fteqw/engine/gl
2004-12-11 03:44:40 +00:00
..
gltod3d lots of changes. 2004-09-20 23:25:38 +00:00
gl_alias.c skin fix, and working on lighting. 2004-12-09 23:45:14 +00:00
gl_backend.c added code to make sure we've got the right texture unit selected. 2004-12-11 03:44:40 +00:00
gl_draw.c Hmm. small speedup. :/ 2004-12-11 03:31:37 +00:00
gl_draw.h cleaning up a little bit of stuff. 2004-11-23 01:16:43 +00:00
gl_hlmdl.c fixes for the new backend. 2004-11-13 17:31:04 +00:00
gl_model.c I used the wrong variable name... sorry. 2004-12-03 10:13:54 +00:00
gl_model.h changes angles->axis and stuff 2004-11-17 18:13:33 +00:00
gl_ngraph.c fixes for the new backend. 2004-11-13 17:31:04 +00:00
gl_ppl.c fix for failure to intilize a stencil buffer, plus some other stuff. 2004-12-09 23:43:19 +00:00
gl_rlight.c we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed. 2004-11-27 08:16:25 +00:00
gl_rmain.c double gammaflash gone, as have some gcc warnings. 2004-12-09 23:41:14 +00:00
gl_rmisc.c Okay, so that just quadroupled my framerate... 2004-12-10 01:19:07 +00:00
gl_rsurf.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
gl_screen.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
gl_shader.c Fixed some gcc warnings. 2004-12-09 23:42:00 +00:00
gl_vidcommon.c Minor code cleanup 2004-12-09 23:44:29 +00:00
gl_vidlinuxglx.c windowed gl mode is now resizable via cursor. 2004-12-05 08:25:01 +00:00
gl_vidnt.c Minor code cleanup 2004-12-09 23:44:29 +00:00
gl_vidsdl.c Apparently I went for non-standard paths. 2004-12-10 21:31:53 +00:00
gl_warp.c Fixed a gcc warning 2004-12-09 23:40:30 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c Whoops... Someone broke dedicated builds.. 2004-12-05 16:34:06 +00:00
glquake.h defs needed for realtime lighting on models and for doom replacement texture loading (when lacking the origional texture - which shouldn't be happening in my testbed.). 2004-12-05 08:26:33 +00:00
glsupp.h Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
ltface.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
model_hl.h Initial Commit 2004-08-23 03:58:21 +00:00
shader.h fixes for the new backend. 2004-11-13 17:31:04 +00:00