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7fde604d13
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1432 fc73d0e0-1445-4013-8a0c-d673dee63da5
1562 lines
40 KiB
C
1562 lines
40 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl.input.c -- builds an intended movement command to send to the server
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#include "quakedef.h"
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#ifdef _WIN32
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#include "winquake.h" //fps indep stuff.
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#endif
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float in_sensitivityscale = 1;
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cvar_t cl_nodelta = {"cl_nodelta","0"};
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cvar_t cl_c2spps = {"cl_c2spps", "0"};
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cvar_t cl_c2sImpulseBackup = {"cl_c2sImpulseBackup","3"};
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cvar_t cl_netfps = {"cl_netfps", "0"};
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cvar_t cl_smartjump = {"cl_smartjump", "1"};
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cvar_t cl_prydoncursor = {"cl_prydoncursor", "0"}; //for dp protocol
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cvar_t cl_instantrotate = {"cl_instantrotate", "1", NULL, CVAR_SEMICHEAT};
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usercmd_t independantphysics[MAX_SPLITS];
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/*
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===============================================================================
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KEY BUTTONS
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Continuous button event tracking is complicated by the fact that two different
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input sources (say, mouse button 1 and the control key) can both press the
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same button, but the button should only be released when both of the
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pressing key have been released.
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When a key event issues a button command (+forward, +attack, etc), it appends
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its key number as a parameter to the command so it can be matched up with
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the release.
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state bit 0 is the current state of the key
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state bit 1 is edge triggered on the up to down transition
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state bit 2 is edge triggered on the down to up transition
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===============================================================================
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*/
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kbutton_t in_mlook, in_klook;
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kbutton_t in_left, in_right, in_forward, in_back;
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kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
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kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
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kbutton_t in_up, in_down;
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kbutton_t in_button3, in_button4, in_button5, in_button6, in_button7, in_button8;
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#define IN_IMPULSECACHE 256
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int in_impulse[MAX_SPLITS][IN_IMPULSECACHE];
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int in_nextimpulse[MAX_SPLITS];
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int in_impulsespending[MAX_SPLITS];
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void KeyDown (kbutton_t *b)
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{
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int k;
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char *c;
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int pnum;
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c = Cmd_Argv(0);
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pnum = atoi(c+strlen(c)-1);
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if (c[1] == 'b'&&c[2] == 'u' && !atoi(c+strlen(c)-2))
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pnum = 0;
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else if (pnum)pnum--;
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c = Cmd_Argv(1);
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if (c[0])
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k = atoi(c)&255;
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else
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k = -1; // typed manually at the console for continuous down
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if (k == b->down[pnum][0] || k == b->down[pnum][1])
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return; // repeating key
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if (!b->down[pnum][0])
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b->down[pnum][0] = k;
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else if (!b->down[pnum][1])
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b->down[pnum][1] = k;
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else
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{
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Con_Printf ("Three keys down for a button!\n");
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return;
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}
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if (b->state[pnum] & 1)
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return; // still down
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b->state[pnum] |= 1 + 2; // down + impulse down
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}
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void KeyUp (kbutton_t *b)
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{
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int k;
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char *c;
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int pnum;
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c = Cmd_Argv(0);
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pnum = atoi(c+strlen(c)-1);
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if (c[1] == 'b'&&c[2] == 'u' && !atoi(c+strlen(c)-2))
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pnum = 0;
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else if (pnum)pnum--;
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c = Cmd_Argv(1);
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if (c[0])
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k = atoi(c)&255;
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else
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{ // typed manually at the console, assume for unsticking, so clear all
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b->down[pnum][0] = b->down[pnum][1] = 0;
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b->state[pnum] = 4; // impulse up
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return;
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}
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if (b->down[pnum][0] == k)
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b->down[pnum][0] = 0;
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else if (b->down[pnum][1] == k)
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b->down[pnum][1] = 0;
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else
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return; // key up without coresponding down (menu pass through)
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if (b->down[pnum][0] || b->down[pnum][1])
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return; // some other key is still holding it down
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if (!(b->state[pnum] & 1))
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return; // still up (this should not happen)
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b->state[pnum] &= ~1; // now up
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b->state[pnum] |= 4; // impulse up
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}
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void IN_KLookDown (void) {KeyDown(&in_klook);}
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void IN_KLookUp (void) {KeyUp(&in_klook);}
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void IN_MLookDown (void) {KeyDown(&in_mlook);}
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void IN_MLookUp (void) {
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char *c;
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int pnum;
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c = Cmd_Argv(0);
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pnum = atoi(c+strlen(c)-1);
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if (pnum)pnum--;
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KeyUp(&in_mlook);
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if ( !(in_mlook.state[pnum]&1) && lookspring.value)
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V_StartPitchDrift(pnum);
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}
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void IN_UpDown(void) {KeyDown(&in_up);}
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void IN_UpUp(void) {KeyUp(&in_up);}
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void IN_DownDown(void) {KeyDown(&in_down);}
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void IN_DownUp(void) {KeyUp(&in_down);}
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void IN_LeftDown(void) {KeyDown(&in_left);}
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void IN_LeftUp(void) {KeyUp(&in_left);}
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void IN_RightDown(void) {KeyDown(&in_right);}
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void IN_RightUp(void) {KeyUp(&in_right);}
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void IN_ForwardDown(void) {KeyDown(&in_forward);}
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void IN_ForwardUp(void) {KeyUp(&in_forward);}
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void IN_BackDown(void) {KeyDown(&in_back);}
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void IN_BackUp(void) {KeyUp(&in_back);}
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void IN_LookupDown(void) {KeyDown(&in_lookup);}
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void IN_LookupUp(void) {KeyUp(&in_lookup);}
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void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
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void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
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void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
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void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
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void IN_MoverightDown(void) {KeyDown(&in_moveright);}
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void IN_MoverightUp(void) {KeyUp(&in_moveright);}
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void IN_SpeedDown(void) {KeyDown(&in_speed);}
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void IN_SpeedUp(void) {KeyUp(&in_speed);}
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void IN_StrafeDown(void) {KeyDown(&in_strafe);}
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void IN_StrafeUp(void) {KeyUp(&in_strafe);}
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void IN_AttackDown(void) {KeyDown(&in_attack);}
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void IN_AttackUp(void) {KeyUp(&in_attack);}
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void IN_UseDown (void) {KeyDown(&in_use);}
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void IN_UseUp (void) {KeyUp(&in_use);}
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void IN_JumpDown (void)
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{
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qboolean condition;
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int pnum;
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char *c;
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c = Cmd_Argv(0);
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pnum = atoi(c+strlen(c)-1);
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if (pnum)pnum--;
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condition = (cls.state == ca_active && cl_smartjump.value);
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#ifdef Q2CLIENT
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if (condition && cls.protocol == CP_QUAKE2)
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KeyDown(&in_up);
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else
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#endif
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if (condition && cl.stats[pnum][STAT_HEALTH] > 0 && !cls.demoplayback && !cl.spectator &&
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cl.frames[cl.validsequence&UPDATE_MASK].playerstate[cl.playernum[pnum]].messagenum == cl.validsequence && cl.waterlevel[pnum] >= 2 && (!cl.teamfortress || !(in_forward.state[pnum] & 1))
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)
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KeyDown(&in_up);
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else if (condition && cl.spectator && Cam_TrackNum(pnum) == -1)
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KeyDown(&in_up);
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else
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KeyDown(&in_jump);
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}
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void IN_JumpUp (void)
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{
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if (cl_smartjump.value)
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KeyUp(&in_up);
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KeyUp(&in_jump);
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}
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void IN_Button3Down(void) {KeyDown(&in_button3);}
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void IN_Button3Up(void) {KeyUp(&in_button3);}
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void IN_Button4Down(void) {KeyDown(&in_button4);}
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void IN_Button4Up(void) {KeyUp(&in_button4);}
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void IN_Button5Down(void) {KeyDown(&in_button5);}
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void IN_Button5Up(void) {KeyUp(&in_button5);}
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void IN_Button6Down(void) {KeyDown(&in_button6);}
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void IN_Button6Up(void) {KeyUp(&in_button6);}
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void IN_Button7Down(void) {KeyDown(&in_button7);}
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void IN_Button7Up(void) {KeyUp(&in_button7);}
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void IN_Button8Down(void) {KeyDown(&in_button8);}
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void IN_Button8Up(void) {KeyUp(&in_button8);}
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float in_rotate;
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void IN_Rotate_f (void) {in_rotate += atoi(Cmd_Argv(1));}
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//is this useful?
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//This function incorporates Tonik's impulse 8 7 6 5 4 3 2 1 to select the prefered weapon on the basis of having it.
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//It also incorporates split screen input as well as impulse buffering
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void IN_Impulse (void)
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{
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int newimp;
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int best, i, imp, items;
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char *c;
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int pnum;
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c = Cmd_Argv(0);
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pnum = atoi(c+strlen(c)-1);
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if (pnum)pnum--;
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newimp = Q_atoi(Cmd_Argv(1));
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if (Cmd_Argc() > 2)
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{
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items = cl.stats[pnum][STAT_ITEMS];
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best = 0;
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for (i = Cmd_Argc() - 1; i > 0; i--)
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{
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imp = Q_atoi(Cmd_Argv(i));
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if (imp < 1 || imp > 8)
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continue;
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switch (imp)
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{
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case 1:
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if (items & IT_AXE)
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best = 1;
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break;
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case 2:
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if (items & IT_SHOTGUN && cl.stats[pnum][STAT_SHELLS] >= 1)
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best = 2;
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break;
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case 3:
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if (items & IT_SUPER_SHOTGUN && cl.stats[pnum][STAT_SHELLS] >= 2)
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best = 3;
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break;
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case 4:
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if (items & IT_NAILGUN && cl.stats[pnum][STAT_NAILS] >= 1)
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best = 4;
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break;
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case 5:
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if (items & IT_SUPER_NAILGUN && cl.stats[pnum][STAT_NAILS] >= 2)
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best = 5;
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break;
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case 6:
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if (items & IT_GRENADE_LAUNCHER && cl.stats[pnum][STAT_ROCKETS] >= 1)
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best = 6;
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break;
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case 7:
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if (items & IT_ROCKET_LAUNCHER && cl.stats[pnum][STAT_ROCKETS] >= 1)
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best = 7;
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break;
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case 8:
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if (items & IT_LIGHTNING && cl.stats[pnum][STAT_CELLS] >= 1)
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best = 8;
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}
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}
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if (best)
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newimp = best;
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}
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if (in_impulsespending[pnum]>=IN_IMPULSECACHE)
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{
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Con_Printf("Too many impulses, ignoring %i\n", newimp);
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return;
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}
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in_impulse[pnum][(in_nextimpulse[pnum]+in_impulsespending[pnum])%IN_IMPULSECACHE] = newimp;
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in_impulsespending[pnum]++;
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}
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/*
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===============
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CL_KeyState
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Returns 0.25 if a key was pressed and released during the frame,
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0.5 if it was pressed and held
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0 if held then released, and
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1.0 if held for the entire time
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===============
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*/
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float CL_KeyState (kbutton_t *key, int pnum)
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{
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float val;
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qboolean impulsedown, impulseup, down;
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impulsedown = key->state[pnum] & 2;
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impulseup = key->state[pnum] & 4;
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down = key->state[pnum] & 1;
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val = 0;
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if (impulsedown && !impulseup)
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{
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if (down)
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val = 0.5; // pressed and held this frame
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else
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val = 0; // I_Error ();
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}
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if (impulseup && !impulsedown)
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{
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if (down)
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val = 0; // I_Error ();
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else
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val = 0; // released this frame
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}
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if (!impulsedown && !impulseup)
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{
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if (down)
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val = 1.0; // held the entire frame
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else
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val = 0; // up the entire frame
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}
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if (impulsedown && impulseup)
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{
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if (down)
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val = 0.75; // released and re-pressed this frame
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else
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val = 0.25; // pressed and released this frame
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}
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key->state[pnum] &= 1; // clear impulses
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return val;
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}
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//==========================================================================
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cvar_t cl_upspeed = {"cl_upspeed","400"};
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cvar_t cl_forwardspeed = {"cl_forwardspeed","400", NULL, CVAR_ARCHIVE};
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cvar_t cl_backspeed = {"cl_backspeed","400", NULL, CVAR_ARCHIVE};
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cvar_t cl_sidespeed = {"cl_sidespeed","400"};
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cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"};
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cvar_t cl_yawspeed = {"cl_yawspeed","140"};
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cvar_t cl_pitchspeed = {"cl_pitchspeed","150"};
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cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"};
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/*
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================
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CL_AdjustAngles
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Moves the local angle positions
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================
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*/
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void CL_AdjustAngles (int pnum)
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{
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float speed, quant;
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float up, down;
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if (in_speed.state[pnum] & 1)
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speed = host_frametime * cl_anglespeedkey.value;
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else
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speed = host_frametime;
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if (in_rotate && pnum==0)
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{
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quant = in_rotate;
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// if (quant < -800)
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// quant = -800;
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// else if (quant > 800)
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// quant = 800;
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if (!cl_instantrotate.value)
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quant *= speed;
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in_rotate -= quant;
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cl.viewangles[pnum][YAW] += quant;
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}
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if (!(in_strafe.state[pnum] & 1))
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{
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cl.viewangles[pnum][YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right, pnum);
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cl.viewangles[pnum][YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left, pnum);
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cl.viewangles[pnum][YAW] = anglemod(cl.viewangles[pnum][YAW]);
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}
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if (in_klook.state[pnum] & 1)
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{
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V_StopPitchDrift (pnum);
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cl.viewangles[pnum][PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward, pnum);
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cl.viewangles[pnum][PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back, pnum);
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}
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up = CL_KeyState (&in_lookup, pnum);
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down = CL_KeyState(&in_lookdown, pnum);
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cl.viewangles[pnum][PITCH] -= speed*cl_pitchspeed.value * up;
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cl.viewangles[pnum][PITCH] += speed*cl_pitchspeed.value * down;
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if (up || down)
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V_StopPitchDrift (pnum);
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CL_ClampPitch(pnum);
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if (cl.viewangles[pnum][ROLL] > 50)
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cl.viewangles[pnum][ROLL] = 50;
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if (cl.viewangles[pnum][ROLL] < -50)
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cl.viewangles[pnum][ROLL] = -50;
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}
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/*
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================
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CL_BaseMove
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Send the intended movement message to the server
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================
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*/
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void CL_BaseMove (usercmd_t *cmd, int pnum, float extra, float wantfps)
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{
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float scale = 1;//extra/1000.0f * 1/wantfps;
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//
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// adjust for speed key
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//
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if (in_speed.state[pnum] & 1)
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scale *= cl_movespeedkey.value;
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if (in_strafe.state[pnum] & 1)
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{
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cmd->sidemove += scale*cl_sidespeed.value * CL_KeyState (&in_right, pnum);
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cmd->sidemove -= scale*cl_sidespeed.value * CL_KeyState (&in_left, pnum);
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}
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cmd->sidemove += scale*cl_sidespeed.value * CL_KeyState (&in_moveright, pnum);
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cmd->sidemove -= scale*cl_sidespeed.value * CL_KeyState (&in_moveleft, pnum);
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#ifdef IN_XFLIP
|
|
if(in_xflip.value) cmd->sidemove *= -1;
|
|
#endif
|
|
|
|
|
|
cmd->upmove += scale*cl_upspeed.value * CL_KeyState (&in_up, pnum);
|
|
cmd->upmove -= scale*cl_upspeed.value * CL_KeyState (&in_down, pnum);
|
|
|
|
if (! (in_klook.state[pnum] & 1) )
|
|
{
|
|
cmd->forwardmove += scale*cl_forwardspeed.value * CL_KeyState (&in_forward, pnum);
|
|
cmd->forwardmove -= scale*cl_backspeed.value * CL_KeyState (&in_back, pnum);
|
|
}
|
|
}
|
|
|
|
int MakeChar (int i)
|
|
{
|
|
if (i < -127*4)
|
|
i = -127*4;
|
|
if (i > 127*4)
|
|
i = 127*4;
|
|
return i;
|
|
}
|
|
|
|
void CL_ClampPitch (int pnum)
|
|
{
|
|
#ifdef Q2CLIENT
|
|
float pitch;
|
|
if (cls.protocol == CP_QUAKE2)
|
|
{
|
|
pitch = SHORT2ANGLE(cl.q2frame.playerstate.pmove.delta_angles[PITCH]);
|
|
if (pitch > 180)
|
|
pitch -= 360;
|
|
|
|
if (cl.viewangles[pnum][PITCH] + pitch < -360)
|
|
cl.viewangles[pnum][PITCH] += 360; // wrapped
|
|
if (cl.viewangles[pnum][PITCH] + pitch > 360)
|
|
cl.viewangles[pnum][PITCH] -= 360; // wrapped
|
|
|
|
if (cl.viewangles[pnum][PITCH] + pitch > cl.maxpitch)
|
|
cl.viewangles[pnum][PITCH] = cl.maxpitch - pitch;
|
|
if (cl.viewangles[pnum][PITCH] + pitch < cl.minpitch)
|
|
cl.viewangles[pnum][PITCH] = cl.minpitch - pitch;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (cl.viewangles[pnum][PITCH] > cl.maxpitch)
|
|
cl.viewangles[pnum][PITCH] = cl.maxpitch;
|
|
if (cl.viewangles[pnum][PITCH] < cl.minpitch)
|
|
cl.viewangles[pnum][PITCH] = cl.minpitch;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_FinishMove
|
|
==============
|
|
*/
|
|
void CL_FinishMove (usercmd_t *cmd, int msecs, int pnum)
|
|
{
|
|
int i;
|
|
int bits;
|
|
|
|
//
|
|
// always dump the first two message, because it may contain leftover inputs
|
|
// from the last level
|
|
//
|
|
if (++cl.movemessages <= 2)
|
|
{
|
|
cmd->buttons = 0;
|
|
return;
|
|
}
|
|
//
|
|
// figure button bits
|
|
//
|
|
|
|
bits = 0;
|
|
if (in_attack .state[pnum] & 3) bits |= 1; in_attack.state[pnum] &= ~2;
|
|
if (in_jump .state[pnum] & 3) bits |= 2; in_jump.state[pnum] &= ~2;
|
|
if (in_use .state[pnum] & 3) bits |= 4; in_use.state[pnum] &= ~2;
|
|
if (in_button3.state[pnum] & 3) bits |= 4; in_button3.state[pnum] &= ~2; //yup, flag 4 twice.
|
|
if (in_button4.state[pnum] & 3) bits |= 8; in_button4.state[pnum] &= ~2;
|
|
if (in_button5.state[pnum] & 3) bits |= 16; in_button5.state[pnum] &= ~2;
|
|
if (in_button6.state[pnum] & 3) bits |= 32; in_button6.state[pnum] &= ~2;
|
|
if (in_button7.state[pnum] & 3) bits |= 64; in_button7.state[pnum] &= ~2;
|
|
if (in_button8.state[pnum] & 3) bits |= 128; in_button8.state[pnum] &= ~2;
|
|
cmd->buttons = bits;
|
|
|
|
// send milliseconds of time to apply the move
|
|
cmd->msec = msecs;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
cmd->angles[i] = ((int)(cl.viewangles[pnum][i]*65536.0/360)&65535);
|
|
|
|
if (in_impulsespending[pnum])
|
|
{
|
|
in_nextimpulse[pnum]++;
|
|
in_impulsespending[pnum]--;
|
|
cmd->impulse = in_impulse[pnum][(in_nextimpulse[pnum]-1)%IN_IMPULSECACHE];
|
|
}
|
|
else
|
|
cmd->impulse = 0;
|
|
}
|
|
|
|
float cursor_screen[2];
|
|
|
|
void CL_DrawPrydonCursor(void)
|
|
{
|
|
if (cls.protocol == CP_NETQUAKE)
|
|
if (nq_dp_protocol >= 6)
|
|
if (cl_prydoncursor.value)
|
|
{
|
|
mpic_t *pic = Draw_SafeCachePic(va("gfx/prydoncursor%03i.lmp", (int)cl_prydoncursor.value));
|
|
if (pic)
|
|
Draw_Pic((int)((cursor_screen[0] + 1) * 0.5 * vid.width), (int)((cursor_screen[1] + 1) * 0.5 * vid.height), pic);
|
|
else
|
|
Draw_Character((int)((cursor_screen[0] + 1) * 0.5 * vid.width), (int)((cursor_screen[1] + 1) * 0.5 * vid.height), '+');
|
|
}
|
|
}
|
|
|
|
void ML_UnProject(vec3_t in, vec3_t out, vec3_t viewangles, vec3_t vieworg, float wdivh, float fovy);
|
|
void CL_UpdatePrydonCursor(usercmd_t *from, float cursor_screen[2], vec3_t cursor_start, vec3_t cursor_impact, int *entnum)
|
|
{
|
|
vec3_t cursor_end;
|
|
|
|
vec3_t temp;
|
|
vec3_t cursor_impact_normal;
|
|
|
|
if (!cl_prydoncursor.value)
|
|
{ //center the cursor
|
|
cursor_screen[0] = 0;
|
|
cursor_screen[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
cursor_screen[0] += from->sidemove/10000.0f;
|
|
cursor_screen[1] -= from->forwardmove/10000.0f;
|
|
if (cursor_screen[0] < -1)
|
|
cursor_screen[0] = -1;
|
|
if (cursor_screen[1] < -1)
|
|
cursor_screen[1] = -1;
|
|
|
|
if (cursor_screen[0] > 1)
|
|
cursor_screen[0] = 1;
|
|
if (cursor_screen[1] > 1)
|
|
cursor_screen[1] = 1;
|
|
}
|
|
|
|
/*
|
|
if (cl.cmd.cursor_screen[0] < -1)
|
|
{
|
|
cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - -1) * vid.realwidth * sensitivity.value * cl.viewzoom;
|
|
cl.cmd.cursor_screen[0] = -1;
|
|
}
|
|
if (cl.cmd.cursor_screen[0] > 1)
|
|
{
|
|
cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - 1) * vid.realwidth * sensitivity.value * cl.viewzoom;
|
|
cl.cmd.cursor_screen[0] = 1;
|
|
}
|
|
if (cl.cmd.cursor_screen[1] < -1)
|
|
{
|
|
cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - -1) * vid.realheight * sensitivity.value * cl.viewzoom;
|
|
cl.cmd.cursor_screen[1] = -1;
|
|
}
|
|
if (cl.cmd.cursor_screen[1] > 1)
|
|
{
|
|
cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - 1) * vid.realheight * sensitivity.value * cl.viewzoom;
|
|
cl.cmd.cursor_screen[1] = 1;
|
|
}
|
|
*/
|
|
// cursor_screen[0] = bound(-1, cursor_screen[0], 1);
|
|
// cursor_screen[1] = bound(-1, cursor_screen[1], 1);
|
|
|
|
VectorCopy(vec3_origin, cursor_start);
|
|
temp[0] = (cursor_screen[0]+1)/2;
|
|
temp[1] = (-cursor_screen[1]+1)/2;
|
|
temp[2] = 1;
|
|
|
|
ML_UnProject(temp, cursor_end, cl.viewangles[0], vec3_origin, (float)vid.width/vid.height, scr_fov.value );
|
|
VectorScale(cursor_end, 100000, cursor_end);
|
|
|
|
VectorAdd(cursor_start, cl.simorg[0], cursor_start);
|
|
VectorAdd(cursor_end, cl.simorg[0], cursor_end);
|
|
cursor_start[2]+=cl.viewheight[0];
|
|
cursor_end[2]+=cl.viewheight[0];
|
|
|
|
|
|
CL_SetSolidEntities();
|
|
//don't bother with players, they don't exist in NQ...
|
|
|
|
TraceLineN(cursor_start, cursor_end, cursor_impact, cursor_impact_normal);
|
|
// CL_SelectTraceLine(cursor_start, cursor_end, cursor_impact, entnum);
|
|
// makes sparks where cursor is
|
|
//CL_SparkShower(cl.cmd.cursor_impact, cl.cmd.cursor_normal, 5, 0);
|
|
// P_RunParticleEffectType(cursor_impact, vec3_origin, 1, pt_gunshot);
|
|
//P_ParticleTrail(cursor_start, cursor_impact, 0, NULL);
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
void CLNQ_SendMove (usercmd_t *cmd, int pnum, sizebuf_t *buf)
|
|
{
|
|
int bits;
|
|
int i;
|
|
|
|
vec3_t cursor_start, cursor_impact;
|
|
int cursor_entitynumber=0;//I hate warnings as errors
|
|
|
|
if (cls.demoplayback!=DPB_NONE)
|
|
return; //err... don't bother... :)
|
|
//
|
|
// always dump the first two message, because it may contain leftover inputs
|
|
// from the last level
|
|
//
|
|
if (++cl.movemessages <= 2)
|
|
return;
|
|
|
|
MSG_WriteByte (buf, clc_move);
|
|
|
|
if (nq_dp_protocol>=7)
|
|
MSG_WriteLong(buf, 0);
|
|
|
|
MSG_WriteFloat (buf, cl.gametime); // so server can get ping times
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
MSG_WriteAngle (buf, cl.viewangles[pnum][i]);
|
|
|
|
MSG_WriteShort (buf, cmd->forwardmove);
|
|
MSG_WriteShort (buf, cmd->sidemove);
|
|
MSG_WriteShort (buf, cmd->upmove);
|
|
|
|
//
|
|
// send button bits
|
|
//
|
|
bits = 0;
|
|
|
|
if (in_attack.state[pnum] & 3 ) bits |= 1; in_attack.state[pnum] &= ~2;
|
|
if (in_jump.state[pnum] & 3) bits |= 2; in_jump.state[pnum] &= ~2;
|
|
if (in_use.state[pnum] & 3) bits |= 4; in_use.state[pnum] &= ~2;
|
|
if (in_button3.state[pnum] & 3) bits |= 4; in_button3.state[pnum] &= ~2; //yup, flag 4 twice.
|
|
if (in_button4.state[pnum] & 3) bits |= 8; in_button4.state[pnum] &= ~2;
|
|
if (in_button5.state[pnum] & 3) bits |= 16; in_button5.state[pnum] &= ~2;
|
|
if (in_button6.state[pnum] & 3) bits |= 32; in_button6.state[pnum] &= ~2;
|
|
if (in_button7.state[pnum] & 3) bits |= 64; in_button7.state[pnum] &= ~2;
|
|
if (in_button8.state[pnum] & 3) bits |= 128; in_button8.state[pnum] &= ~2;
|
|
|
|
if (nq_dp_protocol >= 6)
|
|
{
|
|
CL_UpdatePrydonCursor(cmd, cursor_screen, cursor_start, cursor_impact, &cursor_entitynumber);
|
|
MSG_WriteLong (buf, bits);
|
|
}
|
|
else
|
|
MSG_WriteByte (buf, bits);
|
|
|
|
if (in_impulsespending[pnum])
|
|
{
|
|
in_nextimpulse[pnum]++;
|
|
in_impulsespending[pnum]--;
|
|
MSG_WriteByte(buf, in_impulse[pnum][(in_nextimpulse[pnum]-1)%IN_IMPULSECACHE]);
|
|
}
|
|
else
|
|
MSG_WriteByte (buf, 0);
|
|
|
|
|
|
if (nq_dp_protocol >= 6)
|
|
{
|
|
MSG_WriteShort (buf, cursor_screen[0] * 32767.0f);
|
|
MSG_WriteShort (buf, cursor_screen[1] * 32767.0f);
|
|
MSG_WriteFloat (buf, cursor_start[0]);
|
|
MSG_WriteFloat (buf, cursor_start[1]);
|
|
MSG_WriteFloat (buf, cursor_start[2]);
|
|
MSG_WriteFloat (buf, cursor_impact[0]);
|
|
MSG_WriteFloat (buf, cursor_impact[1]);
|
|
MSG_WriteFloat (buf, cursor_impact[2]);
|
|
MSG_WriteShort (buf, cursor_entitynumber);
|
|
}
|
|
}
|
|
|
|
void CLNQ_SendCmd(void)
|
|
{
|
|
extern int cl_latestframenum, nq_dp_protocol;
|
|
sizebuf_t unrel;
|
|
char unrel_buf[256];
|
|
|
|
if (cls.state <= ca_connected)
|
|
return;
|
|
|
|
memset(&unrel, 0, sizeof(unrel));
|
|
unrel.data = unrel_buf;
|
|
unrel.maxsize = sizeof(unrel_buf);
|
|
|
|
if (cls.signon == 4)
|
|
{
|
|
// send the unreliable message
|
|
if (independantphysics[0].impulse && !cls.netchan.message.cursize)
|
|
CLNQ_SendMove (&independantphysics[0], 0, &cls.netchan.message);
|
|
else
|
|
CLNQ_SendMove (&independantphysics[0], 0, &unrel);
|
|
}
|
|
|
|
if (name.modified)
|
|
{
|
|
name.modified = false;
|
|
CL_SendClientCommand(true, "name \"%s\"\n", name.string);
|
|
}
|
|
|
|
if (nq_dp_protocol > 0)
|
|
{
|
|
MSG_WriteByte(&cls.netchan.message, 50);
|
|
MSG_WriteLong(&cls.netchan.message, cl_latestframenum);
|
|
}
|
|
|
|
Netchan_Transmit(&cls.netchan, unrel.cursize, unrel.data, 2500);
|
|
|
|
memset(&independantphysics[0], 0, sizeof(independantphysics[0]));
|
|
cl.allowsendpacket = false;
|
|
}
|
|
#endif
|
|
|
|
float CL_FilterTime (double time, float wantfps) //now returns the extra time not taken in this slot. Note that negative 1 means uncapped.
|
|
{
|
|
extern cvar_t rate;
|
|
float fps, fpscap;
|
|
|
|
if (cls.timedemo || cls.protocol == CP_QUAKE3)
|
|
return -1;
|
|
|
|
if (cls.demoplayback != DPB_NONE)
|
|
{
|
|
if (!wantfps)
|
|
return -1;
|
|
fps = max (30.0, wantfps);
|
|
}
|
|
else
|
|
{
|
|
fpscap = cls.maxfps ? max (30.0, cls.maxfps) : 0x7fff;
|
|
|
|
if (wantfps < 1)
|
|
fps = fpscap;
|
|
else
|
|
fps = bound (10.0, wantfps, fpscap);
|
|
}
|
|
|
|
if (time < 1000 / fps)
|
|
return false;
|
|
|
|
return time - (1000 / fps);
|
|
}
|
|
|
|
qboolean allowindepphys;
|
|
|
|
typedef struct clcmdbuf_s {
|
|
struct clcmdbuf_s *next;
|
|
int len;
|
|
qboolean reliable;
|
|
char command[4]; //this is dynamically allocated, so this is variably sized.
|
|
} clcmdbuf_t;
|
|
clcmdbuf_t *clientcmdlist;
|
|
void VARGS CL_SendClientCommand(qboolean reliable, char *format, ...)
|
|
{
|
|
qboolean oldallow;
|
|
va_list argptr;
|
|
char string[2048];
|
|
clcmdbuf_t *buf, *prev;
|
|
|
|
va_start (argptr, format);
|
|
_vsnprintf (string,sizeof(string)-1, format,argptr);
|
|
va_end (argptr);
|
|
|
|
|
|
// Con_Printf("Queing stringcmd %s\n", string);
|
|
|
|
#ifdef Q3CLIENT
|
|
if (cls.protocol == CP_QUAKE3)
|
|
{
|
|
CLQ3_SendClientCommand("%s", string);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
oldallow = allowindepphys;
|
|
CL_AllowIndependantSendCmd(false);
|
|
|
|
buf = Z_Malloc(sizeof(*buf)+strlen(string));
|
|
strcpy(buf->command, string);
|
|
buf->len = strlen(buf->command);
|
|
buf->reliable = reliable;
|
|
|
|
//add to end of the list so that the first of the list is the first to be sent.
|
|
if (!clientcmdlist)
|
|
clientcmdlist = buf;
|
|
else
|
|
{
|
|
for (prev = clientcmdlist; prev->next; prev=prev->next)
|
|
;
|
|
prev->next = buf;
|
|
}
|
|
|
|
CL_AllowIndependantSendCmd(oldallow);
|
|
}
|
|
|
|
int CL_RemoveClientCommands(char *command)
|
|
{
|
|
clcmdbuf_t *next, *first;
|
|
int removed = 0;
|
|
int len = strlen(command);
|
|
|
|
CL_AllowIndependantSendCmd(false);
|
|
|
|
if (!clientcmdlist)
|
|
return 0;
|
|
|
|
while(!strncmp(clientcmdlist->command, command, len))
|
|
{
|
|
next = clientcmdlist->next;
|
|
Z_Free(clientcmdlist);
|
|
clientcmdlist=next;
|
|
removed++;
|
|
|
|
if (!clientcmdlist)
|
|
return removed;
|
|
}
|
|
first = clientcmdlist;
|
|
while(first->next)
|
|
{
|
|
if (!strncmp(first->next->command, command, len))
|
|
{
|
|
next = first->next->next;
|
|
Z_Free(first->next);
|
|
first->next = next;
|
|
removed++;
|
|
}
|
|
else
|
|
first = first->next;
|
|
}
|
|
|
|
return removed;
|
|
}
|
|
|
|
void CL_FlushClientCommands(void)
|
|
{
|
|
clcmdbuf_t *next;
|
|
CL_AllowIndependantSendCmd(false);
|
|
|
|
while(clientcmdlist)
|
|
{
|
|
Con_DPrintf("Flushed command %s\n", clientcmdlist->command);
|
|
next = clientcmdlist->next;
|
|
Z_Free(clientcmdlist);
|
|
clientcmdlist=next;
|
|
}
|
|
}
|
|
|
|
qboolean runningindepphys;
|
|
#ifdef _WIN32
|
|
CRITICAL_SECTION indepcriticialsection;
|
|
HANDLE indepphysicsthread;
|
|
void CL_AllowIndependantSendCmd(qboolean allow)
|
|
{
|
|
if (!runningindepphys)
|
|
return;
|
|
|
|
if (allowindepphys != allow && runningindepphys)
|
|
{
|
|
if (allow)
|
|
LeaveCriticalSection(&indepcriticialsection);
|
|
else
|
|
EnterCriticalSection(&indepcriticialsection);
|
|
allowindepphys = allow;
|
|
}
|
|
}
|
|
|
|
unsigned long _stdcall CL_IndepPhysicsThread(void *param)
|
|
{
|
|
int sleeptime;
|
|
float fps;
|
|
float time, lasttime;
|
|
lasttime = Sys_DoubleTime();
|
|
while(1)
|
|
{
|
|
EnterCriticalSection(&indepcriticialsection);
|
|
time = Sys_DoubleTime();
|
|
if (cls.state)
|
|
CL_SendCmd(time - lasttime);
|
|
lasttime = time;
|
|
LeaveCriticalSection(&indepcriticialsection);
|
|
|
|
fps = cl_netfps.value;
|
|
if (fps < 4)
|
|
fps = 4;
|
|
while (fps < 100)
|
|
fps*=2;
|
|
|
|
sleeptime = 1000/fps;
|
|
|
|
if (sleeptime)
|
|
Sleep(sleeptime);
|
|
}
|
|
}
|
|
|
|
void CL_UseIndepPhysics(qboolean allow)
|
|
{
|
|
if (runningindepphys == allow)
|
|
return;
|
|
|
|
if (allow)
|
|
{ //enable it
|
|
DWORD tid; //*sigh*...
|
|
InitializeCriticalSection(&indepcriticialsection);
|
|
runningindepphys = true;
|
|
|
|
indepphysicsthread = CreateThread(NULL, 8192, CL_IndepPhysicsThread, NULL, 0, &tid);
|
|
allowindepphys = 1;
|
|
}
|
|
else
|
|
{
|
|
//shut it down.
|
|
|
|
EnterCriticalSection(&indepcriticialsection);
|
|
TerminateThread(indepphysicsthread, 0);
|
|
CloseHandle(indepphysicsthread);
|
|
LeaveCriticalSection(&indepcriticialsection);
|
|
DeleteCriticalSection(&indepcriticialsection);
|
|
|
|
runningindepphys = false;
|
|
}
|
|
}
|
|
#else
|
|
void CL_AllowIndependantSendCmd(qboolean allow)
|
|
{
|
|
}
|
|
void CL_UseIndepPhysics(qboolean allow)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
CL_SendCmd
|
|
=================
|
|
*/
|
|
vec3_t accum[MAX_SPLITS];
|
|
void CL_SendCmd (float frametime)
|
|
{
|
|
sizebuf_t buf;
|
|
qbyte data[512];
|
|
int i, plnum;
|
|
usercmd_t *cmd, *oldcmd;
|
|
int checksumIndex;
|
|
int lost;
|
|
int seq_hash;
|
|
int firstsize;
|
|
float wantfps;
|
|
|
|
qbyte lightlev;
|
|
|
|
static float pps_balance = 0;
|
|
static int dropcount = 0;
|
|
static float msecs;
|
|
int msecstouse;
|
|
qboolean dontdrop=false;
|
|
|
|
int clientcount;
|
|
|
|
extern cvar_t cl_maxfps;
|
|
|
|
int cursor_entitynumber=0;//I hate warnings as errors
|
|
|
|
if (cls.demoplayback != DPB_NONE)
|
|
{
|
|
if (cls.demoplayback == DPB_MVD)
|
|
{
|
|
extern cvar_t cl_splitscreen;
|
|
i = cls.netchan.outgoing_sequence & UPDATE_MASK;
|
|
cl.frames[i].senttime = realtime; // we haven't gotten a reply yet
|
|
cl.frames[i].receivedtime = -1; // we haven't gotten a reply yet
|
|
|
|
if (cl.splitclients > cl_splitscreen.value+1)
|
|
{
|
|
cl.splitclients = cl_splitscreen.value+1;
|
|
if (cl.splitclients < 1)
|
|
cl.splitclients = 1;
|
|
}
|
|
for (plnum = 0; plnum < cl.splitclients; plnum++)
|
|
{
|
|
cmd = &cl.frames[i].cmd[0];
|
|
|
|
memset(cmd, 0, sizeof(*cmd));
|
|
cmd->msec = frametime*1000;
|
|
independantphysics[0].msec = 0;
|
|
|
|
CL_AdjustAngles (plnum);
|
|
// get basic movement from keyboard
|
|
CL_BaseMove (cmd, plnum, 1, 1);
|
|
|
|
// allow mice or other external controllers to add to the move
|
|
IN_Move (cmd, plnum);
|
|
|
|
// if we are spectator, try autocam
|
|
if (cl.spectator)
|
|
Cam_Track(plnum, cmd);
|
|
|
|
CL_FinishMove(cmd, (int)(frametime*1000), plnum);
|
|
|
|
Cam_FinishMove(plnum, cmd);
|
|
}
|
|
|
|
cls.netchan.outgoing_sequence++;
|
|
}
|
|
|
|
return; // sendcmds come from the demo
|
|
}
|
|
|
|
buf.maxsize = sizeof(data);
|
|
buf.cursize = 0;
|
|
buf.data = data;
|
|
CL_SendDownloadReq(&buf);
|
|
{
|
|
clcmdbuf_t *next;
|
|
while (clientcmdlist)
|
|
{
|
|
next = clientcmdlist->next;
|
|
if (clientcmdlist->reliable)
|
|
{
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, clientcmdlist->command);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteByte (&buf, clc_stringcmd);
|
|
MSG_WriteString (&buf, clientcmdlist->command);
|
|
}
|
|
Con_DPrintf("Sending stringcmd %s\n", clientcmdlist->command);
|
|
Z_Free(clientcmdlist);
|
|
clientcmdlist = next;
|
|
}
|
|
}
|
|
|
|
if (msecs>150) //q2 has 200 slop.
|
|
msecs=150;
|
|
|
|
msecs += frametime*1000;
|
|
// Con_Printf("%f\n", msecs);
|
|
|
|
if (msecs<0)
|
|
msecs=0; //erm.
|
|
|
|
|
|
// if (cls.state < ca_active)
|
|
// msecs = 0;
|
|
|
|
msecstouse = (int)msecs; //casts round down.
|
|
if (msecstouse > 255)
|
|
msecstouse = 255;
|
|
|
|
wantfps = cl_netfps.value<=0?cl_maxfps.value:cl_netfps.value;
|
|
if (wantfps < cls.maxfps ? max (30.0, cls.maxfps) : 0x7fff)
|
|
wantfps = cls.maxfps ? max (30.0, cls.maxfps) : 0x7fff;
|
|
|
|
for (plnum = 0; plnum < cl.splitclients; plnum++)
|
|
{
|
|
// CL_BaseMove (&independantphysics[plnum], plnum, (msecstouse - independantphysics[plnum].msec), wantfps);
|
|
CL_AdjustAngles (plnum);
|
|
IN_Move (&independantphysics[plnum], plnum);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
independantphysics[plnum].angles[i] = ((int)(cl.viewangles[plnum][i]*65536.0/360)&65535);
|
|
|
|
if (!independantphysics[plnum].msec)
|
|
{
|
|
CL_BaseMove (&independantphysics[plnum], plnum, (msecstouse - independantphysics[plnum].msec), wantfps);
|
|
CL_FinishMove(&independantphysics[plnum], msecstouse, plnum);
|
|
}
|
|
|
|
// if we are spectator, try autocam
|
|
if (cl.spectator)
|
|
Cam_Track(plnum, &independantphysics[plnum]);
|
|
Cam_FinishMove(plnum, &independantphysics[plnum]);
|
|
independantphysics[plnum].msec = msecstouse;
|
|
}
|
|
|
|
// if (!CL_FilterTime(msecstouse, cl_netfps.value<=0?cl_maxfps.value:cl_netfps.value) && msecstouse<255 && cls.state == ca_active)
|
|
// {
|
|
// return;
|
|
// }
|
|
|
|
#ifdef NQPROT
|
|
if (cls.protocol == CP_NETQUAKE)
|
|
{
|
|
if (!cl.allowsendpacket)
|
|
return;
|
|
msecs -= msecstouse;
|
|
|
|
CLNQ_SendCmd ();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
#ifdef Q3CLIENT
|
|
if (cls.protocol == CP_QUAKE3)
|
|
{
|
|
CLQ3_SendCmd(&independantphysics[0]);
|
|
memset(&independantphysics[0], 0, sizeof(independantphysics[0]));
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// Con_Printf("sending %i msecs\n", msecstouse);
|
|
|
|
seq_hash = cls.netchan.outgoing_sequence;
|
|
|
|
// send this and the previous cmds in the message, so
|
|
// if the last packet was dropped, it can be recovered
|
|
clientcount = cl.splitclients;
|
|
|
|
if (!clientcount)
|
|
clientcount = 1;
|
|
if (1) //wait for server data before sending clc_move stuff? nope, mvdsv doesn't like that.
|
|
{
|
|
#ifdef Q2CLIENT
|
|
if (cls.protocol == CP_QUAKE2)
|
|
{
|
|
i = cls.netchan.outgoing_sequence & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd[plnum];
|
|
|
|
if (cls.resendinfo)
|
|
{
|
|
MSG_WriteByte (&cls.netchan.message, clcq2_userinfo);
|
|
MSG_WriteString (&cls.netchan.message, cls.userinfo);
|
|
|
|
cls.resendinfo = false;
|
|
}
|
|
|
|
|
|
MSG_WriteByte (&buf, clcq2_move);
|
|
|
|
// save the position for a checksum qbyte
|
|
checksumIndex = buf.cursize;
|
|
MSG_WriteByte (&buf, 0);
|
|
|
|
if (!cl.q2frame.valid || cl_nodelta.value)
|
|
MSG_WriteLong (&buf, -1); // no compression
|
|
else
|
|
MSG_WriteLong (&buf, cl.q2frame.serverframe);
|
|
|
|
if (R_LightPoint)
|
|
lightlev = R_LightPoint(cl.simorg[0]);
|
|
else
|
|
lightlev = 255;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
MSG_WriteByte (&buf, clc_move);
|
|
|
|
// save the position for a checksum qbyte
|
|
checksumIndex = buf.cursize;
|
|
MSG_WriteByte (&buf, 0);
|
|
|
|
// write our lossage percentage
|
|
lost = CL_CalcNet();
|
|
MSG_WriteByte (&buf, (qbyte)lost);
|
|
|
|
lightlev = 0;
|
|
}
|
|
msecs -= msecstouse;
|
|
firstsize=0;
|
|
for (plnum = 0; plnum<clientcount; plnum++)
|
|
{
|
|
i = cls.netchan.outgoing_sequence & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd[plnum];
|
|
*cmd = independantphysics[plnum];
|
|
cl.frames[i].senttime = realtime;
|
|
memset(&independantphysics[plnum], 0, sizeof(independantphysics[plnum]));
|
|
|
|
#ifdef Q2CLIENT
|
|
if (cls.protocol == CP_QUAKE2 && cmd->buttons)
|
|
cmd->buttons |= 128; //fixme: this isn't really what's meant by the anykey.
|
|
#endif
|
|
|
|
if (plnum)
|
|
MSG_WriteByte (&buf, clc_move);
|
|
|
|
i = (cls.netchan.outgoing_sequence-2) & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd[plnum];
|
|
cmd->lightlevel = lightlev;
|
|
if (cl_c2sImpulseBackup.value >= 2)
|
|
dontdrop = dontdrop || cmd->impulse;
|
|
MSG_WriteDeltaUsercmd (&buf, &nullcmd, cmd);
|
|
oldcmd = cmd;
|
|
|
|
i = (cls.netchan.outgoing_sequence-1) & UPDATE_MASK;
|
|
if (cl_c2sImpulseBackup.value >= 3)
|
|
dontdrop = dontdrop || cmd->impulse;
|
|
cmd = &cl.frames[i].cmd[plnum];
|
|
cmd->lightlevel = lightlev;
|
|
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
|
|
oldcmd = cmd;
|
|
|
|
i = (cls.netchan.outgoing_sequence) & UPDATE_MASK;
|
|
if (cl_c2sImpulseBackup.value >= 1)
|
|
dontdrop = dontdrop || cmd->impulse;
|
|
cmd = &cl.frames[i].cmd[plnum];
|
|
cmd->lightlevel = lightlev;
|
|
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
|
|
|
|
if (!firstsize)
|
|
firstsize = buf.cursize;
|
|
}
|
|
|
|
// calculate a checksum over the move commands
|
|
|
|
#ifdef Q2CLIENT
|
|
if (cls.protocol == CP_QUAKE2)
|
|
buf.data[checksumIndex] = Q2COM_BlockSequenceCRCByte(
|
|
buf.data + checksumIndex + 1, firstsize - checksumIndex - 1,
|
|
seq_hash);
|
|
else
|
|
#endif
|
|
buf.data[checksumIndex] = COM_BlockSequenceCRCByte(
|
|
buf.data + checksumIndex + 1, firstsize - checksumIndex - 1,
|
|
seq_hash);
|
|
}
|
|
|
|
// request delta compression of entities
|
|
#ifdef Q2CLIENT
|
|
if (cls.protocol == CP_QUAKEWORLD)
|
|
#endif
|
|
if (cls.netchan.outgoing_sequence - cl.validsequence >= UPDATE_BACKUP-1)
|
|
cl.validsequence = 0;
|
|
|
|
if (
|
|
#ifdef Q2CLIENT
|
|
cls.protocol == CP_QUAKEWORLD &&
|
|
#endif
|
|
cl.validsequence && !cl_nodelta.value && cls.state == ca_active &&
|
|
!cls.demorecording)
|
|
{
|
|
cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = cl.validsequence;
|
|
MSG_WriteByte (&buf, clc_delta);
|
|
MSG_WriteByte (&buf, cl.validsequence&255);
|
|
}
|
|
else
|
|
cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = -1;
|
|
|
|
i = (cls.netchan.outgoing_sequence) & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd[0];
|
|
|
|
if (cls.demorecording)
|
|
CL_WriteDemoCmd(cmd);
|
|
|
|
//shamelessly stolen from fuhquake
|
|
if (cl_c2spps.value>0)
|
|
{
|
|
pps_balance += frametime;
|
|
// never drop more than 2 messages in a row -- that'll cause PL
|
|
// and don't drop if one of the last two movemessages have an impulse
|
|
if (pps_balance > 0 || dropcount >= 2 || dontdrop)
|
|
{
|
|
float pps;
|
|
pps = cl_c2spps.value;
|
|
if (pps < 10) pps = 10;
|
|
if (pps > 72) pps = 72;
|
|
pps_balance -= 1 / pps;
|
|
// bound pps_balance. FIXME: is there a better way?
|
|
if (pps_balance > 0.1) pps_balance = 0.1;
|
|
if (pps_balance < -0.1) pps_balance = -0.1;
|
|
dropcount = 0;
|
|
}
|
|
else
|
|
{
|
|
// don't count this message when calculating PL
|
|
cl.frames[i].receivedtime = -3;
|
|
// drop this message
|
|
cls.netchan.outgoing_sequence++;
|
|
dropcount++;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pps_balance = 0;
|
|
dropcount = 0;
|
|
}
|
|
|
|
//
|
|
// deliver the message
|
|
//
|
|
Netchan_Transmit (&cls.netchan, buf.cursize, buf.data, 2500);
|
|
|
|
if (cls.netchan.fatal_error)
|
|
{
|
|
cls.netchan.fatal_error = false;
|
|
cls.netchan.message.overflowed = false;
|
|
cls.netchan.message.cursize = 0;
|
|
}
|
|
}
|
|
|
|
static char *VARGS vahunk(char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
char *ret;
|
|
|
|
va_start (argptr, format);
|
|
_vsnprintf (string,sizeof(string)-1, format,argptr);
|
|
va_end (argptr);
|
|
|
|
ret = Hunk_Alloc(strlen(string)+1);
|
|
strcpy(ret, string);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CL_RegisterSplitCommands(void)
|
|
{
|
|
static int oldsplit;
|
|
char spn[8];
|
|
int sp;
|
|
for (sp = 0; sp < MAX_SPLITS; sp++)
|
|
{
|
|
if (sp)
|
|
sprintf(spn, "%i", sp+1);
|
|
else
|
|
*spn = '\0';
|
|
if (sp < cl.splitclients)
|
|
{
|
|
if (oldsplit & (1<<sp))
|
|
continue;
|
|
oldsplit |= (1<<sp);
|
|
|
|
Cmd_AddRemCommand (vahunk("+moveup%s", spn), IN_UpDown);
|
|
Cmd_AddRemCommand (vahunk("-moveup%s", spn), IN_UpUp);
|
|
Cmd_AddRemCommand (vahunk("+movedown%s", spn), IN_DownDown);
|
|
Cmd_AddRemCommand (vahunk("-movedown%s", spn), IN_DownUp);
|
|
Cmd_AddRemCommand (vahunk("+left%s", spn), IN_LeftDown);
|
|
Cmd_AddRemCommand (vahunk("-left%s", spn), IN_LeftUp);
|
|
Cmd_AddRemCommand (vahunk("+right%s", spn), IN_RightDown);
|
|
Cmd_AddRemCommand (vahunk("-right%s", spn), IN_RightUp);
|
|
Cmd_AddRemCommand (vahunk("+forward%s", spn), IN_ForwardDown);
|
|
Cmd_AddRemCommand (vahunk("-forward%s", spn), IN_ForwardUp);
|
|
Cmd_AddRemCommand (vahunk("+back%s", spn), IN_BackDown);
|
|
Cmd_AddRemCommand (vahunk("-back%s", spn), IN_BackUp);
|
|
Cmd_AddRemCommand (vahunk("+lookup%s", spn), IN_LookupDown);
|
|
Cmd_AddRemCommand (vahunk("-lookup%s", spn), IN_LookupUp);
|
|
Cmd_AddRemCommand (vahunk("+lookdown%s", spn), IN_LookdownDown);
|
|
Cmd_AddRemCommand (vahunk("-lookdown%s", spn), IN_LookdownUp);
|
|
Cmd_AddRemCommand (vahunk("+strafe%s", spn), IN_StrafeDown);
|
|
Cmd_AddRemCommand (vahunk("-strafe%s", spn), IN_StrafeUp);
|
|
Cmd_AddRemCommand (vahunk("+moveleft%s", spn), IN_MoveleftDown);
|
|
Cmd_AddRemCommand (vahunk("-moveleft%s", spn), IN_MoveleftUp);
|
|
Cmd_AddRemCommand (vahunk("+moveright%s", spn), IN_MoverightDown);
|
|
Cmd_AddRemCommand (vahunk("-moveright%s", spn), IN_MoverightUp);
|
|
Cmd_AddRemCommand (vahunk("+speed%s", spn), IN_SpeedDown);
|
|
Cmd_AddRemCommand (vahunk("-speed%s", spn), IN_SpeedUp);
|
|
Cmd_AddRemCommand (vahunk("+attack%s", spn), IN_AttackDown);
|
|
Cmd_AddRemCommand (vahunk("-attack%s", spn), IN_AttackUp);
|
|
Cmd_AddRemCommand (vahunk("+use%s", spn), IN_UseDown);
|
|
Cmd_AddRemCommand (vahunk("-use%s", spn), IN_UseUp);
|
|
Cmd_AddRemCommand (vahunk("+jump%s", spn), IN_JumpDown);
|
|
Cmd_AddRemCommand (vahunk("-jump%s", spn), IN_JumpUp);
|
|
Cmd_AddRemCommand (vahunk("impulse%s", spn), IN_Impulse);
|
|
Cmd_AddRemCommand (vahunk("+klook%s", spn), IN_KLookDown);
|
|
Cmd_AddRemCommand (vahunk("-klook%s", spn), IN_KLookUp);
|
|
Cmd_AddRemCommand (vahunk("+mlook%s", spn), IN_MLookDown);
|
|
Cmd_AddRemCommand (vahunk("-mlook%s", spn), IN_MLookUp);
|
|
|
|
|
|
Cmd_AddRemCommand (vahunk("+button3%s", spn), IN_Button3Down);
|
|
Cmd_AddRemCommand (vahunk("-button3%s", spn), IN_Button3Up);
|
|
Cmd_AddRemCommand (vahunk("+button4%s", spn), IN_Button4Down);
|
|
Cmd_AddRemCommand (vahunk("-button4%s", spn), IN_Button4Up);
|
|
Cmd_AddRemCommand (vahunk("+button5%s", spn), IN_Button5Down);
|
|
Cmd_AddRemCommand (vahunk("-button5%s", spn), IN_Button5Up);
|
|
Cmd_AddRemCommand (vahunk("+button6%s", spn), IN_Button6Down);
|
|
Cmd_AddRemCommand (vahunk("-button6%s", spn), IN_Button6Up);
|
|
Cmd_AddRemCommand (vahunk("+button7%s", spn), IN_Button7Down);
|
|
Cmd_AddRemCommand (vahunk("-button7%s", spn), IN_Button7Up);
|
|
Cmd_AddRemCommand (vahunk("+button8%s", spn), IN_Button8Down);
|
|
Cmd_AddRemCommand (vahunk("-button8%s", spn), IN_Button8Up);
|
|
}
|
|
else
|
|
{
|
|
if (!(oldsplit & (1<<sp)))
|
|
continue;
|
|
oldsplit &= ~(1<<sp);
|
|
|
|
Cmd_RemoveCommand (vahunk("+moveup%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-moveup%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+movedown%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-movedown%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+left%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-left%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+right%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-right%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+forward%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-forward%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+back%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-back%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+lookup%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-lookup%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+lookdown%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-lookdown%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+strafe%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-strafe%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+moveleft%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-moveleft%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+moveright%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-moveright%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+speed%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-speed%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+attack%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-attack%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+use%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-use%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+jump%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-jump%s", spn));
|
|
Cmd_RemoveCommand (vahunk("impulse%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+klook%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-klook%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+mlook%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-mlook%s", spn));
|
|
|
|
|
|
Cmd_RemoveCommand (vahunk("+button3%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-button3%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+button4%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-button4%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+button5%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-button5%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+button6%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-button6%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+button7%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-button7%s", spn));
|
|
Cmd_RemoveCommand (vahunk("+button8%s", spn));
|
|
Cmd_RemoveCommand (vahunk("-button8%s", spn));
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitInput
|
|
============
|
|
*/
|
|
void CL_InitInput (void)
|
|
{
|
|
#define inputnetworkcvargroup "client networking options"
|
|
cl.splitclients = 1;
|
|
CL_RegisterSplitCommands();
|
|
|
|
Cmd_AddCommand("rotate", IN_Rotate_f);
|
|
|
|
Cvar_Register (&cl_nodelta, inputnetworkcvargroup);
|
|
|
|
Cvar_Register (&cl_c2sImpulseBackup, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_c2spps, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_netfps, inputnetworkcvargroup);
|
|
|
|
Cvar_Register (&cl_smartjump, inputnetworkcvargroup);
|
|
|
|
Cvar_Register (&cl_prydoncursor, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_instantrotate, inputnetworkcvargroup);
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_ClearStates
|
|
============
|
|
*/
|
|
void CL_ClearStates (void)
|
|
{
|
|
}
|
|
|