mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
9b6ea1c114
Fixed a couple of warnings. Added voip options to menus. GL+D3D merged builds compile, but d3d is probably broken still. Added vid_gl_context_es2 cvar to attempt to init a gles context. Note that you also need to set the requested gl version correctly. Changed qtv's webpage view slightly, for slightly updated npfte usage. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3714 fc73d0e0-1445-4013-8a0c-d673dee63da5
1142 lines
24 KiB
C
1142 lines
24 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "winquake.h"
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#include "shader.h"
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void M_Menu_Audio_f (void);
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void M_Menu_Demos_f (void);
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m_state_t m_state;
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extern menu_t *menu_script;
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qboolean m_recursiveDraw;
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int m_return_state;
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qboolean m_return_onerror;
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char m_return_reason [32];
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#define StartingGame (m_multiplayer_cursor == 1)
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#define JoiningGame (m_multiplayer_cursor == 0)
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#define SerialConfig (m_net_cursor == 0)
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#define DirectConfig (m_net_cursor == 1)
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#define IPXConfig (m_net_cursor == 2)
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#define TCPIPConfig (m_net_cursor == 3)
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void M_ConfigureNetSubsystem(void);
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cvar_t m_helpismedia = SCVAR("m_helpismedia", "0");
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//=============================================================================
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/* Support Routines */
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void M_Print (int cx, int cy, qbyte *str)
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{
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Draw_AltFunString(cx + ((vid.width - 320)>>1), cy, str);
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}
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void M_PrintWhite (int cx, int cy, qbyte *str)
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{
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Draw_FunString(cx + ((vid.width - 320)>>1), cy, str);
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}
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void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic)
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{
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Draw_ScalePic (x + ((vid.width - 320)>>1), y, w, h, pic);
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}
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qbyte identityTable[256];
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qbyte translationTable[256];
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void M_BuildTranslationTable(int top, int bottom)
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{
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int j;
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qbyte *dest, *source;
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int pc = Cvar_Get("cl_playerclass", "1", 0, "foo")->value;
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if (h2playertranslations && pc)
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{
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int i;
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unsigned int color_offsets[5] = {2*14*256,0,1*14*256,2*14*256,2*14*256};
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unsigned char *colorA, *colorB, *sourceA, *sourceB;
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colorA = h2playertranslations + 256 + color_offsets[pc-1];
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colorB = colorA + 256;
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sourceA = colorB + (top * 256);
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sourceB = colorB + (bottom * 256);
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for(i=0;i<256;i++)
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{
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if (bottom > 0 && (colorB[i] != 255))
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translationTable[i] = sourceB[i];
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else if (top > 0 && (colorA[i] != 255))
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translationTable[i] = sourceA[i];
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else
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translationTable[i] = i;
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}
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}
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else
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{
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top *= 16;
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bottom *= 16;
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for (j = 0; j < 256; j++)
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identityTable[j] = j;
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dest = translationTable;
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source = identityTable;
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memcpy (dest, source, 256);
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if (top < 128) // the artists made some backwards ranges. sigh.
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memcpy (dest + TOP_RANGE, source + top, 16);
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else
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for (j=0 ; j<16 ; j++)
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dest[TOP_RANGE+j] = source[top+15-j];
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if (bottom < 128)
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memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
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else
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for (j=0 ; j<16 ; j++)
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dest[BOTTOM_RANGE+j] = source[bottom+15-j];
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}
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}
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/*
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void M_DrawTransPicTranslate (int x, int y, mpic_t *pic)
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{
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Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
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}*/
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void M_DrawTextBox (int x, int y, int width, int lines)
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{
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mpic_t *p;
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int cx, cy;
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int n;
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// draw left side
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cx = x;
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cy = y;
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p = Draw_SafeCachePic ("gfx/box_tl.lmp");
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if (!p)
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return; //assume we can't find any
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M_DrawScalePic (cx, cy, 8, 8, p);
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p = Draw_SafeCachePic ("gfx/box_ml.lmp");
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if (p)
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for (n = 0; n < lines; n++)
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{
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cy += 8;
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M_DrawScalePic (cx, cy, 8, 8, p);
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}
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p = Draw_SafeCachePic ("gfx/box_bl.lmp");
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if (p)
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M_DrawScalePic (cx, cy+8, 8, 8, p);
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// draw middle
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cx += 8;
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while (width > 0)
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{
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cy = y;
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p = Draw_SafeCachePic ("gfx/box_tm.lmp");
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if (p)
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M_DrawScalePic (cx, cy, 16, 8, p);
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p = Draw_SafeCachePic ("gfx/box_mm.lmp");
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if (p)
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for (n = 0; n < lines; n++)
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{
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cy += 8;
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if (n == 1)
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{
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p = Draw_SafeCachePic ("gfx/box_mm2.lmp");
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if (!p)
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break;
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}
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M_DrawScalePic (cx, cy, 16, 8, p);
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}
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p = Draw_SafeCachePic ("gfx/box_bm.lmp");
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if (p)
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M_DrawScalePic (cx, cy+8, 16, 8, p);
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width -= 2;
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cx += 16;
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}
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// draw right side
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cy = y;
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p = Draw_SafeCachePic ("gfx/box_tr.lmp");
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if (p)
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M_DrawScalePic (cx, cy, 8, 8, p);
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p = Draw_SafeCachePic ("gfx/box_mr.lmp");
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if (p)
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for (n = 0; n < lines; n++)
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{
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cy += 8;
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M_DrawScalePic (cx, cy, 8, 8, p);
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}
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p = Draw_SafeCachePic ("gfx/box_br.lmp");
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if (p)
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M_DrawScalePic (cx, cy+8, 8, 8, p);
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}
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//=============================================================================
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int m_save_demonum;
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void M_CloseMenu_f (void)
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{
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if (key_dest != key_menu)
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return;
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M_RemoveAllMenus();
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key_dest = key_game;
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m_state = m_none;
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}
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/*
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================
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M_ToggleMenu_f
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================
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*/
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void M_ToggleMenu_f (void)
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{
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if (m_state)
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{
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key_dest = key_menu;
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return;
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}
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#ifdef MENU_DAT
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if (MP_Toggle())
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return;
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#endif
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#ifdef VM_UI
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if (UI_OpenMenu())
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return;
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#endif
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if (key_dest == key_menu)
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{
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key_dest = key_game;
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m_state = m_none;
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return;
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}
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if (key_dest == key_console)
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{
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if (cls.state != ca_active)
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M_Menu_Main_f();
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else
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Con_ToggleConsole_f ();
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}
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else
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{
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M_Menu_Main_f ();
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}
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}
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//=============================================================================
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/* KEYS MENU */
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typedef struct {
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char *command;
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char *name;
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} bindnames_t;
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bindnames_t qwbindnames[] =
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{
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{"+attack", "attack "},
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{"impulse 10", "change weapon "},
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{"impulse 12", "prev weapon "},
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{"+jump", "jump / swim up"},
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{"+forward", "walk forward "},
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{"+back", "backpedal "},
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{"+left", "turn left "},
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{"+right", "turn right "},
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{"+speed", "run "},
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{"+moveleft", "step left "},
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{"+moveright", "step right "},
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{"+strafe", "sidestep "},
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{"+lookup", "look up "},
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{"+lookdown", "look down "},
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{"centerview", "center view "},
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{"+mlook", "mouse look "},
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{"+klook", "keyboard look "},
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{"+moveup", "swim up "},
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{"+movedown", "swim down "},
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#ifdef VOICECHAT
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{"+voip", "voice chat "},
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#endif
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{NULL}
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};
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#ifdef Q2CLIENT
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bindnames_t q2bindnames[] =
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{
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{"+attack", "attack "},
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{"cmd weapnext", "next weapon "},
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{"+forward", "walk forward "},
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{"+back", "backpedal "},
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{"+left", "turn left "},
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{"+right", "turn right "},
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{"+speed", "run "},
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{"+moveleft", "step left "},
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{"+moveright", "step right "},
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{"+strafe", "sidestep "},
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{"+lookup", "look up "},
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{"+lookdown", "look down "},
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{"centerview", "center view "},
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{"+mlook", "mouse look "},
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{"+klook", "keyboard look "},
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{"+moveup", "up / jump "},
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{"+movedown", "down / crouch "},
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{"cmd inven", "inventory "},
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{"cmd invuse", "use item "},
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{"cmd invdrop", "drop item "},
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{"cmd invprev", "prev item "},
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{"cmd invnext", "next item "},
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{"cmd help", "help computer "},
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{NULL}
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};
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#endif
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bindnames_t h2bindnames[] =
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{
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{"+attack", "attack "},
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{"impulse 10", "change weapon "},
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{"+jump", "jump / swim up"},
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{"+forward", "walk forward "},
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{"+back", "backpedal "},
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{"+left", "turn left "},
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{"+right", "turn right "},
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{"+speed", "run "},
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{"+moveleft", "step left "},
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{"+moveright", "step right "},
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{"+strafe", "sidestep "},
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{"+crouch", "crouch "},
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{"+lookup", "look up "},
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{"+lookdown", "look down "},
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{"centerview", "center view "},
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{"+mlook", "mouse look "},
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{"+klook", "keyboard look "},
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{"+moveup", "swim up "},
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{"+movedown", "swim down "},
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{"impulse 13", "lift object "},
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{"invuse", "use inv item "},
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{"impulse 44", "drop inv item "},
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{"+showinfo", "full inventory"},
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{"+showdm", "info / frags "},
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//{"toggle_dm", "toggle frags "},
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{"+infoplaque", "objectives "}, //requires pulling info out of the mod... on the client.
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{"invleft", "inv move left "},
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{"invright", "inv move right"},
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{"impulse 100", "inv:torch "},
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{"impulse 101", "inv:qrtz flask"},
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{"impulse 102", "inv:mystic urn"},
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{"impulse 103", "inv:krater "},
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{"impulse 104", "inv:chaos devc"},
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{"impulse 105", "inv:tome power"},
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{"impulse 106", "inv:summon stn"},
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{"impulse 107", "inv:invisiblty"},
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{"impulse 108", "inv:glyph "},
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{"impulse 109", "inv:boots "},
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{"impulse 110", "inv:repulsion "},
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{"impulse 111", "inv:bo peep "},
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{"impulse 112", "inv:flight "},
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{"impulse 113", "inv:force cube"},
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{"impulse 114", "inv:icon defn "},
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#ifdef VOICECHAT
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{"+voip", "voice chat "},
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#endif
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{NULL}
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};
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bindnames_t *bindnames;
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int numbindnames;
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int keys_cursor;
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int bind_grab;
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void M_Menu_Keys_f (void)
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{
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int y;
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menu_t *menu;
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int mgt;
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extern cvar_t cl_splitscreen, cl_forcesplitclient;
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key_dest = key_menu;
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m_state = m_complex;
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menu = M_CreateMenu(0);
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mgt = M_GameType();
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#ifdef Q2CLIENT
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if (mgt == MGT_QUAKE2) //quake2 main menu.
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{
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y = 48;
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bindnames = q2bindnames;
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}
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else
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#endif
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if (mgt == MGT_HEXEN2)
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{
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MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title6.lmp");
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y = 64;
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bindnames = h2bindnames;
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}
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else
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{
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MC_AddCenterPicture(menu, 4, 24, "gfx/ttl_cstm.lmp");
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y = 48;
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bindnames = qwbindnames;
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}
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if (cl_splitscreen.ival)
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{
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static char *texts[MAX_SPLITS+2] =
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{
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"Depends on device",
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"Player 1",
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"Player 2",
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"Player 3",
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"Player 4",
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NULL
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};
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static char *values[MAX_SPLITS+1] =
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{
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"0",
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"1",
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"2",
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"3",
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"4"
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};
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MC_AddCvarCombo(menu, 16, y, "Force client", &cl_forcesplitclient, texts, values);
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y+=8;
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}
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while (bindnames->name)
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{
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MC_AddBind(menu, 16, y, bindnames->name, bindnames->command);
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y += 8;
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bindnames++;
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}
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}
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int M_FindKeysForBind (char *command, int *keylist, int total)
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{
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int count;
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int j;
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int l;
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char *b;
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for (count = 0; count < total; count++)
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keylist[count] = -1;
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l = strlen(command);
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count = 0;
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for (j=0 ; j<256 ; j++)
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{
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b = keybindings[j][0];
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if (!b)
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continue;
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if (!strncmp (b, command, l) )
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{
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keylist[count] = j;
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count++;
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if (count == total)
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break;
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}
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}
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return count;
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}
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void M_FindKeysForCommand (int pnum, char *command, int *twokeys)
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{
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char prefix[5];
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if (*command == '+' || *command == '-')
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{
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prefix[0] = *command;
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prefix[1] = 0;
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if (pnum != 0)
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{
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prefix[1] = 'p';
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prefix[2] = '0'+pnum;
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prefix[3] = ' ';
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prefix[4] = 0;
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}
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command++;
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}
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else
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{
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prefix[0] = 0;
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if (pnum != 0)
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{
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prefix[0] = 'p';
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prefix[1] = '0'+pnum;
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prefix[2] = ' ';
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prefix[3] = 0;
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}
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}
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M_FindKeysForBind(va("%s%s", prefix, command), twokeys, 2);
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}
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void M_UnbindCommand (char *command)
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{
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int j;
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int l;
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char *b;
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l = strlen(command);
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for (j=0 ; j<256 ; j++)
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{
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b = keybindings[j][0];
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if (!b)
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continue;
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if (!strncmp (b, command, l) )
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Key_SetBinding (j, ~0, "", RESTRICT_LOCAL);
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}
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}
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|
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//=============================================================================
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/* HELP MENU */
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int help_page;
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char *helpstyle;
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int num_help_pages;
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int helppagemin;
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void M_Menu_Help_f (void)
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{
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key_dest = key_menu;
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m_state = m_help;
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help_page = 0;
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if (COM_FDepthFile("gfx/help1.lmp", true) < COM_FDepthFile("gfx/menu/help1.lmp", true))
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{
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helpstyle = "gfx/help%i.lmp";
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num_help_pages = 6;
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helppagemin=0;
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}
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else
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{
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helpstyle = "gfx/menu/help%02i.lmp";
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num_help_pages = 5;
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helppagemin = 1;
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}
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}
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|
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void M_Help_Draw (void)
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{
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mpic_t *pic;
|
|
pic = Draw_SafeCachePic(va(helpstyle, help_page+helppagemin));
|
|
if (!pic)
|
|
M_Menu_Main_f ();
|
|
else
|
|
M_DrawScalePic (0, 0, 320, 200, pic);
|
|
}
|
|
|
|
|
|
void M_Help_Key (int key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Main_f ();
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
case K_RIGHTARROW:
|
|
S_LocalSound ("misc/menu2.wav");
|
|
if (++help_page >= num_help_pages)
|
|
help_page = 0;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
case K_LEFTARROW:
|
|
S_LocalSound ("misc/menu2.wav");
|
|
if (--help_page < 0)
|
|
help_page = num_help_pages-1;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
/* QUIT MENU */
|
|
|
|
int msgNumber;
|
|
int m_quit_prevstate;
|
|
qboolean wasInMenus;
|
|
|
|
char *quitMessage [] =
|
|
{
|
|
/* .........1.........2.... */
|
|
" Are you gonna quit ",
|
|
" this game just like ",
|
|
" everything else? ",
|
|
" ",
|
|
|
|
" Milord, methinks that ",
|
|
" thou art a lowly ",
|
|
" quitter. Is this true? ",
|
|
" ",
|
|
|
|
" Do I need to bust your ",
|
|
" face open for trying ",
|
|
" to quit? ",
|
|
" ",
|
|
|
|
" Man, I oughta smack you",
|
|
" for trying to quit! ",
|
|
" Press Y to get ",
|
|
" smacked out. ",
|
|
|
|
" Press Y to quit like a ",
|
|
" big loser in life. ",
|
|
" Press N to stay proud ",
|
|
" and successful! ",
|
|
|
|
" If you press Y to ",
|
|
" quit, I will summon ",
|
|
" Satan all over your ",
|
|
" hard drive! ",
|
|
|
|
" Um, Asmodeus dislikes ",
|
|
" his children trying to ",
|
|
" quit. Press Y to return",
|
|
" to your Tinkertoys. ",
|
|
|
|
" If you quit now, I'll ",
|
|
" throw a blanket-party ",
|
|
" for you next time! ",
|
|
" "
|
|
};
|
|
/*
|
|
void OldM_Menu_Quit_f (void)
|
|
{
|
|
if (m_state == m_quit)
|
|
return;
|
|
wasInMenus = (key_dest == key_menu);
|
|
key_dest = key_menu;
|
|
m_quit_prevstate = m_state;
|
|
m_state = m_quit;
|
|
m_entersound = true;
|
|
msgNumber = rand()&7;
|
|
}
|
|
|
|
|
|
void M_Quit_Key (int key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
case 'n':
|
|
case 'N':
|
|
if (wasInMenus)
|
|
{
|
|
m_state = m_quit_prevstate;
|
|
m_entersound = true;
|
|
}
|
|
else
|
|
{
|
|
key_dest = key_game;
|
|
m_state = m_none;
|
|
}
|
|
break;
|
|
|
|
case 'Y':
|
|
case 'y':
|
|
key_dest = key_console;
|
|
CL_Disconnect ();
|
|
Sys_Quit ();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
void M_Quit_Draw (void)
|
|
{
|
|
#define VSTR(x) #x
|
|
#define VSTR2(x) VSTR(x)
|
|
char *cmsg[] = {
|
|
// 0123456789012345678901234567890123456789
|
|
"0 QuakeWorld",
|
|
"1 version " VSTR2(VERSION),
|
|
"1modified by Forethought Entertainment",
|
|
"0Based on QuakeWorld Version 2.40",
|
|
"1",
|
|
"0Additional Programming",
|
|
"1 David Walton",
|
|
"1",
|
|
"0Id Software is not responsible for",
|
|
"0providing technical support for",
|
|
"0QUAKEWORLD(tm). (c)1996 Id Software,",
|
|
"0Inc. All Rights Reserved.",
|
|
"0QUAKEWORLD(tm) is a trademark of Id",
|
|
"0Software, Inc.",
|
|
"1NOTICE: THE COPYRIGHT AND TRADEMARK",
|
|
"1NOTICES APPEARING IN YOUR COPY OF",
|
|
"1QUAKE(r) ARE NOT MODIFIED BY THE USE",
|
|
"1OF QUAKEWORLD(tm) AND REMAIN IN FULL",
|
|
"1FORCE.",
|
|
"0NIN(r) is a registered trademark",
|
|
"0licensed to Nothing Interactive, Inc.",
|
|
"0All rights reserved. Press y to exit",
|
|
NULL };
|
|
char **p;
|
|
int y;
|
|
|
|
if (wasInMenus)
|
|
{
|
|
m_state = m_quit_prevstate;
|
|
m_recursiveDraw = true;
|
|
M_Draw ();
|
|
m_state = m_quit;
|
|
}
|
|
#if 1
|
|
M_DrawTextBox (0, 0, 38, 23);
|
|
y = 12;
|
|
for (p = cmsg; *p; p++, y += 8) {
|
|
if (**p == '0')
|
|
M_PrintWhite (16, y, *p + 1);
|
|
else
|
|
M_Print (16, y, *p + 1);
|
|
}
|
|
#else
|
|
M_DrawTextBox (56, 76, 24, 4);
|
|
M_Print (64, 84, quitMessage[msgNumber*4+0]);
|
|
M_Print (64, 92, quitMessage[msgNumber*4+1]);
|
|
M_Print (64, 100, quitMessage[msgNumber*4+2]);
|
|
M_Print (64, 108, quitMessage[msgNumber*4+3]);
|
|
#endif
|
|
}
|
|
*/
|
|
qboolean MC_Quit_Key (int key, menu_t *menu)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
case 'n':
|
|
case 'N':
|
|
M_RemoveMenu(menu);
|
|
break;
|
|
|
|
case 'Y':
|
|
case 'y':
|
|
M_RemoveMenu(menu);
|
|
key_dest = key_console;
|
|
CL_Disconnect ();
|
|
Sys_Quit ();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
menu_t quitmenu;
|
|
void M_Menu_Quit_f (void)
|
|
{
|
|
int i;
|
|
|
|
if (1)
|
|
{
|
|
CL_Disconnect ();
|
|
Sys_Quit ();
|
|
}
|
|
else
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_complex;
|
|
|
|
M_RemoveMenu(&quitmenu);
|
|
memset(&quitmenu, 0, sizeof(quitmenu));
|
|
M_AddMenuFront(&quitmenu);
|
|
quitmenu.exclusive = false;
|
|
quitmenu.key = MC_Quit_Key;
|
|
|
|
|
|
i = rand()&7;
|
|
|
|
MC_AddWhiteText(&quitmenu, 64, 84, quitMessage[i*4+0], false);
|
|
MC_AddWhiteText(&quitmenu, 64, 92, quitMessage[i*4+1], false);
|
|
MC_AddWhiteText(&quitmenu, 64, 100, quitMessage[i*4+2], false);
|
|
MC_AddWhiteText(&quitmenu, 64, 108, quitMessage[i*4+3], false);
|
|
MC_AddBox (&quitmenu, 56, 76, 24, 4);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
/* Menu Subsystem */
|
|
|
|
void M_Menu_ServerList2_f(void);
|
|
void M_QuickConnect_f(void);
|
|
|
|
void M_Menu_MediaFiles_f (void);
|
|
void M_Menu_FPS_f (void);
|
|
void M_Menu_Shadow_Lighting_f (void);
|
|
void M_Menu_3D_f (void);
|
|
void M_Menu_Textures_f (void);
|
|
void M_Menu_Teamplay_f (void);
|
|
void M_Menu_Teamplay_Locations_f (void);
|
|
void M_Menu_Teamplay_Needs_f (void);
|
|
void M_Menu_Teamplay_Items_f (void);
|
|
void M_Menu_Teamplay_Items_Armor_f (void);
|
|
void M_Menu_Teamplay_Items_Weapons_f (void);
|
|
void M_Menu_Teamplay_Items_Powerups_f (void);
|
|
void M_Menu_Teamplay_Items_Ammo_Health_f (void);
|
|
void M_Menu_Teamplay_Items_Team_Fortress_f (void);
|
|
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void);
|
|
void M_Menu_Singleplayer_Cheats_f (void);
|
|
void M_Menu_Singleplayer_Cheats_Quake2_f (void);
|
|
void M_Menu_Singleplayer_Cheats_Hexen2_f (void);
|
|
void M_Menu_Particles_f (void);
|
|
void M_Menu_ParticleSets_f (void);
|
|
void M_Menu_Audio_Speakers_f (void);
|
|
void Menu_DownloadStuff_f (void);
|
|
static qboolean internalmenusregistered;
|
|
void M_Init_Internal (void)
|
|
{
|
|
#ifdef MENU_DAT
|
|
MP_Shutdown();
|
|
#endif
|
|
|
|
if (internalmenusregistered)
|
|
return;
|
|
internalmenusregistered = true;
|
|
|
|
#ifndef CLIENTONLY
|
|
Cmd_AddRemCommand ("menu_save", M_Menu_Save_f);
|
|
Cmd_AddRemCommand ("menu_load", M_Menu_Load_f);
|
|
Cmd_AddRemCommand ("menu_loadgame", M_Menu_Load_f); //q2...
|
|
#endif
|
|
Cmd_AddRemCommand ("menu_single", M_Menu_SinglePlayer_f);
|
|
Cmd_AddRemCommand ("menu_multi", M_Menu_MultiPlayer_f);
|
|
Cmd_AddRemCommand ("menu_demo", M_Menu_Demos_f);
|
|
|
|
Cmd_AddRemCommand ("menu_keys", M_Menu_Keys_f);
|
|
Cmd_AddRemCommand ("help", M_Menu_Help_f);
|
|
Cmd_AddRemCommand ("menu_quit", M_Menu_Quit_f);
|
|
Cmd_AddRemCommand ("menu_media", M_Menu_Media_f);
|
|
Cmd_AddRemCommand ("menu_mediafiles", M_Menu_MediaFiles_f);
|
|
|
|
#ifdef CL_MASTER
|
|
Cmd_AddRemCommand ("menu_servers", M_Menu_ServerList2_f);
|
|
|
|
Cmd_AddRemCommand ("menu_serversold", M_Menu_ServerList_f);
|
|
Cmd_AddRemCommand ("menu_slist", M_Menu_ServerList2_f);
|
|
#endif
|
|
Cmd_AddRemCommand ("menu_setup", M_Menu_Setup_f);
|
|
Cmd_AddRemCommand ("menu_newmulti", M_Menu_GameOptions_f);
|
|
|
|
Cmd_AddRemCommand ("menu_main", M_Menu_Main_f); //I've moved main to last because that way tab give us main and not quit.
|
|
|
|
Cmd_AddRemCommand ("menu_options", M_Menu_Options_f);
|
|
Cmd_AddRemCommand ("menu_video", M_Menu_Video_f);
|
|
Cmd_AddRemCommand ("menu_audio", M_Menu_Audio_f);
|
|
#ifndef __CYGWIN__
|
|
Cmd_AddRemCommand ("menu_speakers", M_Menu_Audio_Speakers_f);
|
|
#endif
|
|
Cmd_AddRemCommand ("menu_spcheats", M_Menu_Singleplayer_Cheats_f);
|
|
Cmd_AddRemCommand ("menu_quake2_spcheats", M_Menu_Singleplayer_Cheats_Quake2_f);
|
|
Cmd_AddRemCommand ("menu_hexen2_spcheats", M_Menu_Singleplayer_Cheats_Hexen2_f);
|
|
Cmd_AddRemCommand ("menu_fps", M_Menu_FPS_f);
|
|
Cmd_AddRemCommand ("menu_3d" , M_Menu_3D_f);
|
|
Cmd_AddRemCommand ("menu_shadow_lighting", M_Menu_Shadow_Lighting_f);
|
|
Cmd_AddRemCommand ("menu_textures", M_Menu_Textures_f);
|
|
Cmd_AddRemCommand ("menu_teamplay", M_Menu_Teamplay_f);
|
|
Cmd_AddRemCommand ("menu_teamplay_locations", M_Menu_Teamplay_Locations_f);
|
|
Cmd_AddRemCommand ("menu_teamplay_needs", M_Menu_Teamplay_Needs_f);
|
|
Cmd_AddRemCommand ("menu_teamplay_items", M_Menu_Teamplay_Items_f);
|
|
Cmd_AddRemCommand ("menu_teamplay_armor", M_Menu_Teamplay_Items_Armor_f);
|
|
Cmd_AddRemCommand ("menu_teamplay_weapons", M_Menu_Teamplay_Items_Weapons_f);
|
|
Cmd_AddRemCommand ("menu_teamplay_powerups", M_Menu_Teamplay_Items_Powerups_f);
|
|
Cmd_AddRemCommand ("menu_teamplay_ammo_health", M_Menu_Teamplay_Items_Ammo_Health_f);
|
|
Cmd_AddRemCommand ("menu_teamplay_team_fortress", M_Menu_Teamplay_Items_Team_Fortress_f);
|
|
Cmd_AddRemCommand ("menu_teamplay_status_location_misc", M_Menu_Teamplay_Items_Status_Location_Misc_f);
|
|
Cmd_AddRemCommand ("menu_particles", M_Menu_Particles_f);
|
|
Cmd_AddRemCommand ("menu_particlesets", M_Menu_ParticleSets_f);
|
|
|
|
#ifdef WEBCLIENT
|
|
Cmd_AddRemCommand ("menu_download", Menu_DownloadStuff_f);
|
|
#endif
|
|
|
|
Cmd_AddRemCommand ("quickconnect", M_QuickConnect_f);
|
|
}
|
|
|
|
void M_DeInit_Internal (void)
|
|
{
|
|
M_RemoveAllMenus();
|
|
|
|
if (!internalmenusregistered)
|
|
return;
|
|
internalmenusregistered = false;
|
|
|
|
#ifndef CLIENTONLY
|
|
Cmd_RemoveCommand ("menu_save");
|
|
Cmd_RemoveCommand ("menu_load");
|
|
Cmd_RemoveCommand ("menu_loadgame"); //q2...
|
|
#endif
|
|
Cmd_RemoveCommand ("menu_single");
|
|
Cmd_RemoveCommand ("menu_multi");
|
|
Cmd_RemoveCommand ("menu_demo");
|
|
|
|
Cmd_RemoveCommand ("menu_keys");
|
|
Cmd_RemoveCommand ("help");
|
|
Cmd_RemoveCommand ("menu_quit");
|
|
Cmd_RemoveCommand ("menu_media");
|
|
Cmd_RemoveCommand ("menu_mediafiles");
|
|
|
|
#ifdef CL_MASTER
|
|
Cmd_RemoveCommand ("menu_servers");
|
|
Cmd_RemoveCommand ("menu_servers2");
|
|
Cmd_RemoveCommand ("menu_slist");
|
|
#endif
|
|
Cmd_RemoveCommand ("menu_setup");
|
|
Cmd_RemoveCommand ("menu_newmulti");
|
|
|
|
Cmd_RemoveCommand ("menu_options");
|
|
Cmd_RemoveCommand ("menu_video");
|
|
Cmd_RemoveCommand ("menu_audio");
|
|
Cmd_RemoveCommand ("menu_speakers");
|
|
Cmd_RemoveCommand ("menu_teamplay");
|
|
Cmd_RemoveCommand ("menu_teamplay_locations");
|
|
Cmd_RemoveCommand ("menu_teamplay_needs");
|
|
Cmd_RemoveCommand ("menu_teamplay_items");
|
|
Cmd_RemoveCommand ("menu_teamplay_armor");
|
|
Cmd_RemoveCommand ("menu_teamplay_weapons");
|
|
Cmd_RemoveCommand ("menu_teamplay_powerups");
|
|
Cmd_RemoveCommand ("menu_teamplay_ammo_health");
|
|
Cmd_RemoveCommand ("menu_teamplay_team_fortress");
|
|
Cmd_RemoveCommand ("menu_teamplay_status_location_misc");
|
|
Cmd_RemoveCommand ("menu_spcheats");
|
|
Cmd_RemoveCommand ("menu_hexen2_spcheats");
|
|
Cmd_RemoveCommand ("menu_quake2_spcheats");
|
|
Cmd_RemoveCommand ("menu_fps");
|
|
Cmd_RemoveCommand ("menu_3d");
|
|
Cmd_RemoveCommand ("menu_shadow_lighting");
|
|
Cmd_RemoveCommand ("menu_textures");
|
|
Cmd_RemoveCommand ("menu_particles");
|
|
Cmd_RemoveCommand ("menu_particlesets");
|
|
|
|
Cmd_RemoveCommand ("menu_download");
|
|
|
|
|
|
Cmd_RemoveCommand ("menu_main"); //I've moved main to last because that way tab give us main and not quit.
|
|
Cmd_RemoveCommand ("quickconnect");
|
|
}
|
|
|
|
void M_Shutdown(void)
|
|
{
|
|
#ifdef MENU_DAT
|
|
MP_Shutdown();
|
|
#endif
|
|
M_DeInit_Internal();
|
|
}
|
|
|
|
void M_Reinit(void)
|
|
{
|
|
#ifdef MENU_DAT
|
|
if (!MP_Init())
|
|
#endif
|
|
{
|
|
M_Init_Internal();
|
|
}
|
|
}
|
|
|
|
void FPS_Preset_f(void);
|
|
|
|
//menu.dat is loaded later... after the video and everything is up.
|
|
void M_Init (void)
|
|
{
|
|
|
|
Cmd_AddCommand("togglemenu", M_ToggleMenu_f);
|
|
Cmd_AddCommand("closemenu", M_CloseMenu_f);
|
|
Cmd_AddCommand("fps_preset", FPS_Preset_f);
|
|
|
|
Cvar_Register(&m_helpismedia, "Menu thingumiebobs");
|
|
|
|
Media_Init();
|
|
#ifdef CL_MASTER
|
|
M_Serverlist_Init();
|
|
#endif
|
|
M_Script_Init();
|
|
|
|
M_Reinit();
|
|
}
|
|
|
|
|
|
void M_Draw (int uimenu)
|
|
{
|
|
if (uimenu)
|
|
{
|
|
if (uimenu == 2)
|
|
Draw_FadeScreen ();
|
|
#ifdef VM_UI
|
|
UI_DrawMenu();
|
|
#endif
|
|
}
|
|
|
|
if (m_state != m_complex)
|
|
{
|
|
M_RemoveAllMenus();
|
|
}
|
|
if (key_dest != key_menu)
|
|
{
|
|
m_state = m_none;
|
|
return;
|
|
}
|
|
|
|
if (m_state == m_none)
|
|
return;
|
|
|
|
if ((!menu_script || scr_con_current) && !m_recursiveDraw)
|
|
{
|
|
Draw_FadeScreen ();
|
|
}
|
|
else
|
|
{
|
|
m_recursiveDraw = false;
|
|
}
|
|
|
|
Draw_ImageColours(1, 1, 1, 1);
|
|
|
|
switch (m_state)
|
|
{
|
|
case m_none:
|
|
break;
|
|
|
|
case m_help:
|
|
M_Help_Draw ();
|
|
break;
|
|
|
|
case m_slist:
|
|
M_ServerList_Draw ();
|
|
break;
|
|
|
|
case m_media:
|
|
M_Media_Draw ();
|
|
break;
|
|
|
|
case m_complex:
|
|
M_Complex_Draw ();
|
|
break;
|
|
#ifdef PLUGINS
|
|
case m_plugin:
|
|
Plug_Menu_Event (0, (int)(realtime*1000));
|
|
break;
|
|
#endif
|
|
#ifdef MENU_DAT
|
|
case m_menu_dat:
|
|
// MP_Draw();
|
|
return;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
void M_Keydown (int key, int unicode)
|
|
{
|
|
switch (m_state)
|
|
{
|
|
case m_none:
|
|
key_dest = key_console;
|
|
return;
|
|
|
|
case m_help:
|
|
M_Help_Key (key);
|
|
return;
|
|
|
|
case m_slist:
|
|
M_ServerList_Key (key);
|
|
return;
|
|
|
|
case m_media:
|
|
M_Media_Key (key);
|
|
return;
|
|
|
|
case m_complex:
|
|
M_Complex_Key (key, unicode);
|
|
return;
|
|
#ifdef PLUGINS
|
|
case m_plugin:
|
|
Plug_Menu_Event (1, key);
|
|
return;
|
|
#endif
|
|
#ifdef MENU_DAT
|
|
case m_menu_dat:
|
|
MP_Keydown(key, unicode);
|
|
return;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
void M_Keyup (int key, int unicode)
|
|
{
|
|
switch (m_state)
|
|
{
|
|
#ifdef PLUGINS
|
|
case m_plugin:
|
|
Plug_Menu_Event (2, key);
|
|
return;
|
|
#endif
|
|
#ifdef MENU_DAT
|
|
case m_menu_dat:
|
|
MP_Keyup(key, unicode);
|
|
return;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Generic function to choose which game menu to draw
|
|
int M_GameType (void)
|
|
{
|
|
static int cached;
|
|
static unsigned int cachedrestarts;
|
|
|
|
if (FS_Restarted(&cachedrestarts))
|
|
{
|
|
#if defined(Q2CLIENT)
|
|
int q1, h2, q2;
|
|
|
|
q1 = COM_FDepthFile("gfx/sp_menu.lmp", true);
|
|
h2 = COM_FDepthFile("gfx/menu/title2.lmp", true);
|
|
q2 = COM_FDepthFile("pics/m_banner_game.pcx", true);
|
|
|
|
if (q2 < h2 && q2 < q1)
|
|
cached = MGT_QUAKE2;
|
|
else if (h2 < q1)
|
|
cached = MGT_HEXEN2;
|
|
else
|
|
#endif
|
|
cached = MGT_QUAKE1;
|
|
}
|
|
|
|
return cached;
|
|
}
|
|
|
|
|