mirror of
https://github.com/nzp-team/fteqw.git
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db2c378fa0
q2 temp entity tweaks. still more work to be done. support sRGB (mostly)properly in gl+vk+d3d9+d3d11. vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions. removed r_viewleaf. now using clusters for q1 too. improved compat with quakespasm's sky command. Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc. Finally added renderers option to menusys. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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botlib | ||
client | ||
common | ||
d3d | ||
dotnet2003 | ||
dotnet2005 | ||
dotnet2008 | ||
dotnet2010 | ||
droid | ||
ftequake | ||
gas2masm | ||
gl | ||
http | ||
libs | ||
nacl | ||
npfte | ||
partcfgs | ||
qclib | ||
server | ||
setup | ||
shaders | ||
sw | ||
vk | ||
vulkan | ||
web | ||
xdk | ||
.cproject | ||
.project | ||
BSDmakefile | ||
LICENSE | ||
makeconfig.sh | ||
Makefile | ||
README.MSVC |
This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis. You can find the main MSVC 6 workspace in the ftequake directory. You will need to build the gas2masm project's debug build first. After that, you will have a choice of FTE builds. If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries. important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno zlib: libs/zconf.h libs/zlib.h libs/zlib.lib You will need zlib if you wish to build a version of FTE with png/zip/pk3 support. If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it. Ogg Vorbis: libs/ogg/* libs/vorbis/* At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries. Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist) lib jpeg: libs/jpeg.lib libs/jpeglib.h libs/jmorecfg.h libs/jconfig.h libs/jerror.h These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures. Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement. URL pending. libpng: libs/libpng.lib libs/png.h libs/pngconf.h These files are for support of png textures and screenshots. Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement. URL pending. DirectX 7 SDK: libs/dxsdk7/include/* libs/dxsdk7/lib/* These are used for the d3d renderer. They are only benefitial in this way. This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries. Without this define, it will expect to find DX5 headers and libraries in your compilers default directories. You can obtain an uptodate copy of directx from Microsoft's Website.