fteqw/engine/server
Spoike e0aab1c134 try to fix shader vertex lighting issue.
fix issue where ftenq protocol positions were sticking.
fixed manifest file windowless infinite wait.
Added support for ^[\img\foo^] images on the console if they are at the start of the line.
Console objects may now be drawn by csqc. Key input is blocked for now, lest csqc get access to things its not allowed to access. Will add provisions later.
fixed sound menu crash.
added ultrawide speex codec.
clamp micamp levels to try to boost audio quality/audiability.
rtp control plugins are now allowed to use opus, speex support is correctly queried instead of assumed.
WriteFloat now works properly, and not just for ents.
no longer sending prespawn/precaches/signon commands to clients that do not expect them.
fix sql column header queries.
more verbose about active nq protocol verions.
-condebug overrides config.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4461 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-21 07:14:39 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
pr_cmds.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
pr_q1qvm.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
progdefs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
progs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
server.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_chat.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_demo.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_ents.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sv_init.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_main.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
sv_nchan.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_phys.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_rankin.c misc fixes/tweaks/stuff intended to get the emscripten port working better. 2013-08-07 14:20:24 +00:00
sv_send.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
sv_sql.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_sql.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_sys_unix.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4424 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-07-14 23:19:22 +00:00
sv_sys_win.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sv_user.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
svhl_game.c fix join/observe not updating spectator userinfo properly in mvds. fix a couple of other recent mvd bugs. 2013-07-14 16:39:21 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svmodel.c dedicated server fixes for hunk-less stuff. 2013-07-14 23:06:14 +00:00
svq2_ents.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_game.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
svq3_game.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
world.c misc fixes. 2013-06-26 00:39:13 +00:00