mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 07:31:13 +00:00
11e6214daf
Changed how cubemaps are held in memory, making all images basically just 3d textures. Don't start up at all if no game data is found. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5570 fc73d0e0-1445-4013-8a0c-d673dee63da5
30 lines
416 B
HLSL
30 lines
416 B
HLSL
struct a2v
|
|
{
|
|
float4 pos: POSITION;
|
|
float4 vcol: COLOR0;
|
|
};
|
|
struct v2f
|
|
{
|
|
float4 pos: SV_POSITION;
|
|
float4 vcol: COLOR0;
|
|
};
|
|
|
|
#include <ftedefs.h>
|
|
|
|
#ifdef VERTEX_SHADER
|
|
v2f main (a2v inp)
|
|
{
|
|
v2f outp;
|
|
outp.pos = mul(m_projection, inp.pos);
|
|
outp.vcol = inp.vcol;
|
|
return outp;
|
|
}
|
|
#endif
|
|
|
|
#ifdef FRAGMENT_SHADER
|
|
float4 main (v2f inp) : SV_TARGET
|
|
{
|
|
return inp.vcol;
|
|
}
|
|
#endif
|
|
|