fteqw/engine/gl
Spoike f32a88f684 saneified dynamic light colour values.
added preliminary support for some rtlight cubemaps.
no longer using tmpfile in win32 - its too unreliable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-27 08:35:19 +00:00
..
gl_alias.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
gl_backend.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
gl_bloom.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_draw.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_heightmap.c A couple of changes. 2011-12-05 15:23:40 +00:00
gl_hlmdl.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_model.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
gl_model.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
gl_ngraph.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
gl_rlight.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
gl_rmain.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
gl_rmisc.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
gl_rsurf.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
gl_screen.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
gl_shader.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
gl_shadow.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
gl_viddroid.c Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer. 2011-09-16 05:56:54 +00:00
gl_videgl.c remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes 2011-05-30 21:48:32 +00:00
gl_videgl.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c A couple of changes. 2011-12-05 15:23:40 +00:00
gl_vidmacos.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c A couple of changes. 2011-12-05 15:23:40 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c fixed up player lerping. 2011-12-23 14:36:25 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c Fixed waterwarp with non-npot cards. Split doom wad support from doom map support. 2010-07-25 15:12:12 +00:00
glquake.h Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
glsupp.h workaround for mesa. 2011-12-06 00:34:31 +00:00
ltface.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
shader.h saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00