fteqw/engine/gl/gl_viddroid.c
Spoike 27a59a0cbc LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
vulkan, wasapi, quake injector features added.
irc, avplug, cef plugins/drivers reworked/updated/added
openal reverb, doppler effects added.
'dir' console command now attempts to view clicked files.
lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...).
SendEntity finally reworked to use flags properly.
effectinfo improved, other smc-targetted fixes.
mapcluster stuff now has support for linux.
.basebone+.baseframe now exist in ssqc.
qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though.
qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc.
qccgui: can cope a little better with non-unicode files. can now represent most quake chars.
qcc: suppressed warnings from *extensions.qc

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-12 00:40:13 +00:00

195 lines
4.9 KiB
C

/*
Copyright (C) 2006-2007 Mark Olsen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "glquake.h"
extern int sys_glesversion;
extern float sys_dpi_x;
extern float sys_dpi_y;
static dllhandle_t *sys_gl_module = NULL;
void *GLES_GetSymbol(char *symname)
{
void *ret;
ret = Sys_GetAddressForName(sys_gl_module, symname);
if (!ret)
Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname);
return ret;
}
#if 1
void GLVID_SwapBuffers(void)
{
}
void GLVID_DeInit(void)
{
if (sys_gl_module)
Sys_CloseLibrary(sys_gl_module);
sys_gl_module = NULL;
}
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
{
/*
Android 2.2 does not provide EGL headers, thus the context was already created within java code.
This means that we cannot change width/height/bpp/etc.
But we still initialize everything as if we did.
Pros: Works on android 2.2, which reportedly is 50% of all androids right now.
Cons: vid_restart cannot change width/height/bpp/rate/etc.
Mneh: you probably couldn't change width/height/rate anyway.
Cons: any gl objects which were not destroyed properly will leak.
Mneh: we should have cleaned them up properly in the first place.
Cons: GL_EndRendering call will not swap buffers. Buffers will be swapped on return to java.
*/
if (!sys_glesversion)
{
Sys_Printf("GLES version not specified yet\n");
return false;
}
if (sys_glesversion >= 2)
Sys_Printf("Loading GLES2 driver\n");
else
Sys_Printf("Loading GLES1 driver\n");
sys_gl_module = Sys_LoadLibrary((sys_glesversion>=2)?"libGLESv2.so":"libGLESv1_CM.so", NULL);
if (!sys_gl_module)
{
GLVID_DeInit();
return false;
}
vid.dpi_x = sys_dpi_x;
vid.dpi_y = sys_dpi_y;
vid.activeapp = true;
GL_Init(GLES_GetSymbol);
return true;
}
#else
#include <EGL/egl.h>
extern void *sys_window;
static EGLDisplay sys_display = EGL_NO_DISPLAY;
static EGLSurface sys_surface = EGL_NO_SURFACE;
static EGLContext sys_context = EGL_NO_CONTEXT;
void GLVID_DeInit(void)
{
if (sys_display != EGL_NO_DISPLAY)
{
eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (sys_context != EGL_NO_CONTEXT)
eglDestroyContext(sys_display, sys_context);
if (sys_surface != EGL_NO_SURFACE)
eglDestroySurface(sys_display, sys_surface);
eglTerminate(sys_display);
sys_context = EGL_NO_CONTEXT;
sys_surface = EGL_NO_SURFACE;
sys_display = EGL_NO_DISPLAY;
}
if (sys_gl_module != NULL)
{
Sys_CloseLibrary(sys_gl_module);
sys_gl_module = NULL;
}
}
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
{
vid.pixelwidth = info->width;
vid.pixelheight = info->height;
vid.numpages = 3;
const EGLint attribs[] = {
EGL_RENDERABLE_TYPE, (sys_glesversion>=2)?EGL_OPENGL_ES2_BIT:EGL_OPENGL_ES_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, (info->bpp==16)?5:8,
EGL_GREEN_SIZE, (info->bpp==16)?6:8,
EGL_RED_SIZE, (info->bpp==16)?5:8,
EGL_DEPTH_SIZE, 16,
// EGL_STENCIL_SIZE, 8,
EGL_NONE
};
EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, sys_glesversion, EGL_NONE};
EGLint w, h, dummy, format;
EGLint numConfigs;
EGLConfig config;
sys_gl_module = Sys_LoadLibrary((sys_glesversion>=2)?"libGLESv2.so":"libGLESv1_CM.so", NULL);
if (!sys_gl_module)
{
GLVID_DeInit();
return false;
}
sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (sys_display == EGL_NO_DISPLAY)
{
GLVID_DeInit();
return false;
}
if (!eglInitialize(sys_display, NULL, NULL))
{
GLVID_DeInit();
return false;
}
eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs);
eglGetConfigAttrib(sys_display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(sys_window, 0, 0, format);
sys_surface = eglCreateWindowSurface(sys_display, config, sys_window, NULL);
sys_context = eglCreateContext(sys_display, config, NULL, ctxattribs);
if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE)
return false;
eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
vid.pixelwidth = w;
vid.pixelheight = h;
GL_Init(GLES_GetSymbol);
return true;
}
void GLVID_SwapBuffers(void)
{
eglSwapBuffers(sys_display, sys_surface);
}
#endif
qboolean GLVID_ApplyGammaRamps (unsigned short *ramps)
{
return false;
}
void GLVID_SetCaption(const const char *caption)
{
}