fps slightly. Probably not by much, however.
|
2005-09-14 04:25:10 +00:00 |
gl_screen.c
|
Now compiles and works fine in linux.
|
2005-09-09 23:40:55 +00:00 |
gl_shader.c
|
A few tweeks here and there.
|
2005-10-01 03:09:17 +00:00 |
gl_vidcommon.c
|
Now compiles and works fine in linux.
|
2005-09-09 23:40:55 +00:00 |
gl_vidlinuxglx.c
|
Now compiles and works fine in linux.
|
2005-09-09 23:40:55 +00:00 |
gl_vidnt.c
|
warning fixes
|
2005-09-26 08:07:26 +00:00 |
gl_vidsdl.c
|
So that sdl compiles
|
2005-06-15 04:36:06 +00:00 |
gl_warp.c
|
Rewrote a few bsp tracing stuff (primarily for heightmap things).
|
2005-08-26 22:56:51 +00:00 |
gl_warp_sin.h
|
Initial checkin of OpenGL renderer
|
2004-08-22 22:29:09 +00:00 |
glmod_doom.c
|
hopefully, everything will work that little bit better.
|
2005-06-04 04:20:20 +00:00 |
glquake.h
|
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
|
2005-08-03 23:14:59 +00:00 |
glsupp.h
|
hopefully, everything will work that little bit better.
|
2005-06-04 04:20:20 +00:00 |
ltface.c
|
q3 fixes and misilaneous minor changes.
|
2005-09-08 22:52:46 +00:00 |
model_hl.h
|
don't redefine vec4_t
|
2005-05-14 23:10:38 +00:00 |
shader.h
|
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
|
2005-05-26 12:55:34 +00:00 |