.. |
botlib.h
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Me having lots of fun with voice chat.
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2010-11-15 02:40:31 +00:00 |
net_preparse.c
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Voice activation detection for voicechat, with a few cvars for it.
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2010-11-20 22:01:16 +00:00 |
pr_cmds.c
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Playing with valgrind and hexen2.
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2011-01-30 01:32:30 +00:00 |
pr_q1qvm.c
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
progdefs.h
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
progs.h
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
q2game.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
q3g_public.h
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
qwsvdef.h
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
savegame.c
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Fixed gl_font changes not taking affect until a conres change.
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2010-08-17 20:40:27 +00:00 |
server.h
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Misc attempts at fixes.
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2010-12-23 03:55:10 +00:00 |
sv_ccmds.c
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Voice activation detection for voicechat, with a few cvars for it.
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2010-11-20 22:01:16 +00:00 |
sv_chat.c
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Trying to kill a few warnings.
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2010-07-11 10:53:13 +00:00 |
sv_demo.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
sv_ents.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
sv_init.c
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
sv_main.c
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Fix for recent timing issues, hopefully.
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2011-01-04 02:56:16 +00:00 |
sv_master.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
sv_move.c
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
sv_mvd.c
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
sv_nchan.c
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Paranoia regarding recursive errors, may fix the issue bigfoot has.
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2011-01-30 11:24:14 +00:00 |
sv_phys.c
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
sv_rankin.c
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
sv_send.c
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
sv_sql.c
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code cleanup
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2011-01-27 01:34:08 +00:00 |
sv_sql.h
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msvc2010 fix
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2010-12-18 21:30:16 +00:00 |
sv_sys_unix.c
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Fix dedicated servers.
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2010-07-11 12:33:58 +00:00 |
sv_sys_win.c
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Dotnet2005 project file hand edited so when MSVC 2008 & 2010 convert it, various builds (mostly x64 targets) now compile properly.
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2010-12-15 12:29:58 +00:00 |
sv_user.c
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Fix for recent timing issues, hopefully.
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2011-01-04 02:56:16 +00:00 |
svhl_game.c
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Now understands spams setangles.
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2010-11-06 23:05:29 +00:00 |
svhl_gcapi.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
svhl_phys.c
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hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
svhl_world.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
svmodel.c
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Fixed hexen2 dedicated server models.
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2010-10-23 17:52:28 +00:00 |
svq2_ents.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
svq2_game.c
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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2010-07-11 02:22:39 +00:00 |
svq3_game.c
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Fix a couple of things I noticed while playing in linux.
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2011-01-29 19:53:38 +00:00 |
world.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
worlda.s
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ASM code for q1 world hull physics
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2004-08-22 22:46:32 +00:00 |