fteqw/engine/client
Spoike f118bccc6a fix some glsl issues.
fix gles+q3bsp black lightmaps bug.
enable q3bsp support in webgl port.
enable uncompressed pk3 support even if zlib isn't available.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-09 14:39:54 +00:00
..
anorms.h
bymorphed.h
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix some non-windows builds. 2013-10-08 16:31:53 +00:00
cd_null.c fix non-windows ports. 2013-10-09 00:16:32 +00:00
cd_sdl.c sdl2 support. 2014-02-07 08:38:40 +00:00
cd_win.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
cdaudio.h log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
cl_cam.c write lightstyle changes into mvds. 2014-11-01 09:09:58 +00:00
cl_cg.c warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits. 2014-12-02 02:00:41 +00:00
cl_demo.c tweak demo playback to not have extra penalties, and closer sync. 2014-10-22 19:41:20 +00:00
cl_ents.c warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits. 2014-12-02 02:00:41 +00:00
cl_ignore.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
cl_ignore.h
cl_input.c bugfixes: 2014-10-11 19:39:45 +00:00
cl_main.c fix some glsl issues. 2014-12-09 14:39:54 +00:00
cl_master.h updated mapcluster mode a little, should be more robust now. also supports cross-server events. 2014-09-02 02:44:43 +00:00
cl_parse.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
cl_plugin.inc threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
cl_pred.c write lightstyle changes into mvds. 2014-11-01 09:09:58 +00:00
cl_screen.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
cl_tent.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
cl_ui.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
clhl_game.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
client.h Polished and documented the manifest support a little. Feels a bit more robust now. 2014-10-29 05:03:03 +00:00
clq2_cin.c sdl2 support. 2014-02-07 08:38:40 +00:00
clq2_ents.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
clq3_parse.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
clq3defs.h rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
console.c valgrindiness 2014-10-21 17:12:02 +00:00
fragstats.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
image.c rendertargets ignore gl_max_size. this fixes underwaterwarp+bloom at high resolutions with outdated configs (ones that picked up an earlier default, or custom settings to limit texture detail... those crazy legoquakers). 2014-11-03 04:45:18 +00:00
in_generic.c fix touchscreen controls again... oops. 2014-09-02 06:01:03 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00
in_win.c lets try using absolute mice even in fullscreen mode. esentually _windowed_mouse is treated as 1 while fullscreen, instead of forcing grabs+deltas even with the console focused etc. 2014-12-06 02:24:46 +00:00
input.h bugfixes: 2014-10-11 19:39:45 +00:00
keys.c fix touchscreen controls again... oops. 2014-09-02 06:01:03 +00:00
keys.h updated mapcluster mode a little, should be more robust now. also supports cross-server events. 2014-09-02 02:44:43 +00:00
lhfont.h
m_download.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
m_items.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4765 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-10-11 22:16:40 +00:00
m_master.c fix typo with menus. 2014-09-08 23:47:19 +00:00
m_mp3.c tweak demo playback to not have extra penalties, and closer sync. 2014-10-22 19:41:20 +00:00
m_multi.c bugfixes: 2014-10-11 19:39:45 +00:00
m_options.c support for gl4 tesselation shaders. glsl code is available separately. 2014-11-05 05:39:24 +00:00
m_script.c fix typo with menus. 2014-09-08 23:47:19 +00:00
m_single.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
menu.c bugfixes: 2014-10-11 19:39:45 +00:00
menu.h bugfixes: 2014-10-11 19:39:45 +00:00
merged.h write lightstyle changes into mvds. 2014-11-01 09:09:58 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits. 2014-12-02 02:00:41 +00:00
p_classic.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
p_null.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
p_script.c warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits. 2014-12-02 02:00:41 +00:00
pr_clcmd.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
pr_csqc.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
pr_menu.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
pr_skelobj.c added multiple joystick support in windows. 2014-07-12 06:56:17 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
r_2d.c write lightstyle changes into mvds. 2014-11-01 09:09:58 +00:00
r_d3.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
r_part.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
r_partset.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
r_partset.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
r_surf.c fix some glsl issues. 2014-12-09 14:39:54 +00:00
render.h bugfixes: 2014-10-11 19:39:45 +00:00
renderer.c support for gl4 tesselation shaders. glsl code is available separately. 2014-11-05 05:39:24 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq_read.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sbar.c bugfixes: 2014-10-11 19:39:45 +00:00
sbar.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
screen.h updated mapcluster mode a little, should be more robust now. also supports cross-server events. 2014-09-02 02:44:43 +00:00
skin.c Polished and documented the manifest support a little. Feels a bit more robust now. 2014-10-29 05:03:03 +00:00
snd_al.c fix some glsl issues. 2014-12-09 14:39:54 +00:00
snd_alsa.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_directx.c I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
snd_dma.c support for gl4 tesselation shaders. glsl code is available separately. 2014-11-05 05:39:24 +00:00
snd_droid.c I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
snd_linux.c misc fixes, tweaks, and hacks. 2014-08-03 14:47:47 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
snd_mix.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
snd_sdl.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sound.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
spritegn.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
sys_linux.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
sys_morphos.c sdl2 support. 2014-02-07 08:38:40 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c fix recent prediction issue. 2014-07-02 03:20:40 +00:00
sys_win.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4765 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-10-11 22:16:40 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
valid.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
vid.h bugfixes: 2014-10-11 19:39:45 +00:00
vid_headless.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
view.c bugfixes: 2014-10-11 19:39:45 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c bugfixes: 2014-10-11 19:39:45 +00:00
wad.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
winamp.h
winquake.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
winquake.rc threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
zqtp.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00