mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-11 21:11:08 +00:00
1130dea569
Q3 client and server support is in. heightmaps are in. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1252 fc73d0e0-1445-4013-8a0c-d673dee63da5
1450 lines
33 KiB
C
1450 lines
33 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// gl_vidnt.c -- NT GL vid component
|
|
|
|
#include "quakedef.h"
|
|
#ifdef RGLQUAKE
|
|
#include "glquake.h"
|
|
#include "winquake.h"
|
|
#include "resource.h"
|
|
#include <commctrl.h>
|
|
|
|
|
|
#ifndef CDS_FULLSCREEN
|
|
#define CDS_FULLSCREEN 4
|
|
#endif
|
|
|
|
#ifndef WM_XBUTTONDOWN
|
|
#define WM_XBUTTONDOWN 0x020B
|
|
#define WM_XBUTTONUP 0x020C
|
|
#endif
|
|
#ifndef MK_XBUTTON1
|
|
#define MK_XBUTTON1 0x0020
|
|
#define MK_XBUTTON2 0x0040
|
|
// copied from DarkPlaces in an attempt to grab more buttons
|
|
#define MK_XBUTTON3 0x0080
|
|
#define MK_XBUTTON4 0x0100
|
|
#define MK_XBUTTON5 0x0200
|
|
#define MK_XBUTTON6 0x0400
|
|
#define MK_XBUTTON7 0x0800
|
|
#endif
|
|
|
|
#ifndef WM_INPUT
|
|
#define WM_INPUT 255
|
|
#endif
|
|
|
|
extern cvar_t vid_conwidth;
|
|
|
|
|
|
#define WINDOW_CLASS_NAME "WinQuake"
|
|
|
|
#define MAX_MODE_LIST 128
|
|
#define VID_ROW_SIZE 3
|
|
#define WARP_WIDTH 320
|
|
#define WARP_HEIGHT 200
|
|
#define MAXWIDTH 10000
|
|
#define MAXHEIGHT 10000
|
|
#define BASEWIDTH 320
|
|
#define BASEHEIGHT 200
|
|
|
|
typedef enum {MS_WINDOWED, MS_FULLSCREEN, MS_FULLDIB, MS_UNINIT} modestate_t;
|
|
|
|
#ifdef USE_D3D
|
|
void D3DInitialize(void);
|
|
void d3dSetMode(int fullscreen, int width, int height, int bpp, int zbpp);
|
|
#endif
|
|
BOOL bSetupPixelFormat(HDC hDC);
|
|
|
|
//qboolean VID_SetWindowedMode (int modenum);
|
|
//qboolean VID_SetFullDIBMode (int modenum);
|
|
qboolean VID_SetWindowedMode (rendererstate_t *info); //-1 on bpp or hz for default.
|
|
qboolean VID_SetFullDIBMode (rendererstate_t *info); //-1 on bpp or hz for default.
|
|
|
|
qboolean DDActive;
|
|
qboolean scr_skipupdate;
|
|
|
|
static DEVMODE gdevmode;
|
|
static qboolean vid_initialized = false;
|
|
static qboolean leavecurrentmode= true;
|
|
static qboolean vid_canalttab = false;
|
|
static qboolean vid_wassuspended = false;
|
|
static int windowed_mouse;
|
|
extern qboolean mouseactive; // from in_win.c
|
|
static HICON hIcon;
|
|
extern qboolean vid_isfullscreen;
|
|
|
|
unsigned short originalgammaramps[3][256];
|
|
|
|
#ifdef SWQUAKE
|
|
extern
|
|
#endif
|
|
qboolean vid_initializing;
|
|
|
|
qboolean VID_AttachGL (rendererstate_t *info);
|
|
|
|
int DIBWidth, DIBHeight;
|
|
RECT WindowRect;
|
|
DWORD WindowStyle, ExWindowStyle;
|
|
|
|
HWND mainwindow, dibwindow;
|
|
|
|
unsigned char vid_curpal[256*3];
|
|
|
|
float vid_gamma = 1.0;
|
|
|
|
HGLRC baseRC;
|
|
HDC maindc;
|
|
|
|
glvert_t glv;
|
|
|
|
|
|
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
|
|
|
|
viddef_t vid; // global video state
|
|
|
|
//unsigned short d_8to16rgbtable[256];
|
|
//unsigned d_8to24rgbtable[256];
|
|
//unsigned short d_8to16bgrtable[256];
|
|
//unsigned d_8to24bgrtable[256];
|
|
|
|
modestate_t modestate = MS_UNINIT;
|
|
|
|
|
|
LONG WINAPI GLMainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
|
void GLAppActivate(BOOL fActive, BOOL minimize);
|
|
char *VID_GetModeDescription (int mode);
|
|
void ClearAllStates (void);
|
|
void VID_UpdateWindowStatus (void);
|
|
void GL_Init(void *(*getglfunction) (char *name));
|
|
|
|
typedef void (APIENTRY *lp3DFXFUNC) (int, int, int, int, int, const void*);
|
|
lp3DFXFUNC qglColorTableEXT;
|
|
qboolean is8bit = false;
|
|
qboolean isPermedia = false;
|
|
|
|
//====================================
|
|
// Note that 0 is MODE_WINDOWED
|
|
extern cvar_t vid_mode;
|
|
extern cvar_t _vid_default_mode;
|
|
// Note that 3 is MODE_FULLSCREEN_DEFAULT
|
|
extern cvar_t _vid_default_mode_win;
|
|
extern cvar_t vid_wait;
|
|
extern cvar_t vid_nopageflip;
|
|
extern cvar_t _vid_wait_override;
|
|
extern cvar_t vid_stretch_by_2;
|
|
extern cvar_t _windowed_mouse;
|
|
extern cvar_t vid_hardwaregamma;
|
|
extern cvar_t gl_lateswap;
|
|
|
|
int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
|
|
RECT window_rect;
|
|
|
|
HMODULE hInstGL = NULL;
|
|
HMODULE hInstwgl = NULL;
|
|
char opengldllname[MAX_OSPATH];
|
|
|
|
//just GetProcAddress with a safty net.
|
|
void *getglfunc(char *name)
|
|
{
|
|
FARPROC proc;
|
|
proc = qwglGetProcAddress?qwglGetProcAddress(name):NULL;
|
|
if (!proc)
|
|
{
|
|
proc = GetProcAddress(hInstGL, name);
|
|
TRACE(("dbg: getglfunc: gpa %s: success %i\n", name, !!proc));
|
|
return proc;
|
|
}
|
|
TRACE(("dbg: getglfunc: glgpa %s: success %i\n", name, !!proc));
|
|
return proc;
|
|
}
|
|
void *getwglfunc(char *name)
|
|
{
|
|
FARPROC proc;
|
|
TRACE(("dbg: getwglfunc: %s: getting\n", name));
|
|
proc = GetProcAddress(hInstGL, name);
|
|
if (!proc)
|
|
{
|
|
if (!hInstwgl)
|
|
{
|
|
TRACE(("dbg: getwglfunc: explicitly loading opengl32.dll\n", name));
|
|
hInstwgl = LoadLibrary("opengl32.dll");
|
|
}
|
|
TRACE(("dbg: getwglfunc: %s: wglgetting\n", name));
|
|
proc = GetProcAddress(hInstwgl, name);
|
|
TRACE(("dbg: getwglfunc: gpa %s: success %i\n", name, !!proc));
|
|
if (!proc)
|
|
Sys_Error("GL function %s was not found in %s\nPossibly you do not have a full enough gl implementation", name, opengldllname);
|
|
}
|
|
TRACE(("dbg: getwglfunc: glgpa %s: success %i\n", name, !!proc));
|
|
return proc;
|
|
}
|
|
|
|
HGLRC (WINAPI *qwglCreateContext)(HDC);
|
|
BOOL (WINAPI *qwglDeleteContext)(HGLRC);
|
|
HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
|
|
HDC (WINAPI *qwglGetCurrentDC)(VOID);
|
|
PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
|
|
BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
|
|
BOOL (WINAPI *qSwapBuffers)(HDC);
|
|
|
|
BOOL (WINAPI *qwglSwapIntervalEXT) (int);
|
|
|
|
|
|
qboolean GLInitialise (char *renderer)
|
|
{
|
|
if (hInstGL)
|
|
FreeModule(hInstGL);
|
|
if (hInstwgl)
|
|
FreeModule(hInstwgl);
|
|
hInstwgl=NULL;
|
|
|
|
strcpy(opengldllname, renderer);
|
|
|
|
if (*renderer)
|
|
{
|
|
Con_DPrintf ("Loading renderer dll \"%s\"", renderer);
|
|
hInstGL = LoadLibrary(opengldllname);
|
|
|
|
if (hInstGL)
|
|
Con_DPrintf (" Success\n");
|
|
else
|
|
Con_DPrintf (" Failed\n");
|
|
}
|
|
else
|
|
hInstGL = NULL;
|
|
|
|
if (!hInstGL)
|
|
{
|
|
strcpy(opengldllname, "opengl32");
|
|
Con_DPrintf ("Loading renderer dll \"%s\"", opengldllname);
|
|
hInstGL = LoadLibrary(opengldllname);
|
|
|
|
if (hInstGL)
|
|
Con_DPrintf (" Success\n");
|
|
else
|
|
Con_DPrintf (" Failed\n");
|
|
}
|
|
if (!hInstGL)
|
|
{
|
|
if (*renderer)
|
|
Con_Printf ("Couldn't load %s or %s\n", renderer, opengldllname);
|
|
else
|
|
Con_Printf ("Couldn't load %s\n", opengldllname);
|
|
return false;
|
|
}
|
|
|
|
Con_DPrintf ("Loaded renderer dll %s\n", opengldllname);
|
|
|
|
// windows dependant
|
|
qwglCreateContext = (void *)getwglfunc("wglCreateContext");
|
|
qwglDeleteContext = (void *)getwglfunc("wglDeleteContext");
|
|
qwglGetCurrentContext = (void *)getwglfunc("wglGetCurrentContext");
|
|
qwglGetCurrentDC = (void *)getwglfunc("wglGetCurrentDC");
|
|
qwglGetProcAddress = (void *)getwglfunc("wglGetProcAddress");
|
|
qwglMakeCurrent = (void *)getwglfunc("wglMakeCurrent");
|
|
qSwapBuffers = SwapBuffers;
|
|
|
|
TRACE(("dbg: GLInitialise: got wgl funcs\n"));
|
|
|
|
return true;
|
|
}
|
|
|
|
// direct draw software compatability stuff
|
|
|
|
void GLVID_HandlePause (qboolean pause)
|
|
{
|
|
}
|
|
|
|
void GLVID_ForceLockState (int lk)
|
|
{
|
|
}
|
|
|
|
void GLVID_LockBuffer (void)
|
|
{
|
|
}
|
|
|
|
void GLVID_UnlockBuffer (void)
|
|
{
|
|
}
|
|
|
|
int GLVID_ForceUnlockedAndReturnState (void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void GLD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height)
|
|
{
|
|
}
|
|
|
|
void GLD_EndDirectRect (int x, int y, int width, int height)
|
|
{
|
|
}
|
|
|
|
|
|
void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
|
|
{
|
|
// RECT rect;
|
|
int CenterX, CenterY;
|
|
|
|
CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
|
|
CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
|
|
if (CenterX > CenterY*2)
|
|
CenterX >>= 1; // dual screens
|
|
CenterX = (CenterX < 0) ? 0: CenterX;
|
|
CenterY = (CenterY < 0) ? 0: CenterY;
|
|
SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
|
|
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
|
|
}
|
|
|
|
qboolean VID_SetWindowedMode (rendererstate_t *info)
|
|
//qboolean VID_SetWindowedMode (int modenum)
|
|
{
|
|
int i;
|
|
HDC hdc;
|
|
int lastmodestate, wwidth, wheight;
|
|
RECT rect;
|
|
|
|
hdc = GetDC(NULL);
|
|
if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
|
|
{
|
|
ReleaseDC(NULL, hdc);
|
|
Con_Printf("Can't run GL in non-RGB mode\n");
|
|
return false;
|
|
}
|
|
ReleaseDC(NULL, hdc);
|
|
|
|
lastmodestate = modestate;
|
|
|
|
WindowRect.top = WindowRect.left = 0;
|
|
|
|
WindowRect.right = info->width;
|
|
WindowRect.bottom = info->height;
|
|
|
|
DIBWidth = info->width;
|
|
DIBHeight = info->height;
|
|
|
|
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
|
|
WS_MINIMIZEBOX;
|
|
ExWindowStyle = 0;
|
|
|
|
WindowStyle |= WS_SIZEBOX | WS_MAXIMIZEBOX;
|
|
|
|
rect = WindowRect;
|
|
AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
|
|
|
|
wwidth = rect.right - rect.left;
|
|
wheight = rect.bottom - rect.top;
|
|
|
|
// Create the DIB window
|
|
dibwindow = CreateWindowEx (
|
|
ExWindowStyle,
|
|
WINDOW_CLASS_NAME,
|
|
"FTE QuakeWorld",
|
|
WindowStyle,
|
|
rect.left, rect.top,
|
|
wwidth,
|
|
wheight,
|
|
NULL,
|
|
NULL,
|
|
global_hInstance,
|
|
NULL);
|
|
|
|
if (!dibwindow)
|
|
{
|
|
Con_Printf ("Couldn't create DIB window");
|
|
return false;
|
|
}
|
|
|
|
// Center and show the DIB window
|
|
CenterWindow(dibwindow, WindowRect.right - WindowRect.left,
|
|
WindowRect.bottom - WindowRect.top, false);
|
|
|
|
ShowWindow (dibwindow, SW_SHOWDEFAULT);
|
|
UpdateWindow (dibwindow);
|
|
|
|
modestate = MS_WINDOWED;
|
|
|
|
// because we have set the background brush for the window to NULL
|
|
// (to avoid flickering when re-sizing the window on the desktop),
|
|
// we clear the window to black when created, otherwise it will be
|
|
// empty while Quake starts up.
|
|
hdc = GetDC(dibwindow);
|
|
PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
|
|
ReleaseDC(dibwindow, hdc);
|
|
|
|
|
|
if ((i = COM_CheckParm("-conwidth")) != 0)
|
|
vid.conwidth = Q_atoi(com_argv[i+1]);
|
|
else
|
|
{
|
|
vid.conwidth = 640;
|
|
vid_conwidth.modified = true; //make it reapplied
|
|
}
|
|
|
|
vid.conwidth &= 0xfff8; // make it a multiple of eight
|
|
|
|
if (vid.conwidth < 320)
|
|
vid.conwidth = 320;
|
|
|
|
// pick a conheight that matches with correct aspect
|
|
vid.conheight = vid.conwidth*3 / 4;
|
|
|
|
if ((i = COM_CheckParm("-conheight")) != 0)
|
|
vid.conheight = Q_atoi(com_argv[i+1]);
|
|
if (vid.conheight < 200)
|
|
vid.conheight = 200;
|
|
|
|
if (vid.conheight > info->height)
|
|
vid.conheight = info->height;
|
|
if (vid.conwidth > info->width)
|
|
vid.conwidth = info->width;
|
|
vid.width = vid.conwidth;
|
|
vid.height = vid.conheight;
|
|
|
|
vid.numpages = 2;
|
|
|
|
mainwindow = dibwindow;
|
|
vid_isfullscreen=false;
|
|
|
|
SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
|
|
SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
qboolean VID_SetFullDIBMode (rendererstate_t *info)
|
|
{
|
|
int i;
|
|
HDC hdc;
|
|
int lastmodestate, wwidth, wheight;
|
|
RECT rect;
|
|
|
|
if (leavecurrentmode && Q_strcasecmp(info->glrenderer, "D3D")) //don't do this with d3d - d3d should set it's own video mode.
|
|
{ //make windows change res.
|
|
gdevmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
if (info->bpp)
|
|
gdevmode.dmFields |= DM_BITSPERPEL;
|
|
if (info->rate)
|
|
gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
|
|
gdevmode.dmBitsPerPel = info->bpp;
|
|
gdevmode.dmDisplayFrequency = info->rate;
|
|
gdevmode.dmPelsWidth = info->width;
|
|
gdevmode.dmPelsHeight = info->height;
|
|
gdevmode.dmSize = sizeof (gdevmode);
|
|
|
|
if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
|
|
{
|
|
Con_SafePrintf((gdevmode.dmFields&DM_DISPLAYFREQUENCY)?"Windows rejected mode %i*%i*%i*%i\n":"Windows rejected mode %i*%i*%i\n", gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, gdevmode.dmBitsPerPel, gdevmode.dmDisplayFrequency);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
lastmodestate = modestate;
|
|
modestate = MS_FULLDIB;
|
|
|
|
WindowRect.top = WindowRect.left = 0;
|
|
|
|
WindowRect.right = info->width;
|
|
WindowRect.bottom = info->height;
|
|
|
|
DIBWidth = info->width;
|
|
DIBHeight = info->height;
|
|
|
|
WindowStyle = WS_POPUP;
|
|
ExWindowStyle = 0;
|
|
|
|
rect = WindowRect;
|
|
AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
|
|
|
|
wwidth = rect.right - rect.left;
|
|
wheight = rect.bottom - rect.top;
|
|
|
|
// Create the DIB window
|
|
dibwindow = CreateWindowEx (
|
|
ExWindowStyle,
|
|
WINDOW_CLASS_NAME,
|
|
"FTE QuakeWorld",
|
|
WindowStyle,
|
|
rect.left, rect.top,
|
|
wwidth,
|
|
wheight,
|
|
NULL,
|
|
NULL,
|
|
global_hInstance,
|
|
NULL);
|
|
|
|
if (!dibwindow)
|
|
Sys_Error ("Couldn't create DIB window");
|
|
|
|
ShowWindow (dibwindow, SW_SHOWDEFAULT);
|
|
UpdateWindow (dibwindow);
|
|
|
|
// Because we have set the background brush for the window to NULL
|
|
// (to avoid flickering when re-sizing the window on the desktop), we
|
|
// clear the window to black when created, otherwise it will be
|
|
// empty while Quake starts up.
|
|
hdc = GetDC(dibwindow);
|
|
PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
|
|
ReleaseDC(dibwindow, hdc);
|
|
|
|
|
|
if ((i = COM_CheckParm("-conwidth")) != 0)
|
|
vid.conwidth = Q_atoi(com_argv[i+1]);
|
|
else
|
|
vid.conwidth = 640;
|
|
|
|
vid.conwidth &= 0xfff8; // make it a multiple of eight
|
|
|
|
if (vid.conwidth < 320)
|
|
vid.conwidth = 320;
|
|
|
|
// pick a conheight that matches with correct aspect
|
|
vid.conheight = vid.conwidth*3 / 4;
|
|
|
|
if ((i = COM_CheckParm("-conheight")) != 0)
|
|
vid.conheight = Q_atoi(com_argv[i+1]);
|
|
if (vid.conheight < 200)
|
|
vid.conheight = 200;
|
|
|
|
if (vid.conheight > info->height)
|
|
vid.conheight = info->height;
|
|
if (vid.conwidth > info->width)
|
|
vid.conwidth = info->width;
|
|
vid.width = vid.conwidth;
|
|
vid.height = vid.conheight;
|
|
|
|
vid.numpages = 2;
|
|
|
|
// needed because we're not getting WM_MOVE messages fullscreen on NT
|
|
window_x = 0;
|
|
window_y = 0;
|
|
vid_isfullscreen=true;
|
|
|
|
mainwindow = dibwindow;
|
|
|
|
SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
|
|
SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
int GLVID_SetMode (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
int temp;
|
|
qboolean stat;
|
|
MSG msg;
|
|
// HDC hdc;
|
|
|
|
TRACE(("dbg: GLVID_SetMode\n"));
|
|
|
|
// so Con_Printfs don't mess us up by forcing vid and snd updates
|
|
temp = scr_disabled_for_loading;
|
|
scr_disabled_for_loading = true;
|
|
|
|
CDAudio_Pause ();
|
|
|
|
// Set either the fullscreen or windowed mode
|
|
if (!info->fullscreen)
|
|
{
|
|
if (_windowed_mouse.value && (key_dest == key_game || key_dest == key_menu))
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: VID_SetWindowedMode\n"));
|
|
stat = VID_SetWindowedMode(info);
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
}
|
|
else
|
|
{
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
TRACE(("dbg: GLVID_SetMode: VID_SetWindowedMode 2\n"));
|
|
stat = VID_SetWindowedMode(info);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: VID_SetFullDIBMode\n"));
|
|
stat = VID_SetFullDIBMode(info);
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
}
|
|
|
|
if (!stat)
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: VID_Set... failed\n"));
|
|
return false;
|
|
}
|
|
|
|
window_width = DIBWidth;
|
|
window_height = DIBHeight;
|
|
VID_UpdateWindowStatus ();
|
|
|
|
CDAudio_Resume ();
|
|
scr_disabled_for_loading = temp;
|
|
|
|
// now we try to make sure we get the focus on the mode switch, because
|
|
// sometimes in some systems we don't. We grab the foreground, then
|
|
// finish setting up, pump all our messages, and sleep for a little while
|
|
// to let messages finish bouncing around the system, then we put
|
|
// ourselves at the top of the z order, then grab the foreground again,
|
|
// Who knows if it helps, but it probably doesn't hurt
|
|
SetForegroundWindow (mainwindow);
|
|
VID_SetPalette (palette);
|
|
|
|
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
TranslateMessage (&msg);
|
|
DispatchMessage (&msg);
|
|
}
|
|
|
|
Sleep (100);
|
|
|
|
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
|
|
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
|
|
SWP_NOCOPYBITS);
|
|
|
|
SetForegroundWindow (mainwindow);
|
|
|
|
// fix the leftover Alt from any Alt-Tab or the like that switched us away
|
|
ClearAllStates ();
|
|
|
|
GLVID_SetPalette (palette);
|
|
|
|
vid.recalc_refdef = 1;
|
|
|
|
maindc = GetDC(mainwindow);
|
|
GetDeviceGammaRamp(maindc, originalgammaramps);
|
|
|
|
TRACE(("dbg: GLVID_SetMode: attaching gl\n"));
|
|
if (!VID_AttachGL(info))
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: attaching gl failed\n"));
|
|
return false;
|
|
}
|
|
TRACE(("dbg: GLVID_SetMode: attaching gl okay\n"));
|
|
return true;
|
|
}
|
|
|
|
void VID_UnSetMode (void)
|
|
{
|
|
HGLRC hRC;
|
|
HDC hDC = NULL;
|
|
|
|
if (mainwindow && vid_initialized)
|
|
{
|
|
GLAppActivate(false, false);
|
|
|
|
vid_canalttab = false;
|
|
if (qwglGetCurrentContext)
|
|
{
|
|
hRC = qwglGetCurrentContext();
|
|
hDC = qwglGetCurrentDC();
|
|
|
|
qwglMakeCurrent(NULL, NULL);
|
|
|
|
if (hRC)
|
|
qwglDeleteContext(hRC);
|
|
}
|
|
qwglGetCurrentContext=NULL;
|
|
|
|
if (hDC && dibwindow)
|
|
ReleaseDC(dibwindow, hDC);
|
|
|
|
if (modestate == MS_FULLDIB)
|
|
ChangeDisplaySettings (NULL, 0);
|
|
|
|
if (maindc && dibwindow)
|
|
ReleaseDC (dibwindow, maindc);
|
|
}
|
|
|
|
if (mainwindow)
|
|
{
|
|
dibwindow=NULL;
|
|
// SendMessage(mainwindow, WM_CLOSE, 0, 0);
|
|
DestroyWindow(mainwindow);
|
|
mainwindow = NULL;
|
|
}
|
|
if (hInstGL)
|
|
{
|
|
FreeLibrary(hInstGL);
|
|
hInstGL = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
VID_UpdateWindowStatus
|
|
================
|
|
*/
|
|
void VID_UpdateWindowStatus (void)
|
|
{
|
|
|
|
window_rect.left = window_x;
|
|
window_rect.top = window_y;
|
|
window_rect.right = window_x + window_width;
|
|
window_rect.bottom = window_y + window_height;
|
|
window_center_x = (window_rect.left + window_rect.right) / 2;
|
|
window_center_y = (window_rect.top + window_rect.bottom) / 2;
|
|
|
|
IN_UpdateClipCursor ();
|
|
}
|
|
|
|
|
|
//====================================
|
|
|
|
qboolean VID_AttachGL (rendererstate_t *info)
|
|
{ //make sure we can get a valid renderer.
|
|
do
|
|
{
|
|
#ifdef USE_D3D
|
|
if (!Q_strcasecmp(info->glrenderer, "D3D"))
|
|
{
|
|
extern cvar_t gl_ztrick;
|
|
int zbpp = info->bpp > 16 ? 24 : 16;
|
|
gl_canstencil = false;
|
|
TRACE(("dbg: VID_AttachGL: D3DInitialize\n"));
|
|
D3DInitialize(); //replacement of GLInitialise, to get the function pointers set up.
|
|
if (COM_CheckParm("-zbpp"))
|
|
{
|
|
zbpp = Q_atoi(com_argv[COM_CheckParm("-zbpp")+1]);
|
|
}
|
|
TRACE(("dbg: VID_AttachGL: d3dSetMode\n"));
|
|
d3dSetMode(info->fullscreen, info->width, info->height, info->bpp, zbpp); //d3d cheats to get it's dimensions and stuff... One that we can currently live with though.
|
|
|
|
gl_ztrickdisabled |= 2; //ztrick does funny things.
|
|
Cvar_Set(&gl_ztrick, "0");
|
|
|
|
maindc = GetDC(mainwindow);
|
|
|
|
Con_Printf(S_COLOR_GREEN"OpenGL to Direct3D wrapper enabled\n"); //green to make it show.
|
|
break;
|
|
}
|
|
#endif
|
|
gl_ztrickdisabled &= ~2;
|
|
TRACE(("dbg: VID_AttachGL: GLInitialise\n"));
|
|
if (GLInitialise(info->glrenderer))
|
|
{
|
|
maindc = GetDC(mainwindow);
|
|
TRACE(("dbg: VID_AttachGL: bSetupPixelFormat\n"));
|
|
bSetupPixelFormat(maindc);
|
|
break;
|
|
}
|
|
|
|
if (!*info->glrenderer || !stricmp(info->glrenderer, "opengl32.dll") || !stricmp(info->glrenderer, "opengl32")) //go for windows system dir if we failed with the default. Should help to avoid the 3dfx problem.
|
|
{
|
|
char systemgl[MAX_OSPATH+1];
|
|
GetSystemDirectory(systemgl, sizeof(systemgl)-1);
|
|
strncat(systemgl, "\\", sizeof(systemgl)-1);
|
|
if (*info->glrenderer)
|
|
strncat(systemgl, info->glrenderer, sizeof(systemgl)-1);
|
|
else
|
|
strncat(systemgl, "opengl32.dll", sizeof(systemgl)-1);
|
|
TRACE(("dbg: VID_AttachGL: GLInitialise (system dir specific)\n"));
|
|
if (GLInitialise(systemgl))
|
|
{
|
|
maindc = GetDC(mainwindow);
|
|
TRACE(("dbg: VID_AttachGL: bSetupPixelFormat\n"));
|
|
bSetupPixelFormat(maindc);
|
|
break;
|
|
}
|
|
}
|
|
|
|
TRACE(("dbg: VID_AttachGL: failed to find a valid dll\n"));
|
|
return false;
|
|
} while(1);
|
|
|
|
TRACE(("dbg: VID_AttachGL: qwglCreateContext\n"));
|
|
|
|
baseRC = qwglCreateContext( maindc );
|
|
if (!baseRC)
|
|
{
|
|
Con_SafePrintf(S_COLOR_RED"Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window.\n"); //green to make it show.
|
|
return false;
|
|
}
|
|
TRACE(("dbg: VID_AttachGL: qwglMakeCurrent\n"));
|
|
if (!qwglMakeCurrent( maindc, baseRC ))
|
|
{
|
|
Con_SafePrintf(S_COLOR_RED"wglMakeCurrent failed\n"); //green to make it show.
|
|
return false;
|
|
}
|
|
|
|
TRACE(("dbg: VID_AttachGL: GL_Init\n"));
|
|
GL_Init(getglfunc);
|
|
qwglSwapIntervalEXT = getglfunc("wglSwapIntervalEXT");
|
|
if (qwglSwapIntervalEXT && _vid_wait_override.value>=0)
|
|
{
|
|
TRACE(("dbg: VID_AttachGL: qwglSwapIntervalEXT\n"));
|
|
qwglSwapIntervalEXT(_vid_wait_override.value);
|
|
}
|
|
_vid_wait_override.modified = false;
|
|
TRACE(("dbg: VID_AttachGL: qSwapBuffers\n"));
|
|
qglClearColor(0, 0, 0, 0);
|
|
qglClear(GL_COLOR_BUFFER_BIT);
|
|
qSwapBuffers(maindc);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_BeginRendering
|
|
|
|
=================
|
|
*/
|
|
void GL_BeginRendering (int *x, int *y, int *width, int *height)
|
|
{
|
|
*x = *y = 0;
|
|
*width = WindowRect.right - WindowRect.left;
|
|
*height = WindowRect.bottom - WindowRect.top;
|
|
|
|
// if (!wglMakeCurrent( maindc, baseRC ))
|
|
// Sys_Error ("wglMakeCurrent failed");
|
|
|
|
// glViewport (*x, *y, *width, *height);
|
|
}
|
|
|
|
qboolean screenflush;
|
|
void GL_DoSwap (void)
|
|
{
|
|
extern int mouseusedforgui;
|
|
if (!screenflush)
|
|
return;
|
|
screenflush = 0;
|
|
|
|
if (!scr_skipupdate || block_drawing)
|
|
qSwapBuffers(maindc);
|
|
|
|
if (_vid_wait_override.modified && qwglSwapIntervalEXT && _vid_wait_override.value>=0)
|
|
{
|
|
qwglSwapIntervalEXT(_vid_wait_override.value);
|
|
_vid_wait_override.modified = false;
|
|
}
|
|
|
|
// handle the mouse state when windowed if that's changed
|
|
if (modestate == MS_WINDOWED)
|
|
{
|
|
if (!_windowed_mouse.value)
|
|
{
|
|
if (windowed_mouse)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
windowed_mouse = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
windowed_mouse = true;
|
|
if ((key_dest == key_game||mouseusedforgui) && !mouseactive && ActiveApp)
|
|
{
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
}
|
|
else if (mouseactive && key_dest == key_console)
|
|
{//!(key_dest == key_game || mouseusedforgui)) {
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_EndRendering (void)
|
|
{
|
|
screenflush = true;
|
|
if (!gl_lateswap.value)
|
|
GL_DoSwap();
|
|
}
|
|
|
|
void GLVID_SetPalette (unsigned char *palette)
|
|
{
|
|
qbyte *pal;
|
|
unsigned r,g,b;
|
|
unsigned v;
|
|
unsigned short i;
|
|
unsigned *table;
|
|
extern qbyte gammatable[256];
|
|
|
|
//
|
|
// 8 8 8 encoding
|
|
//
|
|
if (vid_hardwaregamma.value)
|
|
{
|
|
// don't built in the gamma table
|
|
|
|
pal = palette;
|
|
table = d_8to24rgbtable;
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
r = pal[0];
|
|
g = pal[1];
|
|
b = pal[2];
|
|
pal += 3;
|
|
|
|
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
|
|
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
|
|
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
|
|
*table++ = v;
|
|
}
|
|
d_8to24rgbtable[255] &= 0xffffff; // 255 is transparent
|
|
}
|
|
else
|
|
{
|
|
//computer has no hardware gamma (poor suckers) increase table accordingly
|
|
|
|
pal = palette;
|
|
table = d_8to24rgbtable;
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
r = gammatable[pal[0]];
|
|
g = gammatable[pal[1]];
|
|
b = gammatable[pal[2]];
|
|
pal += 3;
|
|
|
|
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
|
|
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
|
|
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
|
|
*table++ = v;
|
|
}
|
|
d_8to24rgbtable[255] &= 0xffffff; // 255 is transparent
|
|
}
|
|
}
|
|
|
|
extern gammaworks;
|
|
|
|
void GLVID_ShiftPalette (unsigned char *palette)
|
|
{
|
|
extern unsigned short ramps[3][256];
|
|
|
|
// VID_SetPalette (palette);
|
|
|
|
if (ActiveApp && vid_hardwaregamma.value) //this is needed because ATI drivers don't work properly (or when task-switched out).
|
|
{
|
|
if (gammaworks)
|
|
{ //we have hardware gamma applied - if we're doing a BF, we don't want to reset to the default gamma (yuck)
|
|
SetDeviceGammaRamp (maindc, ramps);
|
|
return;
|
|
}
|
|
gammaworks = !!SetDeviceGammaRamp (maindc, ramps);
|
|
}
|
|
else
|
|
gammaworks = false;
|
|
}
|
|
|
|
|
|
void VID_SetDefaultMode (void)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
}
|
|
|
|
|
|
void GLVID_Shutdown (void)
|
|
{
|
|
SetDeviceGammaRamp(maindc, originalgammaramps);
|
|
gammaworks = false;
|
|
|
|
VID_UnSetMode();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
|
|
|
|
BOOL bSetupPixelFormat(HDC hDC)
|
|
{
|
|
static PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
|
|
1, // version number
|
|
PFD_DRAW_TO_WINDOW // support window
|
|
| PFD_SUPPORT_OPENGL // support OpenGL
|
|
| PFD_DOUBLEBUFFER , // double buffered
|
|
PFD_TYPE_RGBA, // RGBA type
|
|
24, // 24-bit color depth
|
|
0, 0, 0, 0, 0, 0, // color bits ignored
|
|
0, // no alpha buffer
|
|
0, // shift bit ignored
|
|
0, // no accumulation buffer
|
|
0, 0, 0, 0, // accum bits ignored
|
|
32, // 32-bit z-buffer
|
|
8, // stencil buffer
|
|
0, // no auxiliary buffer
|
|
PFD_MAIN_PLANE, // main layer
|
|
0, // reserved
|
|
0, 0, 0 // layer masks ignored
|
|
};
|
|
int pixelformat;
|
|
TRACE(("dbg: bSetupPixelFormat: ChoosePixelFormat\n"));
|
|
|
|
if ((pixelformat = ChoosePixelFormat(hDC, &pfd)))
|
|
{
|
|
TRACE(("dbg: ChoosePixelFormat 1: worked\n"));
|
|
if (SetPixelFormat(hDC, pixelformat, &pfd))
|
|
{
|
|
TRACE(("dbg: bSetupPixelFormat: we can use the stencil buffer. woot\n"));
|
|
gl_canstencil = pfd.cStencilBits;
|
|
return TRUE;
|
|
}
|
|
}
|
|
TRACE(("dbg: ChoosePixelFormat 1: no stencil buffer for us\n"));
|
|
|
|
pfd.cStencilBits = 0;
|
|
gl_canstencil = false;
|
|
|
|
if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
|
|
{
|
|
Con_Printf("bSetupPixelFormat: ChoosePixelFormat failed\n");
|
|
return FALSE;
|
|
}
|
|
|
|
if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE)
|
|
{
|
|
Con_Printf("bSetupPixelFormat: SetPixelFormat failed\n");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
===================================================================
|
|
|
|
MAIN WINDOW
|
|
|
|
===================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
ClearAllStates
|
|
================
|
|
*/
|
|
void ClearAllStates (void)
|
|
{
|
|
int i;
|
|
|
|
// send an up event for each key, to make sure the server clears them all
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
Key_Event (i, false);
|
|
}
|
|
|
|
Key_ClearStates ();
|
|
IN_ClearStates ();
|
|
}
|
|
|
|
void GLAppActivate(BOOL fActive, BOOL minimize)
|
|
/****************************************************************************
|
|
*
|
|
* Function: AppActivate
|
|
* Parameters: fActive - True if app is activating
|
|
*
|
|
* Description: If the application is activating, then swap the system
|
|
* into SYSPAL_NOSTATIC mode so that our palettes will display
|
|
* correctly.
|
|
*
|
|
****************************************************************************/
|
|
{
|
|
static BOOL sound_active;
|
|
|
|
ActiveApp = fActive;
|
|
Minimized = minimize;
|
|
|
|
// enable/disable sound on focus gain/loss
|
|
if (!ActiveApp && sound_active)
|
|
{
|
|
S_BlockSound ();
|
|
sound_active = false;
|
|
}
|
|
else if (ActiveApp && !sound_active)
|
|
{
|
|
S_UnblockSound ();
|
|
sound_active = true;
|
|
}
|
|
|
|
if (fActive)
|
|
{
|
|
if (modestate != MS_WINDOWED)
|
|
{
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
if (vid_canalttab && vid_wassuspended) {
|
|
vid_wassuspended = false;
|
|
ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
|
|
ShowWindow(mainwindow, SW_SHOWNORMAL);
|
|
|
|
// Fix for alt-tab bug in NVidia drivers
|
|
MoveWindow (mainwindow, 0, 0, gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, false);
|
|
}
|
|
}
|
|
else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && (key_dest == key_game || key_dest == key_menu))
|
|
{
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
}
|
|
|
|
v_gamma.modified = true; //so that we can start doing palette flashes and things
|
|
}
|
|
|
|
if (!fActive)
|
|
{
|
|
if (modestate != MS_WINDOWED)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
if (vid_canalttab) {
|
|
ChangeDisplaySettings (NULL, 0);
|
|
vid_wassuspended = true;
|
|
}
|
|
}
|
|
else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
}
|
|
|
|
v_gamma.modified = true; //wham bam thanks.
|
|
|
|
SetDeviceGammaRamp(maindc, originalgammaramps);
|
|
gammaworks = false;
|
|
}
|
|
}
|
|
|
|
|
|
/* main window procedure */
|
|
LONG WINAPI GLMainWndProc (
|
|
HWND hWnd,
|
|
UINT uMsg,
|
|
WPARAM wParam,
|
|
LPARAM lParam)
|
|
{
|
|
LONG lRet = 1;
|
|
int fActive, fMinimized, temp;
|
|
extern unsigned int uiWheelMessage;
|
|
|
|
if ( uMsg == uiWheelMessage )
|
|
uMsg = WM_MOUSEWHEEL;
|
|
|
|
switch (uMsg)
|
|
{
|
|
case WM_KILLFOCUS:
|
|
if (modestate == MS_FULLDIB)
|
|
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
|
|
break;
|
|
|
|
case WM_CREATE:
|
|
break;
|
|
|
|
case WM_MOVE:
|
|
window_x = (int) LOWORD(lParam);
|
|
window_y = (int) HIWORD(lParam);
|
|
VID_UpdateWindowStatus ();
|
|
break;
|
|
|
|
case WM_KEYDOWN:
|
|
case WM_SYSKEYDOWN:
|
|
if (!vid_initializing)
|
|
Key_Event (MapKey(lParam), true);
|
|
break;
|
|
|
|
case WM_KEYUP:
|
|
case WM_SYSKEYUP:
|
|
if (!vid_initializing)
|
|
Key_Event (MapKey(lParam), false);
|
|
break;
|
|
|
|
case WM_SYSCHAR:
|
|
// keep Alt-Space from happening
|
|
break;
|
|
|
|
// this is complicated because Win32 seems to pack multiple mouse events into
|
|
// one update sometimes, so we always check all states and look for events
|
|
case WM_LBUTTONDOWN:
|
|
case WM_LBUTTONUP:
|
|
case WM_RBUTTONDOWN:
|
|
case WM_RBUTTONUP:
|
|
case WM_MBUTTONDOWN:
|
|
case WM_MBUTTONUP:
|
|
case WM_MOUSEMOVE:
|
|
case WM_XBUTTONDOWN:
|
|
case WM_XBUTTONUP:
|
|
temp = 0;
|
|
|
|
if (wParam & MK_LBUTTON)
|
|
temp |= 1;
|
|
|
|
if (wParam & MK_RBUTTON)
|
|
temp |= 2;
|
|
|
|
if (wParam & MK_MBUTTON)
|
|
temp |= 4;
|
|
|
|
if (wParam & MK_XBUTTON1)
|
|
temp |= 8;
|
|
|
|
if (wParam & MK_XBUTTON2)
|
|
temp |= 16;
|
|
|
|
if (wParam & MK_XBUTTON3)
|
|
temp |= 32;
|
|
|
|
if (wParam & MK_XBUTTON4)
|
|
temp |= 64;
|
|
|
|
if (wParam & MK_XBUTTON5)
|
|
temp |= 128;
|
|
|
|
if (wParam & MK_XBUTTON6)
|
|
temp |= 256;
|
|
|
|
if (wParam & MK_XBUTTON7)
|
|
temp |= 512;
|
|
|
|
if (!vid_initializing)
|
|
IN_MouseEvent (temp);
|
|
|
|
break;
|
|
|
|
// JACK: This is the mouse wheel with the Intellimouse
|
|
// Its delta is either positive or neg, and we generate the proper
|
|
// Event.
|
|
case WM_MOUSEWHEEL:
|
|
if (!vid_initializing)
|
|
{
|
|
if ((short) HIWORD(wParam) > 0)
|
|
{
|
|
Key_Event(K_MWHEELUP, true);
|
|
Key_Event(K_MWHEELUP, false);
|
|
}
|
|
else
|
|
{
|
|
Key_Event(K_MWHEELDOWN, true);
|
|
Key_Event(K_MWHEELDOWN, false);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_INPUT:
|
|
// raw input handling
|
|
IN_RawInput_MouseRead((HANDLE)lParam);
|
|
break;
|
|
|
|
case WM_SIZE:
|
|
if (!vid_initializing)
|
|
{
|
|
WindowRect.right = ((short*)&lParam)[0] - WindowRect.left;
|
|
WindowRect.bottom = ((short*)&lParam)[1] - WindowRect.top;
|
|
|
|
if (modestate != MS_FULLDIB) //fullscreen doesn't have the RIGHT to respond to this. Apply to the Court of M$ if you want this changed...
|
|
{
|
|
vid_conwidth.modified = true; //make it reapplied
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_CLOSE:
|
|
if (!vid_initializing)
|
|
if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
|
|
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
|
|
{
|
|
Sys_Quit ();
|
|
}
|
|
|
|
break;
|
|
|
|
case WM_ACTIVATE:
|
|
fActive = LOWORD(wParam);
|
|
fMinimized = (BOOL) HIWORD(wParam);
|
|
GLAppActivate(!(fActive == WA_INACTIVE), fMinimized);
|
|
if (modestate == MS_FULLDIB)
|
|
ShowWindow(mainwindow, SW_SHOWNORMAL);
|
|
|
|
// fix the leftover Alt from any Alt-Tab or the like that switched us away
|
|
ClearAllStates ();
|
|
|
|
break;
|
|
|
|
case WM_DESTROY:
|
|
{
|
|
if (dibwindow)
|
|
DestroyWindow (dibwindow);
|
|
}
|
|
break;
|
|
|
|
case MM_MCINOTIFY:
|
|
lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
|
|
|
|
case WM_MWHOOK:
|
|
if (!vid_initializing)
|
|
MW_Hook_Message (lParam);
|
|
break;
|
|
|
|
default:
|
|
/* pass all unhandled messages to DefWindowProc */
|
|
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
}
|
|
|
|
/* return 1 if handled message, 0 if not */
|
|
return lRet;
|
|
}
|
|
|
|
|
|
qboolean GLVID_Is8bit() {
|
|
return is8bit;
|
|
}
|
|
|
|
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
|
|
|
void VID_Init8bitPalette()
|
|
{
|
|
// Check for 8bit Extensions and initialize them.
|
|
int i;
|
|
char thePalette[256*3];
|
|
char *oldPalette, *newPalette;
|
|
|
|
qglColorTableEXT = (void *)qwglGetProcAddress("glColorTableEXT");
|
|
if (!qglColorTableEXT || strstr(gl_extensions, "GL_EXT_shared_texture_palette") ||
|
|
COM_CheckParm("-no8bit"))
|
|
return;
|
|
|
|
Con_SafePrintf("8-bit GL extensions enabled.\n");
|
|
qglEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
|
|
oldPalette = (char *) d_8to24rgbtable; //d_8to24table3dfx;
|
|
newPalette = thePalette;
|
|
for (i=0;i<256;i++) {
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
oldPalette++;
|
|
}
|
|
qglColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE,
|
|
(void *) thePalette);
|
|
is8bit = TRUE;
|
|
}
|
|
|
|
static void Check_Gamma (unsigned char *pal, float usegammaval)
|
|
{
|
|
// float f, inf;
|
|
// unsigned char palette[768];
|
|
// int i;
|
|
/*
|
|
if (usegammaval)
|
|
vid_gamma = usegammaval;
|
|
else if ((i = COM_CheckParm("-gamma")) == 0) {
|
|
if ((gl_renderer && strstr(gl_renderer, "Voodoo")) ||
|
|
(gl_vendor && strstr(gl_vendor, "3Dfx")))
|
|
vid_gamma = 1;
|
|
else
|
|
vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware
|
|
} else
|
|
vid_gamma = Q_atof(com_argv[i+1]);
|
|
|
|
for (i=0 ; i<768 ; i++)
|
|
{
|
|
f = pow ( (pal[i]+1)/256.0 , vid_gamma );
|
|
inf = f*255 + 0.5;
|
|
if (inf < 0)
|
|
inf = 0;
|
|
if (inf > 255)
|
|
inf = 255;
|
|
palette[i] = inf;
|
|
}
|
|
|
|
memcpy (pal, palette, sizeof(palette));
|
|
*/
|
|
}
|
|
|
|
|
|
void GLVID_DeInit (void)
|
|
{
|
|
GLVID_Shutdown();
|
|
|
|
UnregisterClass(WINDOW_CLASS_NAME, global_hInstance);
|
|
}
|
|
/*
|
|
===================
|
|
VID_Init
|
|
===================
|
|
*/
|
|
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
// qbyte *ptmp;
|
|
DEVMODE devmode;
|
|
WNDCLASS wc;
|
|
|
|
memset(&devmode, 0, sizeof(devmode));
|
|
|
|
/* Register the frame class */
|
|
wc.style = 0;
|
|
wc.lpfnWndProc = (WNDPROC)GLMainWndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = global_hInstance;
|
|
wc.hIcon = 0;
|
|
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = WINDOW_CLASS_NAME;
|
|
|
|
if (!RegisterClass (&wc) )
|
|
{
|
|
Con_Print("^1Couldn't register window class\n");
|
|
return false;
|
|
}
|
|
|
|
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
|
|
|
|
vid_initialized = false;
|
|
vid_initializing = true;
|
|
|
|
vid.maxwarpwidth = WARP_WIDTH;
|
|
vid.maxwarpheight = WARP_HEIGHT;
|
|
vid.colormap = host_colormap;
|
|
|
|
if (hwnd_dialog)
|
|
DestroyWindow (hwnd_dialog);
|
|
|
|
Check_Gamma(palette, 0);
|
|
VID_SetPalette (palette);
|
|
|
|
if (!GLVID_SetMode (info, palette))
|
|
{
|
|
VID_UnSetMode();
|
|
return false;
|
|
}
|
|
|
|
// Check for 3DFX Extensions and initialize them.
|
|
VID_Init8bitPalette();
|
|
|
|
vid_canalttab = true;
|
|
|
|
S_Restart_f();
|
|
|
|
vid_initialized = true;
|
|
vid_initializing = false;
|
|
|
|
return true;
|
|
}
|
|
#endif
|