mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
2ea981fe90
net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
114 lines
3.4 KiB
C
114 lines
3.4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// vid.h -- video driver defs
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#define VID_CBITS 6
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#define VID_GRADES (1 << VID_CBITS)
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// a pixel can be one, two, or four bytes
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typedef qbyte pixel_t;
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typedef enum {QR_NONE, QR_HEADLESS, QR_OPENGL, QR_DIRECT3D9, QR_DIRECT3D11, QR_SOFTWARE} r_qrenderer_t;
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typedef struct {
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//you are not allowed to make anything not work if it's not based on these vars...
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int width;
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int height;
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int fullscreen; //0 = windowed. 1 = fullscreen (mode changes). 2 = borderless+maximized
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qboolean stereo;
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qboolean srgb;
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int bpp;
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int rate;
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int wait; //-1 = default, 0 = off, 1 = on, 2 = every other
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int multisample; //for opengl antialiasing (which requires context stuff)
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int triplebuffer;
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char subrenderer[MAX_QPATH];
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struct rendererinfo_s *renderer;
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} rendererstate_t;
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#ifndef SERVERONLY
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extern rendererstate_t currentrendererstate;
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#endif
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typedef struct vrect_s
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{
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float x,y,width,height;
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} vrect_t;
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typedef struct
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{
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int x;
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int y;
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int width;
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int height;
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int maxheight; //vid.pixelheight or so
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} pxrect_t;
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typedef struct
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{
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qboolean isminimized; //can omit rendering as it won't be seen anyway.
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int fullbright; // index of first fullbright color
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unsigned fbvwidth; /*virtual 2d width*/
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unsigned fbvheight; /*virtual 2d height*/
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unsigned fbpwidth; /*virtual 2d width*/
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unsigned fbpheight; /*virtual 2d height*/
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unsigned width; /*virtual 2d screen width*/
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unsigned height; /*virtual 2d screen height*/
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int numpages;
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unsigned rotpixelwidth; /*width after rotation in pixels*/
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unsigned rotpixelheight; /*pixel after rotation in pixels*/
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unsigned pixelwidth; /*true height in pixels*/
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unsigned pixelheight; /*true width in pixels*/
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} viddef_t;
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extern viddef_t vid; // global video state
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extern unsigned int d_8to24rgbtable[256];
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extern unsigned int d_8to24bgrtable[256];
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#ifdef GLQUAKE
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//called when gamma ramps need to be reapplied
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qboolean GLVID_ApplyGammaRamps (unsigned short *ramps);
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette);
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// Called at startup to set up translation tables, takes 256 8 bit RGB values
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// the palette data will go away after the call, so it must be copied off if
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// the video driver will need it again
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void GLVID_Shutdown (void);
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// Called at shutdown
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void GLVID_Crashed(void);
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void GLVID_Update (vrect_t *rects);
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// flushes the given rectangles from the view buffer to the screen
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int GLVID_SetMode (rendererstate_t *info, unsigned char *palette);
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// sets the mode; only used by the Quake engine for resetting to mode 0 (the
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// base mode) on memory allocation failures
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qboolean GLVID_Is8bit(void);
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void GLVID_SwapBuffers(void);
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char *GLVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight);
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void GLVID_SetCaption(char *caption);
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#endif
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