mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 15:41:49 +00:00
5e3d74c8f9
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1193 fc73d0e0-1445-4013-8a0c-d673dee63da5
939 lines
19 KiB
C
939 lines
19 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "qwsvdef.h"
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#include <sys/types.h>
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#include <sys/timeb.h>
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#ifdef SERVERONLY
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#include <winsock.h>
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#include <conio.h>
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#ifndef MINIMAL
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//#define USESERVICE
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#endif
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#define SERVICENAME "FTEQWSV"
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static HINSTANCE game_library;
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/*
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=================
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Sys_UnloadGame
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=================
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*/
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void Sys_UnloadGame (void)
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{
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if (!FreeLibrary (game_library))
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Sys_Error ("FreeLibrary failed for game library");
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game_library = NULL;
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}
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/*
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=================
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Sys_GetGameAPI
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Loads the game dll
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=================
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*/
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void *Sys_GetGameAPI (void *parms)
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{
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void *(*GetGameAPI) (void *);
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char name[MAX_OSPATH];
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char *path;
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char cwd[MAX_OSPATH];
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#if defined _M_IX86
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const char *gamename = "gamex86.dll";
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#ifdef NDEBUG
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const char *debugdir = "release";
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#else
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const char *debugdir = "debug";
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#endif
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#elif defined _M_ALPHA
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const char *gamename = "gameaxp.dll";
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#ifdef NDEBUG
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const char *debugdir = "releaseaxp";
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#else
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const char *debugdir = "debugaxp";
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#endif
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#endif
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if (game_library)
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Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame");
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// check the current debug directory first for development purposes
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#ifdef _WIN32
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GetCurrentDirectory(sizeof(cwd), cwd);
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#else
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_getcwd (cwd, sizeof(cwd));
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#endif
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_snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename);
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game_library = LoadLibrary ( name );
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n", name);
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}
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else
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{
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#ifdef DEBUG
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// check the current directory for other development purposes
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_snprintf (name, sizeof(name), "%s/%s", cwd, gamename);
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game_library = LoadLibrary ( name );
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n", name);
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}
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else
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#endif
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{
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// now run through the search paths
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path = NULL;
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while (1)
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{
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path = COM_NextPath (path);
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if (!path)
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return NULL; // couldn't find one anywhere
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_snprintf (name, sizeof(name), "%s/%s", path, gamename);
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game_library = LoadLibrary (name);
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n",name);
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break;
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}
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}
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}
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}
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GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI");
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if (!GetGameAPI)
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{
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Sys_UnloadGame ();
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return NULL;
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}
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return GetGameAPI (parms);
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}
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#include <fcntl.h>
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#include <io.h>
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#include <signal.h>
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#include <shellapi.h>
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#ifdef USESERVICE
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qboolean asservice;
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SERVICE_STATUS_HANDLE ServerServiceStatusHandle;
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SERVICE_STATUS MyServiceStatus;
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void CreateSampleService(qboolean create);
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#endif
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void PR_Deinit(void);
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cvar_t sys_nostdout = {"sys_nostdout","0"};
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cvar_t sys_maxtic = {"sys_maxtic", "100"};
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HWND consolewindowhandle;
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HWND hiddenwindowhandler;
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void Sys_DebugLog(char *file, char *fmt, ...)
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{
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va_list argptr;
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static char data[1024];
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int fd;
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va_start(argptr, fmt);
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_vsnprintf(data, sizeof(data)-1, fmt, argptr);
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va_end(argptr);
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fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
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write(fd, data, strlen(data));
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close(fd);
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};
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/*
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================
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Sys_FileTime
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================
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*/
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int Sys_FileTime (char *path)
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{
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FILE *f;
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f = fopen(path, "rb");
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if (f)
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{
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fclose(f);
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return 1;
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}
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return -1;
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}
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/*
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================
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Sys_mkdir
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================
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*/
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int _mkdir(const char *path);;
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void Sys_mkdir (char *path)
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{
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_mkdir(path);
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}
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qboolean Sys_remove (char *path)
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{
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remove(path);
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return true;
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}
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int Sys_EnumerateFiles (char *gpath, char *match, int (*func)(char *, int, void *), void *parm)
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{
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HANDLE r;
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WIN32_FIND_DATA fd;
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char apath[MAX_OSPATH];
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char file[MAX_OSPATH];
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char *s;
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int go;
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strcpy(apath, match);
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// sprintf(apath, "%s%s", gpath, match);
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for (s = apath+strlen(apath)-1; s>= apath; s--)
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{
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if (*s == '/')
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break;
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}
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s++;
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*s = '\0';
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sprintf(file, "%s/%s", gpath, match);
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r = FindFirstFile(file, &fd);
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if (r==(HANDLE)-1)
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return 1;
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go = true;
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do
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{
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if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
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{
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if (*fd.cFileName != '.')
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{
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sprintf(file, "%s%s/", apath, fd.cFileName);
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go = func(file, fd.nFileSizeLow, parm);
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}
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}
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else
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{
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sprintf(file, "%s%s", apath, fd.cFileName);
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go = func(file, fd.nFileSizeLow, parm);
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}
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}
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while(FindNextFile(r, &fd) && go);
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FindClose(r);
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return go;
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}
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void Sys_ErrorLog(char *text, FILE *f)
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{
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fprintf(f, "---------------\nSYS_ERROR:\n%s\n", text);
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}
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/*
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================
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Sys_Error
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================
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*/
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#include <process.h>
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void Sys_Error (const char *error, ...)
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{
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va_list argptr;
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char text[1024];
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double end;
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FILE *crashlog;
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va_start (argptr,error);
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_vsnprintf (text,sizeof(text)-1, error,argptr);
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va_end (argptr);
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// MessageBox(NULL, text, "Error", 0 /* MB_OK */ );
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Sys_Printf ("ERROR: %s\n", text);
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if (sv_logfile)
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{
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Sys_ErrorLog(text, sv_logfile);
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}
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else
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{
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char name[1024];
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sprintf (name, "%s/qconsole.log", com_gamedir);
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Con_TPrintf (STL_LOGGINGTO, name);
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crashlog = fopen (name, "wb");
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if (!crashlog)
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Con_TPrintf (STL_ERRORCOULDNTOPEN);
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else
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Sys_ErrorLog(text, crashlog);
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}
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NET_Shutdown(); //free sockets and stuff.
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#ifdef USESERVICE
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if (asservice)
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Sys_Quit();
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#endif
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Sys_Printf ("A new server will be started in 10 seconds unless you press a key\n");
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//check for a key press, quitting if we get one in 10 secs
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end = Sys_DoubleTime() + 10;
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while(Sys_DoubleTime() < end)
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{
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if (_kbhit())
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Sys_Quit();
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}
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PR_Deinit(); //this takes a bit more mem
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Rank_Flush();
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#ifndef MINGW
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fcloseall(); //make sure all files are written.
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#endif
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VirtualFree (host_parms.membase, 0, MEM_RELEASE);
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// free(host_parms.membase); //get rid of the mem. We don't need it now.
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// system("dqwsv.exe"); //spawn a new server to take over. This way, if debugging, then any key will quit, otherwise the server will just spawn a new one.
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GetModuleFileName(NULL, text, sizeof(text));
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spawnl(P_NOWAIT|P_OVERLAY, text, text, NULL);
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Sys_Quit ();
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}
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/*
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================
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Sys_DoubleTime
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================
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*/
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double Sys_DoubleTime (void)
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{
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double t;
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struct _timeb tstruct;
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static int starttime;
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_ftime( &tstruct );
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if (!starttime)
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starttime = tstruct.time;
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t = (tstruct.time-starttime) + tstruct.millitm*0.001;
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return t;
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}
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/*
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================
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Sys_ConsoleInput
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================
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*/
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char *Sys_ConsoleInput (void)
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{
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static char text[256];
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static int len;
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int c;
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if (consolewindowhandle)
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{
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MSG msg;
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while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
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{
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if (!GetMessage (&msg, NULL, 0, 0))
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return NULL;
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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return NULL;
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}
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// read a line out
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while (_kbhit())
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{
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c = _getch();
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putch (c);
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if (c == '\r')
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{
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text[len] = 0;
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putch ('\n');
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len = 0;
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return text;
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}
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if (c == 8)
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{
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if (len)
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{
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putch (' ');
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putch (c);
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len--;
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text[len] = 0;
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}
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continue;
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}
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text[len] = c;
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len++;
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text[len] = 0;
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if (len == sizeof(text))
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len = 0;
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}
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return NULL;
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}
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/*
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================
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Sys_Printf
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================
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*/
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void Sys_Printf (char *fmt, ...)
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{
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va_list argptr;
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if (sys_nostdout.value)
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return;
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va_start (argptr,fmt);
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vprintf (fmt,argptr);
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va_end (argptr);
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}
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/*
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================
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Sys_Quit
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================
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*/
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void Sys_Quit (void)
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{
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#ifdef USESERVICE
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if (asservice)
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{
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MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
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MyServiceStatus.dwCheckPoint = 0;
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MyServiceStatus.dwWaitHint = 0;
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MyServiceStatus.dwWin32ExitCode = 0;
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MyServiceStatus.dwServiceSpecificExitCode = 0;
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SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
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}
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#endif
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exit (0);
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}
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int restorecode;
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LRESULT (CALLBACK Sys_WindowHandler)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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if (uMsg == WM_USER)
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{
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if (lParam & 1)
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{
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}
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else if ((lParam & 2 && restorecode == 0) ||
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(lParam & 4 && restorecode == 1) ||
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(lParam & 4 && restorecode == 2) )
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{
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// MessageBox(NULL, "Hello", "", 0);
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restorecode++;
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}
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else if (lParam & 2 && restorecode == 3)
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{
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DestroyWindow(hWnd);
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ShowWindow(consolewindowhandle, SW_SHOWNORMAL);
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consolewindowhandle = NULL;
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Cbuf_AddText("status\n", RESTRICT_LOCAL);
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}
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else if (lParam & 6)
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{
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restorecode = (lParam & 2)>0;
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}
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return 0;
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}
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return DefWindowProc (hWnd, uMsg, wParam, lParam);
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}
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void Sys_HideConsole(void)
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{
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HMODULE kernel32dll;
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HWND (WINAPI *GetConsoleWindow)(void);
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if (consolewindowhandle)
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return; //err... already hidden... ?
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restorecode = 0;
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GetConsoleWindow = NULL;
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kernel32dll = LoadLibrary("kernel32.dll");
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consolewindowhandle = NULL;
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if (kernel32dll)
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{
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GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow");
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if (GetConsoleWindow)
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consolewindowhandle = GetConsoleWindow();
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FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
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}
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if (!consolewindowhandle)
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{
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|
char old[512];
|
|
#define STRINGH "Trying to hide" //msvc sucks
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|
GetConsoleTitle(old, sizeof(old));
|
|
SetConsoleTitle(STRINGH);
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consolewindowhandle = FindWindow(NULL, STRINGH);
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SetConsoleTitle(old);
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#undef STRINGH
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}
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if (consolewindowhandle)
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{
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|
WNDCLASS wc;
|
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NOTIFYICONDATA d;
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|
|
/* Register the frame class */
|
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memset(&wc, 0, sizeof(wc));
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|
wc.style = 0;
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wc.lpfnWndProc = Sys_WindowHandler;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = GetModuleHandle(NULL);
|
|
wc.hIcon = 0;
|
|
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = "DeadQuake";
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|
|
RegisterClass (&wc);
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|
hiddenwindowhandler = CreateWindow(wc.lpszClassName, "DeadQuake", 0, 0, 0, 16, 16, NULL, NULL, GetModuleHandle(NULL), NULL);
|
|
if (!hiddenwindowhandler)
|
|
{
|
|
Con_Printf("Failed to create window\n");
|
|
return;
|
|
}
|
|
ShowWindow(consolewindowhandle, SW_HIDE);
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|
|
d.cbSize = sizeof(NOTIFYICONDATA);
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|
d.hWnd = hiddenwindowhandler;
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d.uFlags = NIF_ICON | NIF_TIP | NIF_MESSAGE;
|
|
d.hIcon = NULL;
|
|
d.uCallbackMessage = WM_USER;
|
|
d.uID = 0;
|
|
strcpy(d.szTip, "");
|
|
Shell_NotifyIcon(NIM_ADD, &d);
|
|
}
|
|
else
|
|
Con_Printf("Your OS doesn't seem to properly support the way this was implemented\n");
|
|
}
|
|
|
|
void Sys_ServerActivity(void)
|
|
{
|
|
HMODULE kernel32dll;
|
|
HWND (WINAPI *GetConsoleWindow)(void);
|
|
HWND wnd;
|
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|
|
restorecode = 0;
|
|
|
|
GetConsoleWindow = NULL;
|
|
kernel32dll = LoadLibrary("kernel32.dll");
|
|
wnd = NULL;
|
|
if (kernel32dll)
|
|
{
|
|
GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow");
|
|
if (GetConsoleWindow)
|
|
wnd = GetConsoleWindow();
|
|
|
|
FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
|
|
}
|
|
|
|
if (!wnd)
|
|
{
|
|
char old[512];
|
|
#define STRINGF "About To Flash" //msvc sucks
|
|
GetConsoleTitle(old, sizeof(old));
|
|
SetConsoleTitle(STRINGF);
|
|
wnd = FindWindow(NULL, STRINGF);
|
|
SetConsoleTitle(old);
|
|
#undef STRINGF
|
|
}
|
|
|
|
if (wnd)
|
|
FlashWindow(wnd, true);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Sys_Init
|
|
|
|
Quake calls this so the system can register variables before host_hunklevel
|
|
is marked
|
|
=============
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*/
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void Sys_Init (void)
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{
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Cvar_Register (&sys_nostdout, "System controls");
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Cvar_Register (&sys_maxtic, "System controls");
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Cmd_AddCommand("hide", Sys_HideConsole);
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}
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/*
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==================
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main
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==================
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*/
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char *newargv[256];
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void Signal_Error_Handler (int sig)
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{
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Sys_Error("Illegal error occured");
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}
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void StartQuakeServer(void)
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{
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quakeparms_t parms;
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static char cwd[1024];
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int t;
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TL_InitLanguages();
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parms.argc = com_argc;
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parms.argv = com_argv;
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parms.memsize = 32*1024*1024;
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if ((t = COM_CheckParm ("-heapsize")) != 0 &&
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t + 1 < com_argc)
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parms.memsize = Q_atoi (com_argv[t + 1]) * 1024;
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if ((t = COM_CheckParm ("-mem")) != 0 &&
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t + 1 < com_argc)
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parms.memsize = Q_atoi (com_argv[t + 1]) * 1024 * 1024;
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parms.membase = VirtualAlloc(NULL, parms.memsize, MEM_RESERVE, PAGE_NOACCESS);
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// parms.membase = malloc (parms.memsize);
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if (!parms.membase)
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Sys_Error("Insufficient memory.\n");
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parms.basedir = ".";
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SV_Init (&parms);
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// run one frame immediately for first heartbeat
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SV_Frame (0.1);
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}
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#ifdef USESERVICE
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int servicecontrol;
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#endif
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void ServerMainLoop(void)
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{
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double newtime, time, oldtime;
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//
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// main loop
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//
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oldtime = Sys_DoubleTime () - 0.1;
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while (1)
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{
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NET_Sleep(sys_maxtic.value, false);
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// find time passed since last cycle
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newtime = Sys_DoubleTime ();
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time = newtime - oldtime;
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oldtime = newtime;
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SV_Frame (time);
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#ifdef USESERVICE
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switch(servicecontrol)
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{
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case SERVICE_CONTROL_PAUSE:
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// Initialization complete - report running status.
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MyServiceStatus.dwCurrentState = SERVICE_PAUSED;
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MyServiceStatus.dwCheckPoint = 0;
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MyServiceStatus.dwWaitHint = 0;
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SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
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sv.paused |= 2;
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break;
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case SERVICE_CONTROL_CONTINUE:
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// Initialization complete - report running status.
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MyServiceStatus.dwCurrentState = SERVICE_RUNNING;
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MyServiceStatus.dwCheckPoint = 0;
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MyServiceStatus.dwWaitHint = 0;
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SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
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sv.paused &= ~2;
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break;
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case SERVICE_CONTROL_STOP: //leave the loop
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return;
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default:
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break;
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}
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#endif
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}
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}
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#ifdef USESERVICE
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VOID WINAPI MyServiceCtrlHandler(DWORD dwControl)
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{
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servicecontrol = dwControl;
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}
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void WINAPI StartQuakeServerService (DWORD argc, LPTSTR *argv)
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{
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HKEY hk;
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char path[MAX_OSPATH];
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DWORD pathlen;
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DWORD type;
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asservice = true;
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MyServiceStatus.dwServiceType = SERVICE_WIN32|SERVICE_INTERACTIVE_PROCESS;
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MyServiceStatus.dwCurrentState = SERVICE_START_PENDING;
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MyServiceStatus.dwControlsAccepted = SERVICE_ACCEPT_STOP |
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SERVICE_ACCEPT_PAUSE_CONTINUE;
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MyServiceStatus.dwWin32ExitCode = 0;
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MyServiceStatus.dwServiceSpecificExitCode = 0;
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MyServiceStatus.dwCheckPoint = 0;
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MyServiceStatus.dwWaitHint = 0;
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ServerServiceStatusHandle = RegisterServiceCtrlHandler(
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SERVICENAME,
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MyServiceCtrlHandler);
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if (ServerServiceStatusHandle == (SERVICE_STATUS_HANDLE)0)
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{
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printf(" [MY_SERVICE] RegisterServiceCtrlHandler failed %d\n", GetLastError());
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return;
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}
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RegOpenKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\FTE", &hk);
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RegQueryValueEx(hk, "servicepath", 0, &type, NULL, &pathlen);
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if (type == REG_SZ && pathlen < sizeof(path))
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RegQueryValueEx(hk, "servicepath", 0, NULL, path, &pathlen);
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RegCloseKey(hk);
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SetCurrentDirectory(path);
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COM_InitArgv (argc, argv);
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StartQuakeServer();
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// Handle error condition
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if (!sv.state)
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{
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MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
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MyServiceStatus.dwCheckPoint = 0;
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MyServiceStatus.dwWaitHint = 0;
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MyServiceStatus.dwWin32ExitCode = 0;
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MyServiceStatus.dwServiceSpecificExitCode = 0;
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SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
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return;
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}
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// Initialization complete - report running status.
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MyServiceStatus.dwCurrentState = SERVICE_RUNNING;
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MyServiceStatus.dwCheckPoint = 0;
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MyServiceStatus.dwWaitHint = 0;
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if (!SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus))
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{
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printf(" [MY_SERVICE] SetServiceStatus error %ld\n",GetLastError());
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}
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ServerMainLoop();
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MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
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MyServiceStatus.dwCheckPoint = 0;
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MyServiceStatus.dwWaitHint = 0;
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MyServiceStatus.dwWin32ExitCode = 0;
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MyServiceStatus.dwServiceSpecificExitCode = 0;
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SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
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return;
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}
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SERVICE_TABLE_ENTRY DispatchTable[] =
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{
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{ SERVICENAME, StartQuakeServerService },
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{ NULL, NULL }
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};
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#endif
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qboolean NET_Sleep(int msec, qboolean stdinissocket);
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int main (int argc, char **argv)
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{
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#ifdef USESERVICE
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if (StartServiceCtrlDispatcher( DispatchTable))
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{
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return true;
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}
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#endif
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COM_InitArgv (argc, argv);
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#ifdef USESERVICE
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if (COM_CheckParm("-register"))
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{
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CreateSampleService(1);
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return true;
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}
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if (COM_CheckParm("-unregister"))
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{
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CreateSampleService(0);
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return true;
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}
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#endif
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#ifndef _DEBUG
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if (COM_CheckParm("-noreset"))
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{
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signal (SIGFPE, Signal_Error_Handler);
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signal (SIGILL, Signal_Error_Handler);
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signal (SIGSEGV, Signal_Error_Handler);
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}
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#endif
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StartQuakeServer();
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ServerMainLoop();
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return true;
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}
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#ifdef USESERVICE
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void CreateSampleService(qboolean create)
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{
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BOOL deleted;
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char path[MAX_OSPATH];
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char exe[MAX_OSPATH];
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SC_HANDLE schService;
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SC_HANDLE schSCManager;
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// Open a handle to the SC Manager database.
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schSCManager = OpenSCManager(
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NULL, // local machine
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NULL, // ServicesActive database
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SC_MANAGER_ALL_ACCESS); // full access rights
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if (NULL == schSCManager)
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{
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Con_Printf("Failed to open SCManager (%d)\n", GetLastError());
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return;
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}
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if (!GetModuleFileName(NULL, exe+1, sizeof(exe)-2))
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{
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Con_Printf("Path too long\n");
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return;
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}
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GetCurrentDirectory(sizeof(path), path);
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exe[0] = '\"';
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exe[strlen(path)+1] = '\0';
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exe[strlen(path)] = '\"';
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if (!create)
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{
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schService = OpenServiceA(schSCManager, SERVICENAME, SERVICE_ALL_ACCESS);
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if (schService)
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{
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deleted = DeleteService(schService);
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}
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}
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else
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{
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HKEY hk;
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RegOpenKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\FTE", &hk);
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if (!hk)RegCreateKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\FTE", &hk);
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RegSetValueEx(hk, "servicepath", 0, REG_SZ, path, strlen(path));
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RegCloseKey(hk);
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schService = CreateService(
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schSCManager, // SCManager database
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SERVICENAME, // name of service
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"FTE QuakeWorld Server", // service name to display
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SERVICE_ALL_ACCESS, // desired access
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SERVICE_WIN32_OWN_PROCESS|SERVICE_INTERACTIVE_PROCESS, // service type
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SERVICE_AUTO_START, // start type
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SERVICE_ERROR_NORMAL, // error control type
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exe, // service's binary
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NULL, // no load ordering group
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NULL, // no tag identifier
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NULL, // no dependencies
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NULL, // LocalSystem account
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NULL); // no password
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}
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if (schService == NULL)
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{
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Con_Printf("CreateService failed.\n");
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return;
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}
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else
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{
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CloseServiceHandle(schService);
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return;
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}
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}
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#endif
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#endif
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