fteqw/engine
2006-04-02 23:49:06 +00:00
..
client Okay, so it's not really going to fix anything, it's just more correct, and will catch some evilness every now and then, maybe. 2006-04-02 23:43:43 +00:00
common Fixed the filesystem support for doom wads. 2006-04-02 23:49:06 +00:00
dotnet2003 updated dotnet 2003 project file for bloom stuff 2006-03-04 22:56:47 +00:00
dotnet2005 added vid_conautoscale which allows vid_conheight/vid_conwiidth to be updated based on scale of current resolution, updated vc2005 project yet again 2006-04-02 07:14:25 +00:00
ftequake update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl make sure vid_conautoscale refreshes on reinit and resize, go back to old behavior with vid_conheight/vid_conwidth 2006-04-02 09:11:37 +00:00
http sv_http/sv_ftp paranoia, add gl_menutint_shader cvar, use shaders for r_menutint rendering on GL 2006-03-14 09:20:07 +00:00
libs update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
partcfgs added particle fields beamtexstep/beamtexspeed for beam texture manipulation, added alphadelta which obsoletes alphachange 2006-02-11 23:41:40 +00:00
qclib Two things. 2006-04-02 23:47:27 +00:00
server Two things. 2006-04-02 23:47:27 +00:00
sndcodec Use netinc.h 2005-11-29 13:22:58 +00:00
sw fix spr32 loading for sw renderer 2006-03-15 10:04:41 +00:00
BSDmakefile I'm not really with it today. 2005-04-18 18:33:44 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
makeconfig.sh Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
Makefile Should have slightly more luck with BSD systems. 2006-03-14 01:29:45 +00:00
Makefile.Linux Lots of stuff. 2004-12-24 08:45:56 +00:00
Makefile.mingw Lots of stuff. 2004-12-24 08:45:56 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.