fteqw/engine/client
2013-04-04 08:08:49 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_cg.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_demo.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
cl_ents.c ------------------------------------------------------------------------ 2013-03-12 23:24:15 +00:00
cl_ignore.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Try to enable it smartly... 2013-03-17 12:16:46 +00:00
cl_main.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
cl_master.h ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
cl_parse.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
cl_plugin.inc qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
cl_pred.c ------------------------------------------------------------------------ 2013-03-12 22:55:38 +00:00
cl_screen.c ------------------------------------------------------------------------ 2013-03-12 23:24:15 +00:00
cl_tent.c ------------------------------------------------------------------------ 2013-03-12 23:10:12 +00:00
cl_ui.c ------------------------------------------------------------------------ 2013-03-12 23:03:04 +00:00
clhl_game.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
client.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
clq3_parse.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c ------------------------------------------------------------------------ 2013-03-12 23:05:47 +00:00
in_generic.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff. 2013-04-04 08:08:49 +00:00
in_win.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
input.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
keys.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
keys.h Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables. 2012-07-14 16:25:18 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
m_items.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
m_master.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
m_mp3.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
m_multi.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
m_options.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
m_script.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
m_single.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
menu.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
menu.h ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
merged.h ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
p_classic.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
p_null.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_script.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
pr_clcmd.c my bulk commits didn't include include file additions. these are needed. 2013-03-13 22:54:47 +00:00
pr_csqc.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
pr_menu.c ------------------------------------------------------------------------ 2013-03-12 23:24:15 +00:00
pr_skelobj.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h Early hack at emscripten compat. 2013-04-02 05:18:17 +00:00
r_2d.c ------------------------------------------------------------------------ 2013-03-12 23:16:55 +00:00
r_d3.c Android tweeks 2012-07-05 19:42:36 +00:00
r_part.c ------------------------------------------------------------------------ 2013-03-12 23:21:14 +00:00
r_partset.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
render.h ------------------------------------------------------------------------ 2013-03-12 23:10:44 +00:00
renderer.c Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff. 2013-04-04 08:08:49 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
sbar.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
skin.c ------------------------------------------------------------------------ 2013-03-12 23:14:57 +00:00
snd_al.c Android tweeks 2012-07-05 19:42:36 +00:00
snd_alsa.c ------------------------------------------------------------------------ 2013-03-12 22:48:31 +00:00
snd_directx.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
snd_dma.c ------------------------------------------------------------------------ 2013-03-12 23:09:49 +00:00
snd_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_linux.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
snd_mix.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c OggVorbis support now turned on (AVAIL_OGGVORBIS) 2012-10-24 02:59:31 +00:00
snd_sdl.c Early hack at emscripten compat. 2013-04-02 05:18:17 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
sound.h Trimmed some dead files. 2012-09-30 05:52:03 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_droid.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sys_linux.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4277 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-03-31 05:00:53 +00:00
sys_morphos.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff. 2013-04-04 08:08:49 +00:00
sys_win.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c ------------------------------------------------------------------------ 2013-03-12 23:24:15 +00:00
valid.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
vid.h Trimmed some dead files. 2012-09-30 05:52:03 +00:00
view.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
view.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
wad.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
wad.h Android tweeks 2012-07-05 19:42:36 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
winquake.rc ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
zqtp.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00