fteqw/quakec/csaddon/src/csaddon.qc
2012-02-22 14:40:39 +00:00

250 lines
6.3 KiB
C++

float autocvar_ca_show;
float autocvar_ca_editormode;
string autocvar_ca_colourtint;
enum
{
MODE_INITIAL=0,
MODE_LIGHTEDIT=1,
MODE_SPLINEEDIT=2,
MODE_PARTICLEEDIT=3
};
var vector vidsize = '640 480 0';
vector curmousepos;
vector mousediff;
vector originalmousepos;
float mousedown;
/*the renderscene builtin in the parent progs is redirected to here*/
void() wrap_renderscene =
{
local int retval;
vector col;
/*inactive? then show nothing*/
if (!autocvar_ca_show)
{
if (isdemo())
spline_overrides(gettime(5));
renderscene();
if (autocvar_ca_colourtint)
{
local string shdrname = strcat("tint_", autocvar_ca_colourtint);
/*make sure the shader exist*/
shaderforname(shdrname,
"{\n"
//if we can actually use glsl...
"if $glsl\n"
"glslprogram\n"
"{\n"
"varying vec4 tf;\n"
"#ifdef VERTEX_SHADER\n"
"void main ()\n"
"{\n"
"gl_Position = tf = ftetransform();\n"
"}\n"
"#endif\n"
"#ifdef FRAGMENT_SHADER\n"
"uniform sampler2D s_t0;\n"
"uniform sampler3D s_t1;\n"
"void main()\n"
"{\n"
"vec2 fc;\n"
"fc = tf.xy / tf.w;\n"
"vec3 raw = texture2D(s_t0, (1.0 + fc) / 2.0).rgb;\n"
//scale+bias the sample to not clamp out at the edges
"#define LUTSIZE 16.0\n"
"vec3 scale = vec3((LUTSIZE-1.0)/LUTSIZE);\n"
"vec3 bias = vec3(1.0/(2.0*LUTSIZE));\n"
"gl_FragColor = texture3D(s_t1, raw * scale + bias);\n"
"}\n"
"#endif\n"
"}\n"
"{\n"
"map $currentrender\n"
"}\n"
"{\n"
//16*16*16 image
"clampmap $3d:",autocvar_ca_colourtint,"\n"
"}\n"
//else (glsl not available)
"][\n"
//just don't draw anything.
"surfaceparm nodraw\n"
"]\n"
"}\n"
);
drawpic(getproperty(VF_MIN), shdrname, getproperty(VF_SIZE), '1 1 1', 1);
}
return;
}
/*hide hud and crosshair*/
setproperty(VF_DRAWENGINESBAR, 0);
setproperty(VF_DRAWCROSSHAIR, 0);
if (autocvar_ca_editormode == MODE_LIGHTEDIT)
editor_lights_add();
else if (autocvar_ca_editormode == MODE_SPLINEEDIT)
editor_spline_add();
renderscene();
if (autocvar_ca_editormode == MODE_LIGHTEDIT)
col = '1 0 0';
else if (curmousepos_y < 8 && curmousepos_x >= 64*(MODE_LIGHTEDIT-1) && curmousepos_x < 64*MODE_LIGHTEDIT)
col = '0 0 1';
else
col = '1 1 1';
drawrawstring('64 0 0'*(MODE_LIGHTEDIT-1), "LIGHTS", '8 8 0', col, 1);
if (autocvar_ca_editormode == MODE_SPLINEEDIT)
col = '1 0 0';
else if (curmousepos_y < 8 && curmousepos_x >= 64*(MODE_SPLINEEDIT-1) && curmousepos_x < 64*MODE_SPLINEEDIT)
col = '0 0 1';
else
col = '1 1 1';
drawrawstring('64 0 0'*(MODE_SPLINEEDIT-1), "SPLINES", '8 8 0', col, 1);
if (autocvar_ca_editormode == MODE_PARTICLEEDIT)
col = '1 0 0';
else if (curmousepos_y < 8 && curmousepos_x >= 64*(MODE_PARTICLEEDIT-1) && curmousepos_x < 64*MODE_PARTICLEEDIT)
col = '0 0 1';
else
col = '1 1 1';
drawrawstring('64 0 0'*(MODE_PARTICLEEDIT-1), "PARTICLES", '8 8 0', col, 1);
if (autocvar_ca_editormode == MODE_LIGHTEDIT)
editor_lights_overlay(curmousepos);
else if (autocvar_ca_editormode == MODE_SPLINEEDIT)
{
editor_spline_overlay(&curmousepos, mousediff);
originalmousepos = curmousepos;
mousediff = '0 0 0';
}
else if (autocvar_ca_editormode == MODE_PARTICLEEDIT)
editor_particles_overlay(curmousepos);
drawcharacter(curmousepos - '4 4', '+', '8 8', '1 1 1', 1);
};
var float(float,float,float) orig_input_event = __NULL__;
float (float event, float parama, float paramb) wrap_InputEvent =
{
if (autocvar_ca_show)
{
if (event == 0)
{
if (parama == 512 && curmousepos_y < 8)
{
cvar_set("ca_editormode", ftos(floor(curmousepos_x / 64)+1));
return TRUE;
}
if (autocvar_ca_editormode == MODE_LIGHTEDIT)
{
if (editor_lights_key(parama, paramb, curmousepos))
return TRUE;
}
else if (autocvar_ca_editormode == MODE_SPLINEEDIT)
{
if (editor_spline_key(parama, paramb, &curmousepos, mousediff))
{
originalmousepos = curmousepos;
mousediff = '0 0 0';
return TRUE;
}
}
else if (autocvar_ca_editormode == MODE_PARTICLEEDIT)
{
if (editor_particles_key(parama, paramb, curmousepos))
return TRUE;
}
if (parama == 512)
{
mousedown = 1;
return TRUE;
}
if (parama == 513)
{
mousedown = 2;
return TRUE;
}
}
else if (event == 1)
{
if (parama == 511+mousedown)
mousedown = FALSE;
}
else if (event == 2)
{
if (mousedown == 2)
return FALSE;
originalmousepos = curmousepos;
curmousepos_x += parama;
curmousepos_y += paramb;
mousediff = curmousepos - originalmousepos;
if (curmousepos_x < 0)
curmousepos_x = 0;
if (curmousepos_y < 0)
curmousepos_y = 0;
if (curmousepos_x > vidsize_x)
curmousepos_x = vidsize_x;
if (curmousepos_y > vidsize_y)
curmousepos_y = vidsize_y;
return TRUE;
}
else if (event == 3)
{
curmousepos_x = parama;
curmousepos_y = paramb;
if (mousedown == 2)
return FALSE;
return TRUE;
}
}
if (orig_input_event)
return orig_input_event(event, parama, paramb);
return FALSE;
}
/*this is a fallback function, in case the main progs does not have one*/
void(float width, float height, float do2d) CSQC_UpdateView =
{
vidsize_x = width;
vidsize_y = height;
vidsize_z = 0;
clearscene();
setproperty(VF_DRAWENGINESBAR, 1);
setproperty(VF_DRAWCROSSHAIR, 1);
addentities(intermission?MASK_ENGINE:(MASK_VIEWMODEL|MASK_ENGINE));
wrap_renderscene();
};
/*this is a fallback function, in case the main progs does not have one*/
float (float event, float parama, float paramb) CSQC_InputEvent =
{
return wrap_InputEvent(event, parama, paramb);
};
void(float prevprogs) init =
{
Cam_Init();
if (prevprogs >= 0)
{
/*its easy to wrap a builtin*/
externset(0, wrap_renderscene, "renderscene");
/*wrap the parent's input event function*/
orig_input_event = externvalue(0, "CSQC_InputEvent");
externset(0, wrap_InputEvent, "CSQC_InputEvent");
}
};