..
bothdefs.h
random quick fixes...
2012-02-12 05:54:44 +00:00
bspfile.h
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
cmd.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
cmd.h
A couple of changes.
2011-12-05 15:23:40 +00:00
com_mesh.c
random quick fixes...
2012-02-12 05:33:16 +00:00
com_mesh.h
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
com_phys_ode.c
Small fixes and tweeks.
2011-12-26 15:19:13 +00:00
common.c
I'm tweeking pmove.c for the luls.
2012-02-14 15:50:34 +00:00
common.h
random quick fixes...
2012-02-12 05:51:51 +00:00
console.h
Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
2011-06-16 02:03:57 +00:00
crc.c
removed separate trigger/solid links.
2011-06-29 18:39:11 +00:00
crc.h
Minor update...
2008-11-09 22:29:28 +00:00
cvar.c
A couple of changes.
2011-12-05 15:23:40 +00:00
cvar.h
A couple of changes.
2011-12-05 15:23:40 +00:00
fs.c
I'm tweeking pmove.c for the luls.
2012-02-14 15:50:34 +00:00
fs.h
Removed limit on strcat builtin's length.
2012-01-28 10:30:44 +00:00
fs_pak.c
Removed limit on strcat builtin's length.
2012-01-28 10:30:44 +00:00
fs_stdio.c
saneified dynamic light colour values.
2011-12-27 08:35:19 +00:00
fs_win32.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
fs_zip.c
Removed limit on strcat builtin's length.
2012-01-28 10:30:44 +00:00
gl_q2bsp.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
huff.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
log.c
My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc.
2011-05-15 13:23:13 +00:00
mathlib.c
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
mathlib.h
A couple of changes.
2011-12-05 15:23:40 +00:00
md4.c
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
net.h
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
net_chan.c
random quick fixes...
2012-02-12 05:33:16 +00:00
net_wins.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
netinc.h
A couple of changes.
2011-12-05 15:23:40 +00:00
particles.h
tcpconnect fixes
2012-01-17 07:57:46 +00:00
plugin.c
Removed unnecessary defines I added to detect 64bit compilers.
2011-06-03 03:10:39 +00:00
pmove.c
I'm tweeking pmove.c for the luls.
2012-02-14 15:50:34 +00:00
pmove.h
I'm tweeking pmove.c for the luls.
2012-02-14 15:50:34 +00:00
pmovetst.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
pr_bgcmd.c
qcc: added somevec[0] to read somevec_x
2012-02-13 09:24:01 +00:00
pr_common.h
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
protocol.h
I'm tweeking pmove.c for the luls.
2012-02-14 15:50:34 +00:00
q1bsp.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
q2pmove.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
q3common.c
removed separate trigger/solid links.
2011-06-29 18:39:11 +00:00
qvm.c
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
sys.h
Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
2011-09-16 05:56:54 +00:00
tlout.h
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
translate.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
translate.h
Trying to fix mvd recording/playback a little.
2011-06-05 01:36:14 +00:00
ui_public.h
A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
2007-09-17 20:35:39 +00:00
unzip.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
unzip.h
Fixed 64bit compatability.
2007-07-23 10:57:46 +00:00
vm.h
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
world.h
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
zone.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
zone.h
removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway
2009-01-29 02:55:08 +00:00