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503eff6421
I'm not sure if this will break anything. It shouldn't do, but it might. Not everything is ported over yet. Ideally there would be no more use of fopen anywhere else in the engine, and com_gamedir would be made static to fs.c There are a couple of other changes too. http/ftp stuff is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1728 fc73d0e0-1445-4013-8a0c-d673dee63da5
159 lines
5.7 KiB
C
159 lines
5.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cvar.h
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/*
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cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
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in C code.
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it is sufficient to initialize a cvar_t with just the first two fields, or
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you can add a ,true flag for variables that you want saved to the configuration
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file when the game is quit:
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cvar_t r_draworder = {"r_draworder","1"};
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cvar_t scr_screensize = {"screensize","1",true};
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Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
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Cvar_RegisterVariable (&host_framerate);
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C code usually just references a cvar in place:
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if ( r_draworder.value )
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It could optionally ask for the value to be looked up for a string name:
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if (Cvar_VariableValue ("r_draworder"))
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Interpreted prog code can access cvars with the cvar(name) or
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cvar_set (name, value) internal functions:
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teamplay = cvar("teamplay");
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cvar_set ("registered", "1");
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The user can access cvars from the console in two ways:
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r_draworder prints the current value
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r_draworder 0 sets the current value to 0
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Cvars are restricted from having the same names as commands to keep this
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interface from being ambiguous.
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*/
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typedef struct cvar_s
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{
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//must match q2's definition
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char *name;
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char *string;
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char *latched_string; // for CVAR_LATCH vars
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int flags;
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int modified; // increased each time the cvar is changed
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float value;
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struct cvar_s *next;
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//free style :)
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char *name2;
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char *defaultstr; //default
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qbyte restriction;
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} cvar_t;
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typedef struct cvar_group_s
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{
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const char *name;
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struct cvar_group_s *next;
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cvar_t *cvars;
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} cvar_group_t;
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//q2 constants
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#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
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#define CVAR_USERINFO 2 // added to userinfo when changed
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#define CVAR_SERVERINFO 4 // added to serverinfo when changed
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#define CVAR_NOSET 8 // don't allow change from console at all,
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// but can be set from the command line
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#define CVAR_LATCH 16 // save changes until server restart
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//freestyle
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#define CVAR_POINTER 32 // q2 style. May be converted to q1 if needed. These are often specified on the command line and then converted into q1 when registered properly.
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#define CVAR_NOTFROMSERVER 64 // the console will ignore changes to cvars if set at from the server or any gamecode. This is to protect against security flaws - like qterm
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#define CVAR_USERCREATED 128 //write a 'set' or 'seta' in front of the var name.
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#define CVAR_CHEAT 256 //latch to the default, unless cheats are enabled.
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#define CVAR_SEMICHEAT 512 //if strict ruleset, force to 0/blank.
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#define CVAR_RENDERERLATCH 1024 //requires a vid_restart to reapply.
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#define CVAR_SERVEROVERRIDE 2048 //the server has overridden out local value - should probably be called SERVERLATCH
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#define CVAR_LASTFLAG CVAR_SERVEROVERRIDE
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#define CVAR_LATCHMASK (CVAR_LATCH|CVAR_RENDERERLATCH|CVAR_SERVEROVERRIDE|CVAR_CHEAT|CVAR_SEMICHEAT) //you're only allowed one of these.
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#define CVAR_NEEDDEFAULT CVAR_CHEAT
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cvar_t *Cvar_Get (const char *var_name, const char *value, int flags, const char *groupname);
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void Cvar_LockFromServer(cvar_t *var, const char *str);
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qboolean Cvar_Register (cvar_t *variable, const char *cvargroup);
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// registers a cvar that already has the name, string, and optionally the
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// archive elements set.
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//#define Cvar_RegisterVariable(x) Cvar_Register(x,__FILE__);
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cvar_t *Cvar_ForceSet (cvar_t *var, const char *value);
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cvar_t *Cvar_Set (cvar_t *var, const char *value);
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// equivelant to "<name> <variable>" typed at the console
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void Cvar_SetValue (cvar_t *var, float value);
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// expands value to a string and calls Cvar_Set
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void Cvar_ApplyLatches(int latchflag);
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//sets vars to thier latched values
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float Cvar_VariableValue (const char *var_name);
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// returns 0 if not defined or non numeric
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char *Cvar_VariableString (const char *var_name);
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// returns an empty string if not defined
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char *Cvar_CompleteVariable (const char *partial);
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// attempts to match a partial variable name for command line completion
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// returns NULL if nothing fits
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qboolean Cvar_Command (int level);
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// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
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// command. Returns true if the command was a variable reference that
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// was handled. (print or change)
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void Cvar_WriteVariables (vfsfile_t *f, qboolean all);
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// Writes lines containing "set variable value" for all variables
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// with the archive flag set to true.
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cvar_t *Cvar_FindVar (const char *var_name);
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void Cvar_Shutdown(void);
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void Cvar_ForceCheatVars(qboolean semicheats, qboolean absolutecheats); //locks/unlocks cheat cvars depending on weather we are allowed them.
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//extern cvar_t *cvar_vars;
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// cvar const cache, used for removing fairly common default cvar values
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#define CC_CACHE_ENTRIES 8
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#define CC_CACHE_SIZE 2048
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#define CC_CACHE_STEP 2048
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typedef struct cvar_const_cache_s {
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char *cached[CC_CACHE_ENTRIES];
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const_block_t *cb;
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} cvar_const_cache_t;
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