mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 07:31:13 +00:00
eccfe6b560
openal: doppler now applies to openal more consistently. vulkan: vk_loadglsl cvar enables vk_nv_glsl_shader, with support for existing glsl shaders (still no permutations for now). needs !!samps stuff. vulkan: r_renderscale now partly works. r_fxaa also works under specific circumstances. needs more work. still no bloom or projections stuff. menu_download: got a few tweaks to improve it, including zips. I still want to handle engine updates with this stuff, but that can wait for later. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5008 fc73d0e0-1445-4013-8a0c-d673dee63da5
44 lines
No EOL
812 B
HLSL
44 lines
No EOL
812 B
HLSL
!!samps diffuse
|
|
|
|
struct a2v
|
|
{
|
|
float4 pos: POSITION;
|
|
float2 tc: TEXCOORD0;
|
|
float4 vcol: COLOR0;
|
|
};
|
|
struct v2f
|
|
{
|
|
float4 pos: SV_POSITION;
|
|
float2 tc: TEXCOORD0;
|
|
float4 vcol: COLOR0;
|
|
};
|
|
|
|
#include <ftedefs.h>
|
|
|
|
#ifdef VERTEX_SHADER
|
|
v2f main (a2v inp)
|
|
{
|
|
v2f outp;
|
|
outp.pos = mul(m_model, inp.pos);
|
|
outp.pos = mul(m_view, outp.pos);
|
|
outp.pos = mul(m_projection, outp.pos);
|
|
outp.tc = inp.tc.xy;
|
|
outp.vcol = inp.vcol;
|
|
return outp;
|
|
}
|
|
#endif
|
|
|
|
#ifdef FRAGMENT_SHADER
|
|
Texture2D t_diffuse : register(t0);
|
|
SamplerState s_diffuse : register(s0);
|
|
float4 main (v2f inp) : SV_TARGET
|
|
{
|
|
float4 tex = t_diffuse.Sample(s_diffuse, inp.tc);
|
|
#ifdef MASK
|
|
if (tex.a < float(MASK))
|
|
discard;
|
|
#endif
|
|
//FIXME: no fog, no colourmod
|
|
return tex * inp.vcol;
|
|
}
|
|
#endif |