mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
29cb22af8e
fix sdl1 not compiling. fix temporalscenecache with q3bsp add the net_wm_ping protocol to fte's native x11 stuff, allowing our process to be killed if we lock up (usually due to vulkan drivers...). qccguiqt: actually save the config. try to fix hl fonts git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5785 fc73d0e0-1445-4013-8a0c-d673dee63da5
545 lines
17 KiB
C
545 lines
17 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../client/quakedef.h"
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#include "../gl/shader.h"
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void dumpprogblob(FILE *out, unsigned char *buf, unsigned int size)
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{
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if (out)
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{
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fwrite(buf, 1, size, out);
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return;
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}
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else
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out = stdout;
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size_t totallen, i, linelen;
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totallen = 0;
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linelen = 32;
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fflush(out);
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fprintf(out, "\"");
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for (i=0;i<size;i++)
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{
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fprintf(out, "\\x%02X",buf[i]);
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if (i % linelen == linelen - 1)
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fprintf(out, "\"\n\"");
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}
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fprintf(out, "\"");
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fflush(out);
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}
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struct blobheader
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{
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unsigned char blobmagic[4]; //\xffSPV
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unsigned int blobversion;
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unsigned int defaulttextures; //s_diffuse etc flags
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unsigned int numtextures; //s_t0 count
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unsigned int permutations; //
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unsigned int cvarsoffset; //double-null terminated string. I,XYZW prefixes
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unsigned int cvarslength;
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unsigned int vertoffset;
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unsigned int vertlength;
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unsigned int fragoffset;
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unsigned int fraglength;
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};
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void generateprogsblob(struct blobheader *prototype, FILE *out, FILE *vert, FILE *frag)
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{
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struct blobheader *blob;
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int fraglen, vertlen, blobsize, cvarlen;
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cvarlen = prototype->cvarslength;
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cvarlen = (cvarlen + 3) & ~3; //round up for padding.
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fseek(vert, 0, SEEK_END);
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fseek(frag, 0, SEEK_END);
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vertlen = ftell(vert);
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fraglen = ftell(frag);
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fseek(vert, 0, SEEK_SET);
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fseek(frag, 0, SEEK_SET);
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blobsize = sizeof(*blob) + cvarlen + fraglen + vertlen;
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blob = malloc(blobsize);
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*blob = *prototype;
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blob->cvarsoffset = sizeof(*blob);
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blob->cvarslength = prototype->cvarslength; //unpadded length
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blob->vertoffset = blob->cvarsoffset+cvarlen;
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blob->vertlength = vertlen;
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blob->fragoffset = blob->vertoffset+vertlen;
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blob->fraglength = fraglen;
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memcpy((char*)blob+blob->cvarsoffset, (char*)prototype+prototype->cvarsoffset, prototype->cvarslength);
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fread((char*)blob+blob->vertoffset, blob->vertlength, 1, vert);
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fread((char*)blob+blob->fragoffset, blob->fraglength, 1, frag);
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dumpprogblob(out, (unsigned char*)blob, blobsize);
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free(blob);
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}
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int generatevulkanblobs(struct blobheader *blob, size_t maxblobsize, const char *glslname)
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{
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char command[1024];
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char tempname[256];
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char tempvert[256];
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char tempfrag[256];
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char incpath[256], *sl;
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int inheader = 1;
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int i;
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unsigned short constid = 256; //first few are reserved.
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const char *permutationnames[] =
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{
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"BUMP",
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"FULLBRIGHT",
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"UPPERLOWER",
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"REFLECTCUBEMASK",
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"SKELETAL",
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"FOG",
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"FRAMEBLEND",
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"LIGHTSTYLED",
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NULL
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};
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const char *tmppath = "/tmp/";
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char customsamplerlines[16][256];
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snprintf(tempname, sizeof(tempname), "%stemp.tmp", tmppath);
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snprintf(tempvert, sizeof(tempvert), "%stemp.vert", tmppath);
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snprintf(tempfrag, sizeof(tempfrag), "%stemp.frag", tmppath);
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memcpy(incpath, glslname, sizeof(incpath));
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if ((sl = strrchr(incpath, '/')))
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sl[1] = 0;
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else if ((sl = strrchr(incpath, '\\'))) //in case someone is on crappy windows.
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sl[1] = 0;
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memcpy(blob->blobmagic, "\xffSPV", 4);
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blob->blobversion = 1;
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blob->defaulttextures = 0;
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blob->numtextures = 0;
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blob->permutations = 0;
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blob->cvarsoffset = sizeof(*blob);
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blob->cvarslength = 0;
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FILE *glsl = fopen(glslname, "rt");
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if (!glsl)
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{
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printf("Unable to read %s\n", glslname);
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return 0;
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}
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FILE *temp = fopen(tempname, "wt");
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if (!temp)
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printf("Unable to write %s\n", tempname);
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while(fgets(command, sizeof(command), glsl))
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{
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if (inheader && !strncmp(command, "!!", 2))
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{
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if (!strncmp(command, "!!cvar", 6) || !strncmp(command, "!!arg", 5))
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{
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unsigned int type;
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unsigned int size;
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union
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{
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float f;
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unsigned int u;
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} u[4];
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char *arg;
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unsigned char *cb = (unsigned char*)blob + blob->cvarsoffset + blob->cvarslength;
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if (command[2] == 'a')
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{
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type = command[5] == 'i' || command[5] == 'f' || command[5] == 'b';
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size = type?1:(command[5]-'0');
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arg = strtok(command+7, " ,=\r\n");
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type = command[6-type] - 'a' + 'A';
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}
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else
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{
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type = command[6] == 'i' || command[6] == 'f' || command[6] == 'b';
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size = type?1:(command[6]-'0');
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arg = strtok(command+8, " ,=\r\n");
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type = command[7-type];
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}
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cb[0] = (constid>>8)&0xff;
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cb[1] = (constid>>0)&0xff;
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cb[2] = type;
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cb[3] = size + '0';
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cb += 4;
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while(*arg)
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*cb++ = *arg++;
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*cb++ = 0;
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for (i = 0; i < size; i++)
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{
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if (arg)
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{
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arg = strtok(NULL, " ,=\r\n");
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if (!arg)
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{
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printf(" cvar %s has no default value. Assuming 0\n", (char*)blob + blob->cvarsoffset + blob->cvarslength+4);
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u[i].u = 0; //0 either way.
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}
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else if (type == 'f' || type == 'F')
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u[i].f = atof(arg);
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else
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u[i].u = atoi(arg);
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}
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else
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u[i].u = 0;
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*cb++ = (u[i].u>>24)&0xff;
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*cb++ = (u[i].u>>16)&0xff;
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*cb++ = (u[i].u>>8)&0xff;
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*cb++ = (u[i].u>>0)&0xff;
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}
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blob->cvarslength = cb - ((unsigned char*)blob + blob->cvarsoffset);
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constid += size;
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}
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else if (!strncmp(command, "!!permu", 7))
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{
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char *arg = strtok(command+7, " ,\r\n");
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for (i = 0; permutationnames[i]; i++)
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{
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if (!strcmp(arg, permutationnames[i]))
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{
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blob->permutations |= 1u<<i;
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break;
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}
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}
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if (!permutationnames[i])
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{
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printf("Unknown permutation: \"%s\"\n", arg);
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for (i = 0; permutationnames[i]; i++)
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printf("%s ", permutationnames[i]);
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printf("\n");
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}
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}
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else if (!strncmp(command, "!!samps", 7))
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{
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char *arg = strtok(command+7, " ,\r\n");
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do
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{
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//light
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if (!strcasecmp(arg, "shadowmap"))
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blob->defaulttextures |= 1u<<S_SHADOWMAP;
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else if (!strcasecmp(arg, "projectionmap"))
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blob->defaulttextures |= 1u<<S_PROJECTIONMAP;
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//material
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else if (!strcasecmp(arg, "diffuse"))
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blob->defaulttextures |= 1u<<S_DIFFUSE;
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else if (!strcasecmp(arg, "normalmap"))
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blob->defaulttextures |= 1u<<S_NORMALMAP;
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else if (!strcasecmp(arg, "specular"))
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blob->defaulttextures |= 1u<<S_SPECULAR;
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else if (!strcasecmp(arg, "upper"))
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blob->defaulttextures |= 1u<<S_UPPERMAP;
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else if (!strcasecmp(arg, "lower"))
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blob->defaulttextures |= 1u<<S_LOWERMAP;
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else if (!strcasecmp(arg, "fullbright"))
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blob->defaulttextures |= 1u<<S_FULLBRIGHT;
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else if (!strcasecmp(arg, "paletted"))
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blob->defaulttextures |= 1u<<S_PALETTED;
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else if (!strcasecmp(arg, "reflectcube"))
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blob->defaulttextures |= 1u<<S_REFLECTCUBE;
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else if (!strcasecmp(arg, "reflectmask"))
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blob->defaulttextures |= 1u<<S_REFLECTMASK;
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else if (!strcasecmp(arg, "displacement"))
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blob->defaulttextures |= 1u<<S_DISPLACEMENT;
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else if (!strcasecmp(arg, "occlusion"))
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blob->defaulttextures |= 1u<<S_OCCLUSION;
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//batch
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else if (!strcasecmp(arg, "lightmap"))
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blob->defaulttextures |= 1u<<S_LIGHTMAP0;
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else if (!strcasecmp(arg, "deluxemap") || !strcasecmp(arg, "deluxmap"))
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blob->defaulttextures |= 1u<<S_DELUXEMAP0;
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else if (!strcasecmp(arg, "lightmaps"))
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blob->defaulttextures |= 1u<<S_LIGHTMAP0 | 1u<<S_LIGHTMAP1 | 1u<<S_LIGHTMAP2 | 1u<<S_LIGHTMAP3;
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else if (!strcasecmp(arg, "deluxemaps") || !strcasecmp(arg, "deluxmaps"))
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blob->defaulttextures |= 1u<<S_DELUXEMAP0 | 1u<<S_DELUXEMAP1 | 1u<<S_DELUXEMAP2 | 1u<<S_DELUXEMAP3;
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//shader pass
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else if ((i=atoi(arg)))
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{ //legacy
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if (blob->numtextures < i)
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blob->numtextures = i;
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}
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else
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{
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char *eq = strrchr(arg, '=');
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if (eq)
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{
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char *type = strrchr(arg, ':');
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int pass = atoi(eq+1);
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*eq = 0;
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if (type)
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*type++ = 0;
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else
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type = "2D";
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if (pass < 16)
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{
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snprintf(customsamplerlines[pass], sizeof(customsamplerlines[pass]), "uniform sampler%s s_%s;\n", type, arg);
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if (blob->numtextures < ++pass)
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blob->numtextures = pass;
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}
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else printf("sampler binding too high: %s:%s=%i\n", arg, type, pass);
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}
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else
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printf("Unknown texture: \"%s\"\n", arg);
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}
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} while((arg = strtok(NULL, " ,\r\n")));
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}
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continue;
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}
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else if (inheader && !strncmp(command, "//", 2))
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continue;
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else if (inheader)
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{
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const char *specialnames[] =
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{
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//light
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"uniform sampler2DShadow s_shadowmap;\n",
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"uniform samplerCube s_projectionmap;\n",
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//material
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"uniform sampler2D s_diffuse;\n",
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"uniform sampler2D s_normalmap;\n",
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"uniform sampler2D s_specular;\n",
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"uniform sampler2D s_upper;\n",
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"uniform sampler2D s_lower;\n",
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"uniform sampler2D s_fullbright;\n",
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"uniform sampler2D s_paletted;\n",
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"uniform samplerCube s_reflectcube;\n",
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"uniform sampler2D s_reflectmask;\n",
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"uniform sampler2D s_displacement;\n",
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"uniform sampler2D s_occlusion;\n",
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//batch
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"uniform sampler2D s_lightmap;\n#define s_lightmap0 s_lightmap\n",
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"uniform sampler2D s_deluxemap;\n#define s_deluxemap0 s_deluxemap\n",
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"uniform sampler2D s_lightmap1;\n",
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"uniform sampler2D s_lightmap2;\n",
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"uniform sampler2D s_lightmap3;\n",
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"uniform sampler2D s_deluxmap1;\n",
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"uniform sampler2D s_deluxmap2;\n",
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"uniform sampler2D s_deluxmap3;\n"
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};
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int binding = 2;
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inheader = 0;
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fprintf(temp, "#define s_deluxmap s_deluxemap\n");
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fprintf(temp, "#define OFFSETMAPPING (cvar_r_glsl_offsetmapping>0)\n");
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fprintf(temp, "#define SPECULAR (cvar_gl_specular>0)\n");
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fprintf(temp, "#ifdef FRAGMENT_SHADER\n");
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for (i = 0; i < sizeof(specialnames)/sizeof(specialnames[0]); i++)
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{
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if (blob->defaulttextures & (1u<<i))
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fprintf(temp, "layout(set=0, binding=%u) %s", binding++, specialnames[i]);
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}
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for (i = 0; i < blob->numtextures; i++)
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{
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fprintf(temp, "layout(set=0, binding=%u) ", binding++);
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if (*customsamplerlines[i])
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fprintf(temp, "%s", customsamplerlines[i]);
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else
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fprintf(temp, "uniform sampler2D s_t%u;\n", i);
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}
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fprintf(temp, "#endif\n");
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//cvar specialisation constants
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{
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unsigned char *cb = (unsigned char*)blob + blob->cvarsoffset;
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while (cb < (unsigned char*)blob + blob->cvarsoffset + blob->cvarslength)
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{
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union
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{
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float f;
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unsigned int u;
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} u[4];
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unsigned short id;
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unsigned char type;
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unsigned char size;
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char *name;
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id = *cb++<<8;
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id |= *cb++;
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type = *cb++;
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size = (*cb++)-'0';
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name = cb;
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cb += strlen(name)+1;
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for (i = 0; i < size; i++)
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{
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u[i].u = (cb[0]<<24)|(cb[1]<<16)|(cb[2]<<8)|(cb[3]<<0);
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cb+=4;
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}
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#if 0 //all is well
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if (size == 1 && type == 'b')
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fprintf(temp, "layout(constant_id=%u) const bool cvar_%s = %s;\n", id, name, (int)u[0].u?"true":"false");
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else if (size == 1 && type == 'i')
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fprintf(temp, "layout(constant_id=%u) const int cvar_%s = %i;\n", id, name, (int)u[0].u);
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else if (size == 1 && type == 'f')
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fprintf(temp, "layout(constant_id=%u) const float cvar_%s = %f;\n", id, name, u[0].f);
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else if (size == 3 && type == 'f')
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{
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fprintf(temp, "layout(constant_id=%u) const float cvar_%s_x = %f;\n", id+0, name, u[0].f);
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fprintf(temp, "layout(constant_id=%u) const float cvar_%s_y = %f;\n", id+1, name, u[1].f);
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fprintf(temp, "layout(constant_id=%u) const float cvar_%s_z = %f;\n", id+2, name, u[2].f);
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fprintf(temp, "vec3 cvar_%s = vec3(cvar_%s_x, cvar_%s_y, cvar_%s_z);\n", name, name, name, name);
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}
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else if (size == 1 && type == 'B')
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fprintf(temp, "layout(constant_id=%u) const bool arg_%s = %s;\n", id, name, (int)u[0].u?"true":"false");
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else if (size == 1 && type == 'I')
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fprintf(temp, "layout(constant_id=%u) const int arg_%s = %i;\n", id, name, (int)u[0].u);
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else if (size == 1 && type == 'F')
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fprintf(temp, "layout(constant_id=%u) const float arg_%s = %i;\n", id, name, u[0].f);
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else if (size == 3 && type == 'F')
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{
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fprintf(temp, "layout(constant_id=%u) const float arg_%s_x = %f;\n", id+0, name, u[0].f);
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fprintf(temp, "layout(constant_id=%u) const float arg_%s_y = %f;\n", id+1, name, u[1].f);
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fprintf(temp, "layout(constant_id=%u) const float arg_%s_z = %f;\n", id+2, name, u[2].f);
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fprintf(temp, "vec3 arg_%s = vec3(arg_%s_x, arg_%s_y, arg_%s_z);\n", name, name, name, name);
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}
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#else
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//these initialised values are fucked up because glslangvalidator's spirv generator is fucked up and folds specialisation constants.
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//we get around this by ensuring that all such constants are given unique values to prevent them being folded, with the engine overriding everything explicitly.
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if (size == 1 && type == 'b')
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{
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fprintf(temp, "layout(constant_id=%u) const int _cvar_%s = %i;\n", id, name, id);//(int)u[0].u?"true":"false");
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fprintf(temp, "#define cvar_%s (_cvar_%s!=0)\n", name, name);
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}
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else if (size == 1 && type == 'i')
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fprintf(temp, "layout(constant_id=%u) const int cvar_%s = %i;\n", id, name, id);//(int)u[0].u);
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else if (size == 1 && type == 'f')
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fprintf(temp, "layout(constant_id=%u) const float cvar_%s = %i;\n", id, name, id);//u[0].f);
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else if (size == 3 && type == 'f')
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{
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fprintf(temp, "layout(constant_id=%u) const float cvar_%s_x = %i;\n", id+0, name, id+0);//u[0].f);
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fprintf(temp, "layout(constant_id=%u) const float cvar_%s_y = %i;\n", id+1, name, id+1);//u[1].f);
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fprintf(temp, "layout(constant_id=%u) const float cvar_%s_z = %i;\n", id+2, name, id+2);//u[2].f);
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fprintf(temp, "vec3 cvar_%s = vec3(cvar_%s_x, cvar_%s_y, cvar_%s_z);\n", name, name, name, name);
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}
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else if (size == 1 && type == 'B')
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{
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fprintf(temp, "layout(constant_id=%u) const int _arg_%s = %i;\n", id, name, id);//(int)u[0].u?"true":"false");
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fprintf(temp, "#define arg_%s (_arg_%s!=0)\n", name, name);
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}
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else if (size == 1 && type == 'I')
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fprintf(temp, "layout(constant_id=%u) const int arg_%s = %i;\n", id, name, id);//(int)u[0].u);
|
|
else if (size == 1 && type == 'F')
|
|
fprintf(temp, "layout(constant_id=%u) const float arg_%s = %i;\n", id, name, id);//u[0].f);
|
|
else if (size == 3 && type == 'F')
|
|
{
|
|
fprintf(temp, "layout(constant_id=%u) const float arg_%s_x = %i;\n", id+0, name, id+0);//u[0].f);
|
|
fprintf(temp, "layout(constant_id=%u) const float arg_%s_y = %i;\n", id+1, name, id+1);//u[1].f);
|
|
fprintf(temp, "layout(constant_id=%u) const float arg_%s_z = %i;\n", id+2, name, id+2);//u[2].f);
|
|
fprintf(temp, "vec3 arg_%s = vec3(arg_%s_x, arg_%s_y, arg_%s_z);\n", name, name, name, name);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
//permutation stuff
|
|
for (i = 0; i < sizeof(specialnames)/sizeof(specialnames[0]); i++)
|
|
{
|
|
if (blob->permutations & (1<<i))
|
|
{
|
|
#if 0 //all is well
|
|
fprintf(temp, "layout(constant_id=%u) const bool %s = %s;\n", 16+i, permutationnames[i], "false");
|
|
#else
|
|
fprintf(temp, "layout(constant_id=%u) const int _%s = %i;\n", 16+i, permutationnames[i], 16+i);
|
|
fprintf(temp, "#define %s (_%s!=0)\n", permutationnames[i], permutationnames[i]);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
fputs(command, temp);
|
|
}
|
|
fclose(temp);
|
|
fclose(glsl);
|
|
|
|
snprintf(command, sizeof(command),
|
|
/*preprocess the vertex shader*/
|
|
#ifdef _WIN32
|
|
"echo #version 450 core > %s && "
|
|
#else
|
|
"echo \"#version 450 core\" > %s && "
|
|
#endif
|
|
"cpp %s -I%s -DVULKAN -DVERTEX_SHADER -P >> %s && "
|
|
|
|
/*preprocess the fragment shader*/
|
|
#ifdef _WIN32
|
|
"echo #version 450 core > %s && "
|
|
#else
|
|
"echo \"#version 450 core\" > %s && "
|
|
#endif
|
|
"cpp %s -I%s -DVULKAN -DFRAGMENT_SHADER -P >> %s && "
|
|
|
|
/*convert to spir-v (annoyingly we have no control over the output file names*/
|
|
"glslangValidator -V -l -d %s %s"
|
|
|
|
/*strip stuff out, so drivers don't glitch out from stuff that we don't use*/
|
|
// " && spirv-remap -i vert.spv frag.spv -o vulkan/remap"
|
|
|
|
,tempvert, tempname, incpath, tempvert //vertex shader args
|
|
,tempfrag, tempname, incpath, tempfrag //fragment shader args
|
|
,tempvert, tempfrag); //compile/link args.
|
|
|
|
system(command);
|
|
|
|
// remove(tempname);
|
|
// remove(tempvert);
|
|
// remove(tempfrag);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int main(int argc, const char **argv)
|
|
{
|
|
const char *inname = argv[1];
|
|
const char *blobname = argv[2];
|
|
FILE *v, *f, *o;
|
|
char proto[8192];
|
|
char line[256];
|
|
int r = 1;
|
|
|
|
if (argc == 1)
|
|
{
|
|
printf("%s input.glsl output.fvb\n", argv[0]);
|
|
return 1;
|
|
}
|
|
|
|
if (!generatevulkanblobs((struct blobheader*)proto, sizeof(proto), inname))
|
|
return 1;
|
|
//should have generated two files
|
|
v = fopen("vert.spv", "rb");
|
|
f = fopen("frag.spv", "rb");
|
|
if (f && v)
|
|
{
|
|
if (argc < 3)
|
|
{
|
|
generateprogsblob((struct blobheader*)proto, NULL, v, f);
|
|
r = 0;
|
|
}
|
|
else
|
|
{
|
|
o = fopen(blobname, "wb");
|
|
if (o)
|
|
{
|
|
generateprogsblob((struct blobheader*)proto, o, v, f);
|
|
fclose(o);
|
|
r = 0;
|
|
}
|
|
else
|
|
printf("Unable to write blob %s\n", blobname);
|
|
}
|
|
}
|
|
if (f)
|
|
fclose(f);
|
|
else
|
|
printf("Unable to read frag.spv\n");
|
|
if (v)
|
|
fclose(v);
|
|
else
|
|
printf("Unable to read vert.spv\n");
|
|
remove("vert.spv");
|
|
remove("frag.spv");
|
|
|
|
return r;
|
|
}
|