fteqw/engine/server
Spoike 6e825e42dd merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
fix misc bugs.
rewrote skeletal code to use gpu-friendly skeletal data for all skeletal formats.
add modelframecount builtin, to easily get the number of frames in a model.
integrate hlmdl a little better.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-13 11:50:15 +00:00
..
botlib.h r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
net_preparse.c update triptohell's self-signed cert. 2016-07-17 18:41:01 +00:00
pr_cmds.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
pr_lua.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
pr_q1qvm.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
progdefs.h particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
progs.h particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
q2game.h mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. 2016-01-18 05:22:07 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
server.h remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
sv_demo.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_ents.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
sv_init.c r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
sv_main.c move 'not a field' messages to dprints. 2016-12-09 09:09:12 +00:00
sv_master.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_move.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
sv_mvd.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c move 'not a field' messages to dprints. 2016-12-09 09:09:12 +00:00
sv_rankin.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
sv_send.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
sv_sql.c fix some compile errors+warnings. 2016-09-09 18:46:08 +00:00
sv_sql.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_sys_unix.c fix some search_begin to not fail just because no files were found, fixing a crash reported by eukara. 2016-11-15 22:22:04 +00:00
sv_sys_win.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
sv_user.c move 'not a field' messages to dprints. 2016-12-09 09:09:12 +00:00
svhl_game.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svq2_ents.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svq2_game.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
svq3_game.c r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
world.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00