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https://github.com/nzp-team/fteqw.git
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66b78c0b11
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
148 lines
4.3 KiB
C
148 lines
4.3 KiB
C
#ifndef _PARTICLES_H_
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#define _PARTICLES_H_
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extern int
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pt_gunshot,
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ptdp_gunshotquad,
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pt_spike,
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ptdp_spikequad,
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pt_superspike,
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ptdp_superspikequad,
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pt_wizspike,
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pt_knightspike,
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pt_explosion,
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ptdp_explosionquad,
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pt_tarexplosion,
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pt_teleportsplash,
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pt_lavasplash,
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ptdp_smallflash,
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ptdp_flamejet,
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ptdp_flame,
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ptdp_blood,
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ptdp_spark,
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ptdp_plasmaburn,
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ptdp_tei_g3,
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ptdp_tei_smoke,
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ptdp_tei_bigexplosion,
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ptdp_tei_plasmahit,
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ptdp_stardust,
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rt_rocket,
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rt_grenade,
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rt_blood,
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rt_wizspike,
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rt_slightblood,
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rt_knightspike,
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rt_vorespike,
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rtdp_neharasmoke,
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rtdp_nexuizplasma,
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rtdp_glowtrail,
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ptqw_blood,
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ptqw_lightningblood,
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ptq2_blood,
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rtq2_railtrail,
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rtq2_blastertrail,
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ptq2_blasterparticles,
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rtq2_bubbletrail,
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rtq2_gib,
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rtq2_rocket,
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rtq2_grenade,
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rtqw_railtrail, //common to zquake/fuhquake/fte
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rtfte_lightning1,
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ptfte_lightning1_end,
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rtfte_lightning2,
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ptfte_lightning2_end,
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rtfte_lightning3,
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ptfte_lightning3_end,
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ptfte_bullet,
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ptfte_superbullet;
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struct beamseg_s;
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typedef struct trailstate_s {
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struct trailstate_s **key; // key to check if ts has been overwriten
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struct trailstate_s *assoc; // assoc linked trail
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struct beamseg_s *lastbeam; // last beam pointer (flagged with BS_LASTSEG)
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union {
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float lastdist; // last distance used with particle effect
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float statetime; // time to emit effect again (used by spawntime field)
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} state1;
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union {
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float laststop; // last stopping point for particle effect
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float emittime; // used by r_effect emitters
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} state2;
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} trailstate_t;
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#define PARTICLE_Z_CLIP 8.0
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typedef enum { BM_BLEND, BM_BLENDCOLOUR, BM_ADD, BM_SUBTRACT } blendmode_t;
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#define frandom() (rand()*(1.0f/RAND_MAX))
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#define crandom() (rand()*(2.0f/RAND_MAX)-1.0f)
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#define hrandom() (rand()*(1.0f/RAND_MAX)-0.5f)
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#define P_INVALID -1
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#define P_RunParticleEffectType(a,b,c,d) P_RunParticleEffectState(a,b,c,d,NULL)
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// used for callback
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extern cvar_t r_particlesdesc;
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struct model_s;
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struct msurface_s;
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void P_InitParticleSystem(void);
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void P_DefaultTrail (struct model_s *model);
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void P_EmitEffect (vec3_t pos, int type, trailstate_t **tsk);//this is just a wrapper
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#define P_ParticleTypeForName pe->ParticleTypeForName
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#define P_FindParticleType pe->FindParticleType
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#define P_RunParticleEffectTypeString pe->RunParticleEffectTypeString
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#define P_ParticleTrail pe->ParticleTrail
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#define P_RunParticleEffectState pe->RunParticleEffectState
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#define P_RunParticleWeather pe->RunParticleWeather
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#define P_RunParticleCube pe->RunParticleCube
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#define P_RunParticleEffect pe->RunParticleEffect
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#define P_RunParticleEffect2 pe->RunParticleEffect2
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#define P_RunParticleEffect3 pe->RunParticleEffect3
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#define P_RunParticleEffect4 pe->RunParticleEffect4
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#define P_ParticleTrailIndex pe->ParticleTrailIndex
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#define P_EmitSkyEffectTris pe->EmitSkyEffectTris
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#define P_InitParticles pe->InitParticles
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#define P_DelinkTrailstate pe->DelinkTrailstate
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#define P_ClearParticles pe->ClearParticles
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#define P_DrawParticles pe->DrawParticles
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typedef struct {
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char *name1;
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char *name2;
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int (*ParticleTypeForName) (char *name);
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int (*FindParticleType) (char *name);
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int (*RunParticleEffectTypeString) (vec3_t org, vec3_t dir, float count, char *name);
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int (*ParticleTrail) (vec3_t startpos, vec3_t end, int type, trailstate_t **tsk);
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int (*RunParticleEffectState) (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk);
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void (*RunParticleWeather) (vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname);
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void (*RunParticleCube) (vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, qboolean gravity, float jitter);
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void (*RunParticleEffect) (vec3_t org, vec3_t dir, int color, int count);
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void (*RunParticleEffect2) (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count);
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void (*RunParticleEffect3) (vec3_t org, vec3_t box, int color, int effect, int count);
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void (*RunParticleEffect4) (vec3_t org, float radius, int color, int effect, int count);
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void (*ParticleTrailIndex) (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk);
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void (*EmitSkyEffectTris) (struct model_s *mod, struct msurface_s *fa);
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void (*InitParticles) (void);
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void (*ShutdownParticles) (void);
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void (*DelinkTrailstate) (trailstate_t **tsk);
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void (*ClearParticles) (void);
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void (*DrawParticles) (void);
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} particleengine_t;
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extern particleengine_t *pe;
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#endif
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