mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
577419de37
split left and right alt. binds+gamecode still use left-alt exclusively. alt-for-red-chars only works with left alt. right alt is alt-gr, so text input now works fine. fixed support for keypad and text entry. sdl2 clipboard support, if we're compiled with sdl2. fixed issues with sdl sound. shouldn't be so terrible now. soundinfo command now more verbose. support for interpolated ramps. removed input line length limitations, although some limitations still remain. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4315 fc73d0e0-1445-4013-8a0c-d673dee63da5
369 lines
8 KiB
C
369 lines
8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "winquake.h"
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// 64K is > 1 second at 16-bit, 22050 Hz
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#define WAV_BUFFERS 64
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#define WAV_MASK 0x3F
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#define WAV_BUFFER_SIZE 0x0400
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#define SECONDARY_BUFFER_SIZE 0x10000
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static void WAV_Submit(soundcardinfo_t *sc, int start, int end);
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typedef struct {
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HWAVEOUT hWaveOut;
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HANDLE hData;
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HGLOBAL hWaveHdr;
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HPSTR lpData;
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LPWAVEHDR lpWaveHdr;
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// DWORD mmstarttime;
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DWORD gSndBufSize;
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} wavhandle_t;
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/*
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==================
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S_BlockSound
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==================
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*/
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//all devices
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void S_BlockSound (void)
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{
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soundcardinfo_t *sc;
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wavhandle_t *wh;
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snd_blocked++;
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for (sc = sndcardinfo; sc; sc=sc->next)
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{
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if (sc->Submit == WAV_Submit && !sc->inactive_sound)
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{
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wh = sc->handle;
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if (snd_blocked == 1)
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waveOutReset (wh->hWaveOut);
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}
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}
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}
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/*
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==================
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S_UnblockSound
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==================
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*/
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//all devices
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void S_UnblockSound (void)
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{
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snd_blocked--;
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}
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static void *WAV_Lock (soundcardinfo_t *sc, unsigned int *sampidx)
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{
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return sc->sn.buffer;
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}
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static void WAV_Unlock (soundcardinfo_t *sc, void *buffer)
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{
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}
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/*
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==================
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FreeSound
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==================
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*/
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//per device
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static void WAV_Shutdown (soundcardinfo_t *sc)
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{
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int i;
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wavhandle_t *wh = sc->handle;
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if (!wh)
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return;
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sc->handle = NULL;
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waveOutReset (wh->hWaveOut);
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if (wh->lpWaveHdr)
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{
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for (i=0 ; i< WAV_BUFFERS ; i++)
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waveOutUnprepareHeader (wh->hWaveOut, wh->lpWaveHdr+i, sizeof(WAVEHDR));
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}
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waveOutClose (wh->hWaveOut);
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if (wh->hWaveHdr)
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{
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GlobalUnlock(wh->hWaveHdr);
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GlobalFree(wh->hWaveHdr);
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}
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if (wh->hData)
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{
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GlobalUnlock(wh->hData);
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GlobalFree(wh->hData);
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}
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wh->hWaveOut = 0;
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wh->hData = 0;
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wh->hWaveHdr = 0;
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wh->lpData = NULL;
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wh->lpWaveHdr = NULL;
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Z_Free(wh);
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}
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static void WAV_SetUnderWater(soundcardinfo_t *sc, qboolean underwater)
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{
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}
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/*
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==============
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SNDDMA_GetDMAPos
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return the current sample position (in mono samples read)
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inside the recirculating dma buffer, so the mixing code will know
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how many sample are required to fill it up.
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===============
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*/
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static unsigned int WAV_GetDMAPos(soundcardinfo_t *sc)
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{
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int s;
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s = sc->snd_sent * WAV_BUFFER_SIZE;
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s >>= (sc->sn.samplebits/8) - 1;
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// s = (s/shm->numchannels % (shm->samples-1))*shm->numchannels;
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return s;
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}
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/*
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==============
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WAV_Submit
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Send sound to device if buffer isn't really the dma buffer
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===============
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*/
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static void WAV_Submit(soundcardinfo_t *sc, int start, int end)
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{
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LPWAVEHDR h;
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int wResult;
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wavhandle_t *wh = sc->handle;
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int chunkstosubmit;
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//
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// find which sound blocks have completed
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//
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while (1)
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{
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if ( sc->snd_completed == sc->snd_sent )
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{
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Con_DPrintf ("Sound overrun\n");
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break;
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}
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if ( ! (wh->lpWaveHdr[ sc->snd_completed & WAV_MASK].dwFlags & WHDR_DONE) )
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{
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break;
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}
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sc->snd_completed++; // this buffer has been played
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}
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//
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// submit two new sound blocks
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//
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if (sc->sn.speed <= 22050)
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chunkstosubmit = 4;
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else
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chunkstosubmit = 4 + (sc->sn.speed/6000);
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while (((sc->snd_sent - sc->snd_completed) >> ((sc->sn.samplebits/8) - 1)) < chunkstosubmit)
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{
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h = wh->lpWaveHdr + ( sc->snd_sent&WAV_MASK );
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sc->snd_sent++;
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/*
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* Now the data block can be sent to the output device. The
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* waveOutWrite function returns immediately and waveform
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* data is sent to the output device in the background.
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*/
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wResult = waveOutWrite(wh->hWaveOut, h, sizeof(WAVEHDR));
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if (wResult != MMSYSERR_NOERROR)
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{
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Con_SafePrintf ("Failed to write block to device\n");
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WAV_Shutdown (sc);
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return;
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}
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}
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}
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/*
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==================
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SNDDM_InitWav
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Crappy windows multimedia base
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==================
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*/
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int WAV_InitCard (soundcardinfo_t *sc, int cardnum)
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{
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WAVEFORMATEX format;
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int i;
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HRESULT hr;
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wavhandle_t *wh;
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if (cardnum != 0)
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return 2; //we only support one card, at the moment.
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wh = sc->handle = Z_Malloc(sizeof(wavhandle_t));
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sc->snd_sent = 0;
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sc->snd_completed = 0;
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if (sc->sn.speed > 48000) // limit waveout to 48000 until that buffer issue gets solved
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sc->sn.speed = 48000;
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memset (&format, 0, sizeof(format));
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format.wFormatTag = WAVE_FORMAT_PCM;
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format.nChannels = sc->sn.numchannels;
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format.wBitsPerSample = sc->sn.samplebits;
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format.nSamplesPerSec = sc->sn.speed;
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format.nBlockAlign = format.nChannels
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*format.wBitsPerSample / 8;
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format.cbSize = 0;
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format.nAvgBytesPerSec = format.nSamplesPerSec
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*format.nBlockAlign;
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/* Open a waveform device for output using window callback. */
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while ((hr = waveOutOpen((LPHWAVEOUT)&wh->hWaveOut, WAVE_MAPPER,
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&format,
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0, 0L, CALLBACK_NULL)) != MMSYSERR_NOERROR)
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{
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if (hr != MMSYSERR_ALLOCATED)
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{
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if (hr == WAVERR_BADFORMAT)
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Con_SafePrintf (CON_ERROR "waveOutOpen failed, format not supported\n");
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else
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Con_SafePrintf (CON_ERROR "waveOutOpen failed, return code %i\n", (int)hr);
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WAV_Shutdown (sc);
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return false;
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}
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// if (MessageBox (NULL,
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// "The sound hardware is in use by another app.\n\n"
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// "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
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// "Sound not available",
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// MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
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// {
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Con_SafePrintf (CON_ERROR "waveOutOpen failure;\n"
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" hardware already in use\nclose the app, then try using snd_restart\n");
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WAV_Shutdown (sc);
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return false;
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// }
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}
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/*
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* Allocate and lock memory for the waveform data. The memory
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* for waveform data must be globally allocated with
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* GMEM_MOVEABLE and GMEM_SHARE flags.
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*/
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wh->gSndBufSize = WAV_BUFFERS*WAV_BUFFER_SIZE;
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wh->hData = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, wh->gSndBufSize);
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if (!wh->hData)
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{
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Con_SafePrintf (CON_ERROR "Sound: Out of memory.\n");
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WAV_Shutdown (sc);
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return false;
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}
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wh->lpData = GlobalLock(wh->hData);
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if (!wh->lpData)
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{
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Con_SafePrintf (CON_ERROR "Sound: Failed to lock.\n");
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WAV_Shutdown (sc);
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return false;
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}
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memset (wh->lpData, 0, wh->gSndBufSize);
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/*
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* Allocate and lock memory for the header. This memory must
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* also be globally allocated with GMEM_MOVEABLE and
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* GMEM_SHARE flags.
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*/
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wh->hWaveHdr = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE,
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(DWORD) sizeof(WAVEHDR) * WAV_BUFFERS);
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if (wh->hWaveHdr == NULL)
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{
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Con_SafePrintf (CON_ERROR "Sound: Failed to Alloc header.\n");
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WAV_Shutdown (sc);
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return false;
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}
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wh->lpWaveHdr = (LPWAVEHDR) GlobalLock(wh->hWaveHdr);
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if (wh->lpWaveHdr == NULL)
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{
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Con_SafePrintf (CON_ERROR "Sound: Failed to lock header.\n");
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WAV_Shutdown (sc);
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return false;
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}
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memset (wh->lpWaveHdr, 0, sizeof(WAVEHDR) * WAV_BUFFERS);
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/* After allocation, set up and prepare headers. */
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for (i=0 ; i<WAV_BUFFERS ; i++)
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{
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wh->lpWaveHdr[i].dwBufferLength = WAV_BUFFER_SIZE;
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wh->lpWaveHdr[i].lpData = wh->lpData + i*WAV_BUFFER_SIZE;
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if (waveOutPrepareHeader(wh->hWaveOut, wh->lpWaveHdr+i, sizeof(WAVEHDR)) !=
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MMSYSERR_NOERROR)
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{
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Con_SafePrintf (CON_ERROR "Sound: failed to prepare wave headers\n");
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WAV_Shutdown (sc);
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return false;
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}
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}
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sc->sn.samples = wh->gSndBufSize/(sc->sn.samplebits/8);
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sc->sn.samplepos = 0;
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sc->sn.buffer = (unsigned char *) wh->lpData;
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Q_strncpyz(sc->name, "wav out", sizeof(sc->name));
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sc->Lock = WAV_Lock;
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sc->Unlock = WAV_Unlock;
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sc->SetWaterDistortion = WAV_SetUnderWater;
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sc->Submit = WAV_Submit;
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sc->Shutdown = WAV_Shutdown;
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sc->GetDMAPos = WAV_GetDMAPos;
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return true;
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}
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int (*pWAV_InitCard) (soundcardinfo_t *sc, int cardnum) = &WAV_InitCard;
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