mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
151bd6d0b1
gl: fix r_projection when using vid_restart. hdr: fixed iris stuff to work in more renderers. ircclient: don't disconnect instantly. that's just stupid. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5010 fc73d0e0-1445-4013-8a0c-d673dee63da5
840 lines
20 KiB
C
840 lines
20 KiB
C
#include "quakedef.h"
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#define MAX_WEAPONS 64 //fixme: make dynamic.
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typedef enum {
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//one componant
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ff_death,
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ff_tkdeath,
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ff_suicide,
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ff_bonusfrag,
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ff_tkbonus,
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ff_flagtouch,
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ff_flagcaps,
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ff_flagdrops,
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//two componant
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ff_frags, //must be the first of the two componant
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ff_fragedby,
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ff_tkills,
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ff_tkilledby,
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} fragfilemsgtypes_t;
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typedef struct statmessage_s {
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fragfilemsgtypes_t type;
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int wid;
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size_t l1, l2;
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char *msgpart1;
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char *msgpart2;
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struct statmessage_s *next;
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} statmessage_t;
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typedef unsigned short stat;
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typedef struct {
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stat totaldeaths;
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stat totalsuicides;
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stat totalteamkills;
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stat totalkills;
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stat totaltouches;
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stat totalcaps;
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stat totaldrops;
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//I was going to keep track of kills with a certain gun - too much memory
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//track only your own and total weapon kills rather than per client
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struct wt_s {
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//these include you.
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stat kills;
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stat teamkills;
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stat suicides;
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stat ownkills;
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stat owndeaths;
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stat ownteamkills;
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stat ownteamdeaths;
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stat ownsuicides;
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char *fullname;
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char *abrev;
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char *image;
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char *codename;
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} weapontotals[MAX_WEAPONS];
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struct ct_s {
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stat caps; //times they captured the flag
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stat drops; //times lost the flag
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stat grabs; //times grabbed flag
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stat owndeaths; //times you killed them
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stat ownkills; //times they killed you
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stat deaths; //times they died (including by you)
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stat kills; //times they killed (including by you)
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stat teamkills; //times they killed a team member.
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stat teamdeaths; //times they died to a team member.
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stat suicides; //times they were stupid.
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} clienttotals[MAX_CLIENTS];
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qboolean readcaps;
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qboolean readkills;
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statmessage_t *message;
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} fragstats_t;
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cvar_t r_tracker_frags = CVARD("r_tracker_frags", "0", "0: like vanilla quake\n1: shows only your kills/deaths\n2: shows all kills\n");
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static fragstats_t fragstats;
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int Stats_GetKills(int playernum)
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{
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return fragstats.clienttotals[playernum].kills;
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}
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int Stats_GetTKills(int playernum)
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{
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return fragstats.clienttotals[playernum].teamkills;
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}
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int Stats_GetDeaths(int playernum)
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{
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return fragstats.clienttotals[playernum].deaths;
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}
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int Stats_GetTouches(int playernum)
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{
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return fragstats.clienttotals[playernum].grabs;
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}
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int Stats_GetCaptures(int playernum)
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{
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return fragstats.clienttotals[playernum].caps;
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}
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qboolean Stats_HaveFlags(int showtype)
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{
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int i;
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for (i = 0; i < cl.allocated_client_slots; i++)
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{
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if (fragstats.clienttotals[i].caps ||
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fragstats.clienttotals[i].drops ||
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fragstats.clienttotals[i].grabs)
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return fragstats.readcaps;
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}
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return false;
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}
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qboolean Stats_HaveKills(void)
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{
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return fragstats.readkills;
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}
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static char lastownfragplayer[64];
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static float lastownfragtime;
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float Stats_GetLastOwnFrag(int seat, char *res, int reslen)
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{
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if (seat)
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{
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if (reslen)
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*res = 0;
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return 0;
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}
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//erk, realtime was reset?
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if (lastownfragtime > (float)realtime)
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lastownfragtime = 0;
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Q_strncpyz(res, lastownfragplayer, reslen);
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return realtime - lastownfragtime;
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};
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static void Stats_OwnFrag(char *name)
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{
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Q_strncpyz(lastownfragplayer, name, sizeof(lastownfragplayer));
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lastownfragtime = realtime;
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}
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void VARGS Stats_Message(char *msg, ...);
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qboolean Stats_TrackerImageLoaded(char *in)
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{
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int error;
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if (in)
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return Font_TrackerValid(unicode_decode(&error, in, &in, true));
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return false;
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}
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static char *Stats_GenTrackerImageString(char *in)
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{ //images are of the form "foo \sg\ bar \q\"
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//which should eg be remapped to: "foo ^Ue200 bar foo ^Ue201"
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char res[256];
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char image[MAX_QPATH];
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char *outi;
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char *out;
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int i;
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if (!in || !*in)
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return NULL;
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for (out = res; *in && out < res+sizeof(res)-10; )
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{
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if (*in == '\\')
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{
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in++;
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for (outi = image; *in && outi < image+sizeof(image)-10; )
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{
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if (*in == '\\')
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break;
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*outi++ = *in++;
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}
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*outi = 0;
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in++;
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i = Font_RegisterTrackerImage(va("tracker/%s", image));
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if (i)
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{
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char hexchars[16] = "0123456789abcdef";
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*out++ = '^';
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*out++ = 'U';
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*out++ = hexchars[(i>>12)&15];
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*out++ = hexchars[(i>>8)&15];
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*out++ = hexchars[(i>>4)&15];
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*out++ = hexchars[(i>>0)&15];
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}
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else
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{
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//just copy the short name over, not much else we can do.
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for(outi = image; out < res+sizeof(res)-10 && *outi; )
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*out++ = *outi++;
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}
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}
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else
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*out++ = *in++;
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}
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*out = 0;
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return Z_StrDup(res);
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}
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void Stats_FragMessage(int p1, int wid, int p2, qboolean teamkill)
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{
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static const char *nonplayers[] = {
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"BUG",
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"(teamkill)",
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"(suicide)",
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"(death)",
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"(unknown)",
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"(fixme)",
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"(fixme)"
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};
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char message[512];
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console_t *tracker;
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struct wt_s *w = &fragstats.weapontotals[wid];
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const char *p1n = (p1 < 0)?nonplayers[-p1]:cl.players[p1].name;
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const char *p2n = (p2 < 0)?nonplayers[-p2]:cl.players[p2].name;
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int localplayer = (cl.playerview[0].cam_state == CAM_EYECAM)?cl.playerview[0].cam_spec_track:cl.playerview[0].playernum;
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#define YOU_GOOD S_COLOR_GREEN
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#define YOU_BAD S_COLOR_BLUE
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#define TEAM_GOOD S_COLOR_GREEN
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#define TEAM_BAD S_COLOR_RED
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#define TEAM_VBAD S_COLOR_BLUE
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#define TEAM_NEUTRAL S_COLOR_WHITE //enemy team thing that does not directly affect us
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#define ENEMY_GOOD S_COLOR_RED
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#define ENEMY_BAD S_COLOR_GREEN
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#define ENEMY_NEUTRAL S_COLOR_WHITE
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char *p1c = S_COLOR_WHITE;
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char *p2c = S_COLOR_WHITE;
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if (!r_tracker_frags.ival)
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return;
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if (r_tracker_frags.ival < 2)
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if (p1 != localplayer && p2 != localplayer)
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return;
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if (teamkill)
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{//team kills/suicides are always considered bad.
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if (p1 == localplayer)
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p1c = YOU_BAD;
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else if (cl.teamplay && !strcmp(cl.players[p1].team, cl.players[localplayer].team))
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p1c = TEAM_VBAD;
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else
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p1c = TEAM_NEUTRAL;
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p2c = p1c;
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}
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else if (p1 == p2)
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p1c = p2c = YOU_BAD;
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else if (cl.teamplay && p1 >= 0 && p2 >= 0 && !strcmp(cl.players[p1].team, cl.players[p2].team))
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p1c = p2c = TEAM_VBAD;
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else
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{
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if (p2 >= 0)
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{
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//us/teammate killing is good - unless it was a teammate.
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if (p2 == localplayer)
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p2c = YOU_GOOD;
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else if (cl.teamplay && !strcmp(cl.players[p2].team, cl.players[localplayer].team))
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p2c = TEAM_GOOD;
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else
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p2c = ENEMY_GOOD;
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}
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if (p1 >= 0)
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{
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//us/teammate dying is bad.
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if (p1 == localplayer)
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p1c = YOU_BAD;
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else if (cl.teamplay && !strcmp(cl.players[p1].team, cl.players[localplayer].team))
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p1c = TEAM_BAD;
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else
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p1c = p2c;
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}
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}
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Q_snprintfz(message, sizeof(message), "%s%s ^7%s %s%s\n", p2c, p2n, Stats_TrackerImageLoaded(w->image)?w->image:w->abrev, p1c, p1n);
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tracker = Con_FindConsole("tracker");
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if (!tracker)
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{
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tracker = Con_Create("tracker", CONF_HIDDEN|CONF_NOTIFY|CONF_NOTIFY_RIGHT|CONF_NOTIFY_BOTTOM);
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//this stuff should be configurable
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tracker->notif_l = tracker->maxlines = 8;
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tracker->notif_x = 0.5;
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tracker->notif_y = 0.333;
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tracker->notif_w = 1-tracker->notif_x;
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tracker->notif_t = 4;
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tracker->notif_fade = 1;
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}
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Con_PrintCon(tracker, message, tracker->parseflags);
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}
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void Stats_Evaluate(fragfilemsgtypes_t mt, int wid, int p1, int p2)
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{
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qboolean u1;
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qboolean u2;
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if (mt == ff_frags || mt == ff_tkills)
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{
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int tmp = p1;
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p1 = p2;
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p2 = tmp;
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}
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u1 = (p1 == (cl.playerview[0].playernum));
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u2 = (p2 == (cl.playerview[0].playernum));
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if (p1 == -1)
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p1 = p2;
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if (p2 == -1)
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p2 = p1;
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//messages are killed weapon killer
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switch(mt)
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{
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case ff_death:
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if (u1)
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{
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fragstats.weapontotals[wid].owndeaths++;
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fragstats.weapontotals[wid].ownkills++;
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}
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fragstats.weapontotals[wid].kills++;
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if (p1 >= 0)
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fragstats.clienttotals[p1].deaths++;
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fragstats.totaldeaths++;
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Stats_FragMessage(p1, wid, -3, true);
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if (u1)
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Stats_Message("You died\n%s deaths: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].owndeaths);
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break;
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case ff_suicide:
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if (u1)
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{
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fragstats.weapontotals[wid].ownsuicides++;
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fragstats.weapontotals[wid].owndeaths++;
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fragstats.weapontotals[wid].ownkills++;
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}
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fragstats.weapontotals[wid].suicides++;
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fragstats.weapontotals[wid].kills++;
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if (p1 >= 0)
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{
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fragstats.clienttotals[p1].suicides++;
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fragstats.clienttotals[p1].deaths++;
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}
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fragstats.totalsuicides++;
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fragstats.totaldeaths++;
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Stats_FragMessage(p1, wid, -2, true);
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if (u1)
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Stats_Message("You killed your own dumb self\n%s suicides: %i (%i)\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].ownsuicides, fragstats.weapontotals[wid].suicides);
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break;
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case ff_bonusfrag:
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if (u1)
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fragstats.weapontotals[wid].ownkills++;
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fragstats.weapontotals[wid].kills++;
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if (p1 >= 0)
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fragstats.clienttotals[p1].kills++;
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fragstats.totalkills++;
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Stats_FragMessage(-4, wid, p1, false);
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if (u1)
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{
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Stats_OwnFrag("someone");
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Stats_Message("You killed someone\n%s kills: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].ownkills);
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}
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break;
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case ff_tkbonus:
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if (u1)
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fragstats.weapontotals[wid].ownkills++;
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fragstats.weapontotals[wid].kills++;
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fragstats.clienttotals[p1].kills++;
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fragstats.totalkills++;
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if (u1)
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fragstats.weapontotals[wid].ownteamkills++;
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fragstats.weapontotals[wid].teamkills++;
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if (p1 >= 0)
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fragstats.clienttotals[p1].teamkills++;
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fragstats.totalteamkills++;
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Stats_FragMessage(-1, wid, p1, true);
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if (u1)
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{
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Stats_Message("You killed your teammate\n%s teamkills: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].ownteamkills);
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}
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break;
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case ff_flagtouch:
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fragstats.clienttotals[p1].grabs++;
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fragstats.totaltouches++;
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if (u1 && p1 >= 0)
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{
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Stats_Message("You grabbed the flag\nflag grabs: %i (%i)\n", fragstats.clienttotals[p1].grabs, fragstats.totaltouches);
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}
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break;
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case ff_flagcaps:
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if (p1 >= 0)
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fragstats.clienttotals[p1].caps++;
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fragstats.totalcaps++;
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if (u1 && p1 >= 0)
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{
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Stats_Message("You captured the flag\nflag captures: %i (%i)\n", fragstats.clienttotals[p1].caps, fragstats.totalcaps);
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}
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break;
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case ff_flagdrops:
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if (p1 >= 0)
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fragstats.clienttotals[p1].drops++;
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fragstats.totaldrops++;
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if (u1 && p1 >= 0)
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{
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Stats_Message("You dropped the flag\nflag drops: %i (%i)\n", fragstats.clienttotals[p1].drops, fragstats.totaldrops);
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}
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break;
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//p1 died, p2 killed
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case ff_frags:
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case ff_fragedby:
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fragstats.weapontotals[wid].kills++;
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if (p1 >= 0)
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fragstats.clienttotals[p1].deaths++;
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fragstats.totaldeaths++;
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if (u1)
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{
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fragstats.weapontotals[wid].owndeaths++;
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if (p1 >= 0 && p2 >= 0)
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Stats_Message("%s killed you\n%s deaths: %i (%i/%i)\n", cl.players[p2].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].owndeaths, fragstats.weapontotals[wid].owndeaths, fragstats.totaldeaths);
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}
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if (p2 >= 0)
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fragstats.clienttotals[p2].kills++;
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fragstats.totalkills++;
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if (u2)
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{
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if (p1 >= 0)
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Stats_OwnFrag(cl.players[p1].name);
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fragstats.weapontotals[wid].ownkills++;
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if (p1 >= 0 && p2 >= 0)
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Stats_Message("You killed %s\n%s kills: %i (%i/%i)\n", cl.players[p1].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].kills, fragstats.weapontotals[wid].kills, fragstats.totalkills);
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}
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Stats_FragMessage(p1, wid, p2, false);
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break;
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case ff_tkdeath:
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//killed by a teammate, but we don't know who
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//kinda useless, but this is all some mods give us
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fragstats.weapontotals[wid].teamkills++;
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fragstats.weapontotals[wid].kills++;
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fragstats.totalkills++; //its a kill, but we don't know who from
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fragstats.totalteamkills++;
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if (u1)
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fragstats.weapontotals[wid].owndeaths++;
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fragstats.clienttotals[p1].teamdeaths++;
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fragstats.clienttotals[p1].deaths++;
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fragstats.totaldeaths++;
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Stats_FragMessage(p1, wid, -1, true);
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if (u1)
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Stats_Message("Your teammate killed you\n%s deaths: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].owndeaths);
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break;
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case ff_tkills:
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case ff_tkilledby:
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//p1 killed by p2 (kills is already inverted)
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fragstats.weapontotals[wid].teamkills++;
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fragstats.weapontotals[wid].kills++;
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if (u1)
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{
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fragstats.weapontotals[wid].ownteamdeaths++;
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fragstats.weapontotals[wid].owndeaths++;
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}
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if (p1 >= 0)
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{
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fragstats.clienttotals[p1].teamdeaths++;
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fragstats.clienttotals[p1].deaths++;
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}
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fragstats.totaldeaths++;
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if (u2)
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{
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fragstats.weapontotals[wid].ownkills++;
|
|
fragstats.weapontotals[wid].ownkills++;
|
|
}
|
|
if (p2 >= 0)
|
|
{
|
|
fragstats.clienttotals[p2].teamkills++;
|
|
fragstats.clienttotals[p2].kills++;
|
|
}
|
|
fragstats.totalkills++;
|
|
|
|
fragstats.totalteamkills++;
|
|
|
|
Stats_FragMessage(p1, wid, p2, false);
|
|
if (u1 && p2 >= 0)
|
|
Stats_Message("%s killed you\n%s deaths: %i (%i/%i)\n", cl.players[p2].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].owndeaths, fragstats.weapontotals[wid].owndeaths, fragstats.totaldeaths);
|
|
if (u2 && p1 >= 0 && p2 >= 0)
|
|
{
|
|
Stats_OwnFrag(cl.players[p1].name);
|
|
Stats_Message("You killed %s\n%s kills: %i (%i/%i)\n", cl.players[p1].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].kills, fragstats.weapontotals[wid].kills, fragstats.totalkills);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static int Stats_FindWeapon(char *codename, qboolean create)
|
|
{
|
|
int i;
|
|
|
|
if (!strcmp(codename, "NONE"))
|
|
return 0;
|
|
if (!strcmp(codename, "NULL"))
|
|
return 0;
|
|
if (!strcmp(codename, "NOWEAPON"))
|
|
return 0;
|
|
|
|
for (i = 1; i < MAX_WEAPONS; i++)
|
|
{
|
|
if (!fragstats.weapontotals[i].codename)
|
|
{
|
|
fragstats.weapontotals[i].codename = Z_Malloc(strlen(codename)+1);
|
|
strcpy(fragstats.weapontotals[i].codename, codename);
|
|
return i;
|
|
}
|
|
|
|
if (!stricmp(fragstats.weapontotals[i].codename, codename))
|
|
{
|
|
if (create)
|
|
return -2;
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static void Stats_StatMessage(fragfilemsgtypes_t type, int wid, char *token1, char *token2)
|
|
{
|
|
statmessage_t *ms;
|
|
char *t;
|
|
ms = Z_Malloc(sizeof(statmessage_t) + strlen(token1)+1 + (token2 && *token2?strlen(token2)+1:0));
|
|
t = (char *)(ms+1);
|
|
ms->msgpart1 = t;
|
|
strcpy(t, token1);
|
|
ms->l1 = strlen(ms->msgpart1);
|
|
if (token2 && *token2)
|
|
{
|
|
t += strlen(t)+1;
|
|
ms->msgpart2 = t;
|
|
strcpy(t, token2);
|
|
ms->l2 = strlen(ms->msgpart2);
|
|
}
|
|
ms->type = type;
|
|
ms->wid = wid;
|
|
|
|
ms->next = fragstats.message;
|
|
fragstats.message = ms;
|
|
|
|
//we have a message type, save the fact that we have it.
|
|
if (type == ff_flagtouch || type == ff_flagcaps || type == ff_flagdrops)
|
|
fragstats.readcaps = true;
|
|
if (type == ff_frags || type == ff_fragedby)
|
|
fragstats.readkills = true;
|
|
}
|
|
|
|
void Stats_Clear(void)
|
|
{
|
|
int i;
|
|
statmessage_t *ms;
|
|
|
|
while (fragstats.message)
|
|
{
|
|
ms = fragstats.message;
|
|
fragstats.message = ms->next;
|
|
Z_Free(ms);
|
|
}
|
|
|
|
for (i = 1; i < MAX_WEAPONS; i++)
|
|
{
|
|
if (fragstats.weapontotals[i].codename) Z_Free(fragstats.weapontotals[i].codename);
|
|
if (fragstats.weapontotals[i].fullname) Z_Free(fragstats.weapontotals[i].fullname);
|
|
if (fragstats.weapontotals[i].abrev) Z_Free(fragstats.weapontotals[i].abrev);
|
|
if (fragstats.weapontotals[i].image) Z_Free(fragstats.weapontotals[i].image);
|
|
}
|
|
|
|
memset(&fragstats, 0, sizeof(fragstats));
|
|
}
|
|
|
|
#define Z_Copy(tk) tz = Z_Malloc(strlen(tk)+1);strcpy(tz, tk) //remember the braces
|
|
|
|
void Stats_Init(void)
|
|
{
|
|
Cvar_Register(&r_tracker_frags, NULL);
|
|
}
|
|
static void Stats_LoadFragFile(char *name)
|
|
{
|
|
char filename[MAX_QPATH];
|
|
char *file;
|
|
char *end;
|
|
char *tk, *tz;
|
|
char oend;
|
|
|
|
Stats_Clear();
|
|
|
|
strcpy(filename, name);
|
|
COM_DefaultExtension(filename, ".dat", sizeof(filename));
|
|
|
|
file = COM_LoadTempFile(filename, NULL);
|
|
if (!file || !*file)
|
|
{
|
|
Con_DPrintf("Couldn't load %s\n", filename);
|
|
return;
|
|
}
|
|
else
|
|
Con_DPrintf("Loaded %s\n", filename);
|
|
|
|
oend = 1;
|
|
for (;*file;)
|
|
{
|
|
if (!oend)
|
|
break;
|
|
for (end = file; *end && *end != '\n'; end++)
|
|
;
|
|
oend = *end;
|
|
*end = '\0';
|
|
Cmd_TokenizeString(file, true, false);
|
|
file = end+1;
|
|
if (!Cmd_Argc())
|
|
continue;
|
|
|
|
tk = Cmd_Argv(0);
|
|
if (!stricmp(tk, "#fragfile"))
|
|
{
|
|
tk = Cmd_Argv(1);
|
|
if (!stricmp(tk, "version")) {}
|
|
else if (!stricmp(tk, "gamedir")) {}
|
|
else Con_Printf("Unrecognised #meta \"%s\"\n", tk);
|
|
}
|
|
else if (!stricmp(tk, "#meta"))
|
|
{
|
|
tk = Cmd_Argv(1);
|
|
if (!stricmp(tk, "title")) {}
|
|
else if (!stricmp(tk, "description")) {}
|
|
else if (!stricmp(tk, "author")) {}
|
|
else if (!stricmp(tk, "email")) {}
|
|
else if (!stricmp(tk, "webpage")) {}
|
|
else {Con_Printf("Unrecognised #meta \"%s\"\n", tk);continue;}
|
|
}
|
|
else if (!stricmp(tk, "#define"))
|
|
{
|
|
tk = Cmd_Argv(1);
|
|
if (!stricmp(tk, "weapon_class") ||
|
|
!stricmp(tk, "wc"))
|
|
{
|
|
int wid;
|
|
|
|
tk = Cmd_Argv(2);
|
|
|
|
wid = Stats_FindWeapon(tk, true);
|
|
if (wid == -1)
|
|
{Con_Printf("Too many weapon definitions. The max is %i\n", MAX_WEAPONS);continue;}
|
|
else if (wid < -1)
|
|
{Con_Printf("Weapon \"%s\" is already defined\n", tk);continue;}
|
|
else
|
|
{
|
|
fragstats.weapontotals[wid].fullname = Z_Copy(Cmd_Argv(3));
|
|
fragstats.weapontotals[wid].abrev = Z_Copy(Cmd_Argv(4));
|
|
fragstats.weapontotals[wid].image = Stats_GenTrackerImageString(Cmd_Argv(5));
|
|
}
|
|
}
|
|
else if (!stricmp(tk, "obituary") ||
|
|
!stricmp(tk, "obit"))
|
|
{
|
|
int fftype;
|
|
tk = Cmd_Argv(2);
|
|
|
|
if (!stricmp(tk, "PLAYER_DEATH")) {fftype = ff_death;}
|
|
else if (!stricmp(tk, "PLAYER_SUICIDE")) {fftype = ff_suicide;}
|
|
else if (!stricmp(tk, "X_FRAGS_UNKNOWN")) {fftype = ff_bonusfrag;}
|
|
else if (!stricmp(tk, "X_TEAMKILLS_UNKNOWN")) {fftype = ff_tkbonus;}
|
|
else if (!stricmp(tk, "X_TEAMKILLED_UNKNOWN")) {fftype = ff_tkdeath;}
|
|
else if (!stricmp(tk, "X_FRAGS_Y")) {fftype = ff_frags;}
|
|
else if (!stricmp(tk, "X_FRAGGED_BY_Y")) {fftype = ff_fragedby;}
|
|
else if (!stricmp(tk, "X_TEAMKILLS_Y")) {fftype = ff_tkills;}
|
|
else if (!stricmp(tk, "X_TEAMKILLED_BY_Y")) {fftype = ff_tkilledby;}
|
|
else {Con_Printf("Unrecognised obituary \"%s\"\n", tk);continue;}
|
|
|
|
Stats_StatMessage(fftype, Stats_FindWeapon(Cmd_Argv(3), false), Cmd_Argv(4), Cmd_Argv(5));
|
|
}
|
|
else if (!stricmp(tk, "flag_alert") ||
|
|
!stricmp(tk, "flag_msg"))
|
|
{
|
|
int fftype;
|
|
tk = Cmd_Argv(2);
|
|
|
|
if (!stricmp(tk, "X_TOUCHES_FLAG")) {fftype = ff_flagtouch;}
|
|
else if (!stricmp(tk, "X_GETS_FLAG")) {fftype = ff_flagtouch;}
|
|
else if (!stricmp(tk, "X_TAKES_FLAG")) {fftype = ff_flagtouch;}
|
|
else if (!stricmp(tk, "X_CAPTURES_FLAG")) {fftype = ff_flagcaps;}
|
|
else if (!stricmp(tk, "X_CAPS_FLAG")) {fftype = ff_flagcaps;}
|
|
else if (!stricmp(tk, "X_SCORES")) {fftype = ff_flagcaps;}
|
|
else if (!stricmp(tk, "X_DROPS_FLAG")) {fftype = ff_flagdrops;}
|
|
else if (!stricmp(tk, "X_FUMBLES_FLAG")) {fftype = ff_flagdrops;}
|
|
else if (!stricmp(tk, "X_LOSES_FLAG")) {fftype = ff_flagdrops;}
|
|
else {Con_Printf("Unrecognised flag alert \"%s\"\n", tk);continue;}
|
|
|
|
Stats_StatMessage(fftype, 0, Cmd_Argv(3), NULL);
|
|
}
|
|
else
|
|
{Con_Printf("Unrecognised directive \"%s\"\n", tk);continue;}
|
|
}
|
|
else
|
|
{Con_Printf("Unrecognised directive \"%s\"\n", tk);continue;}
|
|
}
|
|
}
|
|
|
|
|
|
static int qm_strcmp(const char *s1, const char *s2)//not like strcmp at all...
|
|
{
|
|
while(*s1)
|
|
{
|
|
if ((*s1++&0x7f)!=(*s2++&0x7f))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
/*
|
|
static int qm_stricmp(char *s1, char *s2)//not like strcmp at all...
|
|
{
|
|
int c1,c2;
|
|
while(*s1)
|
|
{
|
|
c1 = *s1++&0x7f;
|
|
c2 = *s2++&0x7f;
|
|
|
|
if (c1 >= 'A' && c1 <= 'Z')
|
|
c1 = c1 - 'A' + 'a';
|
|
|
|
if (c2 >= 'A' && c2 <= 'Z')
|
|
c2 = c2 - 'A' + 'a';
|
|
|
|
if (c1!=c2)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
*/
|
|
|
|
static int Stats_ExtractName(const char **line)
|
|
{
|
|
int i;
|
|
int bm;
|
|
int ml = 0;
|
|
int l;
|
|
bm = -1;
|
|
for (i = 0; i < cl.allocated_client_slots; i++)
|
|
{
|
|
if (!qm_strcmp(cl.players[i].name, *line))
|
|
{
|
|
l = strlen(cl.players[i].name);
|
|
if (l > ml)
|
|
{
|
|
bm = i;
|
|
ml = l;
|
|
}
|
|
}
|
|
}
|
|
*line += ml;
|
|
return bm;
|
|
}
|
|
|
|
qboolean Stats_ParsePickups(const char *line)
|
|
{
|
|
#ifndef NOLEGACY
|
|
//fixme: rework this to support custom strings, with custom pickup icons
|
|
if (!Q_strncmp(line, "You got the ", 12)) //weapons, ammo, keys, powerups
|
|
return true;
|
|
if (!Q_strncmp(line, "You got armor", 13)) //caaake...
|
|
return true;
|
|
if (!Q_strncmp(line, "You get ", 8)) //backpackets
|
|
return true;
|
|
if (!Q_strncmp(line, "You receive ", 12)) //%i health\n
|
|
return true;
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
qboolean Stats_ParsePrintLine(const char *line)
|
|
{
|
|
statmessage_t *ms;
|
|
int p1;
|
|
int p2;
|
|
const char *m2;
|
|
|
|
p1 = Stats_ExtractName(&line);
|
|
if (p1<0) //reject it.
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (ms = fragstats.message; ms; ms = ms->next)
|
|
{
|
|
if (!Q_strncmp(ms->msgpart1, line, ms->l1))
|
|
{
|
|
if (ms->type >= ff_frags)
|
|
{ //two players
|
|
m2 = line + ms->l1;
|
|
p2 = Stats_ExtractName(&m2);
|
|
if ((!ms->msgpart2 && *m2=='\n') || (ms->msgpart2 && !Q_strncmp(ms->msgpart2, m2, ms->l2)))
|
|
{
|
|
Stats_Evaluate(ms->type, ms->wid, p1, p2);
|
|
return true; //done.
|
|
}
|
|
}
|
|
else
|
|
{ //one player
|
|
Stats_Evaluate(ms->type, ms->wid, p1, p1);
|
|
return true; //done.
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Stats_NewMap(void)
|
|
{
|
|
Stats_LoadFragFile("fragfile");
|
|
}
|
|
|