fteqw/engine/gl
Spoike d66db9930d fix time changing issue in runstandardplayerphysics.
fix doom-sprites, although their angles still seem to be biased.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5129 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-13 10:44:54 +00:00
..
gl_alias.c fix time changing issue in runstandardplayerphysics. 2017-07-13 10:44:54 +00:00
gl_backend.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_bloom.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
gl_draw.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_draw.h autotrack is now over-complicated. 2015-07-30 16:26:15 +00:00
gl_font.c Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date. 2017-03-27 21:45:45 +00:00
gl_heightmap.c fix brush editor giving up with too many polys. 2017-06-26 09:31:02 +00:00
gl_hlmdl.c Just shoving that bit in here 2017-07-02 18:59:27 +00:00
gl_model.c fix time changing issue in runstandardplayerphysics. 2017-07-13 10:44:54 +00:00
gl_model.h fix time changing issue in runstandardplayerphysics. 2017-07-13 10:44:54 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_rmain.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_rmisc.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_rsurf.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_screen.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
gl_shader.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_shadow.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
gl_terrain.h qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_viddroid.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_videgl.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_videgl.h merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_vidlinuxglx.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_vidmacos.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_warp.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c fix time changing issue in runstandardplayerphysics. 2017-07-13 10:44:54 +00:00
glquake.h Added .dz playback support. 2017-07-12 08:15:27 +00:00
glsupp.h Added .dz playback support. 2017-07-12 08:15:27 +00:00
ltface.c fix wireframe. 2017-03-06 14:06:12 +00:00
model_hl.h fix server crash (on two pk3s with the same pure path) 2017-01-13 00:39:50 +00:00
r_bishaders.h command argument completion for a few commands. 2017-07-04 05:07:51 +00:00
shader.h Added .dz playback support. 2017-07-12 08:15:27 +00:00