mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
89a52c4a5a
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1673 fc73d0e0-1445-4013-8a0c-d673dee63da5
5551 lines
128 KiB
C
5551 lines
128 KiB
C
#include "quakedef.h"
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#ifdef RGLQUAKE
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#include "glquake.h"
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#include "shader.h"
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#endif
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#define MAX_Q3MAP_INDICES 0x80000
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#define MAX_Q3MAP_VERTEXES 0x80000
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#define MAX_Q3MAP_BRUSHSIDES 0x30000
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#define MAX_CM_BRUSHSIDES (MAX_Q3MAP_BRUSHSIDES << 1)
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#define MAX_CM_BRUSHES (MAX_Q2MAP_BRUSHES << 1)
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#define MAX_CM_PATCH_VERTS (4096)
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#define MAX_CM_FACES (MAX_Q2MAP_FACES)
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#define MAX_CM_PATCHES (0x10000)
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#define MAX_CM_LEAFFACES (MAX_Q2MAP_LEAFFACES)
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#define MAX_CM_AREAS MAX_Q2MAP_AREAS
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#define Q3SURF_NODRAW 0x80 // don't generate a drawsurface at all
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#define Q3SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
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#define Q3SURF_NONSOLID 0x4000 // don't collide against curves with this set
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#if Q3SURF_NODRAW != SURF_NODRAW
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#error "nodraw isn't constant"
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#endif
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#ifdef SWQUAKE
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extern qboolean r_usinglits;
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#endif
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extern cvar_t r_shadow_bumpscale_basetexture;
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//these are in model.c (or gl_model.c)
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void GLMod_LoadVertexes (lump_t *l);
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void GLMod_LoadEdges (lump_t *l);
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void GLMod_LoadMarksurfaces (lump_t *l);
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void GLMod_LoadSurfedges (lump_t *l);
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void GLMod_LoadLighting (lump_t *l);
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void SWMod_LoadVertexes (lump_t *l);
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void SWMod_LoadEdges (lump_t *l);
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void SWMod_LoadMarksurfaces (lump_t *l);
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void SWMod_LoadSurfedges (lump_t *l);
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void SWMod_LoadLighting (lump_t *l);
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void Q2BSP_SetHullFuncs(hull_t *hull);
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qboolean CM_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace);
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int Q2BSP_PointContents(model_t *mod, vec3_t p);
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qbyte areabits[MAX_Q2MAP_AREAS/8];
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extern char loadname[32];
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extern model_t *loadmodel;
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float RadiusFromBounds (vec3_t mins, vec3_t maxs)
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{
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int i;
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vec3_t corner;
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for (i=0 ; i<3 ; i++)
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{
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corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
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}
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return Length (corner);
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}
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void CalcSurfaceExtents (msurface_t *s)
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{
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float mins[2], maxs[2], val;
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int i,j, e;
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mvertex_t *v;
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mtexinfo_t *tex;
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int bmins[2], bmaxs[2];
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mins[0] = mins[1] = 999999;
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maxs[0] = maxs[1] = -99999;
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tex = s->texinfo;
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for (i=0 ; i<s->numedges ; i++)
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{
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e = loadmodel->surfedges[s->firstedge+i];
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if (e >= 0)
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v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
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else
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v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
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for (j=0 ; j<2 ; j++)
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{
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val = v->position[0] * tex->vecs[j][0] +
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v->position[1] * tex->vecs[j][1] +
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v->position[2] * tex->vecs[j][2] +
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tex->vecs[j][3];
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if (val < mins[j])
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mins[j] = val;
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if (val > maxs[j])
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maxs[j] = val;
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}
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}
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for (i=0 ; i<2 ; i++)
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{
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bmins[i] = floor(mins[i]/16);
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bmaxs[i] = ceil(maxs[i]/16);
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s->texturemins[i] = bmins[i] * 16;
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s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
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// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 ) //q2 uses 512. probably for skys.
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// Sys_Error ("Bad surface extents");
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}
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}
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void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs)
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{
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int i;
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vec_t val;
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for (i=0 ; i<3 ; i++)
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{
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val = v[i];
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if (val < mins[i])
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mins[i] = val;
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if (val > maxs[i])
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maxs[i] = val;
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}
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}
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void ClearBounds (vec3_t mins, vec3_t maxs)
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{
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mins[0] = mins[1] = mins[2] = 99999;
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maxs[0] = maxs[1] = maxs[2] = -99999;
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}
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#ifdef Q2BSPS
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qbyte *ReadPCXPalette(qbyte *buf, int len, qbyte *out);
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#ifdef SERVERONLY
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#define Host_Error SV_Error
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#endif
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extern model_t *loadmodel;
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extern qbyte *mod_base;
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unsigned char d_q28to24table[1024];
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/*
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typedef struct q2csurface_s
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{
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char name[16];
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int flags;
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int value;
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} q2csurface_t;
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*/
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typedef struct q2mapsurface_s // used internally due to name len probs //ZOID
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{
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q2csurface_t c;
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char rname[32];
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} q2mapsurface_t;
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typedef struct cmodel_s
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{
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vec3_t mins, maxs;
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vec3_t origin; // for sounds or lights
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int headnode;
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int numsurfaces;
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int firstsurface;
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int firstbrush; //q3 submodels are considered small enough that you will never need to walk any sort of tree.
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int num_brushes;//the brushes are checked instead.
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} q2cmodel_t;
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typedef struct
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{
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mplane_t *plane;
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q2mapsurface_t *surface;
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} q2cbrushside_t;
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typedef struct
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{
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int contents;
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int numsides;
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int firstbrushside;
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int checkcount; // to avoid repeated testings
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} q2cbrush_t;
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typedef struct
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{
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int numareaportals;
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int firstareaportal;
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int floodnum; // if two areas have equal floodnums, they are connected
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int floodvalid;
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} q2carea_t;
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typedef struct
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{
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int numareaportals[MAX_CM_AREAS];
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} q3carea_t;
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typedef struct
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{
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vec3_t absmins, absmaxs;
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int numbrushes;
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q2cbrush_t *brushes;
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q2mapsurface_t *surface;
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int checkcount; // to avoid repeated testings
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} q3cpatch_t;
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typedef struct
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{
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int facetype;
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int numverts;
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int firstvert;
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int shadernum;
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int patch_cp[2];
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} q3cface_t;
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int checkcount;
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//FIXME: Unlimit these.
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char map_name[MAX_QPATH];
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int numbrushsides;
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q2cbrushside_t map_brushsides[MAX_Q2MAP_BRUSHSIDES];
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int numtexinfo;
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q2mapsurface_t *map_surfaces;
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int numplanes;
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mplane_t map_planes[MAX_Q2MAP_PLANES+6]; // extra for box hull
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int numleafs = 1; // allow leaf funcs to be called without a map
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mleaf_t map_leafs[MAX_MAP_LEAFS];
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int emptyleaf;
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int numleafbrushes;
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int map_leafbrushes[MAX_Q2MAP_LEAFBRUSHES];
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int numcmodels;
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q2cmodel_t map_cmodels[MAX_Q2MAP_MODELS];
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int numbrushes;
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q2cbrush_t map_brushes[MAX_Q2MAP_BRUSHES];
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int numvisibility;
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qbyte map_visibility[MAX_Q2MAP_VISIBILITY];
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q2dvis_t *map_q2vis = (q2dvis_t *)map_visibility;
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q3dvis_t *map_q3pvs = (q3dvis_t *)map_visibility;
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qbyte map_hearability[MAX_Q2MAP_VISIBILITY];
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q3dvis_t *map_q3phs = (q3dvis_t *)map_hearability;
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int numentitychars;
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char *map_entitystring;
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int numareas = 1;
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q2carea_t map_q2areas[MAX_Q2MAP_AREAS];
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q3carea_t map_q3areas[MAX_CM_AREAS];
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int numareaportals;
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q2dareaportal_t map_areaportals[MAX_Q2MAP_AREAPORTALS];
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q3cpatch_t map_patches[MAX_CM_PATCHES];
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int numpatches;
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int map_leafpatches[MAX_CM_LEAFFACES];
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int numleafpatches;
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int numclusters = 1;
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q2mapsurface_t nullsurface;
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int floodvalid;
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qbyte portalopen[MAX_Q2MAP_AREAPORTALS]; //memset will work if it's a qbyte, really it should be a qboolean
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static int mapisq3;
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cvar_t map_noareas = {"map_noareas", "1"}; //1 for lack of mod support.
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cvar_t map_noCurves = {"map_noCurves", "0", NULL, CVAR_CHEAT};
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cvar_t map_autoopenportals = {"map_autoopenportals", "1"}; //1 for lack of mod support.
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cvar_t r_subdivisions = {"r_subdivisions", "2"};
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int CM_NumInlineModels (model_t *model);
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q2cmodel_t *CM_InlineModel (char *name);
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void CM_InitBoxHull (void);
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void FloodAreaConnections (void);
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int c_pointcontents;
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int c_traces, c_brush_traces;
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vec3_t *map_verts; //3points
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int numvertexes;
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vec2_t *map_vertstmexcoords;
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vec2_t *map_vertlstmexcoords;
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byte_vec4_t *map_colors_array;
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vec3_t *map_normals_array;
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#ifdef Q3SHADERS
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typedef struct {
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char shader[MAX_QPATH];
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int brushNum;
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int visibleSide; // the brush side that ray tests need to clip against (-1 == none)
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} dfog_t;
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mfog_t *map_fogs;
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int map_numfogs;
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#endif
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q3cface_t *map_faces;
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int numfaces;
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index_t *map_surfindexes;
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int map_numsurfindexes;
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int *map_leaffaces;
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int numleaffaces;
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int PlaneTypeForNormal ( vec3_t normal )
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{
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vec_t ax, ay, az;
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// NOTE: should these have an epsilon around 1.0?
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if ( normal[0] >= 1.0)
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return PLANE_X;
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if ( normal[1] >= 1.0 )
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return PLANE_Y;
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if ( normal[2] >= 1.0 )
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return PLANE_Z;
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ax = fabs( normal[0] );
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ay = fabs( normal[1] );
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az = fabs( normal[2] );
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if ( ax >= ay && ax >= az )
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return PLANE_ANYX;
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if ( ay >= ax && ay >= az )
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return PLANE_ANYY;
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return PLANE_ANYZ;
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}
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void CategorizePlane ( mplane_t *plane )
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{
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int i;
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plane->signbits = 0;
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plane->type = PLANE_ANYZ;
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for (i = 0; i < 3; i++)
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{
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if (plane->normal[i] < 0)
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plane->signbits |= 1<<i;
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if (plane->normal[i] == 1.0f)
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plane->type = i;
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}
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plane->type = PlaneTypeForNormal(plane->normal);
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}
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void PlaneFromPoints ( vec3_t verts[3], mplane_t *plane )
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{
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vec3_t v1, v2;
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VectorSubtract( verts[1], verts[0], v1 );
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VectorSubtract( verts[2], verts[0], v2 );
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CrossProduct( v2, v1, plane->normal );
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VectorNormalize( plane->normal );
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plane->dist = DotProduct( verts[0], plane->normal );
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}
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qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2)
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{
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return (mins1[0] <= maxs2[0] && mins1[1] <= maxs2[1] && mins1[2] <= maxs2[2] &&
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maxs1[0] >= mins2[0] && maxs1[1] >= mins2[1] && maxs1[2] >= mins2[2]);
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}
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#define VectorAvg(a,b,c) ((c)[0]=((a)[0]+(b)[0])*0.5f,(c)[1]=((a)[1]+(b)[1])*0.5f, (c)[2]=((a)[2]+(b)[2])*0.5f)
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#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
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#define Vector4Scale(in,scale,out) ((out)[0]=(in)[0]*scale,(out)[1]=(in)[1]*scale,(out)[2]=(in)[2]*scale,(out)[3]=(in)[3]*scale)
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#define Vector4Add(a,b,c) ((c)[0]=(((a[0])+(b[0]))),(c)[1]=(((a[1])+(b[1]))),(c)[2]=(((a[2])+(b[2]))),(c)[3]=(((a[3])+(b[3]))))
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/*
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===============
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Patch_FlatnessTest
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===============
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*/
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static int Patch_FlatnessTest ( float maxflat, const vec3_t point0, const vec3_t point1, const vec3_t point2 )
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{
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vec3_t v1, v2, v3;
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vec3_t t, n;
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float dist, d, l;
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int ft0, ft1;
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VectorSubtract ( point2, point0, n );
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l = VectorNormalize ( n );
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if ( !l ) {
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return 0;
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}
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VectorSubtract ( point1, point0, t );
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d = -DotProduct ( t, n );
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VectorMA ( t, d, n, t );
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dist = VectorLength ( t );
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if ( fabs(dist) <= maxflat ) {
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return 0;
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}
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VectorAvg ( point1, point0, v1 );
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VectorAvg ( point2, point1, v2 );
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VectorAvg ( v1, v2, v3 );
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ft0 = Patch_FlatnessTest ( maxflat, point0, v1, v3 );
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ft1 = Patch_FlatnessTest ( maxflat, v3, v2, point2 );
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return 1 + (int)floor( max ( ft0, ft1 ) + 0.5f );
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}
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/*
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===============
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Patch_GetFlatness
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===============
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*/
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void Patch_GetFlatness ( float maxflat, const vec3_t *points, int *patch_cp, int *flat )
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{
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int i, p, u, v;
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flat[0] = flat[1] = 0;
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for (v = 0; v < patch_cp[1] - 1; v += 2)
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{
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for (u = 0; u < patch_cp[0] - 1; u += 2)
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{
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p = v * patch_cp[0] + u;
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i = Patch_FlatnessTest ( maxflat, points[p], points[p+1], points[p+2] );
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flat[0] = max ( flat[0], i );
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i = Patch_FlatnessTest ( maxflat, points[p+patch_cp[0]], points[p+patch_cp[0]+1], points[p+patch_cp[0]+2] );
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flat[0] = max ( flat[0], i );
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i = Patch_FlatnessTest ( maxflat, points[p+2*patch_cp[0]], points[p+2*patch_cp[0]+1], points[p+2*patch_cp[0]+2] );
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flat[0] = max ( flat[0], i );
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i = Patch_FlatnessTest ( maxflat, points[p], points[p+patch_cp[0]], points[p+2*patch_cp[0]] );
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flat[1] = max ( flat[1], i );
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i = Patch_FlatnessTest ( maxflat, points[p+1], points[p+patch_cp[0]+1], points[p+2*patch_cp[0]+1] );
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flat[1] = max ( flat[1], i );
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i = Patch_FlatnessTest ( maxflat, points[p+2], points[p+patch_cp[0]+2], points[p+2*patch_cp[0]+2] );
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flat[1] = max ( flat[1], i );
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}
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}
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}
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/*
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===============
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Patch_Evaluate_QuadricBezier
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===============
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*/
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static void Patch_Evaluate_QuadricBezier ( float t, vec4_t point0, vec4_t point1, vec3_t point2, vec4_t out )
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{
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float qt = t * t;
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float dt = 2.0f * t, tt;
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vec4_t tvec4;
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|
tt = 1.0f - dt + qt;
|
|
Vector4Scale ( point0, tt, out );
|
|
|
|
tt = dt - 2.0f * qt;
|
|
Vector4Scale ( point1, tt, tvec4 );
|
|
Vector4Add ( out, tvec4, out );
|
|
|
|
Vector4Scale ( point2, qt, tvec4 );
|
|
Vector4Add ( out, tvec4, out );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Patch_Evaluate
|
|
===============
|
|
*/
|
|
void Patch_Evaluate ( const vec4_t *p, const int *numcp, const int *tess, vec4_t *dest )
|
|
{
|
|
int num_patches[2], num_tess[2];
|
|
int index[3], dstpitch, i, u, v, x, y;
|
|
float s, t, step[2];
|
|
vec4_t *tvec, pv[3][3], v1, v2, v3;
|
|
|
|
num_patches[0] = numcp[0] / 2;
|
|
num_patches[1] = numcp[1] / 2;
|
|
dstpitch = num_patches[0] * tess[0] + 1;
|
|
|
|
step[0] = 1.0f / (float)tess[0];
|
|
step[1] = 1.0f / (float)tess[1];
|
|
|
|
for ( v = 0; v < num_patches[1]; v++ )
|
|
{
|
|
// last patch has one more row
|
|
if ( v < num_patches[1] - 1 ) {
|
|
num_tess[1] = tess[1];
|
|
} else {
|
|
num_tess[1] = tess[1] + 1;
|
|
}
|
|
|
|
for ( u = 0; u < num_patches[0]; u++ )
|
|
{
|
|
// last patch has one more column
|
|
if ( u < num_patches[0] - 1 ) {
|
|
num_tess[0] = tess[0];
|
|
} else {
|
|
num_tess[0] = tess[0] + 1;
|
|
}
|
|
|
|
index[0] = (v * numcp[0] + u) * 2;
|
|
index[1] = index[0] + numcp[0];
|
|
index[2] = index[1] + numcp[0];
|
|
|
|
// current 3x3 patch control points
|
|
for ( i = 0; i < 3; i++ )
|
|
{
|
|
Vector4Copy ( p[index[0]+i], pv[i][0] );
|
|
Vector4Copy ( p[index[1]+i], pv[i][1] );
|
|
Vector4Copy ( p[index[2]+i], pv[i][2] );
|
|
}
|
|
|
|
t = 0.0f;
|
|
tvec = dest + v * tess[1] * dstpitch + u * tess[0];
|
|
|
|
for ( y = 0; y < num_tess[1]; y++, t += step[1] )
|
|
{
|
|
Patch_Evaluate_QuadricBezier ( t, pv[0][0], pv[0][1], pv[0][2], v1 );
|
|
Patch_Evaluate_QuadricBezier ( t, pv[1][0], pv[1][1], pv[1][2], v2 );
|
|
Patch_Evaluate_QuadricBezier ( t, pv[2][0], pv[2][1], pv[2][2], v3 );
|
|
|
|
s = 0.0f;
|
|
for ( x = 0; x < num_tess[0]; x++, s += step[0] )
|
|
{
|
|
Patch_Evaluate_QuadricBezier ( s, v1, v2, v3, tvec[x] );
|
|
}
|
|
|
|
tvec += dstpitch;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
PATCH LOADING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#define cm_subdivlevel 15
|
|
|
|
void CM_CreateBrush ( q2cbrush_t *brush, vec3_t *verts, q2mapsurface_t *surface )
|
|
{
|
|
int i, j, k, sign;
|
|
vec3_t v1, v2;
|
|
vec3_t absmins, absmaxs;
|
|
q2cbrushside_t *side;
|
|
mplane_t *plane;
|
|
static mplane_t mainplane, patchplanes[20];
|
|
qboolean skip[20];
|
|
int numpatchplanes = 0;
|
|
|
|
int matchplane;
|
|
|
|
// calc absmins & absmaxs
|
|
ClearBounds ( absmins, absmaxs );
|
|
for (i = 0; i < 3; i++)
|
|
AddPointToBounds ( verts[i], absmins, absmaxs );
|
|
|
|
PlaneFromPoints ( verts, &mainplane );
|
|
|
|
// front plane
|
|
plane = &patchplanes[numpatchplanes++];
|
|
*plane = mainplane;
|
|
|
|
// back plane
|
|
plane = &patchplanes[numpatchplanes++];
|
|
VectorNegate (mainplane.normal, plane->normal);
|
|
plane->dist = -mainplane.dist;
|
|
|
|
// axial planes
|
|
for ( i = 0; i < 3; i++ ) {
|
|
for (sign = -1; sign <= 1; sign += 2) {
|
|
plane = &patchplanes[numpatchplanes++];
|
|
VectorClear ( plane->normal );
|
|
plane->normal[i] = sign;
|
|
plane->dist = sign > 0 ? absmaxs[i] : -absmins[i];
|
|
}
|
|
}
|
|
|
|
// edge planes
|
|
for ( i = 0; i < 3; i++ ) {
|
|
vec3_t normal;
|
|
|
|
VectorCopy (verts[i], v1);
|
|
VectorCopy (verts[(i + 1) % 3], v2);
|
|
|
|
for ( k = 0; k < 3; k++ ) {
|
|
normal[k] = 0;
|
|
normal[(k+1)%3] = v1[(k+2)%3] - v2[(k+2)%3];
|
|
normal[(k+2)%3] = -(v1[(k+1)%3] - v2[(k+1)%3]);
|
|
|
|
if (VectorCompare (normal, vec3_origin))
|
|
continue;
|
|
|
|
plane = &patchplanes[numpatchplanes++];
|
|
|
|
VectorNormalize ( normal );
|
|
VectorCopy ( normal, plane->normal );
|
|
plane->dist = DotProduct (plane->normal, v1);
|
|
|
|
if ( DotProduct(verts[(i + 2) % 3], normal) - plane->dist > 0 )
|
|
{ // invert
|
|
VectorInverse ( plane->normal );
|
|
plane->dist = -plane->dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
// set plane->type and mark duplicate planes for removal
|
|
for (i = 0; i < numpatchplanes; i++)
|
|
{
|
|
CategorizePlane ( &patchplanes[i] );
|
|
skip[i] = false;
|
|
|
|
for (j = i + 1; j < numpatchplanes; j++)
|
|
if ( patchplanes[j].dist == patchplanes[i].dist
|
|
&& VectorCompare (patchplanes[j].normal, patchplanes[i].normal) )
|
|
{
|
|
skip[i] = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
brush->numsides = 0;
|
|
brush->firstbrushside = numbrushsides;
|
|
|
|
for (k = 0; k < 2; k++) {
|
|
for (i = 0; i < numpatchplanes; i++) {
|
|
if (skip[i])
|
|
continue;
|
|
|
|
// first, store all axially aligned planes
|
|
// then store everything else
|
|
// does it give a noticeable speedup?
|
|
if (!k && patchplanes[i].type >= 3)
|
|
continue;
|
|
|
|
skip[i] = true;
|
|
|
|
for (matchplane = 0; matchplane < numplanes; matchplane++)
|
|
{
|
|
if (!memcmp(&map_planes[matchplane], &patchplanes[i], sizeof(patchplanes[i])))
|
|
{
|
|
plane = &map_planes[matchplane];
|
|
break;
|
|
}
|
|
}
|
|
if (matchplane == numplanes)
|
|
{
|
|
if (numplanes == MAX_Q2MAP_PLANES)
|
|
Host_Error ("CM_CreateBrush: numplanes == MAX_CM_PLANES");
|
|
|
|
plane = &map_planes[numplanes++];
|
|
*plane = patchplanes[i];
|
|
}
|
|
|
|
if (numbrushsides == MAX_CM_BRUSHSIDES)
|
|
Host_Error ("CM_CreateBrush: numbrushsides == MAX_CM_BRUSHSIDES");
|
|
|
|
side = &map_brushsides[numbrushsides++];
|
|
side->plane = plane;
|
|
|
|
if (DotProduct(plane->normal, mainplane.normal) >= 0)
|
|
side->surface = surface;
|
|
else
|
|
side->surface = NULL; // don't clip against this side
|
|
|
|
brush->numsides++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CM_CreatePatch ( q3cpatch_t *patch, int numverts, const vec3_t *verts, int *patch_cp )
|
|
{
|
|
int step[2], size[2], flat[2], i, u, v;
|
|
vec4_t points[MAX_CM_PATCH_VERTS], pointss[MAX_CM_PATCH_VERTS];
|
|
vec3_t tverts[4], tverts2[4];
|
|
q2cbrush_t *brush;
|
|
mplane_t mainplane;
|
|
|
|
// find the degree of subdivision in the u and v directions
|
|
Patch_GetFlatness ( cm_subdivlevel, verts, patch_cp, flat );
|
|
|
|
step[0] = (1 << flat[0]);
|
|
step[1] = (1 << flat[1]);
|
|
size[0] = (patch_cp[0] / 2) * step[0] + 1;
|
|
size[1] = (patch_cp[1] / 2) * step[1] + 1;
|
|
|
|
if ( size[0] * size[1] > MAX_CM_PATCH_VERTS ) {
|
|
Host_Error ( "CM_CreatePatch: patch has too many vertices" );
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < numverts; i++)
|
|
VectorCopy(verts[i], pointss[i]);
|
|
// fill in
|
|
Patch_Evaluate ( pointss, patch_cp, step, points );
|
|
/*
|
|
for (i = 0; i < numverts; i++)
|
|
{
|
|
points[i][0] = (int)(points[i][0]*20)/20.0f;
|
|
points[i][1] = (int)(points[i][1]*20)/20.0f;
|
|
points[i][2] = (int)(points[i][2]*20)/20.0f;
|
|
}
|
|
*/
|
|
patch->brushes = brush = map_brushes + numbrushes;
|
|
patch->numbrushes = 0;
|
|
|
|
ClearBounds (patch->absmins, patch->absmaxs);
|
|
|
|
// create a set of brushes
|
|
for (v = 0; v < size[1]-1; v++)
|
|
{
|
|
for (u = 0; u < size[0]-1; u++)
|
|
{
|
|
if (numbrushes >= MAX_CM_BRUSHES)
|
|
Host_Error ("CM_CreatePatch: too many patch brushes");
|
|
|
|
i = v * size[0] + u;
|
|
VectorCopy (points[i], tverts[0]);
|
|
VectorCopy (points[i + size[0]], tverts[1]);
|
|
VectorCopy (points[i + 1], tverts[2]);
|
|
VectorCopy (points[i + size[0] + 1], tverts[3]);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
AddPointToBounds (tverts[i], patch->absmins, patch->absmaxs);
|
|
|
|
PlaneFromPoints (tverts, &mainplane);
|
|
|
|
// create two brushes
|
|
CM_CreateBrush (brush, tverts, patch->surface);
|
|
|
|
brush->contents = patch->surface->c.value;
|
|
brush++; numbrushes++; patch->numbrushes++;
|
|
|
|
VectorCopy (tverts[2], tverts2[0]);
|
|
VectorCopy (tverts[1], tverts2[1]);
|
|
VectorCopy (tverts[3], tverts2[2]);
|
|
CM_CreateBrush (brush, tverts2, patch->surface);
|
|
|
|
brush->contents = patch->surface->c.value;
|
|
brush++; numbrushes++; patch->numbrushes++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//======================================================
|
|
|
|
/*
|
|
=================
|
|
CM_CreatePatchesForLeafs
|
|
=================
|
|
*/
|
|
void CM_CreatePatchesForLeafs (void)
|
|
{
|
|
int i, j, k;
|
|
mleaf_t *leaf;
|
|
q3cface_t *face;
|
|
q2mapsurface_t *surf;
|
|
q3cpatch_t *patch;
|
|
int checkout[MAX_CM_FACES];
|
|
|
|
memset (checkout, -1, sizeof(int)*MAX_CM_FACES);
|
|
|
|
for (i = 0, leaf = map_leafs; i < numleafs; i++, leaf++)
|
|
{
|
|
leaf->numleafpatches = 0;
|
|
leaf->firstleafpatch = numleafpatches;
|
|
|
|
if (leaf->cluster == -1)
|
|
continue;
|
|
|
|
for (j=0 ; j<leaf->numleaffaces ; j++)
|
|
{
|
|
k = leaf->firstleafface + j;
|
|
if (k >= numleaffaces) {
|
|
break;
|
|
}
|
|
|
|
k = map_leaffaces[k];
|
|
face = &map_faces[k];
|
|
|
|
if (face->facetype != MST_PATCH || face->numverts <= 0)
|
|
continue;
|
|
if (face->patch_cp[0] <= 0 || face->patch_cp[1] <= 0)
|
|
continue;
|
|
if (face->shadernum < 0 || face->shadernum >= numtexinfo)
|
|
continue;
|
|
|
|
surf = &map_surfaces[face->shadernum];
|
|
if ( !surf->c.value || (surf->c.flags & Q3SURF_NONSOLID) )
|
|
continue;
|
|
|
|
if ( numleafpatches >= MAX_CM_LEAFFACES )
|
|
Host_Error ("CM_CreatePatchesForLeafs: map has too many faces");
|
|
|
|
// the patch was already built
|
|
if (checkout[k] != -1)
|
|
{
|
|
map_leafpatches[numleafpatches] = checkout[k];
|
|
patch = &map_patches[checkout[k]];
|
|
}
|
|
else
|
|
{
|
|
if (numpatches >= MAX_CM_PATCHES)
|
|
Host_Error ("CM_CreatePatchesForLeafs: map has too many patches");
|
|
|
|
patch = &map_patches[numpatches];
|
|
patch->surface = surf;
|
|
map_leafpatches[numleafpatches] = numpatches;
|
|
checkout[k] = numpatches++;
|
|
|
|
CM_CreatePatch ( patch, face->numverts, map_verts + face->firstvert, face->patch_cp );
|
|
}
|
|
|
|
leaf->contents |= patch->surface->c.value;
|
|
leaf->numleafpatches++;
|
|
|
|
numleafpatches++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
MAP LOADING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
qbyte *cmod_base;
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadSubmodels
|
|
=================
|
|
*/
|
|
void CMod_LoadSubmodels (lump_t *l)
|
|
{
|
|
q2dmodel_t *in;
|
|
q2cmodel_t *out;
|
|
int i, j, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
Host_Error ("Map with no models");
|
|
if (count > MAX_Q2MAP_MODELS)
|
|
Host_Error ("Map has too many models");
|
|
|
|
numcmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out = &map_cmodels[i];
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (in->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (in->origin[j]);
|
|
}
|
|
out->headnode = LittleLong (in->headnode);
|
|
out->firstsurface = LittleLong (in->firstface);
|
|
out->numsurfaces = LittleLong (in->numfaces);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadSurfaces
|
|
=================
|
|
*/
|
|
void CMod_LoadSurfaces (lump_t *l)
|
|
{
|
|
q2texinfo_t *in;
|
|
q2mapsurface_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
if (count < 1)
|
|
Host_Error ("Map with no surfaces");
|
|
// if (count > MAX_Q2MAP_TEXINFO)
|
|
// Host_Error ("Map has too many surfaces");
|
|
|
|
numtexinfo = count;
|
|
out = map_surfaces = Hunk_Alloc(count * sizeof(*map_surfaces));
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
Q_strncpyz (out->c.name, in->texture, sizeof(out->c.name));
|
|
Q_strncpyz (out->rname, in->texture, sizeof(out->rname));
|
|
out->c.flags = LittleLong (in->flags);
|
|
out->c.value = LittleLong (in->value);
|
|
}
|
|
}
|
|
#ifndef SERVERONLY
|
|
qbyte *ReadPCXFile(qbyte *buf, int length, int *width, int *height);
|
|
qbyte *ReadTargaFile(qbyte *buf, int length, int *width, int *height, int asgrey);
|
|
|
|
|
|
qbyte *ReadTargaFile(qbyte *buf, int length, int *width, int *height, int asgrey);
|
|
qbyte *ReadPCXFile(qbyte *buf, int length, int *width, int *height);
|
|
void *Mod_LoadWall(char *name)
|
|
{
|
|
qbyte *in, *oin;
|
|
texture_t *tex;
|
|
q2miptex_t *wal;
|
|
int width, height;
|
|
char ln[32];
|
|
|
|
COM_FileBase(name, ln);
|
|
|
|
wal = (void *)COM_LoadMallocFile (name);
|
|
if (!wal)
|
|
return NULL;
|
|
|
|
wal->width = LittleLong(wal->width);
|
|
wal->height = LittleLong(wal->height);
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MIPLEVELS; i++)
|
|
wal->offsets[i] = LittleLong(wal->offsets[i]);
|
|
}
|
|
|
|
wal->flags = LittleLong(wal->flags);
|
|
wal->contents = LittleLong(wal->contents);
|
|
wal->value = LittleLong(wal->value);
|
|
|
|
//FIXME: Is this needed?
|
|
oin = in = ReadPCXFile((qbyte *)wal, com_filesize, &width, &height);
|
|
if (!in)
|
|
oin = in = ReadTargaFile((qbyte *)wal, com_filesize, &width, &height, false);
|
|
if (in) //this is a pcx.
|
|
{
|
|
#ifdef RGLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
tex = Hunk_AllocName(sizeof(texture_t), ln);
|
|
|
|
tex->offsets[0] = sizeof(*tex);
|
|
tex->width = width;
|
|
tex->height = height;
|
|
|
|
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
|
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(name, loadname, true, false, true)))
|
|
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(name, "bmodels", true, false, true)))
|
|
tex->gl_texturenum = GL_LoadTexture32 (name, width, height, (unsigned int *)in, true, false);
|
|
texture_mode = GL_LINEAR;
|
|
}
|
|
else
|
|
#endif
|
|
#ifdef SWQUAKE
|
|
if (qrenderer == QR_SOFTWARE)
|
|
{
|
|
int i, j;
|
|
qbyte *out;
|
|
|
|
tex = Hunk_AllocName(sizeof(texture_t) + width*r_pixbytes*height/64*85, ln);
|
|
tex->pixbytes = r_pixbytes;
|
|
tex->width = width;
|
|
tex->height = height;
|
|
|
|
tex->offsets[0] = sizeof(*tex);
|
|
tex->offsets[1] = tex->offsets[0] + width*height*r_pixbytes;
|
|
tex->offsets[2] = tex->offsets[1] + (width*height*r_pixbytes)/4;
|
|
tex->offsets[3] = tex->offsets[2] + (width*height*r_pixbytes)/(4*4);
|
|
|
|
out = (qbyte *)(tex+1);
|
|
|
|
if (tex->pixbytes == 4)
|
|
{
|
|
for (i = 0; i < width*height; i++)
|
|
{
|
|
*out++ = in[2];
|
|
*out++ = in[1];
|
|
*out++ = in[0];
|
|
*out++ = in[3];
|
|
in+=4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0; i < tex->width*tex->height; i++) //downgrade colour
|
|
{
|
|
*out++ = GetPaletteNoFB(in[0], in[1], in[2]);
|
|
in+=4;
|
|
}
|
|
|
|
in = (qbyte *)tex+tex->offsets[0]; //shrink mips.
|
|
|
|
for (j = 0; j < tex->height; j+=2) //we could convert mip[1], but shrinking is probably faster.
|
|
for (i = 0; i < tex->width; i+=2)
|
|
*out++ = in[i + tex->width*j];
|
|
|
|
for (j = 0; j < tex->height; j+=4)
|
|
for (i = 0; i < tex->width; i+=4)
|
|
*out++ = in[i + tex->width*j];
|
|
|
|
for (j = 0; j < tex->height; j+=8)
|
|
for (i = 0; i < tex->width; i+=8)
|
|
*out++ = in[i + tex->width*j];
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Sys_Error("Mod_LoadWall with bad renderer\n");
|
|
tex = NULL;
|
|
}
|
|
|
|
BZ_Free(oin);
|
|
BZ_Free(wal);
|
|
|
|
return tex;
|
|
}
|
|
|
|
#if defined(RGLQUAKE)
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
int j;
|
|
tex = Hunk_AllocName(sizeof(texture_t), ln);
|
|
|
|
tex->offsets[0] = wal->offsets[0];
|
|
tex->width = wal->width;
|
|
tex->height = wal->height;
|
|
|
|
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
|
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(wal->name, loadname, true, false, true)))
|
|
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(wal->name, "bmodels", true, false, true)))
|
|
tex->gl_texturenum = GL_LoadTexture8Pal24 (wal->name, tex->width, tex->height, (qbyte *)wal+wal->offsets[0], d_q28to24table, true, false);
|
|
|
|
in = Hunk_TempAllocMore(wal->width*wal->height);
|
|
oin = (qbyte *)wal+wal->offsets[0];
|
|
for (j = 0; j < wal->width*wal->height; j++)
|
|
in[j] = (d_q28to24table[oin[j]*3+0] + d_q28to24table[oin[j]*3+1] + d_q28to24table[oin[j]*3+2])/3;
|
|
tex->gl_texturenumbumpmap = GL_LoadTexture8Bump (va("%s_bump", wal->name), tex->width, tex->height, in, true, r_shadow_bumpscale_basetexture.value);
|
|
texture_mode = GL_LINEAR;
|
|
}
|
|
else
|
|
#endif
|
|
#if defined(SWQUAKE)
|
|
if (qrenderer == QR_SOFTWARE)
|
|
{
|
|
int i, j;
|
|
qbyte *out;
|
|
|
|
tex = Hunk_AllocName(sizeof(texture_t) + wal->width*r_pixbytes*wal->height/64*85, ln);
|
|
tex->width = wal->width;
|
|
tex->height = wal->height;
|
|
|
|
tex->pixbytes = r_pixbytes;
|
|
for (i = 0; i < MIPLEVELS; i++)
|
|
tex->offsets[i] = (wal->offsets[i] - sizeof(*wal))*tex->pixbytes + sizeof(*tex);
|
|
|
|
out = (qbyte *)(tex+1);
|
|
in = (qbyte *)wal+wal->offsets[0];
|
|
|
|
if (tex->pixbytes == 4)
|
|
{
|
|
for (i = 0; i < wal->width*wal->height/64*85; i++)
|
|
{
|
|
*out++ = d_q28to24table[*in*3+0];
|
|
*out++ = d_q28to24table[*in*3+1];
|
|
*out++ = d_q28to24table[*in*3+2];
|
|
*out++ = 255;
|
|
in++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0; i < tex->width*tex->height; i++) //downgrade colour
|
|
{
|
|
*out++ = GetPaletteNoFB(d_q28to24table[*in*3+0], d_q28to24table[*in*3+1], d_q28to24table[*in*3+2]);
|
|
in++;
|
|
}
|
|
in = (qbyte *)tex+tex->offsets[0]; //shrink mips.
|
|
|
|
for (j = 0; j < tex->height; j+=2) //we could convert mip[1], but shrinking is probably faster.
|
|
for (i = 0; i < tex->width; i+=2)
|
|
*out++ = in[i + tex->width*j];
|
|
|
|
for (j = 0; j < tex->height; j+=4)
|
|
for (i = 0; i < tex->width; i+=4)
|
|
*out++ = in[i + tex->width*j];
|
|
|
|
for (j = 0; j < tex->height; j+=8)
|
|
for (i = 0; i < tex->width; i+=8)
|
|
*out++ = in[i + tex->width*j];
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Sys_Error("Mod_LoadWall with bad renderer\n");
|
|
tex = NULL;
|
|
}
|
|
|
|
BZ_Free(wal);
|
|
|
|
return tex;
|
|
}
|
|
|
|
void CMod_LoadTexInfo (lump_t *l) //yes I know these load from the same place
|
|
{
|
|
q2texinfo_t *in;
|
|
mtexinfo_t *out;
|
|
int i, j, count;
|
|
char name[MAX_QPATH], *lwr;
|
|
float len1, len2;
|
|
int texcount;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->textures = Hunk_AllocName(sizeof(texture_t *)*count, loadname);
|
|
texcount = 0;
|
|
|
|
loadmodel->texinfo = out;
|
|
loadmodel->numtexinfo = count;
|
|
|
|
#if !defined(SERVERONLY) && defined(RGLQUAKE)
|
|
skytexturenum = -1;
|
|
#endif
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->flags = LittleLong (in->flags);
|
|
|
|
for (j=0 ; j<8 ; j++)
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
len1 = Length (out->vecs[0]);
|
|
len2 = Length (out->vecs[1]);
|
|
len1 = (len1 + len2)/2;
|
|
if (len1 < 0.32)
|
|
out->mipadjust = 4;
|
|
else if (len1 < 0.49)
|
|
out->mipadjust = 3;
|
|
else if (len1 < 0.99)
|
|
out->mipadjust = 2;
|
|
else
|
|
out->mipadjust = 1;
|
|
|
|
//damn q2...
|
|
for (j=0; j < texcount; j++)
|
|
{
|
|
if (!strcmp(in->texture, loadmodel->textures[j]->name))
|
|
{
|
|
out->texture = loadmodel->textures[j];
|
|
break;
|
|
}
|
|
}
|
|
if (j == texcount) //load a new one
|
|
{
|
|
for (lwr = in->texture; *lwr; lwr++)
|
|
{
|
|
if (*lwr >= 'A' && *lwr <= 'Z')
|
|
*lwr = *lwr - 'A' + 'a';
|
|
}
|
|
_snprintf (name, sizeof(name), "textures/%s.wal", in->texture);
|
|
|
|
out->texture = Mod_LoadWall (name);
|
|
if (!out->texture || !out->texture->width || !out->texture->height)
|
|
{
|
|
out->texture = Hunk_Alloc(sizeof(texture_t) + 16*16+8*8+4*4+2*2);
|
|
|
|
Con_Printf ("^2Couldn't load %s\n", name);
|
|
memcpy(out->texture, r_notexture_mip, sizeof(texture_t) + 16*16+8*8+4*4+2*2);
|
|
// out->texture = r_notexture_mip; // texture not found
|
|
// out->flags = 0;
|
|
}
|
|
Q_strncpyz(out->texture->name, in->texture, sizeof(out->texture->name));
|
|
|
|
#if !defined(SERVERONLY) && defined(RGLQUAKE)
|
|
if (out->flags & SURF_SKY)
|
|
skytexturenum = texcount;
|
|
#endif
|
|
loadmodel->textures[texcount++] = out->texture;
|
|
}
|
|
#if !defined(SERVERONLY) && defined(RGLQUAKE)
|
|
else if (out->flags & SURF_SKY && skytexturenum>=0)
|
|
out->texture = loadmodel->textures[skytexturenum];
|
|
#endif
|
|
}
|
|
|
|
loadmodel->numtextures = texcount;
|
|
|
|
// count animation frames
|
|
/*
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
out = &loadmodel->texinfo[i];
|
|
// out->numframes = 1;
|
|
// for (step = out->next ; step && step != out ; step=step->next)
|
|
// out->numframes++;
|
|
}
|
|
*/
|
|
}
|
|
#endif
|
|
/*
|
|
void CalcSurfaceExtents (msurface_t *s)
|
|
{
|
|
float mins[2], maxs[2], val;
|
|
int i,j, e;
|
|
mvertex_t *v;
|
|
mtexinfo_t *tex;
|
|
int bmins[2], bmaxs[2];
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
tex = s->texinfo;
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
{
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
if (e >= 0)
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
else
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
v->position[1] * tex->vecs[j][1] +
|
|
v->position[2] * tex->vecs[j][2] +
|
|
tex->vecs[j][3];
|
|
if (val < mins[j])
|
|
mins[j] = val;
|
|
if (val > maxs[j])
|
|
maxs[j] = val;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
bmins[i] = floor(mins[i]/16);
|
|
bmaxs[i] = ceil(maxs[i]/16);
|
|
|
|
s->texturemins[i] = bmins[i] * 16;
|
|
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
|
|
|
|
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 )// 256 )
|
|
// Sys_Error ("Bad surface extents");
|
|
}
|
|
}*/
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadFaces
|
|
=================
|
|
*/
|
|
#ifndef SERVERONLY
|
|
void CMod_LoadFaces (lump_t *l)
|
|
{
|
|
dface_t *in;
|
|
msurface_t *out;
|
|
int i, count, surfnum;
|
|
int planenum, side;
|
|
int ti;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count+6)*sizeof(*out), loadname); //spare for skybox
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
|
|
{
|
|
out->firstedge = LittleLong(in->firstedge);
|
|
out->numedges = LittleShort(in->numedges);
|
|
out->flags = 0;
|
|
|
|
planenum = LittleShort(in->planenum);
|
|
side = LittleShort(in->side);
|
|
if (side)
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
ti = LittleShort (in->texinfo);
|
|
if (ti < 0 || ti >= loadmodel->numtexinfo)
|
|
Host_Error ("MOD_LoadBmodel: bad texinfo number");
|
|
out->texinfo = loadmodel->texinfo + ti;
|
|
|
|
#ifndef SERVERONLY
|
|
if (out->texinfo->flags & SURF_SKY)
|
|
{
|
|
out->flags |= SURF_DRAWSKY;
|
|
}
|
|
if (out->texinfo->flags & SURF_WARP)
|
|
{
|
|
out->flags |= SURF_DRAWTURB|SURF_DRAWTILED;
|
|
}
|
|
#endif
|
|
|
|
CalcSurfaceExtents (out);
|
|
|
|
// lighting info
|
|
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
out->styles[i] = in->styles[i];
|
|
i = LittleLong(in->lightofs);
|
|
if (i == -1)
|
|
out->samples = NULL;
|
|
#ifdef RGLQUAKE
|
|
else if (qrenderer == QR_OPENGL)
|
|
out->samples = loadmodel->lightdata + i;
|
|
#endif
|
|
#ifdef SWQUAKE
|
|
else if (r_usinglits)
|
|
out->samples = loadmodel->lightdata + i;
|
|
#endif
|
|
else
|
|
out->samples = loadmodel->lightdata + i/3;
|
|
|
|
// set the drawing flags
|
|
|
|
if (out->texinfo->flags & SURF_WARP)
|
|
{
|
|
out->flags |= SURF_DRAWTURB;
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
out->extents[i] = 16384;
|
|
out->texturemins[i] = -8192;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void CMod_SetParent (mnode_t *node, mnode_t *parent)
|
|
{
|
|
node->parent = parent;
|
|
if (node->contents != -1)
|
|
return;
|
|
CMod_SetParent (node->children[0], node);
|
|
CMod_SetParent (node->children[1], node);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadNodes
|
|
|
|
=================
|
|
*/
|
|
void CMod_LoadNodes (lump_t *l)
|
|
{
|
|
q2dnode_t *in;
|
|
int child;
|
|
mnode_t *out;
|
|
int i, j, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
Host_Error ("Map has no nodes");
|
|
if (count > MAX_MAP_NODES)
|
|
Host_Error ("Map has too many nodes");
|
|
|
|
out = Hunk_Alloc(sizeof(mnode_t)*count);
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
memset(out, 0, sizeof(*out));
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
out->plane = map_planes + LittleLong(in->planenum);
|
|
|
|
out->firstsurface = LittleShort (in->firstface);
|
|
out->numsurfaces = LittleShort (in->numfaces);
|
|
out->contents = -1; // differentiate from leafs
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
child = LittleLong (in->children[j]);
|
|
out->childnum[j] = child;
|
|
if (child < 0)
|
|
out->children[j] = (mnode_t *)(map_leafs + -1-child);
|
|
else
|
|
out->children[j] = loadmodel->nodes + child;
|
|
}
|
|
}
|
|
|
|
CMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadBrushes
|
|
|
|
=================
|
|
*/
|
|
void CMod_LoadBrushes (lump_t *l)
|
|
{
|
|
q2dbrush_t *in;
|
|
q2cbrush_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q2MAP_BRUSHES)
|
|
Host_Error ("Map has too many brushes");
|
|
|
|
out = map_brushes;
|
|
|
|
numbrushes = count;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
out->firstbrushside = LittleLong(in->firstside);
|
|
out->numsides = LittleLong(in->numsides);
|
|
out->contents = LittleLong(in->contents);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadLeafs
|
|
=================
|
|
*/
|
|
void CMod_LoadLeafs (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mleaf_t *out;
|
|
q2dleaf_t *in;
|
|
int count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
Host_Error ("Map with no leafs");
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_PLANES)
|
|
Host_Error ("Map has too many planes");
|
|
|
|
out = map_leafs;
|
|
numleafs = count;
|
|
numclusters = 0;
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
memset(out, 0, sizeof(*out));
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
out->contents = LittleLong (in->contents);
|
|
out->cluster = LittleShort (in->cluster);
|
|
out->area = LittleShort (in->area);
|
|
out->firstleafbrush = LittleShort (in->firstleafbrush);
|
|
out->numleafbrushes = LittleShort (in->numleafbrushes);
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
LittleShort(in->firstleafface);
|
|
out->nummarksurfaces = LittleShort(in->numleaffaces);
|
|
|
|
if (out->cluster >= numclusters)
|
|
numclusters = out->cluster + 1;
|
|
}
|
|
|
|
if (map_leafs[0].contents != Q2CONTENTS_SOLID)
|
|
Host_Error ("Map leaf 0 is not CONTENTS_SOLID");
|
|
|
|
emptyleaf = -1;
|
|
for (i=1 ; i<numleafs ; i++)
|
|
{
|
|
if (!map_leafs[i].contents)
|
|
{
|
|
emptyleaf = i;
|
|
break;
|
|
}
|
|
}
|
|
if (emptyleaf == -1)
|
|
Host_Error ("Map does not have an empty leaf");
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadPlanes
|
|
=================
|
|
*/
|
|
void CMod_LoadPlanes (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mplane_t *out;
|
|
dplane_t *in;
|
|
int count;
|
|
int bits;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
Host_Error ("Map with no planes");
|
|
// need to save space for box planes
|
|
if (count >= MAX_Q2MAP_PLANES)
|
|
Host_Error ("Map has too many planes");
|
|
|
|
out = map_planes;
|
|
numplanes = count;
|
|
|
|
|
|
loadmodel->planes = out;
|
|
loadmodel->numplanes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0)
|
|
bits |= 1<<j;
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = LittleLong (in->type);
|
|
out->signbits = bits;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadLeafBrushes
|
|
=================
|
|
*/
|
|
void CMod_LoadLeafBrushes (lump_t *l)
|
|
{
|
|
int i;
|
|
int *out;
|
|
unsigned short *in;
|
|
int count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
Host_Error ("Map with no planes");
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_LEAFBRUSHES)
|
|
Host_Error ("Map has too many leafbrushes");
|
|
|
|
out = map_leafbrushes;
|
|
numleafbrushes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
*out = LittleShort (*in);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadBrushSides
|
|
=================
|
|
*/
|
|
void CMod_LoadBrushSides (lump_t *l)
|
|
{
|
|
int i, j;
|
|
q2cbrushside_t *out;
|
|
q2dbrushside_t *in;
|
|
int count;
|
|
int num;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_BRUSHSIDES)
|
|
Host_Error ("Map has too many planes");
|
|
|
|
out = map_brushsides;
|
|
numbrushsides = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
num = LittleShort (in->planenum);
|
|
out->plane = &map_planes[num];
|
|
j = LittleShort (in->texinfo);
|
|
if (j >= numtexinfo)
|
|
Host_Error ("Bad brushside texinfo");
|
|
out->surface = &map_surfaces[j];
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadAreas
|
|
=================
|
|
*/
|
|
void CMod_LoadAreas (lump_t *l)
|
|
{
|
|
int i;
|
|
q2carea_t *out;
|
|
q2darea_t *in;
|
|
int count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q2MAP_AREAS)
|
|
Host_Error ("Map has too many areas");
|
|
|
|
out = map_q2areas;
|
|
numareas = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->numareaportals = LittleLong (in->numareaportals);
|
|
out->firstareaportal = LittleLong (in->firstareaportal);
|
|
out->floodvalid = 0;
|
|
out->floodnum = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadAreaPortals
|
|
=================
|
|
*/
|
|
void CMod_LoadAreaPortals (lump_t *l)
|
|
{
|
|
int i;
|
|
q2dareaportal_t *out;
|
|
q2dareaportal_t *in;
|
|
int count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q2MAP_AREAS)
|
|
Host_Error ("Map has too many areas");
|
|
|
|
out = map_areaportals;
|
|
numareaportals = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->portalnum = LittleLong (in->portalnum);
|
|
out->otherarea = LittleLong (in->otherarea);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadVisibility
|
|
=================
|
|
*/
|
|
void CMod_LoadVisibility (lump_t *l)
|
|
{
|
|
int i;
|
|
|
|
numvisibility = l->filelen;
|
|
if (l->filelen > MAX_Q2MAP_VISIBILITY)
|
|
Host_Error ("Map has too large visibility lump");
|
|
|
|
memcpy (map_visibility, cmod_base + l->fileofs, l->filelen);
|
|
|
|
loadmodel->vis = map_q2vis;
|
|
|
|
map_q2vis->numclusters = LittleLong (map_q2vis->numclusters);
|
|
for (i=0 ; i<map_q2vis->numclusters ; i++)
|
|
{
|
|
map_q2vis->bitofs[i][0] = LittleLong (map_q2vis->bitofs[i][0]);
|
|
map_q2vis->bitofs[i][1] = LittleLong (map_q2vis->bitofs[i][1]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadEntityString
|
|
=================
|
|
*/
|
|
void CMod_LoadEntityString (lump_t *l)
|
|
{
|
|
numentitychars = l->filelen;
|
|
// if (l->filelen > MAX_Q2MAP_ENTSTRING)
|
|
// Host_Error ("Map has too large entity lump");
|
|
|
|
map_entitystring = Hunk_Alloc(l->filelen+1);
|
|
memcpy (map_entitystring, cmod_base + l->fileofs, l->filelen);
|
|
|
|
loadmodel->entities = map_entitystring;
|
|
}
|
|
|
|
|
|
|
|
|
|
void CModQ3_LoadMarksurfaces (lump_t *l)
|
|
{
|
|
int i, j, count;
|
|
int *in;
|
|
msurface_t **out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->marksurfaces = out;
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = LittleLong(in[i]);
|
|
if (j < 0 || j >= loadmodel->numsurfaces)
|
|
Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
|
|
out[i] = loadmodel->surfaces + j;
|
|
}
|
|
}
|
|
|
|
void CModQ3_LoadSubmodels (lump_t *l)
|
|
{
|
|
q3dmodel_t *in;
|
|
q2cmodel_t *out;
|
|
int i, j, count;
|
|
int *leafbrush;
|
|
mleaf_t *bleaf;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
Host_Error ("Map with no models");
|
|
if (count > MAX_Q2MAP_MODELS)
|
|
Host_Error ("Map has too many models");
|
|
|
|
numcmodels = count;
|
|
|
|
mapisq3 = true;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out = &map_cmodels[i];
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (in->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
|
|
out->origin[j] = (out->maxs[j] + out->mins[j])/2;
|
|
}
|
|
if (!i)
|
|
out->headnode = 0;
|
|
else
|
|
{
|
|
//create a new leaf to hold the bruses and be directly clipped
|
|
out->headnode = -1 - numleafs;
|
|
out->firstsurface = LittleLong (in->firstsurface);
|
|
out->numsurfaces = LittleLong (in->num_surfaces);
|
|
|
|
// out->firstbrush = LittleLong(in->firstbrush);
|
|
// out->num_brushes = LittleLong(in->num_brushes);
|
|
|
|
bleaf = &map_leafs[numleafs++];
|
|
bleaf->numleafbrushes = LittleLong ( in->num_brushes );
|
|
bleaf->firstleafbrush = numleafbrushes;
|
|
bleaf->contents = 0;
|
|
|
|
leafbrush = &map_leafbrushes[numleafbrushes];
|
|
for ( j = 0; j < bleaf->numleafbrushes; j++, leafbrush++ ) {
|
|
*leafbrush = LittleLong ( in->firstbrush ) + j;
|
|
bleaf->contents |= map_brushes[*leafbrush].contents;
|
|
}
|
|
numleafbrushes += bleaf->numleafbrushes;
|
|
}
|
|
//submodels
|
|
}
|
|
|
|
VectorCopy(map_cmodels[0].mins, loadmodel->mins);
|
|
VectorCopy(map_cmodels[0].maxs, loadmodel->maxs);
|
|
}
|
|
|
|
void CModQ3_LoadShaders (lump_t *l, qboolean useshaders)
|
|
{
|
|
dq3shader_t *in;
|
|
q2mapsurface_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
Host_Error ("Map with no shaders");
|
|
// else if (count > MAX_Q2MAP_TEXINFO)
|
|
// Host_Error ("Map has too many shaders");
|
|
|
|
numtexinfo = count;
|
|
out = map_surfaces = Hunk_Alloc(count*sizeof(*out));
|
|
|
|
#if !defined(SERVERONLY) && defined(RGLQUAKE)
|
|
skytexturenum = -1;
|
|
#endif
|
|
|
|
loadmodel->texinfo = Hunk_Alloc(sizeof(mtexinfo_t)*count);
|
|
loadmodel->numtextures = count;
|
|
loadmodel->textures = Hunk_Alloc(sizeof(texture_t*)*count);
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++ )
|
|
{
|
|
loadmodel->texinfo[i].texture = Hunk_Alloc(sizeof(texture_t));
|
|
Q_strncpyz(loadmodel->texinfo[i].texture->name, in->shadername, sizeof(loadmodel->texinfo[i].texture->name));
|
|
#ifdef RGLQUAKE
|
|
if (qrenderer == QR_OPENGL && !useshaders)
|
|
{
|
|
loadmodel->texinfo[i].texture->gl_texturenum = Mod_LoadHiResTexture(in->shadername, loadname, true, false, true);
|
|
if (!loadmodel->texinfo[i].texture->gl_texturenum)
|
|
loadmodel->texinfo[i].texture->gl_texturenum = Mod_LoadHiResTexture(in->shadername, "bmodels", true, false, true);
|
|
loadmodel->texinfo[i].texture->gl_texturenumfb = 0;
|
|
loadmodel->texinfo[i].texture->gl_texturenumbumpmap = 0;
|
|
|
|
if (!strncmp(in->shadername, "textures/skies/", 15))
|
|
{
|
|
loadmodel->texinfo[i].flags |= SURF_SKY;
|
|
skytexturenum = i;
|
|
}
|
|
}
|
|
#endif
|
|
loadmodel->textures[i] = loadmodel->texinfo[i].texture;
|
|
|
|
out->c.flags = LittleLong ( in->surfflags );
|
|
out->c.value = LittleLong ( in->contents );
|
|
}
|
|
}
|
|
|
|
void CModQ3_LoadVertexes (lump_t *l)
|
|
{
|
|
q3dvertex_t *in;
|
|
vec3_t *out;
|
|
vec3_t *nout;
|
|
int i, count, j;
|
|
vec2_t *lmout, *stout;
|
|
byte_vec4_t *cout;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("CMOD_LoadVertexes: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q3MAP_VERTEXES)
|
|
Host_Error ("Map has too many vertexes");
|
|
|
|
out = Hunk_Alloc ( count*sizeof(*out) );
|
|
stout = Hunk_Alloc ( count*sizeof(*stout) );
|
|
lmout = Hunk_Alloc ( count*sizeof(*lmout) );
|
|
cout = Hunk_Alloc ( count*sizeof(*cout) );
|
|
nout = Hunk_Alloc ( count*sizeof(*nout) );
|
|
map_verts = out;
|
|
map_vertstmexcoords = stout;
|
|
map_vertlstmexcoords = lmout;
|
|
map_colors_array = cout;
|
|
map_normals_array = nout;
|
|
numvertexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++)
|
|
{
|
|
for ( j=0 ; j < 3 ; j++)
|
|
{
|
|
out[i][j] = LittleFloat ( in->point[j] );
|
|
nout[i][j] = LittleFloat (in->normal[j]);
|
|
}
|
|
for ( j=0 ; j < 2 ; j++)
|
|
{
|
|
stout[i][j] = LittleFloat ( ((float *)in->texcoords)[j] );
|
|
lmout[i][j] = LittleFloat ( ((float *)in->texcoords)[j+2] );
|
|
}
|
|
for ( j=0 ; j < 4 ; j++)
|
|
{
|
|
cout[i][j] = in->color[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
void CModRBSP_LoadVertexes (lump_t *l)
|
|
{
|
|
rbspvertex_t *in;
|
|
vec3_t *out;
|
|
vec3_t *nout;
|
|
int i, count, j;
|
|
vec2_t *lmout, *stout;
|
|
byte_vec4_t *cout;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("CMOD_LoadVertexes: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q3MAP_VERTEXES)
|
|
Host_Error ("Map has too many vertexes");
|
|
|
|
out = Hunk_Alloc ( count*sizeof(*out) );
|
|
stout = Hunk_Alloc ( count*sizeof(*stout) );
|
|
lmout = Hunk_Alloc ( count*sizeof(*lmout) );
|
|
cout = Hunk_Alloc ( count*sizeof(*cout) );
|
|
nout = Hunk_Alloc ( count*sizeof(*nout) );
|
|
map_verts = out;
|
|
map_vertstmexcoords = stout;
|
|
map_vertlstmexcoords = lmout;
|
|
map_colors_array = cout;
|
|
map_normals_array = nout;
|
|
numvertexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++)
|
|
{
|
|
for ( j=0 ; j < 3 ; j++)
|
|
{
|
|
out[i][j] = LittleFloat ( in->point[j] );
|
|
nout[i][j] = LittleFloat (in->normal[j]);
|
|
}
|
|
for ( j=0 ; j < 2 ; j++)
|
|
{
|
|
stout[i][j] = LittleFloat ( ((float *)in->texcoords)[j] );
|
|
lmout[i][j] = LittleFloat ( ((float *)in->texcoords)[j+2] );
|
|
}
|
|
for ( j=0 ; j < 4 ; j++)
|
|
{
|
|
cout[i][j] = in->color[0][j];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CModQ3_LoadIndexes (lump_t *l)
|
|
{
|
|
int i, count;
|
|
int *in, *out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
if (count < 1 || count >= MAX_Q3MAP_INDICES)
|
|
Host_Error ("MOD_LoadBmodel: bad surfedges count in %s: %i",
|
|
loadmodel->name, count);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadmodel->name );
|
|
|
|
map_surfindexes = out;
|
|
map_numsurfindexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
out[i] = LittleLong (in[i]);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadFaces
|
|
=================
|
|
*/
|
|
void CModQ3_LoadFaces (lump_t *l)
|
|
{
|
|
q3dface_t *in;
|
|
q3cface_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_MAP_FACES)
|
|
Host_Error ("Map has too many faces");
|
|
|
|
out = BZ_Malloc ( count*sizeof(*out) );
|
|
map_faces = out;
|
|
numfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->facetype = LittleLong ( in->facetype );
|
|
out->shadernum = LittleLong ( in->shadernum );
|
|
|
|
out->numverts = LittleLong ( in->num_vertices );
|
|
out->firstvert = LittleLong ( in->firstvertex );
|
|
|
|
out->patch_cp[0] = LittleLong ( in->patchwidth );
|
|
out->patch_cp[1] = LittleLong ( in->patchheight );
|
|
}
|
|
|
|
loadmodel->numsurfaces = i;
|
|
}
|
|
|
|
void CModRBSP_LoadFaces (lump_t *l)
|
|
{
|
|
rbspface_t *in;
|
|
q3cface_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_MAP_FACES)
|
|
Host_Error ("Map has too many faces");
|
|
|
|
out = BZ_Malloc ( count*sizeof(*out) );
|
|
map_faces = out;
|
|
numfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->facetype = LittleLong ( in->facetype );
|
|
out->shadernum = LittleLong ( in->shadernum );
|
|
|
|
out->numverts = LittleLong ( in->num_vertices );
|
|
out->firstvert = LittleLong ( in->firstvertex );
|
|
|
|
out->patch_cp[0] = LittleLong ( in->patchwidth );
|
|
out->patch_cp[1] = LittleLong ( in->patchheight );
|
|
}
|
|
|
|
loadmodel->numsurfaces = i;
|
|
}
|
|
|
|
#ifdef RGLQUAKE
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadFogs
|
|
=================
|
|
*/
|
|
#ifdef Q3SHADERS
|
|
void CModQ3_LoadFogs (lump_t *l)
|
|
{
|
|
dfog_t *in;
|
|
mfog_t *out;
|
|
q2cbrush_t *brush;
|
|
q2cbrushside_t *visibleside, *brushsides;
|
|
int i, j, count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_Alloc ( count*sizeof(*out) );
|
|
|
|
map_fogs = out;
|
|
map_numfogs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
if ( LittleLong ( in->visibleSide ) == -1 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
brush = map_brushes + LittleLong ( in->brushNum );
|
|
brushsides = map_brushsides + brush->firstbrushside;
|
|
visibleside = brushsides + LittleLong ( in->visibleSide );
|
|
|
|
out->visibleplane = visibleside->plane;
|
|
out->shader = R_RegisterShader ( in->shader );
|
|
out->numplanes = brush->numsides;
|
|
out->planes = Hunk_Alloc ( out->numplanes*sizeof(cplane_t *) );
|
|
|
|
for ( j = 0; j < out->numplanes; j++ )
|
|
{
|
|
out->planes[j] = brushsides[j].plane;
|
|
}
|
|
}
|
|
|
|
if (count)
|
|
GL_InitFogTexture();
|
|
}
|
|
|
|
mfog_t *CM_FogForOrigin(vec3_t org)
|
|
{
|
|
int i, j;
|
|
mfog_t *ret = map_fogs;
|
|
float dot;
|
|
if (!cl.worldmodel || cl.worldmodel->fromgame != fg_quake3)
|
|
return NULL;
|
|
|
|
for ( i=0 ; i<map_numfogs ; i++, ret++)
|
|
{
|
|
if (!ret->numplanes)
|
|
continue;
|
|
for (j = 0; j < ret->numplanes; j++)
|
|
{
|
|
dot = DotProduct(ret->planes[j]->normal, org);
|
|
if (dot - ret->planes[j]->dist > 0)
|
|
break;
|
|
}
|
|
if (j == ret->numplanes)
|
|
{
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
//Convert a patch in to a list of glpolys
|
|
|
|
#define MAX_ARRAY_VERTS 2048
|
|
|
|
|
|
glpoly_t *GL_MeshToGLPoly(mesh_t *mesh)
|
|
{
|
|
int polysize = sizeof(glpoly_t) - (VERTEXSIZE)*sizeof(float);
|
|
int gv;
|
|
int v;
|
|
int rv;
|
|
glpoly_t *p, *ret;
|
|
|
|
int numindx;
|
|
if (!mesh)
|
|
return NULL;
|
|
|
|
numindx = mesh->numindexes;
|
|
ret = NULL;
|
|
|
|
p = Hunk_Alloc(polysize * numindx/3);
|
|
|
|
for (gv = 0; gv < numindx; )
|
|
{
|
|
for (v = gv; v < gv+3; v++)
|
|
{
|
|
rv = mesh->indexes[v];
|
|
p->verts[v%3][0] = mesh->xyz_array[rv][0];
|
|
p->verts[v%3][1] = mesh->xyz_array[rv][1];
|
|
p->verts[v%3][2] = mesh->xyz_array[rv][2];
|
|
p->verts[v%3][3] = mesh->st_array[rv][0];
|
|
p->verts[v%3][4] = mesh->st_array[rv][1];
|
|
p->verts[v%3][5] = mesh->lmst_array[rv][0];
|
|
p->verts[v%3][6] = mesh->lmst_array[rv][1];
|
|
}
|
|
gv+=3;
|
|
|
|
p->next = ret;
|
|
p->numverts = 3;
|
|
ret = p;
|
|
p = (glpoly_t *)((char *)p + polysize);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
#define Vector2Copy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];}
|
|
|
|
index_t tempIndexesArray[MAX_ARRAY_VERTS*3];
|
|
vec4_t tempxyz_array[MAX_ARRAY_VERTS]; //structure is used only at load.
|
|
vec3_t tempnormals_array[MAX_ARRAY_VERTS]; //so what harm is there in doing this?
|
|
vec2_t tempst_array[MAX_ARRAY_VERTS];
|
|
vec2_t templmst_array[MAX_ARRAY_VERTS];
|
|
byte_vec4_t tempcolors_array[MAX_ARRAY_VERTS];
|
|
|
|
#ifdef Q3SHADERS
|
|
#define Hunk_TempAllocMore Hunk_Alloc
|
|
#endif
|
|
|
|
//mesh_t *GL_CreateMeshForPatch ( model_t *mod, q3dface_t *surf )
|
|
mesh_t *GL_CreateMeshForPatch (model_t *mod, int patchwidth, int patchheight, int numverts, int firstvert)
|
|
{
|
|
int numindexes, patch_cp[2], step[2], size[2], flat[2], i, u, v, p;
|
|
vec4_t colors[MAX_ARRAY_VERTS], points[MAX_ARRAY_VERTS], normals[MAX_ARRAY_VERTS],
|
|
lm_st[MAX_ARRAY_VERTS], tex_st[MAX_ARRAY_VERTS];
|
|
vec4_t c, colors2[MAX_ARRAY_VERTS], points2[MAX_ARRAY_VERTS], normals2[MAX_ARRAY_VERTS], lm_st2[MAX_ARRAY_VERTS], tex_st2[MAX_ARRAY_VERTS];
|
|
mesh_t *mesh;
|
|
index_t *indexes;
|
|
float subdivlevel;
|
|
|
|
patch_cp[0] = patchwidth;
|
|
patch_cp[1] = patchheight;
|
|
|
|
if ( !patch_cp[0] || !patch_cp[1] ) {
|
|
return NULL;
|
|
}
|
|
|
|
subdivlevel = r_subdivisions.value;
|
|
if ( subdivlevel < 1 )
|
|
subdivlevel = 1;
|
|
|
|
for ( i = 0; i < numverts; i++ ) {
|
|
VectorCopy ( map_verts[firstvert + i], points[i] );
|
|
VectorCopy ( map_normals_array[firstvert + i], normals[i] );
|
|
Vector4Scale ( map_colors_array[firstvert + i], (1.0 / 255.0), colors[i] );
|
|
Vector2Copy ( map_vertstmexcoords[firstvert + i], tex_st[i] );
|
|
Vector2Copy ( map_vertlstmexcoords[firstvert + i], lm_st[i] );
|
|
}
|
|
|
|
// find the degree of subdivision in the u and v directions
|
|
Patch_GetFlatness ( subdivlevel, map_verts+firstvert, patch_cp, flat );
|
|
|
|
// allocate space for mesh
|
|
step[0] = (1 << flat[0]);
|
|
step[1] = (1 << flat[1]);
|
|
size[0] = (patch_cp[0] / 2) * step[0] + 1;
|
|
size[1] = (patch_cp[1] / 2) * step[1] + 1;
|
|
numverts = size[0] * size[1];
|
|
|
|
if ( numverts > MAX_ARRAY_VERTS ) {
|
|
return NULL;
|
|
}
|
|
|
|
mesh = (mesh_t *)Hunk_TempAllocMore ( sizeof(mesh_t));
|
|
|
|
mesh->numvertexes = numverts;
|
|
mesh->xyz_array = Hunk_TempAllocMore ( numverts * sizeof(vec3_t));
|
|
mesh->normals_array = Hunk_TempAllocMore ( numverts * sizeof(vec3_t));
|
|
mesh->st_array = Hunk_TempAllocMore ( numverts * sizeof(vec2_t));
|
|
mesh->lmst_array = Hunk_TempAllocMore ( numverts * sizeof(vec2_t));
|
|
mesh->colors_array = Hunk_TempAllocMore ( numverts * sizeof(byte_vec4_t));
|
|
|
|
mesh->patchWidth = size[0];
|
|
mesh->patchHeight = size[1];
|
|
|
|
// fill in
|
|
Patch_Evaluate ( points, patch_cp, step, points2 );
|
|
Patch_Evaluate ( colors, patch_cp, step, colors2 );
|
|
Patch_Evaluate ( normals, patch_cp, step, normals2 );
|
|
Patch_Evaluate ( lm_st, patch_cp, step, lm_st2 );
|
|
Patch_Evaluate ( tex_st, patch_cp, step, tex_st2 );
|
|
|
|
for (i = 0; i < numverts; i++)
|
|
{
|
|
VectorCopy ( points2[i], mesh->xyz_array[i] );
|
|
VectorNormalize2 ( normals2[i], mesh->normals_array[i] );
|
|
ColorNormalize ( colors2[i], c );
|
|
Vector4Scale ( c, 255.0, mesh->colors_array[i] );
|
|
Vector2Copy ( tex_st2[i], mesh->st_array[i] );
|
|
Vector2Copy ( lm_st2[i], mesh->lmst_array[i] );
|
|
}
|
|
|
|
// compute new indexes avoiding adding invalid triangles
|
|
numindexes = 0;
|
|
indexes = tempIndexesArray;
|
|
for (v = 0, i = 0; v < size[1]-1; v++)
|
|
{
|
|
for (u = 0; u < size[0]-1; u++, i += 6)
|
|
{
|
|
indexes[0] = p = v * size[0] + u;
|
|
indexes[1] = p + size[0];
|
|
indexes[2] = p + 1;
|
|
|
|
if ( !VectorCompare(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[1]]) &&
|
|
!VectorCompare(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[2]]) &&
|
|
!VectorCompare(mesh->xyz_array[indexes[1]], mesh->xyz_array[indexes[2]]) ) {
|
|
indexes += 3;
|
|
numindexes += 3;
|
|
}
|
|
|
|
indexes[0] = p + 1;
|
|
indexes[1] = p + size[0];
|
|
indexes[2] = p + size[0] + 1;
|
|
|
|
if ( !VectorCompare(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[1]]) &&
|
|
!VectorCompare(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[2]]) &&
|
|
!VectorCompare(mesh->xyz_array[indexes[1]], mesh->xyz_array[indexes[2]]) ) {
|
|
indexes += 3;
|
|
numindexes += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
// allocate and fill index table
|
|
mesh->numindexes = numindexes;
|
|
|
|
mesh->indexes = (index_t *)Hunk_TempAllocMore ( numindexes * sizeof(index_t));
|
|
memcpy (mesh->indexes, tempIndexesArray, numindexes * sizeof(index_t) );
|
|
|
|
return mesh;
|
|
}
|
|
|
|
#ifdef Q3SHADERS
|
|
#undef Hunk_TempAllocMore
|
|
#endif
|
|
|
|
|
|
void CModQ3_SortShaders(void)
|
|
{
|
|
texture_t *textemp;
|
|
int i, j;
|
|
//sort loadmodel->textures
|
|
//correct pointers in loadmodel->texinfo
|
|
|
|
for (i = 0; i < numtexinfo; i++)
|
|
{
|
|
for (j = i+1; j < numtexinfo; j++)
|
|
{
|
|
if ((loadmodel->textures[i]->shader && loadmodel->textures[j]->shader) && (loadmodel->textures[j]->shader->sort < loadmodel->textures[i]->shader->sort))
|
|
{
|
|
textemp = loadmodel->textures[j];
|
|
loadmodel->textures[j] = loadmodel->textures[i];
|
|
loadmodel->textures[i] = textemp;
|
|
|
|
if (skytexturenum==i)
|
|
skytexturenum=j;
|
|
else if (skytexturenum==j)
|
|
skytexturenum=i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mesh_t nullmesh;
|
|
void CModQ3_LoadRFaces (lump_t *l, qboolean useshaders)
|
|
{
|
|
#ifndef Q3SHADERS
|
|
int polysize = sizeof(glpoly_t) - VERTEXSIZE*sizeof(float);
|
|
glpoly_t *p;
|
|
int rv, fi;
|
|
int gv, v;
|
|
#endif
|
|
q3dface_t *in;
|
|
msurface_t *out;
|
|
mplane_t *pl;
|
|
|
|
int count;
|
|
int surfnum;
|
|
|
|
int numverts, numindexes;
|
|
int fv;
|
|
|
|
mesh_t *mesh;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadmodel->name );
|
|
pl = Hunk_AllocName (count*sizeof(*pl), loadmodel->name);//create a new array of planes for speed.
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
|
|
for (surfnum = 0; surfnum < count; surfnum++, out++, in++, pl++)
|
|
{
|
|
out->plane = pl;
|
|
out->texinfo = loadmodel->texinfo + LittleLong(in->shadernum);
|
|
out->lightmaptexturenum = LittleLong(in->lightmapnum);
|
|
out->light_s = LittleLong(in->lightmap_x);
|
|
out->light_t = LittleLong(in->lightmap_y);
|
|
out->extents[0] = (LittleLong(in->lightmap_width)-1)<<4;
|
|
out->extents[1] = (LittleLong(in->lightmap_height)-1)<<4;
|
|
out->samples = loadmodel->lightdata + 3*(out->light_s + out->light_t*128 + out->lightmaptexturenum*128*128);
|
|
if (out->lightmaptexturenum<0)
|
|
out->samples=NULL;
|
|
|
|
fv = LittleLong(in->firstvertex);
|
|
{
|
|
vec3_t v[3];
|
|
VectorCopy(map_verts[fv+0], v[0]);
|
|
VectorCopy(map_verts[fv+1], v[1]);
|
|
VectorCopy(map_verts[fv+2], v[2]);
|
|
PlaneFromPoints(v, pl);
|
|
CategorizePlane(pl);
|
|
}
|
|
/*
|
|
if (in->fognum!=-1)
|
|
continue;
|
|
*/
|
|
|
|
if (map_surfaces[LittleLong(in->shadernum)].c.value == 0 || map_surfaces[LittleLong(in->shadernum)].c.value & Q3CONTENTS_TRANSLUCENT)
|
|
//q3dm10's thingie is 0
|
|
out->flags |= SURF_DRAWALPHA;
|
|
|
|
if (loadmodel->texinfo[LittleLong(in->shadernum)].flags & SURF_SKY)
|
|
out->flags |= SURF_DRAWSKY;
|
|
|
|
#ifdef Q3SHADERS
|
|
if (!out->texinfo->texture->shader && useshaders)
|
|
{
|
|
extern cvar_t r_vertexlight;
|
|
if (LittleLong(in->facetype) == MST_FLARE)
|
|
out->texinfo->texture->shader = R_RegisterShader_Flare (out->texinfo->texture->name);
|
|
else if (LittleLong(in->facetype) == MST_TRIANGLE_SOUP || r_vertexlight.value)
|
|
out->texinfo->texture->shader = R_RegisterShader_Vertex (out->texinfo->texture->name);
|
|
else
|
|
out->texinfo->texture->shader = R_RegisterShader(out->texinfo->texture->name);
|
|
|
|
|
|
if (out->texinfo->texture->shader->flags & SHADER_SKY)
|
|
{
|
|
out->texinfo->flags |= SURF_SKY;
|
|
skytexturenum = out->texinfo - loadmodel->texinfo;
|
|
}
|
|
}
|
|
|
|
if (LittleLong(in->fognum) == -1 || !map_numfogs)
|
|
out->fog = NULL;
|
|
else
|
|
out->fog = map_fogs + LittleLong(in->fognum);
|
|
#endif
|
|
if (map_surfaces[LittleLong(in->shadernum)].c.flags & (Q3SURF_NODRAW | Q3SURF_SKIP))
|
|
{
|
|
out->mesh = &nullmesh;
|
|
}
|
|
else if (LittleLong(in->facetype) == MST_PATCH)
|
|
{
|
|
out->mesh = GL_CreateMeshForPatch(loadmodel, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex));
|
|
}
|
|
else if (LittleLong(in->facetype) == MST_PLANAR || LittleLong(in->facetype) == MST_TRIANGLE_SOUP)
|
|
{
|
|
numindexes = LittleLong(in->num_indexes);
|
|
numverts = LittleLong(in->num_vertices);
|
|
if (numindexes%3)
|
|
Host_Error("mesh indexes should be multiples of 3");
|
|
|
|
out->mesh = Hunk_Alloc(sizeof(mesh_t) + (sizeof(vec3_t)) * numverts);
|
|
out->mesh->normals_array= map_normals_array + LittleLong(in->firstvertex);
|
|
out->mesh->colors_array = map_colors_array + LittleLong(in->firstvertex);
|
|
out->mesh->indexes = map_surfindexes + LittleLong(in->firstindex);
|
|
out->mesh->xyz_array = map_verts + LittleLong(in->firstvertex);
|
|
out->mesh->st_array = map_vertstmexcoords + LittleLong(in->firstvertex);
|
|
out->mesh->lmst_array = map_vertlstmexcoords + LittleLong(in->firstvertex);
|
|
|
|
out->mesh->numindexes = numindexes;
|
|
out->mesh->numvertexes = numverts;
|
|
}
|
|
else
|
|
{
|
|
// int r, g, b;
|
|
extern index_t r_quad_indexes[6];
|
|
|
|
mesh = out->mesh = (mesh_t *)Hunk_Alloc ( sizeof(mesh_t));
|
|
mesh->xyz_array = (vec3_t *)Hunk_Alloc ( sizeof(vec3_t));
|
|
mesh->numvertexes = 1;
|
|
mesh->indexes = r_quad_indexes;
|
|
mesh->numindexes = 6;
|
|
|
|
VectorCopy ( in->lightmap_origin, mesh->xyz_array[0] );
|
|
|
|
/* r = LittleFloat ( in->lightmapVecs[0][0] ) * 255.0f;
|
|
r = bound ( 0, r, 255 );
|
|
|
|
g = LittleFloat ( in->lightmapVecs[0][1] ) * 255.0f;
|
|
g = bound ( 0, g, 255 );
|
|
|
|
b = LittleFloat ( in->lightmapVecs[0][2] ) * 255.0f;
|
|
b = bound ( 0, b, 255 );
|
|
|
|
out->dlightbits = (unsigned int)COLOR_RGB ( r, g, b );
|
|
*/ }
|
|
}
|
|
|
|
if (useshaders)
|
|
CModQ3_SortShaders();
|
|
}
|
|
|
|
void CModRBSP_LoadRFaces (lump_t *l, qboolean useshaders)
|
|
{
|
|
#ifndef Q3SHADERS
|
|
int polysize = sizeof(glpoly_t) - VERTEXSIZE*sizeof(float);
|
|
glpoly_t *p;
|
|
int rv, fi;
|
|
int gv, v;
|
|
#endif
|
|
rbspface_t *in;
|
|
msurface_t *out;
|
|
mplane_t *pl;
|
|
|
|
int count;
|
|
int surfnum;
|
|
|
|
int numverts, numindexes;
|
|
int fv;
|
|
|
|
mesh_t *mesh;
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadmodel->name );
|
|
pl = Hunk_AllocName (count*sizeof(*pl), loadmodel->name);//create a new array of planes for speed.
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
|
|
for (surfnum = 0; surfnum < count; surfnum++, out++, in++, pl++)
|
|
{
|
|
out->plane = pl;
|
|
out->texinfo = loadmodel->texinfo + LittleLong(in->shadernum);
|
|
in->facetype = LittleLong(in->facetype);
|
|
out->lightmaptexturenum = in->lightmapnum[0];
|
|
out->light_s = in->lightmap_offs[0][0];
|
|
out->light_t = in->lightmap_offs[0][0];
|
|
out->extents[0] = (in->lightmap_width-1)<<4;
|
|
out->extents[1] = (in->lightmap_height-1)<<4;
|
|
out->samples = loadmodel->lightdata + 3*(out->light_s + out->light_t*128 + out->lightmaptexturenum*128*128);
|
|
if (out->lightmaptexturenum<0)
|
|
out->samples=NULL;
|
|
|
|
fv = LittleLong(in->firstvertex);
|
|
{
|
|
vec3_t v[3];
|
|
VectorCopy(map_verts[fv+0], v[0]);
|
|
VectorCopy(map_verts[fv+1], v[1]);
|
|
VectorCopy(map_verts[fv+2], v[2]);
|
|
PlaneFromPoints(v, pl);
|
|
CategorizePlane(pl);
|
|
}
|
|
/*
|
|
if (in->fognum!=-1)
|
|
continue;
|
|
*/
|
|
|
|
if (map_surfaces[in->shadernum].c.value == 0 || map_surfaces[in->shadernum].c.value & Q3CONTENTS_TRANSLUCENT)
|
|
//q3dm10's thingie is 0
|
|
out->flags |= SURF_DRAWALPHA;
|
|
|
|
if (loadmodel->texinfo[in->shadernum].flags & SURF_SKY)
|
|
out->flags |= SURF_DRAWSKY;
|
|
|
|
#ifdef Q3SHADERS
|
|
if (!out->texinfo->texture->shader && useshaders)
|
|
{
|
|
extern cvar_t r_vertexlight;
|
|
if (in->facetype == MST_FLARE)
|
|
out->texinfo->texture->shader = R_RegisterShader_Flare (out->texinfo->texture->name);
|
|
else if (in->facetype == MST_TRIANGLE_SOUP || r_vertexlight.value)
|
|
out->texinfo->texture->shader = R_RegisterShader_Vertex (out->texinfo->texture->name);
|
|
else
|
|
out->texinfo->texture->shader = R_RegisterShader(out->texinfo->texture->name);
|
|
}
|
|
|
|
if (in->fognum < 0 || in->fognum >= map_numfogs)
|
|
out->fog = NULL;
|
|
else
|
|
out->fog = map_fogs + in->fognum;
|
|
#endif
|
|
if (map_surfaces[in->shadernum].c.flags & (Q3SURF_NODRAW | Q3SURF_SKIP))
|
|
{
|
|
if (map_surfaces[in->shadernum].c.flags & Q3SURF_SKIP)
|
|
Con_Printf("Surface skip\n");
|
|
out->mesh = NULL;
|
|
}
|
|
else if (in->facetype == MST_PATCH)
|
|
{
|
|
out->mesh = GL_CreateMeshForPatch(loadmodel, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex));
|
|
}
|
|
else if (in->facetype == MST_PLANAR || in->facetype == MST_TRIANGLE_SOUP)
|
|
{
|
|
numindexes = LittleLong(in->num_indexes);
|
|
numverts = LittleLong(in->num_vertices);
|
|
if (numindexes%3)
|
|
Host_Error("mesh indexes should be multiples of 3");
|
|
|
|
out->mesh = Hunk_Alloc(sizeof(mesh_t) + (sizeof(vec3_t)) * numverts);
|
|
out->mesh->normals_array= map_normals_array + LittleLong(in->firstvertex);
|
|
out->mesh->colors_array = map_colors_array + LittleLong(in->firstvertex);
|
|
out->mesh->indexes = map_surfindexes + LittleLong(in->firstindex);
|
|
out->mesh->xyz_array = map_verts + LittleLong(in->firstvertex);
|
|
out->mesh->st_array = map_vertstmexcoords + LittleLong(in->firstvertex);
|
|
out->mesh->lmst_array = map_vertlstmexcoords + LittleLong(in->firstvertex);
|
|
|
|
out->mesh->numindexes = numindexes;
|
|
out->mesh->numvertexes = numverts;
|
|
}
|
|
else
|
|
{
|
|
// int r, g, b;
|
|
extern index_t r_quad_indexes[6];
|
|
|
|
mesh = out->mesh = (mesh_t *)Hunk_Alloc ( sizeof(mesh_t));
|
|
mesh->xyz_array = (vec3_t *)Hunk_Alloc ( sizeof(vec3_t));
|
|
mesh->numvertexes = 1;
|
|
mesh->indexes = r_quad_indexes;
|
|
mesh->numindexes = 6;
|
|
// VectorCopy ( out->origin, mesh->xyz_array[0] );
|
|
|
|
/* r = LittleFloat ( in->lightmapVecs[0][0] ) * 255.0f;
|
|
r = bound ( 0, r, 255 );
|
|
|
|
g = LittleFloat ( in->lightmapVecs[0][1] ) * 255.0f;
|
|
g = bound ( 0, g, 255 );
|
|
|
|
b = LittleFloat ( in->lightmapVecs[0][2] ) * 255.0f;
|
|
b = bound ( 0, b, 255 );
|
|
|
|
out->dlightbits = (unsigned int)COLOR_RGB ( r, g, b );
|
|
*/ }
|
|
}
|
|
|
|
if (useshaders)
|
|
CModQ3_SortShaders();
|
|
}
|
|
#endif
|
|
|
|
void CModQ3_LoadLeafFaces (lump_t *l)
|
|
{
|
|
int i, j, count;
|
|
int *in;
|
|
int *out;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q2MAP_LEAFFACES)
|
|
Host_Error ("Map has too many leaffaces");
|
|
|
|
out = BZ_Malloc ( count*sizeof(*out) );
|
|
map_leaffaces = out;
|
|
numleaffaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = LittleLong ( in[i] );
|
|
|
|
if (j < 0 || j >= numfaces)
|
|
Host_Error ("CMod_LoadLeafFaces: bad surface number");
|
|
|
|
out[i] = j;
|
|
}
|
|
}
|
|
|
|
void CModQ3_LoadNodes (lump_t *l)
|
|
{
|
|
int i, j, count, p;
|
|
q3dnode_t *in;
|
|
mnode_t *out;
|
|
//dnode_t
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
if (count > MAX_MAP_NODES)
|
|
Host_Error("Too many nodes on map");
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleLong (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleLong (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->plane);
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
out->firstsurface = 0;//LittleShort (in->firstface);
|
|
out->numsurfaces = 0;//LittleShort (in->numfaces);
|
|
|
|
out->contents = -1;
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleLong (in->children[j]);
|
|
out->childnum[j] = p;
|
|
if (p >= 0)
|
|
{
|
|
out->children[j] = loadmodel->nodes + p;
|
|
}
|
|
else
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
}
|
|
}
|
|
|
|
CMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
}
|
|
|
|
void CModQ3_LoadBrushes (lump_t *l)
|
|
{
|
|
q3dbrush_t *in;
|
|
q2cbrush_t *out;
|
|
int i, count;
|
|
int shaderref;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q2MAP_BRUSHES)
|
|
Host_Error ("Map has too many brushes");
|
|
|
|
out = map_brushes;
|
|
|
|
numbrushes = count;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
shaderref = LittleLong ( in->shadernum );
|
|
out->contents = map_surfaces[shaderref].c.value;
|
|
out->firstbrushside = LittleLong ( in->firstside );
|
|
out->numsides = LittleLong ( in->num_sides );
|
|
}
|
|
}
|
|
|
|
void CModQ3_LoadLeafs (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mleaf_t *out;
|
|
q3dleaf_t *in;
|
|
int count;
|
|
q2cbrush_t *brush;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
Host_Error ("Map with no leafs");
|
|
// need to save space for box planes
|
|
|
|
if (count > MAX_MAP_LEAFS)
|
|
Host_Error("Too many leaves on map");
|
|
|
|
out = map_leafs;
|
|
numleafs = count;
|
|
numclusters = 0;
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
emptyleaf = -1;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
out->minmaxs[0+j] = LittleLong(in->mins[j]);
|
|
out->minmaxs[3+j] = LittleLong(in->maxs[j]);
|
|
}
|
|
out->cluster = LittleLong ( in->cluster );
|
|
out->area = LittleLong ( in->area ) + 1;
|
|
out->firstleafface = LittleLong ( in->firstleafsurface );
|
|
out->numleaffaces = LittleLong ( in->num_leafsurfaces );
|
|
out->contents = 0;
|
|
out->firstleafbrush = LittleLong ( in->firstleafbrush );
|
|
out->numleafbrushes = LittleLong ( in->num_leafbrushes );
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
LittleLong(in->firstleafsurface);
|
|
out->nummarksurfaces = LittleLong(in->num_leafsurfaces);
|
|
|
|
if (out->minmaxs[0] > out->minmaxs[3+0] || out->minmaxs[1] > out->minmaxs[3+1] ||
|
|
out->minmaxs[2] > out->minmaxs[3+2] || VectorCompare (out->minmaxs, out->minmaxs+3))
|
|
{
|
|
out->nummarksurfaces = 0;
|
|
}
|
|
|
|
for ( j=0 ; j<out->numleafbrushes ; j++)
|
|
{
|
|
brush = &map_brushes[map_leafbrushes[out->firstleafbrush + j]];
|
|
out->contents |= brush->contents;
|
|
}
|
|
|
|
if ( out->area >= numareas ) {
|
|
numareas = out->area + 1;
|
|
}
|
|
|
|
if ( !out->contents ) {
|
|
emptyleaf = i;
|
|
}
|
|
}
|
|
|
|
// if map doesn't have an empty leaf - force one
|
|
if ( emptyleaf == -1 ) {
|
|
if (numleafs >= MAX_MAP_LEAFS-1)
|
|
Host_Error ("Map does not have an empty leaf");
|
|
|
|
out->cluster = -1;
|
|
out->area = -1;
|
|
out->numleafbrushes = 0;
|
|
out->contents = 0;
|
|
out->firstleafbrush = 0;
|
|
|
|
Con_DPrintf ( "Forcing an empty leaf: %i\n", numleafs );
|
|
emptyleaf = numleafs++;
|
|
}
|
|
}
|
|
|
|
void CModQ3_LoadPlanes (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mplane_t *out;
|
|
Q3PLANE_t *in;
|
|
int count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = map_planes;//Hunk_AllocName ( count*2*sizeof(*out), loadname);
|
|
|
|
if (count > MAX_MAP_PLANES)
|
|
Host_Error("Too many planes on map");
|
|
|
|
numplanes = count;
|
|
|
|
loadmodel->planes = out;
|
|
loadmodel->numplanes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->n[j]);
|
|
}
|
|
out->dist = LittleFloat (in->d);
|
|
|
|
CategorizePlane(out);
|
|
}
|
|
}
|
|
|
|
void CModQ3_LoadLeafBrushes (lump_t *l)
|
|
{
|
|
int i;
|
|
int *out;
|
|
int *in;
|
|
int count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
Host_Error ("Map with no leafbrushes");
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_LEAFBRUSHES)
|
|
Host_Error ("Map has too many leafbrushes");
|
|
|
|
out = map_leafbrushes;
|
|
numleafbrushes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
*out = LittleLong (*in);
|
|
}
|
|
|
|
void CModQ3_LoadBrushSides (lump_t *l)
|
|
{
|
|
int i, j;
|
|
q2cbrushside_t *out;
|
|
q3dbrushside_t *in;
|
|
int count;
|
|
int num;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_BRUSHSIDES)
|
|
Host_Error ("Map has too many planes");
|
|
|
|
out = map_brushsides;
|
|
numbrushsides = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
num = LittleLong (in->planenum);
|
|
out->plane = &map_planes[num];
|
|
j = LittleLong (in->texinfo);
|
|
if (j >= numtexinfo)
|
|
Host_Error ("Bad brushside texinfo");
|
|
out->surface = &map_surfaces[j];
|
|
}
|
|
}
|
|
|
|
void CModRBSP_LoadBrushSides (lump_t *l)
|
|
{
|
|
int i, j;
|
|
q2cbrushside_t *out;
|
|
rbspbrushside_t *in;
|
|
int count;
|
|
int num;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size");
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_BRUSHSIDES)
|
|
Host_Error ("Map has too many planes");
|
|
|
|
out = map_brushsides;
|
|
numbrushsides = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
num = LittleLong (in->planenum);
|
|
out->plane = &map_planes[num];
|
|
j = LittleLong (in->texinfo);
|
|
if (j >= numtexinfo)
|
|
Host_Error ("Bad brushside texinfo");
|
|
out->surface = &map_surfaces[j];
|
|
}
|
|
}
|
|
|
|
void CModQ3_LoadVisibility (lump_t *l)
|
|
{
|
|
if (l->filelen == 0)
|
|
{
|
|
int i;
|
|
numclusters = 0;
|
|
for (i = 0; i < loadmodel->numleafs; i++)
|
|
if (numclusters <= loadmodel->leafs[i].cluster)
|
|
numclusters = loadmodel->leafs[i].cluster+1;
|
|
|
|
numclusters++;
|
|
|
|
memset (map_visibility, 0xff, sizeof(map_visibility));
|
|
map_q3pvs->numclusters = numclusters;
|
|
numvisibility = 0;
|
|
map_q3pvs->rowsize = (map_q3pvs->numclusters+7)/8;
|
|
}
|
|
else
|
|
{
|
|
numvisibility = l->filelen;
|
|
if (l->filelen > MAX_Q2MAP_VISIBILITY)
|
|
Host_Error ("Map has too large visibility lump");
|
|
|
|
loadmodel->vis = (q2dvis_t *)map_q3pvs;
|
|
|
|
memcpy (map_visibility, cmod_base + l->fileofs, l->filelen);
|
|
|
|
numclusters = map_q3pvs->numclusters = LittleLong (map_q3pvs->numclusters);
|
|
map_q3pvs->rowsize = LittleLong (map_q3pvs->rowsize);
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
void CModQ3_LoadLightgrid (lump_t *l)
|
|
{
|
|
dq3gridlight_t *in;
|
|
dq3gridlight_t *out;
|
|
q3lightgridinfo_t *grid;
|
|
int count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
grid = Hunk_AllocName (sizeof(q3lightgridinfo_t) + count*sizeof(*out), loadmodel->name );
|
|
grid->lightgrid = (dq3gridlight_t*)(grid+1);
|
|
out = grid->lightgrid;
|
|
|
|
loadmodel->lightgrid = grid;
|
|
grid->numlightgridelems = count;
|
|
|
|
// lightgrid is all 8 bit
|
|
memcpy ( out, in, count*sizeof(*out) );
|
|
}
|
|
void CModRBSP_LoadLightgrid (lump_t *elements, lump_t *indexes)
|
|
{
|
|
unsigned short *iin;
|
|
rbspgridlight_t *ein;
|
|
unsigned short *iout;
|
|
rbspgridlight_t *eout;
|
|
q3lightgridinfo_t *grid;
|
|
int ecount;
|
|
int icount;
|
|
|
|
int i;
|
|
|
|
ein = (void *)(mod_base + elements->fileofs);
|
|
iin = (void *)(mod_base + indexes->fileofs);
|
|
if (indexes->filelen % sizeof(*iin) || elements->filelen % sizeof(*ein))
|
|
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
icount = indexes->filelen / sizeof(*iin);
|
|
ecount = elements->filelen / sizeof(*ein);
|
|
|
|
grid = Hunk_AllocName (sizeof(q3lightgridinfo_t) + ecount*sizeof(*eout) + icount*sizeof(*iout), loadmodel->name );
|
|
grid->rbspelements = (rbspgridlight_t*)((char *)grid);
|
|
grid->rbspindexes = (unsigned short*)((char *)grid + ecount*sizeof(*eout));
|
|
eout = grid->rbspelements;
|
|
iout = grid->rbspindexes;
|
|
|
|
loadmodel->lightgrid = grid;
|
|
|
|
grid->numlightgridelems = icount;
|
|
|
|
// elements are all 8 bit
|
|
memcpy ( eout, ein, ecount*sizeof(*eout) );
|
|
|
|
for (i = 0; i < icount; i++)
|
|
iout[i] = LittleShort(iin[i]);
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
qbyte *ReadPCXPalette(qbyte *buf, int len, qbyte *out);
|
|
int CM_GetQ2Palette (void)
|
|
{
|
|
char *f = (void *)COM_LoadMallocFile("pics/colormap.pcx");
|
|
if (!f)
|
|
{
|
|
Con_Printf ("Couldn't find pics/colormap.pcx\n");
|
|
return -1;
|
|
}
|
|
if (!ReadPCXPalette(f, com_filesize, d_q28to24table))
|
|
{
|
|
Con_Printf ("Couldn't read pics/colormap.pcx\n");
|
|
BZ_Free(f);
|
|
return -1;
|
|
}
|
|
BZ_Free(f);
|
|
|
|
|
|
#ifdef RGLQUAKE
|
|
{
|
|
extern float vid_gamma;
|
|
float f, inf;
|
|
qbyte palette[768];
|
|
qbyte *pal;
|
|
int i;
|
|
|
|
pal = d_q28to24table;
|
|
|
|
for (i=0 ; i<768 ; i++)
|
|
{
|
|
f = pow ( (pal[i]+1)/256.0 , vid_gamma );
|
|
inf = f*255 + 0.5;
|
|
if (inf < 0)
|
|
inf = 0;
|
|
if (inf > 255)
|
|
inf = 255;
|
|
palette[i] = inf;
|
|
}
|
|
|
|
memcpy (d_q28to24table, palette, sizeof(palette));
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
void CM_OpenAllPortals(char *ents) //this is a compleate hack. About as compleate as possible.
|
|
{ //q2 levels contain a thingie called area portals. Basically, doors can seperate two areas and
|
|
//the engine knows when this portal is open, and weather to send ents from both sides of the door
|
|
//or not. It's not just ents, but also walls. We want to just open them by default and hope the
|
|
//progs knows how to close them.
|
|
|
|
char style[8];
|
|
char name[64];
|
|
|
|
if (!map_autoopenportals.value)
|
|
return;
|
|
|
|
while(*ents)
|
|
{
|
|
if (*ents == '{') //an entity
|
|
{
|
|
ents++;
|
|
*style = '\0';
|
|
*name = '\0';
|
|
while (*ents)
|
|
{
|
|
ents = COM_Parse(ents);
|
|
|
|
if (!strcmp(com_token, "classname"))
|
|
{
|
|
ents = COM_ParseOut(ents, name, sizeof(name));
|
|
}
|
|
else if (!strcmp(com_token, "style"))
|
|
{
|
|
ents = COM_ParseOut(ents, style, sizeof(style));
|
|
}
|
|
else if (*com_token == '}')
|
|
break;
|
|
else
|
|
ents = COM_Parse(ents); //other field
|
|
ents++;
|
|
}
|
|
|
|
if (!strcmp(name, "func_areaportal"))
|
|
{
|
|
CMQ2_SetAreaPortalState(atoi(style), true);
|
|
}
|
|
}
|
|
|
|
ents++;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CMQ3_CalcPHS (void)
|
|
{
|
|
int rowbytes, rowwords;
|
|
int i, j, k, l, index;
|
|
int bitbyte;
|
|
unsigned *dest, *src;
|
|
qbyte *scan;
|
|
int count, vcount;
|
|
int numclusters;
|
|
|
|
Con_DPrintf ("Building PHS...\n");
|
|
|
|
rowwords = map_q3pvs->rowsize / sizeof(long);
|
|
rowbytes = map_q3pvs->rowsize;
|
|
|
|
memset ( map_q3phs, 0, MAX_Q2MAP_VISIBILITY );
|
|
|
|
map_q3phs->rowsize = map_q3pvs->rowsize;
|
|
map_q3phs->numclusters = numclusters = map_q3pvs->numclusters;
|
|
if (!numclusters)
|
|
return;
|
|
|
|
vcount = 0;
|
|
for (i=0 ; i<numclusters ; i++)
|
|
{
|
|
scan = CM_ClusterPVS (sv.worldmodel, i, NULL);
|
|
for (j=0 ; j<numclusters ; j++)
|
|
{
|
|
if ( scan[j>>3] & (1<<(j&7)) )
|
|
{
|
|
vcount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
count = 0;
|
|
scan = (qbyte *)map_q3pvs->data;
|
|
dest = (unsigned *)((qbyte *)map_q3phs + 8);
|
|
|
|
for (i=0 ; i<numclusters ; i++, dest += rowwords, scan += rowbytes)
|
|
{
|
|
memcpy (dest, scan, rowbytes);
|
|
for (j=0 ; j<rowbytes ; j++)
|
|
{
|
|
bitbyte = scan[j];
|
|
if (!bitbyte)
|
|
continue;
|
|
for (k=0 ; k<8 ; k++)
|
|
{
|
|
if (! (bitbyte & (1<<k)) )
|
|
continue;
|
|
// OR this pvs row into the phs
|
|
index = (j<<3) + k;
|
|
// if (index >= numclusters)
|
|
// Host_Error ("CM_CalcPHS: Bad bit in PVS"); // pad bits should be 0
|
|
src = (unsigned *)((qbyte*)map_q3pvs->data) + index*rowwords;
|
|
for (l=0 ; l<rowwords ; l++)
|
|
dest[l] |= src[l];
|
|
}
|
|
}
|
|
for (j=0 ; j<numclusters ; j++)
|
|
if ( ((qbyte *)dest)[j>>3] & (1<<(j&7)) )
|
|
count++;
|
|
}
|
|
|
|
Con_Printf ("Average clusters visible / hearable / total: %i / %i / %i\n"
|
|
, vcount/numclusters, count/numclusters, numclusters);
|
|
}
|
|
|
|
qbyte *CM_LeafnumPVS (model_t *model, int leafnum, qbyte *buffer)
|
|
{
|
|
return CM_ClusterPVS(model, CM_LeafCluster(model, leafnum), buffer);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
#define GLQ2BSP_LightPointValues GLQ1BSP_LightPointValues
|
|
#define SWQ2BSP_LightPointValues SWQ1BSP_LightPointValues
|
|
|
|
extern int r_dlightframecount;
|
|
void Q2BSP_MarkLights (dlight_t *light, int bit, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
if (node->contents != -1)
|
|
{
|
|
mleaf_t *leaf = (mleaf_t *)node;
|
|
msurface_t **mark;
|
|
|
|
i = leaf->nummarksurfaces;
|
|
mark = leaf->firstmarksurface;
|
|
while(i--!=0)
|
|
{
|
|
surf = *mark++;
|
|
if (surf->dlightframe != r_dlightframecount)
|
|
{
|
|
surf->dlightbits = 0;
|
|
surf->dlightframe = r_dlightframecount;
|
|
}
|
|
surf->dlightbits |= bit;
|
|
}
|
|
return;
|
|
}
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > light->radius)
|
|
{
|
|
Q2BSP_MarkLights (light, bit, node->children[0]);
|
|
return;
|
|
}
|
|
if (dist < -light->radius)
|
|
{
|
|
Q2BSP_MarkLights (light, bit, node->children[1]);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->dlightframe != r_dlightframecount)
|
|
{
|
|
surf->dlightbits = 0;
|
|
surf->dlightframe = r_dlightframecount;
|
|
}
|
|
surf->dlightbits |= bit;
|
|
}
|
|
|
|
Q2BSP_MarkLights (light, bit, node->children[0]);
|
|
Q2BSP_MarkLights (light, bit, node->children[1]);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
#ifdef RGLQUAKE
|
|
void GLR_StainSurf (msurface_t *surf, float *parms);
|
|
void GLR_Q2BSP_StainNode (mnode_t *node, float *parms)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
if (node->contents != -1)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > (*parms))
|
|
{
|
|
GLR_Q2BSP_StainNode (node->children[0], parms);
|
|
return;
|
|
}
|
|
if (dist < (-*parms))
|
|
{
|
|
GLR_Q2BSP_StainNode (node->children[1], parms);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
|
|
continue;
|
|
GLR_StainSurf(surf, parms);
|
|
}
|
|
|
|
GLR_Q2BSP_StainNode (node->children[0], parms);
|
|
GLR_Q2BSP_StainNode (node->children[1], parms);
|
|
}
|
|
#endif
|
|
#ifdef SWQUAKE
|
|
void SWR_StainSurf (msurface_t *surf, float *parms);
|
|
void SWR_Q2BSP_StainNode (mnode_t *node, float *parms)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
if (node->contents != -1)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > (*parms))
|
|
{
|
|
SWR_Q2BSP_StainNode (node->children[0], parms);
|
|
return;
|
|
}
|
|
if (dist < (-*parms))
|
|
{
|
|
SWR_Q2BSP_StainNode (node->children[1], parms);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
|
|
continue;
|
|
SWR_StainSurf(surf, parms);
|
|
}
|
|
|
|
SWR_Q2BSP_StainNode (node->children[0], parms);
|
|
SWR_Q2BSP_StainNode (node->children[1], parms);
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#endif
|
|
|
|
void Q2BSP_FatPVS (model_t *mod, vec3_t org, qboolean add);
|
|
qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent);
|
|
void Q2BSP_FindTouchedLeafs(model_t *mod, edict_t *ent);
|
|
void GLQ2BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
|
void SWQ2BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
|
|
|
/*
|
|
==================
|
|
CM_LoadMap
|
|
|
|
Loads in the map and all submodels
|
|
==================
|
|
*/
|
|
q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned *checksum)
|
|
{
|
|
unsigned *buf;
|
|
int i,j;
|
|
q2dheader_t header;
|
|
int length;
|
|
static unsigned last_checksum;
|
|
qboolean useshaders;
|
|
|
|
// free old stuff
|
|
numplanes = 0;
|
|
numleafs = 0;
|
|
numcmodels = 0;
|
|
numvisibility = 0;
|
|
numentitychars = 0;
|
|
map_entitystring = NULL;
|
|
map_name[0] = 0;
|
|
|
|
loadmodel->type = mod_brush;
|
|
|
|
if (!name || !name[0])
|
|
{
|
|
numleafs = 1;
|
|
numclusters = 1;
|
|
numareas = 1;
|
|
*checksum = 0;
|
|
return &map_cmodels[0]; // cinematic servers won't have anything at all
|
|
}
|
|
|
|
//
|
|
// load the file
|
|
//
|
|
buf = (unsigned *)filein;
|
|
length = com_filesize;
|
|
if (!buf)
|
|
Host_Error ("Couldn't load %s", name);
|
|
|
|
last_checksum = LittleLong (Com_BlockChecksum (buf, length));
|
|
*checksum = last_checksum;
|
|
|
|
header = *(q2dheader_t *)(buf);
|
|
header.ident = LittleLong(header.ident);
|
|
header.version = LittleLong(header.version);
|
|
|
|
cmod_base = mod_base = (qbyte *)buf;
|
|
|
|
switch(header.version)
|
|
{
|
|
default:
|
|
if (header.version != Q2BSPVERSION && header.version != Q3BSPVERSION)
|
|
Host_Error ("Quake 2 or Quake 3 based BSP with unknown header (%i should be %i or %i)"
|
|
, name, header.version, Q2BSPVERSION, Q3BSPVERSION);
|
|
break;
|
|
#if 1
|
|
case 1: //rbsp
|
|
case Q3BSPVERSION+1: //rtcw
|
|
case Q3BSPVERSION:
|
|
|
|
#ifdef Q3SHADERS
|
|
{
|
|
extern cvar_t gl_shadeq3;
|
|
useshaders = gl_shadeq3.value;
|
|
}
|
|
#else
|
|
useshaders = false;
|
|
#endif
|
|
|
|
mapisq3 = true;
|
|
loadmodel->fromgame = fg_quake3;
|
|
for (i=0 ; i<Q3LUMPS_TOTAL ; i++)
|
|
{
|
|
header.lumps[i].filelen = LittleLong (header.lumps[i].filelen);
|
|
header.lumps[i].fileofs = LittleLong (header.lumps[i].fileofs);
|
|
}
|
|
/*
|
|
#ifndef SERVERONLY
|
|
GLMod_LoadVertexes (&header.lumps[Q3LUMP_DRAWVERTS]);
|
|
// GLMod_LoadEdges (&header.lumps[Q3LUMP_EDGES]);
|
|
// GLMod_LoadSurfedges (&header.lumps[Q3LUMP_SURFEDGES]);
|
|
GLMod_LoadLighting (&header.lumps[Q3LUMP_LIGHTMAPS]);
|
|
#endif
|
|
CModQ3_LoadShaders (&header.lumps[Q3LUMP_SHADERS]);
|
|
CModQ3_LoadPlanes (&header.lumps[Q3LUMP_PLANES]);
|
|
CModQ3_LoadLeafBrushes (&header.lumps[Q3LUMP_LEAFBRUSHES]);
|
|
CModQ3_LoadBrushes (&header.lumps[Q3LUMP_BRUSHES]);
|
|
CModQ3_LoadBrushSides (&header.lumps[Q3LUMP_BRUSHSIDES]);
|
|
#ifndef SERVERONLY
|
|
CMod_LoadTexInfo (&header.lumps[Q3LUMP_SHADERS]);
|
|
CMod_LoadFaces (&header.lumps[Q3LUMP_SURFACES]);
|
|
// GLMod_LoadMarksurfaces (&header.lumps[Q3LUMP_LEAFFACES]);
|
|
#endif
|
|
CMod_LoadVisibility (&header.lumps[Q3LUMP_VISIBILITY]);
|
|
CModQ3_LoadSubmodels (&header.lumps[Q3LUMP_MODELS]);
|
|
CModQ3_LoadLeafs (&header.lumps[Q3LUMP_LEAFS]);
|
|
CModQ3_LoadNodes (&header.lumps[Q3LUMP_NODES]);
|
|
// CMod_LoadAreas (&header.lumps[Q3LUMP_AREAS]);
|
|
// CMod_LoadAreaPortals (&header.lumps[Q3LUMP_AREAPORTALS]);
|
|
CMod_LoadEntityString (&header.lumps[Q3LUMP_ENTITIES]);
|
|
*/
|
|
|
|
switch(qrenderer)
|
|
{
|
|
#if defined(RGLQUAKE)
|
|
case QR_OPENGL:
|
|
#endif
|
|
case QR_NONE: //dedicated only
|
|
mapisq3 = true;
|
|
CModQ3_LoadShaders (&header.lumps[Q3LUMP_SHADERS], useshaders);
|
|
CModQ3_LoadPlanes (&header.lumps[Q3LUMP_PLANES]);
|
|
CModQ3_LoadLeafBrushes (&header.lumps[Q3LUMP_LEAFBRUSHES]);
|
|
CModQ3_LoadBrushes (&header.lumps[Q3LUMP_BRUSHES]);
|
|
if (header.version == 1)
|
|
{
|
|
CModRBSP_LoadBrushSides (&header.lumps[Q3LUMP_BRUSHSIDES]);
|
|
CModRBSP_LoadVertexes (&header.lumps[Q3LUMP_DRAWVERTS]);
|
|
}
|
|
else
|
|
{
|
|
CModQ3_LoadBrushSides (&header.lumps[Q3LUMP_BRUSHSIDES]);
|
|
CModQ3_LoadVertexes (&header.lumps[Q3LUMP_DRAWVERTS]);
|
|
}
|
|
if (header.version == 1)
|
|
CModRBSP_LoadFaces (&header.lumps[Q3LUMP_SURFACES]);
|
|
else
|
|
CModQ3_LoadFaces (&header.lumps[Q3LUMP_SURFACES]);
|
|
#if defined(RGLQUAKE)
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
GLMod_LoadLighting (&header.lumps[Q3LUMP_LIGHTMAPS]); //fixme: duplicated loading.
|
|
if (header.version == 1)
|
|
CModRBSP_LoadLightgrid (&header.lumps[Q3LUMP_LIGHTGRID], &header.lumps[RBSPLUMP_LIGHTINDEXES]);
|
|
else
|
|
CModQ3_LoadLightgrid (&header.lumps[Q3LUMP_LIGHTGRID]);
|
|
CModQ3_LoadIndexes (&header.lumps[Q3LUMP_DRAWINDEXES]);
|
|
#ifdef Q3SHADERS
|
|
if (header.version != Q3BSPVERSION+1)
|
|
CModQ3_LoadFogs (&header.lumps[Q3LUMP_FOGS]);
|
|
else
|
|
map_numfogs = 0;
|
|
#endif
|
|
if (header.version == 1)
|
|
CModRBSP_LoadRFaces (&header.lumps[Q3LUMP_SURFACES], useshaders);
|
|
else
|
|
CModQ3_LoadRFaces (&header.lumps[Q3LUMP_SURFACES], useshaders);
|
|
CModQ3_LoadMarksurfaces (&header.lumps[Q3LUMP_LEAFSURFACES]); //fixme: duplicated loading.
|
|
}
|
|
#endif
|
|
CModQ3_LoadLeafFaces (&header.lumps[Q3LUMP_LEAFSURFACES]);
|
|
CModQ3_LoadLeafs (&header.lumps[Q3LUMP_LEAFS]);
|
|
CModQ3_LoadNodes (&header.lumps[Q3LUMP_NODES]);
|
|
CModQ3_LoadSubmodels (&header.lumps[Q3LUMP_MODELS]);
|
|
CModQ3_LoadVisibility (&header.lumps[Q3LUMP_VISIBILITY]);
|
|
CMod_LoadEntityString (&header.lumps[Q3LUMP_ENTITIES]);
|
|
|
|
loadmodel->funcs.FatPVS = Q2BSP_FatPVS;
|
|
loadmodel->funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
|
|
loadmodel->funcs.FindTouchedLeafs_Q1 = Q2BSP_FindTouchedLeafs;
|
|
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
|
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
|
|
|
#if defined(RGLQUAKE)
|
|
loadmodel->funcs.LightPointValues = GLQ3_LightGrid;
|
|
loadmodel->funcs.StainNode = GLR_Q2BSP_StainNode;
|
|
loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
|
|
#endif
|
|
loadmodel->funcs.Trace = CM_Trace;
|
|
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
|
|
|
#ifndef SERVERONLY
|
|
//light grid info
|
|
if (loadmodel->lightgrid)
|
|
{
|
|
float maxs;
|
|
q3lightgridinfo_t *lg = loadmodel->lightgrid;
|
|
if ( lg->gridSize[0] < 1 || lg->gridSize[1] < 1 || lg->gridSize[2] < 1 )
|
|
{
|
|
lg->gridSize[0] = 64;
|
|
lg->gridSize[1] = 64;
|
|
lg->gridSize[2] = 128;
|
|
}
|
|
|
|
for ( i = 0; i < 3; i++ )
|
|
{
|
|
lg->gridMins[i] = lg->gridSize[i] * ceil( (map_cmodels->mins[i] + 1) / lg->gridSize[i] );
|
|
maxs = lg->gridSize[i] * floor( (map_cmodels->maxs[i] - 1) / lg->gridSize[i] );
|
|
lg->gridBounds[i] = (maxs - lg->gridMins[i])/lg->gridSize[i] + 1;
|
|
}
|
|
|
|
lg->gridBounds[3] = lg->gridBounds[1] * lg->gridBounds[0];
|
|
}
|
|
#endif
|
|
|
|
CM_CreatePatchesForLeafs (); //for clipping
|
|
|
|
CMQ3_CalcPHS();
|
|
|
|
// BZ_Free(map_verts);
|
|
BZ_Free(map_faces);
|
|
BZ_Free(map_leaffaces);
|
|
|
|
break;
|
|
default:
|
|
#ifdef SERVERONLY
|
|
SV_Error("Cannot load q3bsps with the current renderer (only dedicated and opengl renderer)\n");
|
|
#else
|
|
Host_EndGame("Cannot load q3bsps with the current renderer (only dedicated and opengl renderer)\n");
|
|
#endif
|
|
}
|
|
break;
|
|
#endif
|
|
case Q2BSPVERSION:
|
|
mapisq3 = false;
|
|
for (i=0 ; i<Q2HEADER_LUMPS ; i++)
|
|
{
|
|
header.lumps[i].filelen = LittleLong (header.lumps[i].filelen);
|
|
header.lumps[i].fileofs = LittleLong (header.lumps[i].fileofs);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (CM_GetQ2Palette())
|
|
memcpy(d_q28to24table, host_basepal, 768);
|
|
#endif
|
|
|
|
switch(qrenderer)
|
|
{
|
|
case QR_NONE: //dedicated only
|
|
CMod_LoadSurfaces (&header.lumps[Q2LUMP_TEXINFO]);
|
|
CMod_LoadLeafBrushes (&header.lumps[Q2LUMP_LEAFBRUSHES]);
|
|
CMod_LoadPlanes (&header.lumps[Q2LUMP_PLANES]);
|
|
CMod_LoadVisibility (&header.lumps[Q2LUMP_VISIBILITY]);
|
|
CMod_LoadBrushes (&header.lumps[Q2LUMP_BRUSHES]);
|
|
CMod_LoadBrushSides (&header.lumps[Q2LUMP_BRUSHSIDES]);
|
|
CMod_LoadSubmodels (&header.lumps[Q2LUMP_MODELS]);
|
|
CMod_LoadLeafs (&header.lumps[Q2LUMP_LEAFS]);
|
|
CMod_LoadNodes (&header.lumps[Q2LUMP_NODES]);
|
|
CMod_LoadAreas (&header.lumps[Q2LUMP_AREAS]);
|
|
CMod_LoadAreaPortals (&header.lumps[Q2LUMP_AREAPORTALS]);
|
|
CMod_LoadEntityString (&header.lumps[Q2LUMP_ENTITIES]);
|
|
|
|
loadmodel->funcs.FatPVS = Q2BSP_FatPVS;
|
|
loadmodel->funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
|
|
loadmodel->funcs.FindTouchedLeafs_Q1 = Q2BSP_FindTouchedLeafs;
|
|
loadmodel->funcs.LightPointValues = NULL;
|
|
loadmodel->funcs.StainNode = NULL;
|
|
loadmodel->funcs.MarkLights = NULL;
|
|
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
|
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
|
loadmodel->funcs.Trace = CM_Trace;
|
|
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
|
|
|
break;
|
|
#if defined(RGLQUAKE)
|
|
case QR_OPENGL:
|
|
// load into heap
|
|
#ifndef SERVERONLY
|
|
GLMod_LoadVertexes (&header.lumps[Q2LUMP_VERTEXES]);
|
|
GLMod_LoadEdges (&header.lumps[Q2LUMP_EDGES]);
|
|
GLMod_LoadSurfedges (&header.lumps[Q2LUMP_SURFEDGES]);
|
|
GLMod_LoadLighting (&header.lumps[Q2LUMP_LIGHTING]);
|
|
#endif
|
|
CMod_LoadSurfaces (&header.lumps[Q2LUMP_TEXINFO]);
|
|
CMod_LoadLeafBrushes (&header.lumps[Q2LUMP_LEAFBRUSHES]);
|
|
CMod_LoadPlanes (&header.lumps[Q2LUMP_PLANES]);
|
|
#ifndef SERVERONLY
|
|
CMod_LoadTexInfo (&header.lumps[Q2LUMP_TEXINFO]);
|
|
CMod_LoadFaces (&header.lumps[Q2LUMP_FACES]);
|
|
GLMod_LoadMarksurfaces (&header.lumps[Q2LUMP_LEAFFACES]);
|
|
#endif
|
|
CMod_LoadVisibility (&header.lumps[Q2LUMP_VISIBILITY]);
|
|
CMod_LoadBrushes (&header.lumps[Q2LUMP_BRUSHES]);
|
|
CMod_LoadBrushSides (&header.lumps[Q2LUMP_BRUSHSIDES]);
|
|
CMod_LoadSubmodels (&header.lumps[Q2LUMP_MODELS]);
|
|
CMod_LoadLeafs (&header.lumps[Q2LUMP_LEAFS]);
|
|
CMod_LoadNodes (&header.lumps[Q2LUMP_NODES]);
|
|
CMod_LoadAreas (&header.lumps[Q2LUMP_AREAS]);
|
|
CMod_LoadAreaPortals (&header.lumps[Q2LUMP_AREAPORTALS]);
|
|
CMod_LoadEntityString (&header.lumps[Q2LUMP_ENTITIES]);
|
|
|
|
loadmodel->funcs.FatPVS = Q2BSP_FatPVS;
|
|
loadmodel->funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
|
|
loadmodel->funcs.FindTouchedLeafs_Q1 = Q2BSP_FindTouchedLeafs;
|
|
loadmodel->funcs.LightPointValues = GLQ2BSP_LightPointValues;
|
|
loadmodel->funcs.StainNode = GLR_Q2BSP_StainNode;
|
|
loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
|
|
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
|
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
|
loadmodel->funcs.Trace = CM_Trace;
|
|
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
|
break;
|
|
#endif
|
|
#if defined(SWQUAKE)
|
|
case QR_SOFTWARE:
|
|
// load into heap
|
|
#ifndef SERVERONLY
|
|
SWMod_LoadVertexes (&header.lumps[Q2LUMP_VERTEXES]);
|
|
SWMod_LoadEdges (&header.lumps[Q2LUMP_EDGES]);
|
|
SWMod_LoadSurfedges (&header.lumps[Q2LUMP_SURFEDGES]);
|
|
SWMod_LoadLighting (&header.lumps[Q2LUMP_LIGHTING]);
|
|
#endif
|
|
CMod_LoadSurfaces (&header.lumps[Q2LUMP_TEXINFO]);
|
|
CMod_LoadLeafBrushes (&header.lumps[Q2LUMP_LEAFBRUSHES]);
|
|
CMod_LoadPlanes (&header.lumps[Q2LUMP_PLANES]);
|
|
#ifndef SERVERONLY
|
|
CMod_LoadTexInfo (&header.lumps[Q2LUMP_TEXINFO]);
|
|
CMod_LoadFaces (&header.lumps[Q2LUMP_FACES]);
|
|
SWMod_LoadMarksurfaces (&header.lumps[Q2LUMP_LEAFFACES]);
|
|
#endif
|
|
CMod_LoadVisibility (&header.lumps[Q2LUMP_VISIBILITY]);
|
|
CMod_LoadBrushes (&header.lumps[Q2LUMP_BRUSHES]);
|
|
CMod_LoadBrushSides (&header.lumps[Q2LUMP_BRUSHSIDES]);
|
|
CMod_LoadSubmodels (&header.lumps[Q2LUMP_MODELS]);
|
|
CMod_LoadLeafs (&header.lumps[Q2LUMP_LEAFS]);
|
|
CMod_LoadNodes (&header.lumps[Q2LUMP_NODES]);
|
|
CMod_LoadAreas (&header.lumps[Q2LUMP_AREAS]);
|
|
CMod_LoadAreaPortals (&header.lumps[Q2LUMP_AREAPORTALS]);
|
|
CMod_LoadEntityString (&header.lumps[Q2LUMP_ENTITIES]);
|
|
|
|
|
|
loadmodel->funcs.FatPVS = Q2BSP_FatPVS;
|
|
loadmodel->funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
|
|
loadmodel->funcs.FindTouchedLeafs_Q1 = Q2BSP_FindTouchedLeafs;
|
|
loadmodel->funcs.LightPointValues = SWQ2BSP_LightPointValues;
|
|
loadmodel->funcs.StainNode = SWR_Q2BSP_StainNode;
|
|
loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
|
|
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
|
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
|
loadmodel->funcs.Trace = CM_Trace;
|
|
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
|
break;
|
|
#endif
|
|
default:
|
|
Sys_Error("Bad internal renderer on q2 map load\n");
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
Mod_ParseInfoFromEntityLump(loadmodel->entities); //only done for client's world model (or server if the server is loading it for client)
|
|
#endif
|
|
|
|
CM_InitBoxHull ();
|
|
|
|
if (map_autoopenportals.value)
|
|
memset (portalopen, 1, sizeof(portalopen)); //open them all. Used for progs that havn't got a clue.
|
|
else
|
|
memset (portalopen, 0, sizeof(portalopen)); //make them start closed.
|
|
FloodAreaConnections ();
|
|
|
|
strcpy (map_name, name);
|
|
|
|
|
|
|
|
loadmodel->checksum = loadmodel->checksum2 = *checksum;
|
|
|
|
|
|
loadmodel->numsubmodels = CM_NumInlineModels(loadmodel);
|
|
{
|
|
model_t *mod = loadmodel;
|
|
|
|
mod->hulls[0].firstclipnode = map_cmodels[0].headnode;
|
|
mod->hulls[0].available = true;
|
|
Q2BSP_SetHullFuncs(&mod->hulls[0]);
|
|
|
|
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
|
|
{
|
|
mod->hulls[j].firstclipnode = map_cmodels[0].headnode;
|
|
mod->hulls[j].available = false;
|
|
Q2BSP_SetHullFuncs(&mod->hulls[j]);
|
|
}
|
|
|
|
for (i=1 ; i< loadmodel->numsubmodels ; i++)
|
|
{
|
|
q2cmodel_t *bm;
|
|
|
|
char name[10];
|
|
|
|
sprintf (name, "*%i", i);
|
|
loadmodel = Mod_FindName (name);
|
|
*loadmodel = *mod;
|
|
strcpy (loadmodel->name, name);
|
|
mod = loadmodel;
|
|
|
|
bm = CM_InlineModel (name);
|
|
|
|
|
|
mod->hulls[0].firstclipnode = bm->headnode;
|
|
mod->hulls[j].available = true;
|
|
mod->nummodelsurfaces = bm->numsurfaces;
|
|
mod->firstmodelsurface = bm->firstsurface;
|
|
Q2BSP_SetHullFuncs(&mod->hulls[0]);
|
|
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
|
|
{
|
|
mod->hulls[j].firstclipnode = bm->headnode;
|
|
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
|
|
mod->hulls[j].available = false;
|
|
Q2BSP_SetHullFuncs(&mod->hulls[j]);
|
|
}
|
|
|
|
VectorCopy (bm->maxs, mod->maxs);
|
|
VectorCopy (bm->mins, mod->mins);
|
|
#ifndef SERVERONLY
|
|
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
|
|
|
|
P_DefaultTrail(mod);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
return &map_cmodels[0];
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CM_InlineModel
|
|
==================
|
|
*/
|
|
q2cmodel_t *CM_InlineModel (char *name)
|
|
{
|
|
int num;
|
|
|
|
if (!name)
|
|
Host_Error("Bad model\n");
|
|
else if (name[0] != '*')
|
|
Host_Error("Bad model\n");
|
|
|
|
num = atoi (name+1);
|
|
|
|
if (num < 1 || num >= numcmodels)
|
|
Host_Error ("CM_InlineModel: bad number");
|
|
|
|
return &map_cmodels[num];
|
|
}
|
|
|
|
int CM_NumClusters (model_t *model)
|
|
{
|
|
return numclusters;
|
|
}
|
|
|
|
int CM_ClusterSize (model_t *model)
|
|
{
|
|
return map_q3pvs->rowsize ? map_q3pvs->rowsize : MAX_MAP_LEAFS / 8;
|
|
}
|
|
|
|
int CM_NumInlineModels (model_t *model)
|
|
{
|
|
return numcmodels;
|
|
}
|
|
|
|
char *CM_EntityString (model_t *model)
|
|
{
|
|
return map_entitystring;
|
|
}
|
|
|
|
int CM_LeafContents (model_t *model, int leafnum)
|
|
{
|
|
if (leafnum < 0 || leafnum >= numleafs)
|
|
Host_Error ("CM_LeafContents: bad number");
|
|
return map_leafs[leafnum].contents;
|
|
}
|
|
|
|
int CM_LeafCluster (model_t *model, int leafnum)
|
|
{
|
|
if (leafnum < 0 || leafnum >= numleafs)
|
|
Host_Error ("CM_LeafCluster: bad number");
|
|
return map_leafs[leafnum].cluster;
|
|
}
|
|
|
|
int CM_LeafArea (model_t *model, int leafnum)
|
|
{
|
|
if (leafnum < 0 || leafnum >= numleafs)
|
|
Host_Error ("CM_LeafArea: bad number");
|
|
return map_leafs[leafnum].area;
|
|
}
|
|
|
|
//=======================================================================
|
|
|
|
|
|
mplane_t *box_planes;
|
|
int box_headnode;
|
|
q2cbrush_t *box_brush;
|
|
mleaf_t *box_leaf;
|
|
model_t box_model;
|
|
|
|
/*
|
|
===================
|
|
CM_InitBoxHull
|
|
|
|
Set up the planes and nodes so that the six floats of a bounding box
|
|
can just be stored out and get a proper clipping hull structure.
|
|
===================
|
|
*/
|
|
void CM_InitBoxHull (void)
|
|
{
|
|
int i;
|
|
int side;
|
|
mnode_t *c;
|
|
mplane_t *p;
|
|
q2cbrushside_t *s;
|
|
|
|
|
|
box_model.funcs.FatPVS = Q2BSP_FatPVS;
|
|
box_model.funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
|
|
box_model.funcs.FindTouchedLeafs_Q1 = Q2BSP_FindTouchedLeafs;
|
|
#ifndef SERVERONLY
|
|
box_model.funcs.MarkLights = Q2BSP_MarkLights;
|
|
#endif
|
|
box_model.funcs.LeafPVS = CM_LeafnumPVS;
|
|
box_model.funcs.LeafnumForPoint = CM_PointLeafnum;
|
|
box_model.funcs.Trace = CM_Trace;
|
|
|
|
box_model.hulls[0].available = true;
|
|
Q2BSP_SetHullFuncs(&box_model.hulls[0]);
|
|
|
|
box_model.nodes = Hunk_Alloc(sizeof(mnode_t)*6);
|
|
box_planes = &map_planes[numplanes];
|
|
if (numbrushes+1 > MAX_Q2MAP_BRUSHES
|
|
|| numleafbrushes+1 > MAX_Q2MAP_LEAFBRUSHES
|
|
|| numbrushsides+6 > MAX_Q2MAP_BRUSHSIDES
|
|
|| numplanes+12 > MAX_Q2MAP_PLANES)
|
|
Host_Error ("Not enough room for box tree");
|
|
|
|
box_brush = &map_brushes[numbrushes];
|
|
box_brush->numsides = 6;
|
|
box_brush->firstbrushside = numbrushsides;
|
|
box_brush->contents = Q2CONTENTS_MONSTER;
|
|
|
|
box_leaf = &map_leafs[numleafs];
|
|
box_leaf->contents = Q2CONTENTS_MONSTER;
|
|
box_leaf->firstleafbrush = numleafbrushes;
|
|
box_leaf->numleafbrushes = 1;
|
|
|
|
map_leafbrushes[numleafbrushes] = numbrushes;
|
|
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
side = i&1;
|
|
|
|
// brush sides
|
|
s = &map_brushsides[numbrushsides+i];
|
|
s->plane = map_planes + (numplanes+i*2+side);
|
|
s->surface = &nullsurface;
|
|
|
|
// nodes
|
|
c = &box_model.nodes[i];
|
|
c->plane = map_planes + (numplanes+i*2);
|
|
c->childnum[side] = -1 - emptyleaf;
|
|
if (i != 5)
|
|
c->childnum[side^1] = box_headnode+i + 1;
|
|
else
|
|
c->childnum[side^1] = -1 - numleafs;
|
|
|
|
// planes
|
|
p = &box_planes[i*2];
|
|
p->type = i>>1;
|
|
p->signbits = 0;
|
|
VectorClear (p->normal);
|
|
p->normal[i>>1] = 1;
|
|
|
|
p = &box_planes[i*2+1];
|
|
p->type = 3 + (i>>1);
|
|
p->signbits = 0;
|
|
VectorClear (p->normal);
|
|
p->normal[i>>1] = -1;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CM_HeadnodeForBox
|
|
|
|
To keep everything totally uniform, bounding boxes are turned into small
|
|
BSP trees instead of being compared directly.
|
|
===================
|
|
*/
|
|
void CM_SetTempboxSize (vec3_t mins, vec3_t maxs)
|
|
{
|
|
box_planes[0].dist = maxs[0];
|
|
box_planes[1].dist = -maxs[0];
|
|
box_planes[2].dist = mins[0];
|
|
box_planes[3].dist = -mins[0];
|
|
box_planes[4].dist = maxs[1];
|
|
box_planes[5].dist = -maxs[1];
|
|
box_planes[6].dist = mins[1];
|
|
box_planes[7].dist = -mins[1];
|
|
box_planes[8].dist = maxs[2];
|
|
box_planes[9].dist = -maxs[2];
|
|
box_planes[10].dist = mins[2];
|
|
box_planes[11].dist = -mins[2];
|
|
}
|
|
|
|
model_t *CM_TempBoxModel(vec3_t mins, vec3_t maxs)
|
|
{
|
|
CM_SetTempboxSize(mins, maxs);
|
|
return &box_model;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CM_PointLeafnum_r
|
|
|
|
==================
|
|
*/
|
|
int CM_PointLeafnum_r (model_t *mod, vec3_t p, int num)
|
|
{
|
|
float d;
|
|
mnode_t *node;
|
|
mplane_t *plane;
|
|
|
|
while (num >= 0)
|
|
{
|
|
node = mod->nodes + num;
|
|
plane = node->plane;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->childnum[1];
|
|
else
|
|
num = node->childnum[0];
|
|
}
|
|
|
|
c_pointcontents++; // optimize counter
|
|
|
|
return -1 - num;
|
|
}
|
|
|
|
int CM_PointLeafnum (model_t *mod, vec3_t p)
|
|
{
|
|
if (!numplanes)
|
|
return 0; // sound may call this without map loaded
|
|
return CM_PointLeafnum_r (mod, p, 0);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CM_BoxLeafnums
|
|
|
|
Fills in a list of all the leafs touched
|
|
=============
|
|
*/
|
|
int leaf_count, leaf_maxcount;
|
|
int *leaf_list;
|
|
float *leaf_mins, *leaf_maxs;
|
|
int leaf_topnode;
|
|
|
|
void CM_BoxLeafnums_r (model_t *mod, int nodenum)
|
|
{
|
|
mplane_t *plane;
|
|
mnode_t *node;
|
|
int s;
|
|
|
|
while (1)
|
|
{
|
|
if (nodenum < 0)
|
|
{
|
|
if (leaf_count >= leaf_maxcount)
|
|
{
|
|
// Com_Printf ("CM_BoxLeafnums_r: overflow\n");
|
|
return;
|
|
}
|
|
leaf_list[leaf_count++] = -1 - nodenum;
|
|
return;
|
|
}
|
|
|
|
node = &mod->nodes[nodenum];
|
|
plane = node->plane;
|
|
// s = BoxOnPlaneSide (leaf_mins, leaf_maxs, plane);
|
|
s = BOX_ON_PLANE_SIDE(leaf_mins, leaf_maxs, plane);
|
|
if (s == 1)
|
|
nodenum = node->childnum[0];
|
|
else if (s == 2)
|
|
nodenum = node->childnum[1];
|
|
else
|
|
{ // go down both
|
|
if (leaf_topnode == -1)
|
|
leaf_topnode = nodenum;
|
|
CM_BoxLeafnums_r (mod, node->childnum[0]);
|
|
nodenum = node->childnum[1];
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
int CM_BoxLeafnums_headnode (model_t *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int headnode, int *topnode)
|
|
{
|
|
leaf_list = list;
|
|
leaf_count = 0;
|
|
leaf_maxcount = listsize;
|
|
leaf_mins = mins;
|
|
leaf_maxs = maxs;
|
|
|
|
leaf_topnode = -1;
|
|
|
|
CM_BoxLeafnums_r (mod, headnode);
|
|
|
|
if (topnode)
|
|
*topnode = leaf_topnode;
|
|
|
|
return leaf_count;
|
|
}
|
|
|
|
int CM_BoxLeafnums (model_t *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode)
|
|
{
|
|
return CM_BoxLeafnums_headnode (mod, mins, maxs, list,
|
|
listsize, mod->hulls[0].firstclipnode, topnode);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
CM_PointContents
|
|
|
|
==================
|
|
*/
|
|
#define PlaneDiff(point,plane) (((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) - (plane)->dist)
|
|
int CM_PointContents (model_t *mod, vec3_t p)
|
|
{
|
|
int i, j, contents;
|
|
mleaf_t *leaf;
|
|
q2cbrush_t *brush;
|
|
q2cbrushside_t *brushside;
|
|
|
|
if (!mod) // map not loaded
|
|
return 0;
|
|
|
|
i = CM_PointLeafnum_r (mod, p, mod->hulls[0].firstclipnode);
|
|
|
|
if (!mapisq3)
|
|
return map_leafs[i].contents; //q2 is simple.
|
|
|
|
leaf = &map_leafs[i];
|
|
|
|
// if ( leaf->contents & CONTENTS_NODROP ) {
|
|
// contents = CONTENTS_NODROP;
|
|
// } else {
|
|
contents = 0;
|
|
// }
|
|
|
|
for (i = 0; i < leaf->numleafbrushes; i++)
|
|
{
|
|
brush = &map_brushes[map_leafbrushes[leaf->firstleafbrush + i]];
|
|
|
|
// check if brush actually adds something to contents
|
|
if ( (contents & brush->contents) == brush->contents ) {
|
|
continue;
|
|
}
|
|
|
|
brushside = &map_brushsides[brush->firstbrushside];
|
|
for ( j = 0; j < brush->numsides; j++, brushside++ )
|
|
{
|
|
if ( PlaneDiff (p, brushside->plane) > 0 )
|
|
break;
|
|
}
|
|
|
|
if (j == brush->numsides)
|
|
contents |= brush->contents;
|
|
}
|
|
|
|
return contents;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CM_TransformedPointContents
|
|
|
|
Handles offseting and rotation of the end points for moving and
|
|
rotating entities
|
|
==================
|
|
*/
|
|
int CM_TransformedPointContents (model_t *mod, vec3_t p, int headnode, vec3_t origin, vec3_t angles)
|
|
{
|
|
vec3_t p_l;
|
|
vec3_t temp;
|
|
vec3_t forward, right, up;
|
|
|
|
// subtract origin offset
|
|
VectorSubtract (p, origin, p_l);
|
|
|
|
// rotate start and end into the models frame of reference
|
|
if (headnode != box_headnode &&
|
|
(angles[0] || angles[1] || angles[2]) )
|
|
{
|
|
AngleVectors (angles, forward, right, up);
|
|
|
|
VectorCopy (p_l, temp);
|
|
p_l[0] = DotProduct (temp, forward);
|
|
p_l[1] = -DotProduct (temp, right);
|
|
p_l[2] = DotProduct (temp, up);
|
|
}
|
|
|
|
return CM_PointContents(mod, p);
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
BOX TRACING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
// 1/32 epsilon to keep floating point happy
|
|
#define DIST_EPSILON (0.03125)
|
|
|
|
vec3_t trace_start, trace_end;
|
|
vec3_t trace_mins, trace_maxs;
|
|
vec3_t trace_extents;
|
|
vec3_t trace_absmins, trace_absmaxs;
|
|
float trace_truefraction;
|
|
float trace_nearfraction;
|
|
|
|
trace_t trace_trace;
|
|
int trace_contents;
|
|
qboolean trace_ispoint; // optimized case
|
|
|
|
/*
|
|
================
|
|
CM_ClipBoxToBrush
|
|
================
|
|
*/
|
|
void CM_ClipBoxToBrush (vec3_t mins, vec3_t maxs, vec3_t p1, vec3_t p2,
|
|
trace_t *trace, q2cbrush_t *brush)
|
|
{
|
|
int i, j;
|
|
mplane_t *plane, *clipplane;
|
|
float dist;
|
|
float enterfrac, leavefrac;
|
|
vec3_t ofs;
|
|
float d1, d2;
|
|
qboolean getout, startout;
|
|
float f;
|
|
q2cbrushside_t *side, *leadside;
|
|
|
|
float nearfrac=0;
|
|
enterfrac = -1;
|
|
leavefrac = 2;
|
|
clipplane = NULL;
|
|
|
|
if (!brush->numsides)
|
|
return;
|
|
|
|
c_brush_traces++;
|
|
|
|
getout = false;
|
|
startout = false;
|
|
leadside = NULL;
|
|
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = &map_brushsides[brush->firstbrushside+i];
|
|
plane = side->plane;
|
|
|
|
// FIXME: special case for axial
|
|
|
|
if (!trace_ispoint)
|
|
{ // general box case
|
|
|
|
// push the plane out apropriately for mins/maxs
|
|
|
|
// FIXME: use signbits into 8 way lookup for each mins/maxs
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (plane->normal[j] < 0)
|
|
ofs[j] = maxs[j];
|
|
else
|
|
ofs[j] = mins[j];
|
|
}
|
|
dist = DotProduct (ofs, plane->normal);
|
|
dist = plane->dist - dist;
|
|
}
|
|
else
|
|
{ // special point case
|
|
dist = plane->dist;
|
|
}
|
|
|
|
d1 = DotProduct (p1, plane->normal) - dist;
|
|
d2 = DotProduct (p2, plane->normal) - dist;
|
|
|
|
if (d2 > 0)
|
|
getout = true; // endpoint is not in solid
|
|
if (d1 > 0)
|
|
startout = true;
|
|
|
|
// if completely in front of face, no intersection
|
|
if (d1 > 0 && d2 >= d1)
|
|
return;
|
|
|
|
if (d1 <= 0 && d2 <= 0)
|
|
continue;
|
|
|
|
// crosses face
|
|
if (d1 > d2)
|
|
{ // enter
|
|
f = (d1) / (d1-d2);
|
|
if (f > enterfrac)
|
|
{
|
|
enterfrac = f;
|
|
nearfrac = (d1-DIST_EPSILON) / (d1-d2);
|
|
clipplane = plane;
|
|
leadside = side;
|
|
}
|
|
}
|
|
else
|
|
{ // leave
|
|
f = (d1) / (d1-d2);
|
|
if (f < leavefrac)
|
|
leavefrac = f;
|
|
}
|
|
}
|
|
|
|
if (!startout)
|
|
{ // original point was inside brush
|
|
trace->startsolid = true;
|
|
if (!getout)
|
|
trace->allsolid = true;
|
|
return;
|
|
}
|
|
if (enterfrac <= leavefrac)
|
|
{
|
|
if (enterfrac > -1 && enterfrac <= trace_truefraction)
|
|
{
|
|
if (enterfrac < 0)
|
|
enterfrac = 0;
|
|
|
|
trace_nearfraction = nearfrac;
|
|
trace_truefraction = enterfrac;
|
|
|
|
trace->plane.dist = clipplane->dist;
|
|
VectorCopy(clipplane->normal, trace->plane.normal);
|
|
trace->surface = &(leadside->surface->c);
|
|
trace->contents = brush->contents;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CM_ClipBoxToPatch (vec3_t mins, vec3_t maxs, vec3_t p1, vec3_t p2,
|
|
trace_t *trace, q2cbrush_t *brush)
|
|
{
|
|
int i, j;
|
|
mplane_t *plane, *clipplane;
|
|
float enterfrac, leavefrac, nearfrac = 0;
|
|
vec3_t ofs;
|
|
float d1, d2;
|
|
float dist;
|
|
qboolean startout;
|
|
float f;
|
|
q2cbrushside_t *side, *leadside;
|
|
|
|
if (!brush->numsides)
|
|
return;
|
|
|
|
c_brush_traces++;
|
|
|
|
enterfrac = -1;
|
|
leavefrac = 2;
|
|
clipplane = NULL;
|
|
startout = false;
|
|
leadside = NULL;
|
|
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = &map_brushsides[brush->firstbrushside+i];
|
|
plane = side->plane;
|
|
|
|
if (!trace_ispoint)
|
|
{ // general box case
|
|
|
|
// push the plane out apropriately for mins/maxs
|
|
|
|
// FIXME: use signbits into 8 way lookup for each mins/maxs
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (plane->normal[j] < 0)
|
|
ofs[j] = maxs[j];
|
|
else
|
|
ofs[j] = mins[j];
|
|
}
|
|
dist = DotProduct (ofs, plane->normal);
|
|
dist = plane->dist - dist;
|
|
}
|
|
else
|
|
{ // special point case
|
|
dist = plane->dist;
|
|
}
|
|
|
|
d1 = DotProduct (p1, plane->normal) - dist;
|
|
d2 = DotProduct (p2, plane->normal) - dist;
|
|
|
|
// if completely in front of face, no intersection
|
|
if (d1 > 0 && d2 >= d1)
|
|
return;
|
|
|
|
if (d1 > 0)
|
|
startout = true;
|
|
|
|
if (d1 <= 0 && d2 <= 0)
|
|
continue;
|
|
|
|
// crosses face
|
|
if (d1 > d2)
|
|
{ // enter
|
|
f = (d1) / (d1-d2);
|
|
if (f > enterfrac)
|
|
{
|
|
enterfrac = f;
|
|
nearfrac = (d1-DIST_EPSILON) / (d1-d2);
|
|
clipplane = plane;
|
|
leadside = side;
|
|
}
|
|
}
|
|
else
|
|
{ // leave
|
|
f = (d1) / (d1-d2);
|
|
if (f < leavefrac)
|
|
leavefrac = f;
|
|
}
|
|
}
|
|
|
|
if (!startout)
|
|
{
|
|
trace->startsolid = true;
|
|
return; // original point is inside the patch
|
|
}
|
|
|
|
if (nearfrac <= leavefrac)
|
|
{
|
|
if (leadside && leadside->surface
|
|
&& enterfrac <= trace_truefraction)
|
|
{
|
|
if (enterfrac < 0)
|
|
enterfrac = 0;
|
|
trace_truefraction = enterfrac;
|
|
trace_nearfraction = nearfrac;
|
|
trace->plane.dist = clipplane->dist;
|
|
VectorCopy(clipplane->normal, trace->plane.normal);
|
|
trace->surface = &leadside->surface->c;
|
|
trace->contents = brush->contents;
|
|
}
|
|
else if (enterfrac < trace_truefraction)
|
|
leavefrac=0;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CM_TestBoxInBrush
|
|
================
|
|
*/
|
|
void CM_TestBoxInBrush (vec3_t mins, vec3_t maxs, vec3_t p1,
|
|
trace_t *trace, q2cbrush_t *brush)
|
|
{
|
|
int i, j;
|
|
mplane_t *plane;
|
|
float dist;
|
|
vec3_t ofs;
|
|
float d1;
|
|
q2cbrushside_t *side;
|
|
qboolean issky = false;
|
|
|
|
if (!brush->numsides)
|
|
return;
|
|
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = &map_brushsides[brush->firstbrushside+i];
|
|
plane = side->plane;
|
|
|
|
// FIXME: special case for axial
|
|
|
|
// general box case
|
|
|
|
// push the plane out apropriately for mins/maxs
|
|
|
|
// FIXME: use signbits into 8 way lookup for each mins/maxs
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (plane->normal[j] < 0)
|
|
ofs[j] = maxs[j];
|
|
else
|
|
ofs[j] = mins[j];
|
|
}
|
|
dist = DotProduct (ofs, plane->normal);
|
|
dist = plane->dist - dist;
|
|
|
|
d1 = DotProduct (p1, plane->normal) - dist;
|
|
|
|
if (side->surface->c.flags & 4)
|
|
{
|
|
issky = true;
|
|
d1 -= DIST_EPSILON*2;
|
|
}
|
|
|
|
// if completely in front of face, no intersection
|
|
if (d1 > 0)
|
|
return;
|
|
|
|
}
|
|
|
|
// inside this brush
|
|
trace->startsolid = trace->allsolid = true;
|
|
trace->fraction = 0;
|
|
if (issky)
|
|
trace->contents |= FTECONTENTS_SKY;
|
|
else
|
|
trace->contents |= brush->contents;
|
|
}
|
|
|
|
void CM_TestBoxInPatch (vec3_t mins, vec3_t maxs, vec3_t p1,
|
|
trace_t *trace, q2cbrush_t *brush)
|
|
{
|
|
int i, j;
|
|
mplane_t *plane;
|
|
vec3_t ofs;
|
|
float dist;
|
|
float d1, maxdist;
|
|
q2cbrushside_t *side;
|
|
|
|
if (!brush->numsides)
|
|
return;
|
|
|
|
maxdist = -9999;
|
|
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = &map_brushsides[brush->firstbrushside+i];
|
|
plane = side->plane;
|
|
|
|
// general box case
|
|
|
|
// push the plane out apropriately for mins/maxs
|
|
|
|
// FIXME: use signbits into 8 way lookup for each mins/maxs
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (plane->normal[j] < 0)
|
|
ofs[j] = maxs[j];
|
|
else
|
|
ofs[j] = mins[j];
|
|
}
|
|
|
|
dist = DotProduct (ofs, plane->normal);
|
|
dist = plane->dist - dist;
|
|
|
|
d1 = DotProduct (p1, plane->normal) - dist;
|
|
|
|
// if completely in front of face, no intersection
|
|
if (d1 > 0)
|
|
return;
|
|
|
|
if (side->surface && d1 > maxdist)
|
|
maxdist = d1;
|
|
}
|
|
|
|
// FIXME
|
|
if (maxdist < -0.25)
|
|
return; // deep inside the patch
|
|
|
|
// inside this patch
|
|
trace->startsolid = trace->allsolid = true;
|
|
trace->fraction = 0;
|
|
trace->contents = brush->contents;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CM_TraceToLeaf
|
|
================
|
|
*/
|
|
void CM_TraceToLeaf (int leafnum)
|
|
{
|
|
int k, j;
|
|
int brushnum;
|
|
mleaf_t *leaf;
|
|
q2cbrush_t *b;
|
|
|
|
int patchnum;
|
|
q3cpatch_t *patch;
|
|
|
|
leaf = &map_leafs[leafnum];
|
|
if ( !(leaf->contents & trace_contents))
|
|
return;
|
|
// trace line against all brushes in the leaf
|
|
for (k=0 ; k<leaf->numleafbrushes ; k++)
|
|
{
|
|
brushnum = map_leafbrushes[leaf->firstleafbrush+k];
|
|
b = &map_brushes[brushnum];
|
|
if (b->checkcount == checkcount)
|
|
continue; // already checked this brush in another leaf
|
|
b->checkcount = checkcount;
|
|
|
|
if ( !(b->contents & trace_contents))
|
|
continue;
|
|
CM_ClipBoxToBrush (trace_mins, trace_maxs, trace_start, trace_end, &trace_trace, b);
|
|
if (trace_nearfraction <= 0)
|
|
return;
|
|
}
|
|
|
|
if (!mapisq3 || map_noCurves.value)
|
|
return;
|
|
|
|
// trace line against all patches in the leaf
|
|
for (k = 0; k < leaf->numleafpatches; k++)
|
|
{
|
|
patchnum = map_leafpatches[leaf->firstleafpatch+k];
|
|
|
|
patch = &map_patches[patchnum];
|
|
if (patch->checkcount == checkcount)
|
|
continue; // already checked this patch in another leaf
|
|
patch->checkcount = checkcount;
|
|
if ( !(patch->surface->c.value & trace_contents) )
|
|
continue;
|
|
if ( !BoundsIntersect(patch->absmins, patch->absmaxs, trace_absmins, trace_absmaxs) )
|
|
continue;
|
|
for (j = 0; j < patch->numbrushes; j++)
|
|
{
|
|
CM_ClipBoxToPatch (trace_mins, trace_maxs, trace_start, trace_end, &trace_trace, &patch->brushes[j]);
|
|
if (trace_nearfraction<=0)
|
|
return;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CM_TestInLeaf
|
|
================
|
|
*/
|
|
void CM_TestInLeaf (int leafnum)
|
|
{
|
|
int k, j;
|
|
int brushnum;
|
|
int patchnum;
|
|
mleaf_t *leaf;
|
|
q2cbrush_t *b;
|
|
q3cpatch_t *patch;
|
|
|
|
leaf = &map_leafs[leafnum];
|
|
if ( !(leaf->contents & trace_contents))
|
|
return;
|
|
// trace line against all brushes in the leaf
|
|
for (k=0 ; k<leaf->numleafbrushes ; k++)
|
|
{
|
|
brushnum = map_leafbrushes[leaf->firstleafbrush+k];
|
|
b = &map_brushes[brushnum];
|
|
if (b->checkcount == checkcount)
|
|
continue; // already checked this brush in another leaf
|
|
b->checkcount = checkcount;
|
|
|
|
if ( !(b->contents & trace_contents))
|
|
continue;
|
|
CM_TestBoxInBrush (trace_mins, trace_maxs, trace_start, &trace_trace, b);
|
|
if (!trace_trace.fraction)
|
|
return;
|
|
}
|
|
|
|
if (!mapisq3 || map_noCurves.value)
|
|
return;
|
|
|
|
// trace line against all patches in the leaf
|
|
for (k = 0; k < leaf->numleafpatches; k++)
|
|
{
|
|
patchnum = map_leafpatches[leaf->firstleafpatch+k];
|
|
|
|
patch = &map_patches[patchnum];
|
|
if (patch->checkcount == checkcount)
|
|
continue; // already checked this patch in another leaf
|
|
patch->checkcount = checkcount;
|
|
if ( !(patch->surface->c.value & trace_contents) )
|
|
continue;
|
|
if ( !BoundsIntersect(patch->absmins, patch->absmaxs, trace_absmins, trace_absmaxs) )
|
|
continue;
|
|
for (j = 0; j < patch->numbrushes; j++)
|
|
{
|
|
CM_TestBoxInPatch (trace_mins, trace_maxs, trace_start, &trace_trace, &patch->brushes[j]);
|
|
if (!trace_trace.fraction)
|
|
return;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CM_RecursiveHullCheck
|
|
|
|
==================
|
|
*/
|
|
void CM_RecursiveHullCheck (model_t *mod, int num, float p1f, float p2f, vec3_t p1, vec3_t p2)
|
|
{
|
|
mnode_t *node;
|
|
mplane_t *plane;
|
|
float t1, t2, offset;
|
|
float frac, frac2;
|
|
float idist;
|
|
int i;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
|
|
if (trace_truefraction <= p1f)
|
|
return; // already hit something nearer
|
|
|
|
// if < 0, we are in a leaf node
|
|
if (num < 0)
|
|
{
|
|
CM_TraceToLeaf (-1-num);
|
|
return;
|
|
}
|
|
|
|
//
|
|
// find the point distances to the seperating plane
|
|
// and the offset for the size of the box
|
|
//
|
|
node = mod->nodes + num;
|
|
plane = node->plane;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
offset = trace_extents[plane->type];
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
if (trace_ispoint)
|
|
offset = 0;
|
|
else
|
|
offset = fabs(trace_extents[0]*plane->normal[0]) +
|
|
fabs(trace_extents[1]*plane->normal[1]) +
|
|
fabs(trace_extents[2]*plane->normal[2]);
|
|
}
|
|
|
|
|
|
#if 0
|
|
CM_RecursiveHullCheck (node->childnum[0], p1f, p2f, p1, p2);
|
|
CM_RecursiveHullCheck (node->childnum[1], p1f, p2f, p1, p2);
|
|
return;
|
|
#endif
|
|
|
|
// see which sides we need to consider
|
|
if (t1 >= offset && t2 >= offset)
|
|
{
|
|
CM_RecursiveHullCheck (mod, node->childnum[0], p1f, p2f, p1, p2);
|
|
return;
|
|
}
|
|
if (t1 < -offset && t2 < -offset)
|
|
{
|
|
CM_RecursiveHullCheck (mod, node->childnum[1], p1f, p2f, p1, p2);
|
|
return;
|
|
}
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 < t2)
|
|
{
|
|
idist = 1.0/(t1-t2);
|
|
side = 1;
|
|
frac2 = (t1 + offset + DIST_EPSILON)*idist;
|
|
frac = (t1 - offset + DIST_EPSILON)*idist;
|
|
}
|
|
else if (t1 > t2)
|
|
{
|
|
idist = 1.0/(t1-t2);
|
|
side = 0;
|
|
frac2 = (t1 - offset - DIST_EPSILON)*idist;
|
|
frac = (t1 + offset + DIST_EPSILON)*idist;
|
|
}
|
|
else
|
|
{
|
|
side = 0;
|
|
frac = 1;
|
|
frac2 = 0;
|
|
}
|
|
|
|
// move up to the node
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
|
|
CM_RecursiveHullCheck (mod, node->childnum[side], p1f, midf, p1, mid);
|
|
|
|
|
|
// go past the node
|
|
if (frac2 < 0)
|
|
frac2 = 0;
|
|
if (frac2 > 1)
|
|
frac2 = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac2;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac2*(p2[i] - p1[i]);
|
|
|
|
CM_RecursiveHullCheck (mod, node->childnum[side^1], midf, p2f, mid, p2);
|
|
}
|
|
|
|
|
|
//======================================================================
|
|
|
|
/*
|
|
==================
|
|
CM_BoxTrace
|
|
==================
|
|
*/
|
|
trace_t CM_BoxTrace (model_t *mod, vec3_t start, vec3_t end,
|
|
vec3_t mins, vec3_t maxs,
|
|
int brushmask)
|
|
{
|
|
int i;
|
|
#if ADJ
|
|
int moved;
|
|
#endif
|
|
vec3_t point;
|
|
|
|
|
|
checkcount++; // for multi-check avoidance
|
|
|
|
c_traces++; // for statistics, may be zeroed
|
|
|
|
// fill in a default trace
|
|
memset (&trace_trace, 0, sizeof(trace_trace));
|
|
trace_truefraction = 1;
|
|
trace_nearfraction = 1;
|
|
trace_trace.fraction = 1;
|
|
trace_trace.surface = &(nullsurface.c);
|
|
|
|
if (!mod) // map not loaded
|
|
return trace_trace;
|
|
|
|
trace_contents = brushmask;
|
|
VectorCopy (start, trace_start);
|
|
VectorCopy (end, trace_end);
|
|
VectorCopy (mins, trace_mins);
|
|
VectorCopy (maxs, trace_maxs);
|
|
|
|
// build a bounding box of the entire move (for patches)
|
|
ClearBounds (trace_absmins, trace_absmaxs);
|
|
VectorAdd (start, trace_mins, point);
|
|
AddPointToBounds (point, trace_absmins, trace_absmaxs);
|
|
VectorAdd (start, trace_maxs, point);
|
|
AddPointToBounds (point, trace_absmins, trace_absmaxs);
|
|
VectorAdd (end, trace_mins, point);
|
|
AddPointToBounds (point, trace_absmins, trace_absmaxs);
|
|
VectorAdd (end, trace_maxs, point);
|
|
AddPointToBounds (point, trace_absmins, trace_absmaxs);
|
|
|
|
//
|
|
// check for position test special case
|
|
//
|
|
if (start[0] == end[0] && start[1] == end[1] && start[2] == end[2])
|
|
{
|
|
int leafs[1024];
|
|
int i, numleafs;
|
|
vec3_t c1, c2;
|
|
int topnode;
|
|
#if ADJ
|
|
if (-mins[2] != maxs[2]) //be prepared to move the thing up to counter the different min/max
|
|
{
|
|
moved = (trace_maxs[2] - trace_mins[2])/2;
|
|
trace_mins[2] = -moved;
|
|
trace_maxs[2] = moved;
|
|
trace_extents[2] = -trace_mins[2] > trace_maxs[2] ? -trace_mins[2] : trace_maxs[2];
|
|
moved = (maxs[2] - trace_maxs[2]);
|
|
}
|
|
|
|
trace_start[2]+=moved;
|
|
trace_end[2]+=moved;
|
|
#endif
|
|
|
|
|
|
|
|
VectorAdd (start, mins, c1);
|
|
VectorAdd (start, maxs, c2);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
c1[i] -= 1;
|
|
c2[i] += 1;
|
|
}
|
|
|
|
numleafs = CM_BoxLeafnums_headnode (mod, c1, c2, leafs, sizeof(leafs)/sizeof(leafs[0]), mod->hulls[0].firstclipnode, &topnode);
|
|
for (i=0 ; i<numleafs ; i++)
|
|
{
|
|
CM_TestInLeaf (leafs[i]);
|
|
if (trace_trace.allsolid)
|
|
break;
|
|
}
|
|
VectorCopy (start, trace_trace.endpos);
|
|
#if ADJ
|
|
trace_trace.endpos[2] -= moved;
|
|
#endif
|
|
return trace_trace;
|
|
}
|
|
#if ADJ
|
|
moved = 0;
|
|
#endif
|
|
//
|
|
// check for point special case
|
|
//
|
|
if (trace_mins[0] == 0 && trace_mins[1] == 0 && trace_mins[2] == 0
|
|
&& trace_maxs[0] == 0 && trace_maxs[1] == 0 && trace_maxs[2] == 0)
|
|
{
|
|
trace_ispoint = true;
|
|
VectorClear (trace_extents);
|
|
}
|
|
else
|
|
{
|
|
trace_ispoint = false;
|
|
trace_extents[0] = -trace_mins[0] > trace_maxs[0] ? -trace_mins[0] : trace_maxs[0]+1;
|
|
trace_extents[1] = -trace_mins[1] > trace_maxs[1] ? -trace_mins[1] : trace_maxs[1]+1;
|
|
trace_extents[2] = -trace_mins[2] > trace_maxs[2] ? -trace_mins[2] : trace_maxs[2]+1;
|
|
#if ADJ
|
|
if (-mins[2] != maxs[2]) //be prepared to move the thing up to counter the different min/max
|
|
{
|
|
moved = (trace_maxs[2] - trace_mins[2])/2;
|
|
trace_mins[2] = -moved;
|
|
trace_maxs[2] = moved;
|
|
trace_extents[2] = -trace_mins[2] > trace_maxs[2] ? -trace_mins[2] : trace_maxs[2];
|
|
moved = (maxs[2] - trace_maxs[2]);
|
|
}
|
|
|
|
trace_start[2]+=moved;
|
|
trace_end[2]+=moved;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// general sweeping through world
|
|
//
|
|
CM_RecursiveHullCheck (mod, mod->hulls[0].firstclipnode, 0, 1, trace_start, trace_end);
|
|
|
|
if (trace_nearfraction == 1)
|
|
{
|
|
trace_trace.fraction = 1;
|
|
VectorCopy (trace_end, trace_trace.endpos);
|
|
}
|
|
else
|
|
{
|
|
if (trace_nearfraction<0)
|
|
trace_nearfraction=0;
|
|
trace_trace.fraction = trace_nearfraction;
|
|
for (i=0 ; i<3 ; i++)
|
|
trace_trace.endpos[i] = trace_start[i] + trace_trace.fraction * (trace_end[i] - trace_start[i]);
|
|
}
|
|
#if ADJ
|
|
trace_trace.endpos[2] -= moved;
|
|
#endif
|
|
return trace_trace;
|
|
}
|
|
|
|
qboolean CM_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace)
|
|
{
|
|
*trace = CM_BoxTrace(model, start, end, mins, maxs, MASK_PLAYERSOLID);
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CM_TransformedBoxTrace
|
|
|
|
Handles offseting and rotation of the end points for moving and
|
|
rotating entities
|
|
==================
|
|
*/
|
|
#ifdef _MSC_VER
|
|
#pragma optimize( "", off )
|
|
#endif
|
|
|
|
|
|
trace_t CM_TransformedBoxTrace (model_t *mod, vec3_t start, vec3_t end,
|
|
vec3_t mins, vec3_t maxs,
|
|
int brushmask,
|
|
vec3_t origin, vec3_t angles)
|
|
{
|
|
trace_t trace;
|
|
vec3_t start_l, end_l;
|
|
vec3_t a;
|
|
vec3_t forward, right, up;
|
|
vec3_t temp;
|
|
qboolean rotated;
|
|
|
|
// subtract origin offset
|
|
VectorSubtract (start, origin, start_l);
|
|
VectorSubtract (end, origin, end_l);
|
|
|
|
// rotate start and end into the models frame of reference
|
|
if (mod != &box_model &&
|
|
(angles[0] || angles[1] || angles[2]) )
|
|
rotated = true;
|
|
else
|
|
rotated = false;
|
|
|
|
if (rotated)
|
|
{
|
|
AngleVectors (angles, forward, right, up);
|
|
|
|
VectorCopy (start_l, temp);
|
|
start_l[0] = DotProduct (temp, forward);
|
|
start_l[1] = -DotProduct (temp, right);
|
|
start_l[2] = DotProduct (temp, up);
|
|
|
|
VectorCopy (end_l, temp);
|
|
end_l[0] = DotProduct (temp, forward);
|
|
end_l[1] = -DotProduct (temp, right);
|
|
end_l[2] = DotProduct (temp, up);
|
|
}
|
|
|
|
// sweep the box through the model
|
|
trace = CM_BoxTrace (mod, start_l, end_l, mins, maxs, brushmask);
|
|
|
|
if (rotated && trace.fraction != 1.0)
|
|
{
|
|
// FIXME: figure out how to do this with existing angles
|
|
VectorNegate (angles, a);
|
|
AngleVectors (a, forward, right, up);
|
|
|
|
VectorCopy (trace.plane.normal, temp);
|
|
trace.plane.normal[0] = DotProduct (temp, forward);
|
|
trace.plane.normal[1] = -DotProduct (temp, right);
|
|
trace.plane.normal[2] = DotProduct (temp, up);
|
|
}
|
|
|
|
if (trace.fraction == 1)
|
|
{
|
|
VectorCopy(end, trace.endpos);
|
|
}
|
|
else
|
|
{
|
|
trace.endpos[0] = start[0] + trace.fraction * (end[0] - start[0]);
|
|
trace.endpos[1] = start[1] + trace.fraction * (end[1] - start[1]);
|
|
trace.endpos[2] = start[2] + trace.fraction * (end[2] - start[2]);
|
|
}
|
|
|
|
return trace;
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma optimize( "", on )
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
PVS / PHS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
===================
|
|
CM_DecompressVis
|
|
===================
|
|
*/
|
|
|
|
/*
|
|
qbyte *Mod_Q2DecompressVis (qbyte *in, model_t *model)
|
|
{
|
|
static qbyte decompressed[MAX_MAP_LEAFS/8];
|
|
int c;
|
|
qbyte *out;
|
|
int row;
|
|
|
|
row = (model->vis->numclusters+7)>>3;
|
|
out = decompressed;
|
|
|
|
if (!in)
|
|
{ // no vis info, so make all visible
|
|
while (row)
|
|
{
|
|
*out++ = 0xff;
|
|
row--;
|
|
}
|
|
return decompressed;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (*in)
|
|
{
|
|
*out++ = *in++;
|
|
continue;
|
|
}
|
|
|
|
c = in[1];
|
|
in += 2;
|
|
while (c)
|
|
{
|
|
*out++ = 0;
|
|
c--;
|
|
}
|
|
} while (out - decompressed < row);
|
|
|
|
return decompressed;
|
|
}
|
|
|
|
#define DVIS_PVS 0
|
|
#define DVIS_PHS 1
|
|
qbyte *Mod_ClusterPVS (int cluster, model_t *model)
|
|
{
|
|
if (cluster == -1 || !model->vis)
|
|
return mod_novis;
|
|
return Mod_Q2DecompressVis ( (qbyte *)model->vis + model->vis->bitofs[cluster][DVIS_PVS],
|
|
model);
|
|
}
|
|
*/
|
|
void CM_DecompressVis (qbyte *in, qbyte *out)
|
|
{
|
|
int c;
|
|
qbyte *out_p;
|
|
int row;
|
|
|
|
row = (numclusters+7)>>3;
|
|
out_p = out;
|
|
|
|
if (!in || !numvisibility)
|
|
{ // no vis info, so make all visible
|
|
while (row)
|
|
{
|
|
*out_p++ = 0xff;
|
|
row--;
|
|
}
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (*in)
|
|
{
|
|
*out_p++ = *in++;
|
|
continue;
|
|
}
|
|
|
|
c = in[1];
|
|
in += 2;
|
|
if ((out_p - out) + c > row)
|
|
{
|
|
c = row - (out_p - out);
|
|
Con_DPrintf ("warning: Vis decompression overrun\n");
|
|
}
|
|
while (c)
|
|
{
|
|
*out_p++ = 0;
|
|
c--;
|
|
}
|
|
} while (out_p - out < row);
|
|
}
|
|
|
|
qbyte pvsrow[MAX_MAP_LEAFS/8];
|
|
qbyte phsrow[MAX_MAP_LEAFS/8];
|
|
|
|
|
|
|
|
qbyte *CM_ClusterPVS (model_t *mod, int cluster, qbyte *buffer)
|
|
{
|
|
if (!buffer)
|
|
buffer = pvsrow;
|
|
|
|
if (mapisq3)
|
|
{
|
|
if (cluster != -1 && map_q3pvs->numclusters)
|
|
{
|
|
return (qbyte *)map_q3pvs->data + cluster * map_q3pvs->rowsize;
|
|
}
|
|
else
|
|
{
|
|
memset (buffer, 0, (numclusters+7)>>3);
|
|
return buffer;
|
|
}
|
|
}
|
|
|
|
if (cluster == -1)
|
|
memset (buffer, 0, (numclusters+7)>>3);
|
|
else
|
|
CM_DecompressVis (map_visibility + map_q2vis->bitofs[cluster][DVIS_PVS], buffer);
|
|
return buffer;
|
|
}
|
|
|
|
qbyte *CM_ClusterPHS (model_t *mod, int cluster)
|
|
{
|
|
if (mapisq3) //phs not working yet.
|
|
{
|
|
if (cluster != -1 && map_q3phs->numclusters)
|
|
{
|
|
return (qbyte *)map_q3phs->data + cluster * map_q3phs->rowsize;
|
|
}
|
|
else
|
|
{
|
|
memset (phsrow, 0, (numclusters+7)>>3);
|
|
return phsrow;
|
|
}
|
|
}
|
|
|
|
if (cluster == -1)
|
|
memset (phsrow, 0, (numclusters+7)>>3);
|
|
else
|
|
CM_DecompressVis (map_visibility + map_q2vis->bitofs[cluster][DVIS_PHS], phsrow);
|
|
return phsrow;
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
AREAPORTALS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
void FloodArea_r (q2carea_t *area, int floodnum)
|
|
{
|
|
int i;
|
|
q2dareaportal_t *p;
|
|
|
|
if (area->floodvalid == floodvalid)
|
|
{
|
|
if (area->floodnum == floodnum)
|
|
return;
|
|
Host_Error ("FloodArea_r: reflooded");
|
|
}
|
|
|
|
area->floodnum = floodnum;
|
|
area->floodvalid = floodvalid;
|
|
p = &map_areaportals[area->firstareaportal];
|
|
for (i=0 ; i<area->numareaportals ; i++, p++)
|
|
{
|
|
if (portalopen[p->portalnum])
|
|
FloodArea_r (&map_q2areas[p->otherarea], floodnum);
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FloodAreaConnections
|
|
|
|
|
|
====================
|
|
*/
|
|
void FloodAreaConnections (void)
|
|
{
|
|
int i, j;
|
|
q2carea_t *area;
|
|
int floodnum;
|
|
|
|
if (mapisq3)
|
|
{
|
|
// area 0 is not used
|
|
for (i=1 ; i<numareas ; i++)
|
|
{
|
|
for ( j = 1; j < numareas; j++ ) {
|
|
map_q3areas[i].numareaportals[j] = ( j == i );
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// all current floods are now invalid
|
|
floodvalid++;
|
|
floodnum = 0;
|
|
|
|
// area 0 is not used
|
|
for (i=1 ; i<numareas ; i++)
|
|
{
|
|
area = &map_q2areas[i];
|
|
if (area->floodvalid == floodvalid)
|
|
continue; // already flooded into
|
|
floodnum++;
|
|
FloodArea_r (area, floodnum);
|
|
}
|
|
|
|
}
|
|
|
|
void VARGS CMQ2_SetAreaPortalState (int portalnum, qboolean open)
|
|
{
|
|
if (mapisq3)
|
|
Host_Error ("CMQ2_SetAreaPortalState on q3 map");
|
|
if (portalnum > numareaportals)
|
|
Host_Error ("areaportal > numareaportals");
|
|
|
|
if (portalopen[portalnum] == open)
|
|
return;
|
|
portalopen[portalnum] = open;
|
|
FloodAreaConnections ();
|
|
|
|
return;
|
|
}
|
|
|
|
void CMQ3_SetAreaPortalState (int area1, int area2, qboolean open)
|
|
{
|
|
if (!mapisq3)
|
|
Host_Error ("CMQ3_SetAreaPortalState on non-q3 map");
|
|
|
|
if (area1 > numareas || area2 > numareas)
|
|
Host_Error ("CMQ3_SetAreaPortalState: area > numareas");
|
|
|
|
if (open)
|
|
{
|
|
map_q3areas[area1].numareaportals[area2]++;
|
|
map_q3areas[area2].numareaportals[area1]++;
|
|
}
|
|
else
|
|
{
|
|
map_q3areas[area1].numareaportals[area2]--;
|
|
map_q3areas[area2].numareaportals[area1]--;
|
|
}
|
|
}
|
|
|
|
qboolean VARGS CM_AreasConnected (model_t *mod, int area1, int area2)
|
|
{
|
|
if (map_noareas.value)
|
|
return true;
|
|
|
|
if (area1 > numareas || area2 > numareas)
|
|
Host_Error ("area > numareas");
|
|
|
|
if (mapisq3)
|
|
{
|
|
int i;
|
|
for (i=1 ; i<numareas ; i++)
|
|
{
|
|
if ( map_q3areas[i].numareaportals[area1] &&
|
|
map_q3areas[i].numareaportals[area2] )
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (map_q2areas[area1].floodnum == map_q2areas[area2].floodnum)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CM_WriteAreaBits
|
|
|
|
Writes a length qbyte followed by a bit vector of all the areas
|
|
that area in the same flood as the area parameter
|
|
|
|
This is used by the client refreshes to cull visibility
|
|
=================
|
|
*/
|
|
int CM_WriteAreaBits (model_t *mod, qbyte *buffer, int area)
|
|
{
|
|
int i;
|
|
int floodnum;
|
|
int bytes;
|
|
|
|
bytes = (numareas+7)>>3;
|
|
|
|
if (map_noareas.value)
|
|
{ // for debugging, send everything
|
|
memset (buffer, 255, bytes);
|
|
}
|
|
else
|
|
{
|
|
memset (buffer, 0, bytes);
|
|
|
|
if (mapisq3)
|
|
{
|
|
for (i=0 ; i<numareas ; i++)
|
|
{
|
|
if (!area || CM_AreasConnected (mod, i, area ) || i == area)
|
|
buffer[i>>3] |= 1<<(i&7);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
floodnum = map_q2areas[area].floodnum;
|
|
for (i=0 ; i<numareas ; i++)
|
|
{
|
|
if (map_q2areas[i].floodnum == floodnum || !area)
|
|
buffer[i>>3] |= 1<<(i&7);
|
|
}
|
|
}
|
|
}
|
|
|
|
return bytes;
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CM_WritePortalState
|
|
|
|
Writes the portal state to a savegame file
|
|
===================
|
|
*/
|
|
void CM_WritePortalState (FILE *f)
|
|
{
|
|
fwrite (portalopen, sizeof(portalopen), 1, f);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CM_ReadPortalState
|
|
|
|
Reads the portal state from a savegame file
|
|
and recalculates the area connections
|
|
===================
|
|
*/
|
|
void CM_ReadPortalState (FILE *f)
|
|
{
|
|
fread (portalopen, 1, sizeof(portalopen), f);
|
|
FloodAreaConnections ();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CM_HeadnodeVisible
|
|
|
|
Returns true if any leaf under headnode has a cluster that
|
|
is potentially visible
|
|
=============
|
|
*/
|
|
qboolean CM_HeadnodeVisible (model_t *mod, int nodenum, qbyte *visbits)
|
|
{
|
|
int leafnum;
|
|
int cluster;
|
|
mnode_t *node;
|
|
|
|
if (nodenum < 0)
|
|
{
|
|
leafnum = -1-nodenum;
|
|
cluster = map_leafs[leafnum].cluster;
|
|
if (cluster == -1)
|
|
return false;
|
|
if (visbits[cluster>>3] & (1<<(cluster&7)))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
node = &mod->nodes[nodenum];
|
|
if (CM_HeadnodeVisible(mod, node->childnum[0], visbits))
|
|
return true;
|
|
return CM_HeadnodeVisible(mod, node->childnum[1], visbits);
|
|
}
|
|
|
|
/*
|
|
qboolean Q2BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
trace_t ret = CM_BoxTrace(p1, p2, hull->clip_mins, hull->clip_maxs, hull->firstclipnode, MASK_SOLID);
|
|
memcpy(trace, &ret, sizeof(trace_t));
|
|
if (ret.fraction==1)
|
|
return true;
|
|
return false;
|
|
}*/
|
|
int Q2BSP_PointContents(model_t *mod, vec3_t p)
|
|
{
|
|
int pc, ret = FTECONTENTS_EMPTY;
|
|
pc = CM_PointContents (mod, p);
|
|
if (pc & (Q2CONTENTS_SOLID|Q2CONTENTS_WINDOW))
|
|
ret |= FTECONTENTS_SOLID;
|
|
if (pc & Q2CONTENTS_LAVA)
|
|
ret |= FTECONTENTS_LAVA;
|
|
if (pc & Q2CONTENTS_SLIME)
|
|
ret |= FTECONTENTS_SLIME;
|
|
if (pc & Q2CONTENTS_WATER)
|
|
ret |= FTECONTENTS_WATER;
|
|
if (pc & Q2CONTENTS_LADDER)
|
|
ret |= FTECONTENTS_LADDER;
|
|
|
|
return ret;
|
|
}
|
|
void Q2BSP_SetHullFuncs(hull_t *hull)
|
|
{
|
|
// hull->funcs.HullPointContents = Q2BSP_HullPointContents;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int map_checksum;
|
|
void Mod_LoadQ2BrushModel (model_t *mod, void *buffer)
|
|
{
|
|
mod->fromgame = fg_quake2;
|
|
CM_LoadMap(mod->name, buffer, true, &map_checksum);
|
|
}
|
|
|
|
void CM_Init(void) //register cvars.
|
|
{
|
|
#define MAPOPTIONS "Map Cvar Options"
|
|
Cvar_Register(&map_noareas, MAPOPTIONS);
|
|
Cvar_Register(&map_noCurves, MAPOPTIONS);
|
|
Cvar_Register(&map_autoopenportals, MAPOPTIONS);
|
|
Cvar_Register(&r_subdivisions, MAPOPTIONS);
|
|
}
|
|
#endif
|