fteqw/engine/client
Spoike eefc950400 particles: rework r_effect, such that its possible to project particles forwards
particles: add an emiteffectnum field (and support emiteffect+traileffect psuedo-fields), for reliable emissions that are not framerate dependant (emitted forwards by default...
particles: rewrote 'sky' surface emittance. can now emit from submodels too.
particles: be more verbose about unknown mode keywords, instead of silent.
server: add basic misc_model emulation, for mods that don't implement one.
quake2: better r1q2 compat.
renderer: rework mindist+maxdist, should be more consistent as well as more reliable with orthographic matricies. has actual VF_ enumerations now.
sound: fix CF_FOLLOW to not crash, and work with openal.
client: 'cl_loopbackprotocol nq' now uses appropriate protocol extensions.
fs: try using /usr/share/games/foo by default, if it exists.
server: uncap drate if unspecified, do not fall back on rate.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5021 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-10-22 07:06:51 +00:00
..
anorms.h
bymorphed.h
bymorphed.ico
cd_linux.c
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
cl_cg.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
cl_demo.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_ents.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_ignore.c
cl_ignore.h
cl_input.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_main.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_master.h remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
cl_parse.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_plugin.inc fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
cl_pred.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_screen.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_tent.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
cl_ui.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
clhl_game.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
client.h particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
clq2_cin.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
clq2_ents.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
clq3_parse.c
clq3defs.h
console.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
fragstats.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
image.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
in_generic.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
in_morphos.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
in_morphos.h
in_raw.h
in_sdl.c fix some compile errors+warnings. 2016-09-09 18:46:08 +00:00
in_win.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
input.h try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
keys.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
keys.h try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
lhfont.h
m_download.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
m_items.c cl_clock 2; now gives a 12-hour clock. 2016-09-01 14:31:24 +00:00
m_master.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
m_mp3.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
m_multi.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
m_options.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
m_script.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
m_single.c cl_clock 2; now gives a 12-hour clock. 2016-09-01 14:31:24 +00:00
menu.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
menu.h fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
merged.h particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
modelgen.h
net_master.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
p_classic.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
p_null.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
p_script.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
pr_clcmd.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
pr_csqc.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
pr_menu.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
pr_skelobj.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
r_2d.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
r_d3.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
r_part.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
r_partset.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
r_partset.h
r_surf.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
render.h particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
renderer.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c
sbar.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
sbar.h
screen.h particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
skin.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
snd_al.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
snd_alsa.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_directx.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_dma.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
snd_droid.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_linux.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_macos.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_mem.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_mix.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_morphos.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_mp3.c
snd_ov.c
snd_sdl.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_sndio.c
snd_wasapi.c cl_clock 2; now gives a 12-hour clock. 2016-09-01 14:31:24 +00:00
snd_win.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_xaudio.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
sound.h LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
spritegn.h
sys_axfte.cpp
sys_droid.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
sys_linux.c fix some compile errors+warnings. 2016-09-09 18:46:08 +00:00
sys_morphos.c
sys_npfte.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
sys_plugfte.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
sys_plugfte.h
sys_sdl.c fix some compile errors+warnings. 2016-09-09 18:46:08 +00:00
sys_win.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
teamplay.c
textedit.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
valid.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
vid.h Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
vid_headless.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
view.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
view.h
wad.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
wad.h fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
winamp.h
winquake.h LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
winquake.rc
zqtp.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00