fteqw/engine/common
Spoike e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
..
bothdefs.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
bspfile.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
cmd.c Handling of return values of filesystem functions (fread, write etc) by printing to console when the return value isn't equal to size of the data being read/written 2011-05-30 04:32:04 +00:00
cmd.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
com_mesh.c Couple of changes. 2011-09-03 03:49:43 +00:00
com_mesh.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
com_phys_ode.c Couple of changes. 2011-09-03 03:49:43 +00:00
common.c Couple of changes. 2011-09-03 03:49:43 +00:00
common.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
console.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
crc.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
crc.h Minor update... 2008-11-09 22:29:28 +00:00
cvar.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
cvar.h heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
fs.c Couple of changes. 2011-09-03 03:49:43 +00:00
fs.h libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
fs_pak.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
fs_stdio.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
fs_win32.c fix for log files. 2011-07-28 01:42:10 +00:00
fs_zip.c Added a cvar to enable recording mvd files containing 'unsafe' extensions, so CSQC ents can now be recorded. This defaults to off, and is expected to be enabled for mods that are truely FTE only. 2011-08-16 04:12:15 +00:00
gl_q2bsp.c Couple of changes. 2011-09-03 03:49:43 +00:00
huff.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
log.c My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc. 2011-05-15 13:23:13 +00:00
mathlib.c Couple of changes. 2011-09-03 03:49:43 +00:00
mathlib.h Couple of changes. 2011-09-03 03:49:43 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
net_chan.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
net_wins.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
netinc.h Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
particles.h Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
plugin.c Removed unnecessary defines I added to detect 64bit compilers. 2011-06-03 03:10:39 +00:00
pmove.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
pmove.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
pmovetst.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
pr_bgcmd.c Added a cvar to enable recording mvd files containing 'unsafe' extensions, so CSQC ents can now be recorded. This defaults to off, and is expected to be enabled for mods that are truely FTE only. 2011-08-16 04:12:15 +00:00
pr_common.h Couple of changes. 2011-09-03 03:49:43 +00:00
protocol.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
q1bsp.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
q2pmove.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3common.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
qvm.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
sys.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
tlout.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
translate.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
translate.h Trying to fix mvd recording/playback a little. 2011-06-05 01:36:14 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
unzip.c libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
unzip.h Fixed 64bit compatability. 2007-07-23 10:57:46 +00:00
vm.h Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
world.h Couple of changes. 2011-09-03 03:49:43 +00:00
zone.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
zone.h removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway 2009-01-29 02:55:08 +00:00