..
gl_alias.c
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
gl_backend.c
saneified dynamic light colour values.
2011-12-27 08:35:19 +00:00
gl_bloom.c
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
gl_draw.c
saneified dynamic light colour values.
2011-12-27 08:35:19 +00:00
gl_draw.h
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
gl_font.c
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
gl_heightmap.c
A couple of changes.
2011-12-05 15:23:40 +00:00
gl_hlmdl.c
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
gl_model.c
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
gl_model.h
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
gl_ngraph.c
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
gl_rlight.c
saneified dynamic light colour values.
2011-12-27 08:35:19 +00:00
gl_rmain.c
Small fixes and tweeks.
2011-12-26 15:19:13 +00:00
gl_rmisc.c
saneified dynamic light colour values.
2011-12-27 08:35:19 +00:00
gl_rsurf.c
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
gl_screen.c
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
gl_shader.c
saneified dynamic light colour values.
2011-12-27 08:35:19 +00:00
gl_shadow.c
Small fixes and tweeks.
2011-12-26 15:19:13 +00:00
gl_vidcocoa.m
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
gl_vidcommon.c
saneified dynamic light colour values.
2011-12-27 08:35:19 +00:00
gl_viddroid.c
Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
2011-09-16 05:56:54 +00:00
gl_videgl.c
remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
2011-05-30 21:48:32 +00:00
gl_videgl.h
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c
A couple of changes.
2011-12-05 15:23:40 +00:00
gl_vidmacos.c
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidmorphos.c
tiny fix
2011-12-24 06:16:01 +00:00
gl_vidnt.c
A couple of changes.
2011-12-05 15:23:40 +00:00
gl_vidnull.c
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidsdl.c
fixed up player lerping.
2011-12-23 14:36:25 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_warp.c
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
Fixed waterwarp with non-npot cards. Split doom wad support from doom map support.
2010-07-25 15:12:12 +00:00
glquake.h
Small fixes and tweeks.
2011-12-26 15:19:13 +00:00
glsupp.h
workaround for mesa.
2011-12-06 00:34:31 +00:00
ltface.c
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
2010-08-28 17:14:38 +00:00
model_hl.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
shader.h
saneified dynamic light colour values.
2011-12-27 08:35:19 +00:00