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https://github.com/nzp-team/fteqw.git
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67950ee8ac
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@904 fc73d0e0-1445-4013-8a0c-d673dee63da5
3396 lines
78 KiB
C
3396 lines
78 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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The aim of this particle system is to have as much as possible configurable.
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Some parts still fail here, and are marked FIXME
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Effects are flushed on new maps.
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The engine has a few builtins.
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*/
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#include "quakedef.h"
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#ifdef SWQUAKE
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#include "r_local.h"
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#endif
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#ifdef RGLQUAKE
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#include "glquake.h"//hack
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#endif
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#include "renderque.h"
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#include "r_partset.h"
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int pt_explosion,
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pt_emp,
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pt_pointfile,
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pt_entityparticles,
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pt_darkfield,
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pt_blob,
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pt_blood,
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pt_lightningblood,
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pt_gunshot,
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pt_wizspike,
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pt_knightspike,
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pt_spike,
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pt_superspike,
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pt_lavasplash,
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pt_teleportsplash,
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pt_blasterparticles,
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pt_superbullet,
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pt_bullet,
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pt_spark,
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pt_plasma;
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int pe_default,
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pe_size2,
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pe_size3;
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int rt_blastertrail,
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rt_railtrail,
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rt_bubbletrail,
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rt_rocket,
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rt_grenade,
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rt_gib,
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rt_lightning1,
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rt_lightning2,
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rt_lightning3;
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//triangle fan sparks use these.
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static double sint[7] = {0.000000, 0.781832, 0.974928, 0.433884, -0.433884, -0.974928, -0.781832};
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static double cost[7] = {1.000000, 0.623490, -0.222521, -0.900969, -0.900969, -0.222521, 0.623490};
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#define crand() (rand()%32767/16383.5f-1)
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void D_DrawParticleTrans (particle_t *pparticle);
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void D_DrawSparkTrans (particle_t *pparticle, vec3_t src, vec3_t dest);
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void P_ReadPointFile_f (void);
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#define MAX_BEAMS 2048 // default max # of beam segments
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#define MAX_PARTICLES 32768 // default max # of particles at one
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// time
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//int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
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//int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
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//int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3, 2, 1};
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particle_t *free_particles;
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particle_t *particles; //contains the initial list of alloced particles.
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int r_numparticles;
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beamseg_t *free_beams;
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beamseg_t *beams;
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int r_numbeams;
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vec3_t r_pright, r_pup, r_ppn;
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extern cvar_t r_bouncysparks;
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extern cvar_t r_part_rain;
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extern cvar_t gl_part_explosionheart, gl_part_emp;
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extern cvar_t gl_part_trifansparks;
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extern cvar_t r_bloodstains;
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cvar_t r_particlesdesc = {"r_particlesdesc", "spikeset", NULL, CVAR_LATCH|CVAR_SEMICHEAT};
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cvar_t r_part_rain_quantity = {"r_part_rain_quantity", "1"};
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cvar_t r_rockettrail = {"r_rockettrail", "1"};
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cvar_t r_grenadetrail = {"r_grenadetrail", "1"};
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cvar_t gl_part_trifansparks = {"gl_part_trifansparks", "0"};
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cvar_t r_particle_tracelimit = {"r_particle_tracelimit", "250"};
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static float particletime;
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typedef struct skytris_s {
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struct skytris_s *next;
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vec3_t org;
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vec3_t x;
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vec3_t y;
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float area;
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float nexttime;
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msurface_t *face;
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} skytris_t;
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//these could be deltas or absolutes depending on ramping mode.
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typedef struct {
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vec3_t rgb;
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float alpha;
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float scale;
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float rotation;
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} ramp_t;
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typedef struct part_type_s {
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char name[MAX_QPATH];
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char texname[MAX_QPATH];
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vec3_t rgb;
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vec3_t rgbchange;
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vec3_t rgbrand;
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int colorindex;
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int colorrand;
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qboolean citracer;
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float rgbchangetime;
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vec3_t rgbrandsync;
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float scale, alpha;
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float alphachange;
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float die, randdie;
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float randomvel, veladd;
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float offsetspread;
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float offsetspreadvert;
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float randomvelvert;
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float randscale;
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qboolean isbeam;
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enum {BM_MERGE, BM_ADD, BM_SUBTRACT} blendmode;
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float rotationstartmin, rotationstartrand;
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float rotationmin, rotationrand;
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float scaledelta;
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float count;
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int texturenum;
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int assoc;
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int cliptype;
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float clipcount;
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int emit;
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float emittime;
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float emitrand;
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float emitstart;
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float areaspread;
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float areaspreadvert;
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float scalefactor;
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float invscalefactor;
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float offsetup; // make this into a vec3_t later with dir, possibly for mdls
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enum {SM_BOX, SM_CIRCLE, SM_BALL, SM_SPIRAL, SM_TRACER, SM_TELEBOX, SM_LAVASPLASH, SM_UNICIRCLE, SM_FIELD} spawnmode;
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//box = even spread within the area
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//circle = around edge of a circle
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//ball = filled sphere
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//spiral = spiral trail
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//tracer = tracer trail
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//telebox = q1-style telebox
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//lavasplash = q1-style lavasplash
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//unicircle = uniform circle
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//field = synced field (brightfield, etc)
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float gravity;
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vec3_t friction;
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float clipbounce;
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int stains;
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enum {RAMP_NONE, RAMP_DELTA, RAMP_ABSOLUTE} rampmode;
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int rampindexes;
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ramp_t *ramp;
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int loaded;
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particle_t *particles;
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beamseg_t *beams;
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skytris_t *skytris;
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} part_type_t;
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int numparticletypes;
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part_type_t *part_type;
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static part_type_t *P_GetParticleType(char *name)
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{
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int i;
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part_type_t *ptype;
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for (i = 0; i < numparticletypes; i++)
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{
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ptype = &part_type[i];
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if (!strcmp(ptype->name, name))
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return ptype;
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}
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part_type = BZ_Realloc(part_type, sizeof(part_type_t)*(numparticletypes+1));
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ptype = &part_type[numparticletypes++];
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strcpy(ptype->name, name);
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ptype->assoc=-1;
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ptype->cliptype = -1;
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ptype->emit = -1;
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/*
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Due to BZ_Realloc we can assume all of this anyway
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ptype->loaded = 0;
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ptype->ramp = NULL;
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ptype->particles = NULL;
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ptype->beams = NULL;
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*/
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return ptype;
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}
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int P_AllocateParticleType(char *name) //guarentees that the particle type exists, returning it's index.
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{
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return P_GetParticleType(name) - part_type;
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}
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int P_ParticleTypeForName(char *name)
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{
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int to;
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to = P_GetParticleType(name) - part_type;
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if (to < 0 || to >= numparticletypes)
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{
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return -1;
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}
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return to;
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}
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static int P_FindParticleType(char *name) //checks if particle description 'name' exists, returns -1 if not.
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{
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int i;
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for (i = 0; i < numparticletypes; i++)
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{
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if (!strcmp(part_type[i].name, name))
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return i;
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}
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return -1;
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}
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qboolean P_DescriptionIsLoaded(char *name)
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{
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int i = P_FindParticleType(name);
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part_type_t *ptype;
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if (i < 0)
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return false;
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ptype = &part_type[i];
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return ptype->loaded;
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}
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static void P_SetModified(void) //called when the particle system changes (from console).
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{
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if (Cmd_FromServer())
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return; //server stuffed particle descriptions don't count.
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f_modified_particles = true;
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if (care_f_modified)
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{
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care_f_modified = false;
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Cbuf_AddText("say particles description has changed\n", RESTRICT_LOCAL);
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}
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}
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static int CheckAssosiation(char *name, int from)
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{
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int to, orig;
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orig = to = P_FindParticleType(name);
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if (to < 0)
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{
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return -1;
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}
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while(to != -1)
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{
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if (to == from)
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{
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Con_Printf("Assosiation would cause infinate loop\n");
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return -1;
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}
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to = part_type[to].assoc;
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}
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return orig;
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}
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//Uses FTE's multiline console stuff.
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//This is the function that loads the effect descriptions (via console).
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void P_ParticleEffect_f(void)
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{
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char *var, *value;
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char *buf;
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particle_t *parts;
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beamseg_t *beamsegs;
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skytris_t *st;
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part_type_t *ptype;
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int pnum, assoc;
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if (Cmd_Argc()!=2)
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{
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Con_Printf("No name for particle effect\n");
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return;
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}
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buf = Cbuf_GetNext(Cmd_ExecLevel);
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while (*buf && *buf <= ' ')
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buf++; //no whitespace please.
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if (*buf != '{')
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{
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Cbuf_InsertText(buf, Cmd_ExecLevel);
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Con_Printf("This is a multiline command and should be used within config files\n");
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return;
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}
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ptype = P_GetParticleType(Cmd_Argv(1));
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if (!ptype)
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{
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Con_Printf("Bad name\n");
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return;
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}
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P_SetModified();
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pnum = ptype-part_type;
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st = ptype->skytris;
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if (ptype->ramp)
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BZ_Free(ptype->ramp);
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while (ptype->particles) // empty particle list
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{
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parts = ptype->particles->next;
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ptype->particles->next = free_particles;
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free_particles = ptype->particles;
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ptype->particles = parts;
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}
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// go with a lazy clear of list.. mark everything as DEAD and let
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// the beam rendering handle removing nodes
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beamsegs = ptype->beams;
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while (beamsegs)
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{
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beamsegs->flags |= BS_DEAD;
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beamsegs = beamsegs->next;
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}
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beamsegs = ptype->beams;
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memset(ptype, 0, sizeof(*ptype));
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// ptype->particles = parts;
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ptype->beams = beamsegs;
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ptype->skytris = st;
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strcpy(ptype->name, Cmd_Argv(1));
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ptype->assoc=-1;
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ptype->cliptype = -1;
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ptype->emit = -1;
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ptype->alpha = 1;
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ptype->alphachange = 1;
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ptype->clipbounce = 0.8;
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ptype->colorindex = -1;
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ptype->rotationstartmin = -M_PI; //start with a random angle
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ptype->rotationstartrand = M_PI-ptype->rotationstartmin;
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ptype->rotationmin = 0; //but don't spin
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ptype->rotationrand = 0;
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while(1)
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{
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buf = Cbuf_GetNext(Cmd_ExecLevel);
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while (*buf && *buf <= ' ')
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buf++; //no whitespace please.
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if (*buf == '}')
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break;
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if (!*buf)
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{
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Con_Printf("Unexpected End Of Buffer\n");
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return;
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}
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Cmd_TokenizeString(buf, true, true);
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var = Cmd_Argv(0);
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value = Cmd_Argv(1);
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if (!strcmp(var, "texture"))
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Q_strncpyz(ptype->texname, value, sizeof(ptype->texname));
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else if (!strcmp(var, "rotationstart"))
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{
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ptype->rotationstartmin = atof(value)*M_PI/180;
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if (Cmd_Argc()>2)
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ptype->rotationstartrand = atof(Cmd_Argv(2))*M_PI/180-ptype->rotationstartmin;
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else
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ptype->rotationstartrand = 0;
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}
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else if (!strcmp(var, "rotationspeed"))
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{
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ptype->rotationmin = atof(value)*M_PI/180;
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if (Cmd_Argc()>2)
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ptype->rotationrand = atof(Cmd_Argv(2))*M_PI/180-ptype->rotationmin;
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else
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ptype->rotationrand = 0;
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}
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else if (!strcmp(var, "scale"))
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ptype->scale = atof(value);
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else if (!strcmp(var, "scalerand"))
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ptype->randscale = atof(value);
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else if (!strcmp(var, "scalefactor"))
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ptype->scalefactor = atof(value);
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else if (!strcmp(var, "scaledelta"))
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ptype->scaledelta = atof(value);
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else if (!strcmp(var, "step"))
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ptype->count = 1/atof(value);
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else if (!strcmp(var, "count"))
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ptype->count = atof(value);
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else if (!strcmp(var, "alpha"))
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ptype->alpha = atof(value);
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else if (!strcmp(var, "alphachange"))
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ptype->alphachange = atof(value);
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else if (!strcmp(var, "die"))
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ptype->die = atof(value);
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else if (!strcmp(var, "diesubrand"))
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ptype->randdie = atof(value);
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else if (!strcmp(var, "randomvel"))
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{
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ptype->randomvel = atof(value);
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if (Cmd_Argc()>2)
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ptype->randomvelvert = atof(Cmd_Argv(2));
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else
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ptype->randomvelvert = ptype->randomvel;
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}
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else if (!strcmp(var, "veladd"))
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ptype->veladd = atof(value);
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else if (!strcmp(var, "friction"))
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{
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ptype->friction[2] = ptype->friction[1] = ptype->friction[0] = atof(value);
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if (Cmd_Argc()>3)
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{
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ptype->friction[2] = atof(Cmd_Argv(3));
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ptype->friction[1] = atof(Cmd_Argv(2));
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}
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else if (Cmd_Argc()>2)
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{
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ptype->friction[2] = atof(Cmd_Argv(2));
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}
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}
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else if (!strcmp(var, "gravity"))
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ptype->gravity = atof(value);
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else if (!strcmp(var, "clipbounce"))
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ptype->clipbounce = atof(value);
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else if (!strcmp(var, "assoc"))
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{
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assoc = CheckAssosiation(value, pnum); //careful - this can realloc all the particle types
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ptype = &part_type[pnum];
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ptype->assoc = assoc;
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}
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else if (!strcmp(var, "colorindex"))
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ptype->colorindex = atoi(value);
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else if (!strcmp(var, "colorrand"))
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ptype->colorrand = atoi(value);
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else if (!strcmp(var, "citracer"))
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ptype->citracer = true;
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else if (!strcmp(var, "red"))
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ptype->rgb[0] = atof(value)/255;
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else if (!strcmp(var, "green"))
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ptype->rgb[1] = atof(value)/255;
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else if (!strcmp(var, "blue"))
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ptype->rgb[2] = atof(value)/255;
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else if (!strcmp(var, "reddelta"))
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{
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ptype->rgbchange[0] = atof(value)/255;
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if (!ptype->rgbchangetime)
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ptype->rgbchangetime = ptype->die;
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}
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else if (!strcmp(var, "greendelta"))
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{
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ptype->rgbchange[1] = atof(value)/255;
|
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if (!ptype->rgbchangetime)
|
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ptype->rgbchangetime = ptype->die;
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}
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else if (!strcmp(var, "bluedelta"))
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{
|
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ptype->rgbchange[2] = atof(value)/255;
|
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if (!ptype->rgbchangetime)
|
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ptype->rgbchangetime = ptype->die;
|
|
}
|
|
else if (!strcmp(var, "rgbdeltatime"))
|
|
ptype->rgbchangetime = atof(value);
|
|
|
|
else if (!strcmp(var, "redrand"))
|
|
ptype->rgbrand[0] = atof(value)/255;
|
|
else if (!strcmp(var, "greenrand"))
|
|
ptype->rgbrand[1] = atof(value)/255;
|
|
else if (!strcmp(var, "bluerand"))
|
|
ptype->rgbrand[2] = atof(value)/255;
|
|
|
|
else if (!strcmp(var, "rgbrandsync"))
|
|
ptype->rgbrandsync[0] = ptype->rgbrandsync[1] = ptype->rgbrandsync[2] = atof(value);
|
|
else if (!strcmp(var, "redrandsync"))
|
|
ptype->rgbrandsync[0] = atof(value);
|
|
else if (!strcmp(var, "greenrandsync"))
|
|
ptype->rgbrandsync[1] = atof(value);
|
|
else if (!strcmp(var, "bluerandsync"))
|
|
ptype->rgbrandsync[2] = atof(value);
|
|
|
|
else if (!strcmp(var, "stains"))
|
|
ptype->stains = atoi(value);
|
|
else if (!strcmp(var, "blend"))
|
|
{
|
|
if (!strcmp(value, "add"))
|
|
ptype->blendmode = BM_ADD;
|
|
else if (!strcmp(value, "subtract"))
|
|
ptype->blendmode = BM_SUBTRACT;
|
|
else
|
|
ptype->blendmode = BM_MERGE;
|
|
|
|
}
|
|
else if (!strcmp(var, "spawnmode"))
|
|
{
|
|
if (!strcmp(value, "circle"))
|
|
ptype->spawnmode = SM_CIRCLE;
|
|
else if (!strcmp(value, "ball"))
|
|
ptype->spawnmode = SM_BALL;
|
|
else if (!strcmp(value, "spiral"))
|
|
ptype->spawnmode = SM_SPIRAL;
|
|
else if (!strcmp(value, "tracer"))
|
|
ptype->spawnmode = SM_TRACER;
|
|
else if (!strcmp(value, "telebox"))
|
|
ptype->spawnmode = SM_TELEBOX;
|
|
else if (!strcmp(value, "lavasplash"))
|
|
ptype->spawnmode = SM_LAVASPLASH;
|
|
else if (!strcmp(value, "uniformcircle"))
|
|
ptype->spawnmode = SM_UNICIRCLE;
|
|
else if (!strcmp(value, "syncfield"))
|
|
ptype->spawnmode = SM_FIELD;
|
|
else
|
|
ptype->spawnmode = SM_BOX;
|
|
|
|
}
|
|
else if (!strcmp(var, "isbeam"))
|
|
ptype->isbeam = true;
|
|
|
|
else if (!strcmp(var, "cliptype"))
|
|
{
|
|
assoc = P_ParticleTypeForName(value);//careful - this can realloc all the particle types
|
|
ptype = &part_type[pnum];
|
|
ptype->cliptype = assoc;
|
|
}
|
|
else if (!strcmp(var, "clipcount"))
|
|
ptype->clipcount = atof(value);
|
|
|
|
else if (!strcmp(var, "emit"))
|
|
{
|
|
assoc = P_ParticleTypeForName(value);//careful - this can realloc all the particle types
|
|
ptype = &part_type[pnum];
|
|
ptype->emit = assoc;
|
|
}
|
|
else if (!strcmp(var, "emitinterval"))
|
|
ptype->emittime = atof(value);
|
|
else if (!strcmp(var, "emitintervalrand"))
|
|
ptype->emitrand = atof(value);
|
|
else if (!strcmp(var, "emitstart"))
|
|
ptype->emitstart = atof(value);
|
|
|
|
else if (!strcmp(var, "areaspread"))
|
|
ptype->areaspread = atof(value);
|
|
else if (!strcmp(var, "areaspreadvert"))
|
|
ptype->areaspreadvert = atof(value);
|
|
else if (!strcmp(var, "offsetspread"))
|
|
ptype->offsetspread = atof(value);
|
|
else if (!strcmp(var, "offsetspreadvert"))
|
|
ptype->offsetspreadvert = atof(value);
|
|
else if (!strcmp(var, "up"))
|
|
ptype->offsetup = atof(value);
|
|
else if (!strcmp(var, "rampmode"))
|
|
{
|
|
if (!strcmp(value, "none"))
|
|
ptype->rampmode = RAMP_NONE;
|
|
else if (!strcmp(value, "absolute"))
|
|
ptype->rampmode = RAMP_ABSOLUTE;
|
|
else //if (!strcmp(value, "delta"))
|
|
ptype->rampmode = RAMP_DELTA;
|
|
}
|
|
else if (!strcmp(var, "rampindexlist"))
|
|
{ // better not use this with delta ramps...
|
|
int cidx, i;
|
|
|
|
i = 1;
|
|
while (i <= Cmd_Argc())
|
|
{
|
|
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
|
|
|
|
cidx = atoi(Cmd_Argv(i));
|
|
ptype->ramp[ptype->rampindexes].alpha = cidx > 255 ? 0.5 : 1;
|
|
|
|
cidx = d_8to24rgbtable[cidx];
|
|
ptype->ramp[ptype->rampindexes].rgb[0] = (cidx & 0xff) * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = (cidx >> 8 & 0xff) * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = (cidx >> 16 & 0xff) * (1/255.0);
|
|
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scale;
|
|
|
|
ptype->rampindexes++;
|
|
i++;
|
|
}
|
|
}
|
|
else if (!strcmp(var, "rampindex"))
|
|
{
|
|
int cidx;
|
|
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
|
|
|
|
cidx = atoi(value);
|
|
ptype->ramp[ptype->rampindexes].alpha = cidx > 255 ? 0.5 : 1;
|
|
|
|
if (Cmd_Argc() > 2) // they gave alpha
|
|
ptype->ramp[ptype->rampindexes].alpha *= atof(Cmd_Argv(2));
|
|
|
|
cidx = d_8to24rgbtable[cidx];
|
|
ptype->ramp[ptype->rampindexes].rgb[0] = (cidx & 0xff) * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = (cidx >> 8 & 0xff) * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = (cidx >> 16 & 0xff) * (1/255.0);
|
|
|
|
if (Cmd_Argc() > 3) // they gave scale
|
|
ptype->ramp[ptype->rampindexes].scale = atof(Cmd_Argv(3));
|
|
else
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scale;
|
|
|
|
|
|
ptype->rampindexes++;
|
|
}
|
|
else if (!strcmp(var, "ramp"))
|
|
{
|
|
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
|
|
|
|
ptype->ramp[ptype->rampindexes].rgb[0] = atof(value)/255;
|
|
if (Cmd_Argc()>3) //seperate rgb
|
|
{
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = atof(Cmd_Argv(2))/255;
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = atof(Cmd_Argv(3))/255;
|
|
|
|
if (Cmd_Argc()>4) //have we alpha and scale changes?
|
|
{
|
|
ptype->ramp[ptype->rampindexes].alpha = atof(Cmd_Argv(4));
|
|
if (Cmd_Argc()>4) //have we scale changes?
|
|
ptype->ramp[ptype->rampindexes].scale = atof(Cmd_Argv(5));
|
|
else
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
|
|
}
|
|
else
|
|
{
|
|
ptype->ramp[ptype->rampindexes].alpha = ptype->alpha;
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
|
|
}
|
|
}
|
|
else //they only gave one value
|
|
{
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = ptype->ramp[ptype->rampindexes].rgb[0];
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = ptype->ramp[ptype->rampindexes].rgb[0];
|
|
|
|
ptype->ramp[ptype->rampindexes].alpha = ptype->alpha;
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
|
|
}
|
|
|
|
ptype->rampindexes++;
|
|
}
|
|
else
|
|
Con_DPrintf("%s is not a recognised particle type field\n", var);
|
|
}
|
|
ptype->invscalefactor = 1-ptype->scalefactor;
|
|
ptype->loaded = 1;
|
|
|
|
if (ptype->rampmode && !ptype->ramp)
|
|
{
|
|
ptype->rampmode = RAMP_NONE;
|
|
Con_Printf("Particle type %s has a ramp mode but no ramp\n", ptype->name);
|
|
}
|
|
else if (ptype->ramp && !ptype->rampmode)
|
|
{
|
|
Con_Printf("Particle type %s has a ramp but no ramp mode\n", ptype->name);
|
|
}
|
|
|
|
#ifdef RGLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
ptype->texturenum = Mod_LoadHiResTexture(ptype->texname, true, true, true);
|
|
if (!ptype->texturenum)
|
|
ptype->texturenum = explosiontexture;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//assosiate a point effect with a model.
|
|
//the effect will be spawned every frame with count*frametime
|
|
//has the capability to hide models.
|
|
void P_AssosiateEffect_f (void)
|
|
{
|
|
char *modelname = Cmd_Argv(1);
|
|
char *effectname = Cmd_Argv(2);
|
|
int effectnum;
|
|
model_t *model;
|
|
|
|
if (!cls.demoplayback && (
|
|
strstr(modelname, "player") ||
|
|
strstr(modelname, "eyes") ||
|
|
strstr(modelname, "flag") ||
|
|
strstr(modelname, "tf_stan") ||
|
|
strstr(modelname, ".bsp") ||
|
|
strstr(modelname, "turr")))
|
|
{
|
|
Con_Printf("Sorry: Not allowed to attach effects to model \"%s\"\n", modelname);
|
|
return;
|
|
}
|
|
|
|
model = Mod_FindName(modelname);
|
|
if (!cls.demoplayback && (model->flags & EF_ROTATE))
|
|
{
|
|
Con_Printf("Sorry: You may not assosiate effects with item model \"%s\"\n", modelname);
|
|
return;
|
|
}
|
|
effectnum = P_AllocateParticleType(effectname);
|
|
model->particleeffect = effectnum;
|
|
model->particleengulphs = atoi(Cmd_Argv(3));
|
|
|
|
P_SetModified(); //make it appear in f_modified.
|
|
}
|
|
|
|
//assosiate a particle trail with a model.
|
|
//the effect will be spawned between two points when an entity with the model moves.
|
|
void P_AssosiateTrail_f (void)
|
|
{
|
|
char *modelname = Cmd_Argv(1);
|
|
char *effectname = Cmd_Argv(2);
|
|
int effectnum;
|
|
model_t *model;
|
|
|
|
if (!cls.demoplayback && (
|
|
strstr(modelname, "player") ||
|
|
strstr(modelname, "eyes") ||
|
|
strstr(modelname, "flag") ||
|
|
strstr(modelname, "tf_stan")))
|
|
{
|
|
Con_Printf("Sorry, you can't assosiate trails with model \"%s\"\n", modelname);
|
|
return;
|
|
}
|
|
|
|
model = Mod_FindName(modelname);
|
|
effectnum = P_AllocateParticleType(effectname);
|
|
model->particletrail = effectnum;
|
|
model->nodefaulttrail = true; //we could have assigned the trail to a model that wasn't loaded.
|
|
|
|
P_SetModified(); //make it appear in f_modified.
|
|
}
|
|
|
|
void P_DefaultTrail (model_t *model)
|
|
{
|
|
if (model->nodefaulttrail == true)
|
|
return;
|
|
|
|
if (model->flags & EF_ROCKET)
|
|
{
|
|
switch((int)r_rockettrail.value)
|
|
{
|
|
case 0:
|
|
model->particletrail = P_AllocateParticleType("t_null");
|
|
break;
|
|
case 1:
|
|
default:
|
|
model->particletrail = rt_rocket;//q2 models do this without flags.
|
|
break;
|
|
case 2:
|
|
model->particletrail = rt_grenade;
|
|
break;
|
|
case 3:
|
|
model->particletrail = P_AllocateParticleType("t_altrocket");
|
|
break;
|
|
case 4:
|
|
model->particletrail = rt_gib;
|
|
break;
|
|
case 5:
|
|
model->particletrail = P_AllocateParticleType("t_zomgib");
|
|
break;
|
|
case 6:
|
|
model->particletrail = P_AllocateParticleType("t_tracer");
|
|
break;
|
|
case 7:
|
|
model->particletrail = P_AllocateParticleType("t_tracer2");
|
|
break;
|
|
case 8:
|
|
model->particletrail = P_AllocateParticleType("t_tracer3");
|
|
break;
|
|
}
|
|
}
|
|
else if (model->flags & EF_GRENADE)
|
|
{
|
|
if (r_grenadetrail.value)
|
|
model->particletrail = rt_grenade;
|
|
else
|
|
model->particletrail = P_AllocateParticleType("t_null");
|
|
}
|
|
else if (model->flags & EF_GIB)
|
|
model->particletrail = rt_gib;
|
|
else if (model->flags & EF_TRACER)
|
|
model->particletrail = P_AllocateParticleType("t_tracer");
|
|
else if (model->flags & EF_ZOMGIB)
|
|
model->particletrail = P_AllocateParticleType("t_zomgib");
|
|
else if (model->flags & EF_TRACER2)
|
|
model->particletrail = P_AllocateParticleType("t_tracer2");
|
|
else if (model->flags & EF_TRACER3)
|
|
model->particletrail = P_AllocateParticleType("t_tracer3");
|
|
|
|
else if (model->flags & EF_BLOODSHOT) //these are the hexen2 ones.
|
|
model->particletrail = P_AllocateParticleType("t_bloodshot");
|
|
else if (model->flags & EF_FIREBALL)
|
|
model->particletrail = P_AllocateParticleType("t_fireball");
|
|
else if (model->flags & EF_ACIDBALL)
|
|
model->particletrail = P_AllocateParticleType("t_acidball");
|
|
else if (model->flags & EF_ICE)
|
|
model->particletrail = P_AllocateParticleType("t_ice");
|
|
else if (model->flags & EF_SPIT)
|
|
model->particletrail = P_AllocateParticleType("t_spit");
|
|
else if (model->flags & EF_SPELL)
|
|
model->particletrail = P_AllocateParticleType("t_spell");
|
|
else if (model->flags & EF_VORP_MISSILE)
|
|
model->particletrail = P_AllocateParticleType("t_vorpmissile");
|
|
else if (model->flags & EF_SET_STAFF)
|
|
model->particletrail = P_AllocateParticleType("t_setstaff");
|
|
else if (model->flags & EF_MAGICMISSILE)
|
|
model->particletrail = P_AllocateParticleType("t_magicmissile");
|
|
else if (model->flags & EF_BONESHARD)
|
|
model->particletrail = P_AllocateParticleType("t_boneshard");
|
|
else if (model->flags & EF_SCARAB)
|
|
model->particletrail = P_AllocateParticleType("t_scarab");
|
|
else
|
|
model->particletrail = -1;
|
|
}
|
|
|
|
#if _DEBUG
|
|
// R_BeamInfo_f - debug junk
|
|
void P_BeamInfo_f (void)
|
|
{
|
|
beamseg_t *bs;
|
|
int i, j, k, l, m;
|
|
|
|
i = 0;
|
|
|
|
for (bs = free_beams; bs; bs = bs->next)
|
|
i++;
|
|
|
|
Con_Printf("%i free beams\n", i);
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
m = l = k = j = 0;
|
|
for (bs = part_type[i].beams; bs; bs = bs->next)
|
|
{
|
|
if (!bs->p)
|
|
k++;
|
|
|
|
if (bs->flags & BS_DEAD)
|
|
l++;
|
|
|
|
if (bs->flags & BS_LASTSEG)
|
|
m++;
|
|
|
|
j++;
|
|
}
|
|
|
|
if (j)
|
|
Con_Printf("Type %i = %i NULL p, %i DEAD, %i LASTSEG, %i total\n", i, k, l, m, j);
|
|
}
|
|
}
|
|
|
|
void P_PartInfo_f (void)
|
|
{
|
|
particle_t *p;
|
|
|
|
int i, j;
|
|
|
|
i = 0;
|
|
|
|
for (p = free_particles; p; p = p->next)
|
|
i++;
|
|
|
|
Con_Printf("%i free particles\n", i);
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
j = 0;
|
|
for (p = part_type[i].particles; p; p = p->next)
|
|
j++;
|
|
|
|
if (j)
|
|
Con_Printf("Type %s = %i total\n", part_type[i].name, j);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
R_InitParticles
|
|
===============
|
|
*/
|
|
void P_InitParticles (void)
|
|
{
|
|
char *particlecvargroupname = "Particle effects";
|
|
int i;
|
|
|
|
if (r_numparticles) //already inited
|
|
return;
|
|
|
|
i = COM_CheckParm ("-particles");
|
|
|
|
if (i)
|
|
{
|
|
r_numparticles = (int)(Q_atoi(com_argv[i+1]));
|
|
}
|
|
else
|
|
{
|
|
r_numparticles = MAX_PARTICLES;
|
|
}
|
|
|
|
r_numbeams = MAX_BEAMS;
|
|
|
|
particles = (particle_t *)
|
|
Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles");
|
|
|
|
beams = (beamseg_t *)
|
|
Hunk_AllocName (r_numbeams * sizeof(beamseg_t), "beams");
|
|
|
|
Cmd_AddCommand("pointfile", P_ReadPointFile_f); //load the leak info produced from qbsp into the particle system to show a line. :)
|
|
|
|
Cmd_AddCommand("r_part", P_ParticleEffect_f);
|
|
Cmd_AddCommand("r_effect", P_AssosiateEffect_f);
|
|
Cmd_AddCommand("r_trail", P_AssosiateTrail_f);
|
|
|
|
#if _DEBUG
|
|
Cmd_AddCommand("r_partinfo", P_PartInfo_f);
|
|
Cmd_AddCommand("r_beaminfo", P_BeamInfo_f);
|
|
#endif
|
|
|
|
//particles
|
|
Cvar_Register(&r_particlesdesc, particlecvargroupname);
|
|
Cvar_Register(&r_bouncysparks, particlecvargroupname);
|
|
Cvar_Register(&r_part_rain, particlecvargroupname);
|
|
|
|
Cvar_Register(&r_part_rain_quantity, particlecvargroupname);
|
|
|
|
Cvar_Register(&gl_part_trifansparks, particlecvargroupname);
|
|
Cvar_Register(&r_particle_tracelimit, particlecvargroupname);
|
|
|
|
Cvar_Register(&r_rockettrail, particlecvargroupname);
|
|
Cvar_Register(&r_grenadetrail, particlecvargroupname);
|
|
|
|
pt_explosion = P_AllocateParticleType("te_explosion");
|
|
pt_emp = P_AllocateParticleType("te_emp");
|
|
pt_pointfile = P_AllocateParticleType("te_pointfile");
|
|
pt_entityparticles = P_AllocateParticleType("ef_entityparticles");
|
|
pt_darkfield = P_AllocateParticleType("ef_darkfield");
|
|
pt_blob = P_AllocateParticleType("te_blob");
|
|
|
|
pt_blood = P_AllocateParticleType("te_blood");
|
|
pt_lightningblood = P_AllocateParticleType("te_lightningblood");
|
|
pt_gunshot = P_AllocateParticleType("te_gunshot");
|
|
pt_lavasplash = P_AllocateParticleType("te_lavasplash");
|
|
pt_teleportsplash = P_AllocateParticleType("te_teleportsplash");
|
|
pt_superbullet = P_AllocateParticleType("te_superbullet");
|
|
pt_bullet = P_AllocateParticleType("te_bullet");
|
|
pt_blasterparticles = P_AllocateParticleType("te_blasterparticles");
|
|
pt_wizspike = P_AllocateParticleType("te_wizspike");
|
|
pt_knightspike = P_AllocateParticleType("te_knightspike");
|
|
pt_spike = P_AllocateParticleType("te_spike");
|
|
pt_superspike = P_AllocateParticleType("te_superspike");
|
|
|
|
rt_railtrail = P_AllocateParticleType("t_railtrail");
|
|
rt_blastertrail = P_AllocateParticleType("t_blastertrail");
|
|
rt_bubbletrail = P_AllocateParticleType("t_bubbletrail");
|
|
rt_rocket = P_AllocateParticleType("t_rocket");
|
|
rt_grenade = P_AllocateParticleType("t_grenade");
|
|
rt_gib = P_AllocateParticleType("t_gib");
|
|
|
|
rt_lightning1 = P_AllocateParticleType("t_lightning1");
|
|
rt_lightning2 = P_AllocateParticleType("t_lightning2");
|
|
rt_lightning3 = P_AllocateParticleType("t_lightning3");
|
|
|
|
|
|
pt_spark = P_AllocateParticleType("pe_spark");
|
|
pt_plasma = P_AllocateParticleType("pe_plasma");
|
|
|
|
pe_default = P_AllocateParticleType("pe_default");
|
|
pe_size2 = P_AllocateParticleType("pe_size2");
|
|
pe_size3 = P_AllocateParticleType("pe_size3");
|
|
|
|
pt_spark = P_AllocateParticleType("pe_spark");
|
|
pt_plasma = P_AllocateParticleType("pe_plasma");
|
|
|
|
rt_gib = P_AllocateParticleType("t_gib");
|
|
rt_grenade = P_AllocateParticleType("t_grenade");
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
P_ClearParticles
|
|
===============
|
|
*/
|
|
void P_ClearParticles (void)
|
|
{
|
|
int i;
|
|
|
|
free_particles = &particles[0];
|
|
|
|
for (i=0 ;i<r_numparticles ; i++)
|
|
particles[i].next = &particles[i+1];
|
|
particles[r_numparticles-1].next = NULL;
|
|
|
|
free_beams = &beams[0];
|
|
|
|
for (i=0 ;i<r_numbeams ; i++)
|
|
{
|
|
beams[i].p = NULL;
|
|
beams[i].flags = BS_DEAD;
|
|
beams[i].next = &beams[i+1];
|
|
}
|
|
beams[r_numbeams-1].next = NULL;
|
|
|
|
particletime = cl.time;
|
|
|
|
#ifdef RGLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
if (*part_type[i].texname)
|
|
{
|
|
part_type[i].texturenum = Mod_LoadHiResTexture(part_type[i].texname, true, true, true);
|
|
if (!part_type[i].texturenum)
|
|
part_type[i].texturenum = explosiontexture;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
part_type[i].particles = NULL;
|
|
part_type[i].beams = NULL;
|
|
part_type[i].skytris = NULL;
|
|
}
|
|
}
|
|
|
|
void P_NewServer(void)
|
|
{
|
|
extern model_t mod_known[];
|
|
extern int mod_numknown;
|
|
|
|
model_t *mod;
|
|
int i;
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
*part_type[i].texname = '\0';
|
|
part_type[i].scale = 0;
|
|
part_type[i].loaded = 0;
|
|
if (part_type->ramp)
|
|
BZ_Free(part_type->ramp);
|
|
part_type->ramp = NULL;
|
|
}
|
|
|
|
|
|
|
|
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
|
|
{
|
|
mod->particleeffect = -1;
|
|
mod->particletrail = -1;
|
|
mod->nodefaulttrail = false;
|
|
|
|
P_DefaultTrail(mod);
|
|
}
|
|
|
|
f_modified_particles = false;
|
|
|
|
//particle descriptions submitted by the server are deemed to not be cheats but game configs.
|
|
if (!stricmp(r_particlesdesc.string, "none"))
|
|
return;
|
|
else if (!stricmp(r_particlesdesc.string, "faithful") || !*r_particlesdesc.string)
|
|
Cbuf_AddText(particle_set_faithful, RESTRICT_SERVER);
|
|
else if (!stricmp(r_particlesdesc.string, "spikeset"))
|
|
Cbuf_AddText(particle_set_spikeset, RESTRICT_SERVER);
|
|
else if (!stricmp(r_particlesdesc.string, "highfps"))
|
|
Cbuf_AddText(particle_set_highfps, RESTRICT_SERVER);
|
|
else
|
|
{
|
|
Cbuf_AddText(va("exec %s.cfg\n", r_particlesdesc.string), RESTRICT_LOCAL);
|
|
/*#if defined(_DEBUG) && defined(WIN32) //expand the particles cfg into a C style quoted string, and copy to clipboard so I can paste it in.
|
|
{
|
|
char *TL_ExpandToCString(char *in);
|
|
extern HWND mainwindow;
|
|
char *file = COM_LoadTempFile(va("%s.cfg", r_particlesdesc.string));
|
|
char *lptstrCopy, *buf, temp;
|
|
int len;
|
|
HANDLE hglbCopy = GlobalAlloc(GMEM_MOVEABLE,
|
|
com_filesize*2);
|
|
lptstrCopy = GlobalLock(hglbCopy);
|
|
while(file && *file)
|
|
{
|
|
len = strlen(file)+1;
|
|
if (len > 1024)
|
|
len = 1024;
|
|
temp = file[len-1];
|
|
file[len-1] = '\0';
|
|
buf = TL_ExpandToCString(file);
|
|
file[len-1] = temp;
|
|
len-=1;
|
|
com_filesize -= len;
|
|
file+=len;
|
|
|
|
len = strlen(buf);
|
|
memcpy(lptstrCopy, buf, len);
|
|
lptstrCopy+=len;
|
|
}
|
|
*lptstrCopy = '\0';
|
|
GlobalUnlock(hglbCopy);
|
|
|
|
if (!OpenClipboard(mainwindow))
|
|
return;
|
|
EmptyClipboard();
|
|
|
|
SetClipboardData(CF_TEXT, hglbCopy);
|
|
CloseClipboard();
|
|
}
|
|
#endif*/
|
|
}
|
|
}
|
|
|
|
void P_ReadPointFile_f (void)
|
|
{
|
|
FILE *f;
|
|
vec3_t org;
|
|
int r;
|
|
int c;
|
|
char name[MAX_OSPATH];
|
|
|
|
COM_StripExtension(cl.worldmodel->name, name);
|
|
strcat(name, ".pts");
|
|
|
|
COM_FOpenFile (name, &f);
|
|
if (!f)
|
|
{
|
|
Con_Printf ("couldn't open %s\n", name);
|
|
return;
|
|
}
|
|
|
|
P_ClearParticles(); //so overflows arn't as bad.
|
|
|
|
Con_Printf ("Reading %s...\n", name);
|
|
c = 0;
|
|
for ( ;; )
|
|
{
|
|
r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]);
|
|
if (r != 3)
|
|
break;
|
|
c++;
|
|
|
|
if (c%8)
|
|
continue;
|
|
|
|
if (!free_particles)
|
|
{
|
|
Con_Printf ("Not enough free particles\n");
|
|
break;
|
|
}
|
|
P_RunParticleEffectType(org, NULL, 1, pt_pointfile);
|
|
}
|
|
|
|
fclose (f);
|
|
Con_Printf ("%i points read\n", c);
|
|
}
|
|
|
|
void P_AddRainParticles(void)
|
|
{
|
|
float x;
|
|
float y;
|
|
static float skipped;
|
|
static float lastrendered;
|
|
int ptype;
|
|
|
|
vec3_t org, vdist;
|
|
|
|
skytris_t *st;
|
|
|
|
if (!r_part_rain.value || !r_part_rain_quantity.value)
|
|
{
|
|
skipped = true;
|
|
return;
|
|
}
|
|
|
|
if (lastrendered < particletime - 0.5)
|
|
skipped = true; //we've gone for half a sec without any new rain. This would cause some strange effects, so reset times.
|
|
|
|
if (skipped)
|
|
{
|
|
for (ptype = 0; ptype<numparticletypes; ptype++)
|
|
{
|
|
for (st = part_type[ptype].skytris; st; st = st->next)
|
|
{
|
|
st->nexttime = particletime;
|
|
}
|
|
}
|
|
}
|
|
skipped = false;
|
|
|
|
lastrendered = particletime;
|
|
/*
|
|
{
|
|
int i;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
st = skytris;
|
|
for (i = 0; i < r_part_rain_quantity.value; i++)
|
|
st = st->next;
|
|
glVertex3f(st->org[0], st->org[1], st->org[2]);
|
|
glVertex3f(st->org[0]+st->x[0], st->org[1]+st->x[1], st->org[2]+st->x[2]);
|
|
glVertex3f(st->org[0]+st->y[0], st->org[1]+st->y[1], st->org[2]+st->y[2]);
|
|
glEnd();
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glBegin(GL_POINTS);
|
|
for (i = 0; i < 1000; i++)
|
|
{
|
|
x = frandom()*frandom();
|
|
y = frandom() * (1-x);
|
|
VectorMA(st->org, x, st->x, org);
|
|
VectorMA(org, y, st->y, org);
|
|
|
|
glVertex3f(org[0], org[1], org[2]);
|
|
}
|
|
glEnd();
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
*/
|
|
for (ptype = 0; ptype<numparticletypes; ptype++)
|
|
{
|
|
if (!part_type[ptype].loaded) //woo, batch skipping.
|
|
continue;
|
|
|
|
for (st = part_type[ptype].skytris; st; st = st->next)
|
|
{
|
|
// if (st->face->visframe != r_framecount)
|
|
// continue;
|
|
|
|
if (st->face->visframe != r_framecount)
|
|
{
|
|
st->nexttime = particletime;
|
|
continue;
|
|
}
|
|
|
|
while (st->nexttime < particletime)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
st->nexttime += 10000/(st->area*r_part_rain_quantity.value);
|
|
|
|
x = frandom()*frandom();
|
|
y = frandom() * (1-x);
|
|
VectorMA(st->org, x, st->x, org);
|
|
VectorMA(org, y, st->y, org);
|
|
|
|
|
|
VectorSubtract(org, r_refdef.vieworg, vdist);
|
|
|
|
if (Length(vdist) > (1024+512)*frandom())
|
|
continue;
|
|
|
|
VectorMA(org, 0.5, st->face->normal, org);
|
|
if (!(cl.worldmodel->hulls->funcs.HullPointContents(cl.worldmodel->hulls, org) & FTECONTENTS_SOLID))
|
|
{
|
|
if (st->face->flags & SURF_PLANEBACK)
|
|
{
|
|
vdist[0] = -st->face->plane->normal[0];
|
|
vdist[1] = -st->face->plane->normal[1];
|
|
vdist[2] = -st->face->plane->normal[2];
|
|
P_RunParticleEffectType(org, vdist, 1, ptype);
|
|
}
|
|
else
|
|
P_RunParticleEffectType(org, st->face->plane->normal, 1, ptype);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void R_Part_SkyTri(float *v1, float *v2, float *v3, msurface_t *surf)
|
|
{
|
|
float dot;
|
|
float xm;
|
|
float ym;
|
|
float theta;
|
|
vec3_t xd;
|
|
vec3_t yd;
|
|
|
|
skytris_t *st;
|
|
|
|
st = Hunk_Alloc(sizeof(skytris_t));
|
|
st->next = part_type[surf->texinfo->texture->parttype].skytris;
|
|
VectorCopy(v1, st->org);
|
|
VectorSubtract(v2, st->org, st->x);
|
|
VectorSubtract(v3, st->org, st->y);
|
|
|
|
VectorCopy(st->x, xd);
|
|
VectorCopy(st->y, yd);
|
|
/*
|
|
xd[2] = 0; //prevent area from being valid on vertical surfaces
|
|
yd[2] = 0;
|
|
*/
|
|
xm = Length(xd);
|
|
ym = Length(yd);
|
|
|
|
dot = DotProduct(xd, yd);
|
|
theta = acos(dot/(xm*ym));
|
|
st->area = sin(theta)*xm*ym;
|
|
st->nexttime = particletime;
|
|
st->face = surf;
|
|
|
|
if (st->area<=0)
|
|
return;//bummer.
|
|
|
|
part_type[surf->texinfo->texture->parttype].skytris = st;
|
|
}
|
|
|
|
|
|
|
|
void P_EmitSkyEffectTris(model_t *mod, msurface_t *fa)
|
|
{
|
|
vec3_t verts[64];
|
|
int v1;
|
|
int v2;
|
|
int v3;
|
|
int numverts;
|
|
int i, lindex;
|
|
float *vec;
|
|
|
|
//
|
|
// convert edges back to a normal polygon
|
|
//
|
|
numverts = 0;
|
|
for (i=0 ; i<fa->numedges ; i++)
|
|
{
|
|
lindex = mod->surfedges[fa->firstedge + i];
|
|
|
|
if (lindex > 0)
|
|
vec = mod->vertexes[mod->edges[lindex].v[0]].position;
|
|
else
|
|
vec = mod->vertexes[mod->edges[-lindex].v[1]].position;
|
|
VectorCopy (vec, verts[numverts]);
|
|
numverts++;
|
|
|
|
if (numverts>=64)
|
|
{
|
|
Con_Printf("Too many verts on sky surface\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
v1 = 0;
|
|
v2 = 1;
|
|
for (v3 = 2; v3 < numverts; v3++)
|
|
{
|
|
R_Part_SkyTri(verts[v1], verts[v2], verts[v3], fa);
|
|
|
|
v2 = v3;
|
|
}
|
|
}
|
|
|
|
//FIXME!
|
|
void P_DarkFieldParticles (float *org, qbyte colour)
|
|
{
|
|
int i, j, k;
|
|
vec3_t dir, norg;
|
|
|
|
for (i=-16 ; i<16 ; i+=8)
|
|
for (j=-16 ; j<16 ; j+=8)
|
|
for (k=0 ; k<32 ; k+=8)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
norg[0] = org[0] + i + (rand()&3);
|
|
norg[1] = org[1] + j + (rand()&3);
|
|
norg[2] = org[2] + k + (rand()&3);
|
|
|
|
dir[0] = j;
|
|
dir[1] = i;
|
|
dir[2] = k;
|
|
|
|
P_RunParticleEffectType(norg, dir, 1, pt_darkfield);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_EntityParticles
|
|
===============
|
|
*/
|
|
|
|
#define NUMVERTEXNORMALS 162
|
|
float r_avertexnormals[NUMVERTEXNORMALS][3] = {
|
|
#include "anorms.h"
|
|
};
|
|
vec2_t avelocities[NUMVERTEXNORMALS];
|
|
#define BEAMLENGTH 16
|
|
// vec3_t avelocity = {23, 7, 3};
|
|
// float partstep = 0.01;
|
|
// float timescale = 0.01;
|
|
|
|
void P_EntityParticles (float *org, qbyte colour, float *radius)
|
|
{
|
|
part_type[pt_entityparticles].areaspread = radius[0]*0.5 + radius[1]*0.5;
|
|
part_type[pt_entityparticles].areaspreadvert = radius[2];
|
|
part_type[pt_entityparticles].colorindex = colour;
|
|
|
|
P_RunParticleEffectType(org, NULL, 1, pt_entityparticles);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_ParticleExplosion
|
|
|
|
===============
|
|
*/
|
|
void P_ParticleExplosion (vec3_t org)
|
|
{
|
|
// int i, j;
|
|
// particle_t *p;
|
|
|
|
P_RunParticleEffectType(org, NULL, 1, pt_explosion);
|
|
|
|
R_AddStain(org, -1, -1, -1, 100);
|
|
/*
|
|
for (i=0 ; i<r_particles_in_explosion.value ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
if ((rand()&3)==3)
|
|
{
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_sparks;
|
|
active_sparks = p;
|
|
|
|
p->scale = 1;
|
|
p->alpha = 0.8 + (rand()&15)/(15.0*5);
|
|
p->die = particletime + 7;
|
|
p->color = ramp1[0];
|
|
p->ramp = rand()&3;
|
|
if (i & 1)
|
|
{
|
|
p->type = st_shrapnal;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = org[j];// + ((rand()%32)-16);
|
|
p->vel[j] = ((rand()%512)-256)*r_particle_explosion_speed.value;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->type = pt_grav;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = org[j];// + ((rand()%32)-16);
|
|
p->vel[j] = ((rand()%512)-256)*r_particle_explosion_speed.value;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_sparks;
|
|
active_sparks = p;
|
|
|
|
p->scale = 1;
|
|
p->alpha = 0.8;
|
|
p->die = particletime + 7;
|
|
p->color = ramp1[0];
|
|
p->ramp = rand()&3;
|
|
if (i & 1)
|
|
{
|
|
p->type = st_shrapnal;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = org[j];// + ((rand()%32)-16);
|
|
p->vel[j] = ((rand()%512)-256)*r_particle_explosion_speed.value;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->type = st_shrapnal;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = org[j];// + ((rand()%32)-16);
|
|
p->vel[j] = ((rand()%512)-256)*r_particle_explosion_speed.value;
|
|
}
|
|
}
|
|
}
|
|
}*/
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_BlobExplosion
|
|
|
|
===============
|
|
*/
|
|
void P_BlobExplosion (vec3_t org)
|
|
{
|
|
P_RunParticleEffectType(org, NULL, 1, pt_blob);
|
|
}
|
|
|
|
int P_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name)
|
|
{
|
|
int type = P_FindParticleType(name);
|
|
if (type < 0)
|
|
return 1;
|
|
|
|
return P_RunParticleEffectType(org, dir, count, type);
|
|
}
|
|
|
|
int P_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
|
|
{
|
|
part_type_t *ptype = &part_type[typenum];
|
|
int i, j, k, l;
|
|
float m;
|
|
particle_t *p;
|
|
beamseg_t *b, *bfirst;
|
|
vec3_t ofsvec, arsvec; // offsetspread vec, areaspread vec
|
|
|
|
if (typenum < 0)
|
|
return 1;
|
|
|
|
if (!ptype->loaded)
|
|
return 1;
|
|
|
|
// get msvc to shut up
|
|
j = k = l = 0;
|
|
m = 0;
|
|
|
|
while(ptype)
|
|
{
|
|
// init spawn specific variables
|
|
b = bfirst = NULL;
|
|
switch (ptype->spawnmode)
|
|
{
|
|
case SM_UNICIRCLE:
|
|
m = (count*ptype->count);
|
|
if (ptype->isbeam)
|
|
m--;
|
|
|
|
if (m < 1)
|
|
m = 0;
|
|
else
|
|
m = (M_PI*2)/m;
|
|
break;
|
|
case SM_TELEBOX:
|
|
l = -ptype->areaspreadvert;
|
|
case SM_LAVASPLASH:
|
|
j = k = -ptype->areaspread;
|
|
break;
|
|
case SM_FIELD:
|
|
if (!avelocities[0][0])
|
|
{
|
|
for (j=0 ; j<NUMVERTEXNORMALS*2 ; j++)
|
|
avelocities[0][j] = (rand()&255) * 0.01;
|
|
}
|
|
|
|
j = 0;
|
|
m = 0;
|
|
break;
|
|
default: //others don't need intitialisation
|
|
break;
|
|
}
|
|
|
|
// particle spawning loop
|
|
for (i = 0; i < count*ptype->count; i++)
|
|
{
|
|
if (!free_particles)
|
|
break;
|
|
p = free_particles;
|
|
if (ptype->isbeam)
|
|
{
|
|
if (!free_beams)
|
|
break;
|
|
if (b)
|
|
{
|
|
b = b->next = free_beams;
|
|
free_beams = free_beams->next;
|
|
}
|
|
else
|
|
{
|
|
b = bfirst = free_beams;
|
|
free_beams = free_beams->next;
|
|
}
|
|
b->texture_s = i; // TODO: FIX THIS NUMBER
|
|
b->flags = 0;
|
|
b->p = p;
|
|
VectorClear(b->dir);
|
|
}
|
|
free_particles = p->next;
|
|
p->next = ptype->particles;
|
|
ptype->particles = p;
|
|
|
|
p->die = ptype->randdie*frandom();
|
|
p->scale = ptype->scale+ptype->randscale*frandom();
|
|
if (ptype->die)
|
|
p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange;
|
|
else
|
|
p->alpha = ptype->alpha;
|
|
p->color = 0;
|
|
p->nextemit = particletime + ptype->emitstart - p->die;
|
|
|
|
p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
|
|
p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
|
|
|
|
if (ptype->colorindex >= 0)
|
|
{
|
|
int cidx;
|
|
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
|
|
cidx = ptype->colorindex + cidx;
|
|
if (cidx > 255)
|
|
p->alpha = p->alpha / 2; // Hexen 2 style transparency
|
|
cidx = d_8to24rgbtable[cidx & 0xff];
|
|
p->rgb[0] = (cidx & 0xff) * (1/255.0);
|
|
p->rgb[1] = (cidx >> 8 & 0xff) * (1/255.0);
|
|
p->rgb[2] = (cidx >> 16 & 0xff) * (1/255.0);
|
|
}
|
|
else
|
|
VectorCopy(ptype->rgb, p->rgb);
|
|
|
|
// use org temporarily for rgbsync
|
|
p->org[2] = frandom();
|
|
p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
|
|
p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
|
|
p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
|
|
|
|
p->rgb[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die;
|
|
p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
|
|
p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
|
|
|
|
// randomvel
|
|
p->vel[0] = crandom()*ptype->randomvel;
|
|
p->vel[1] = crandom()*ptype->randomvel;
|
|
p->vel[2] = crandom()*ptype->randomvelvert;
|
|
|
|
// handle spawn modes (org/vel)
|
|
switch (ptype->spawnmode)
|
|
{
|
|
case SM_BOX:
|
|
ofsvec[0] = crandom();
|
|
ofsvec[1] = crandom();
|
|
ofsvec[2] = crandom();
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
break;
|
|
case SM_TELEBOX:
|
|
ofsvec[0] = k;
|
|
ofsvec[1] = j;
|
|
ofsvec[2] = l+4;
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, 1.0-(frandom())*0.55752, ofsvec);
|
|
|
|
// org is just like the original
|
|
arsvec[0] = j + (rand()&3);
|
|
arsvec[1] = k + (rand()&3);
|
|
arsvec[2] = l + (rand()&3);
|
|
|
|
// advance telebox loop
|
|
j += 4;
|
|
if (j >= ptype->areaspread)
|
|
{
|
|
j = -ptype->areaspread;
|
|
k += 4;
|
|
if (k >= ptype->areaspread)
|
|
{
|
|
k = -ptype->areaspread;
|
|
l += 4;
|
|
if (l >= ptype->areaspreadvert)
|
|
l = -ptype->areaspreadvert;
|
|
}
|
|
}
|
|
break;
|
|
case SM_LAVASPLASH:
|
|
// calc directions, org with temp vector
|
|
ofsvec[0] = k*8 + (rand()&7);
|
|
ofsvec[1] = j*8 + (rand()&7);
|
|
ofsvec[2] = 256;
|
|
|
|
arsvec[0] = ofsvec[0];
|
|
arsvec[1] = ofsvec[1];
|
|
arsvec[2] = frandom()*ptype->areaspreadvert;
|
|
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, 1.0-(frandom())*0.55752, ofsvec);
|
|
|
|
// advance splash loop
|
|
j++;
|
|
if (j >= ptype->areaspread)
|
|
{
|
|
j = -ptype->areaspread;
|
|
k++;
|
|
if (k >= ptype->areaspread)
|
|
k = -ptype->areaspread;
|
|
}
|
|
break;
|
|
case SM_UNICIRCLE:
|
|
ofsvec[0] = cos(m*i);
|
|
ofsvec[1] = sin(m*i);
|
|
ofsvec[2] = 0;
|
|
VectorScale(ofsvec, ptype->areaspread, arsvec);
|
|
break;
|
|
case SM_FIELD:
|
|
arsvec[0] = cl.time * (avelocities[i][0] + m);
|
|
arsvec[1] = cl.time * (avelocities[i][1] + m);
|
|
arsvec[2] = cos(arsvec[1]);
|
|
|
|
ofsvec[0] = arsvec[2]*cos(arsvec[0]);
|
|
ofsvec[1] = arsvec[2]*sin(arsvec[0]);
|
|
ofsvec[2] = -sin(arsvec[1]);
|
|
|
|
arsvec[0] = r_avertexnormals[j][0]*ptype->areaspread + ofsvec[0]*BEAMLENGTH;
|
|
arsvec[1] = r_avertexnormals[j][1]*ptype->areaspread + ofsvec[1]*BEAMLENGTH;
|
|
arsvec[2] = r_avertexnormals[j][2]*ptype->areaspreadvert + ofsvec[2]*BEAMLENGTH;
|
|
|
|
VectorNormalize(ofsvec);
|
|
|
|
j++;
|
|
if (j >= NUMVERTEXNORMALS)
|
|
{
|
|
j = 0;
|
|
m += 0.1762891; // some BS number to try to "randomize" things
|
|
}
|
|
break;
|
|
default: // SM_BALL, SM_CIRCLE
|
|
ofsvec[0] = hrandom();
|
|
ofsvec[1] = hrandom();
|
|
if (ptype->areaspreadvert)
|
|
ofsvec[2] = hrandom();
|
|
else
|
|
ofsvec[2] = 0;
|
|
|
|
VectorNormalize(ofsvec);
|
|
if (ptype->spawnmode != SM_CIRCLE)
|
|
VectorScale(ofsvec, frandom(), ofsvec);
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
break;
|
|
}
|
|
|
|
// apply arsvec+ofsvec
|
|
if (dir)
|
|
{
|
|
p->vel[0] += dir[0]*ptype->veladd+ofsvec[0]*ptype->offsetspread;
|
|
p->vel[1] += dir[1]*ptype->veladd+ofsvec[1]*ptype->offsetspread;
|
|
p->vel[2] += dir[2]*ptype->veladd+ofsvec[2]*ptype->offsetspreadvert;
|
|
}
|
|
else
|
|
{
|
|
p->vel[0] += ofsvec[0]*ptype->offsetspread;
|
|
p->vel[1] += ofsvec[1]*ptype->offsetspread;
|
|
p->vel[2] += ofsvec[2]*ptype->offsetspreadvert - ptype->veladd;
|
|
}
|
|
p->org[0] = org[0] + arsvec[0];
|
|
p->org[1] = org[1] + arsvec[1];
|
|
p->org[2] = org[2] + arsvec[2] + ptype->offsetup;
|
|
|
|
p->die = particletime + ptype->die - p->die;
|
|
}
|
|
|
|
// update beam list
|
|
if (ptype->isbeam)
|
|
{
|
|
if (b)
|
|
{
|
|
// update dir for bfirst for certain modes since it will never get updated
|
|
switch (ptype->spawnmode)
|
|
{
|
|
case SM_UNICIRCLE:
|
|
// kinda hackish here, assuming ofsvec contains the point at i-1
|
|
arsvec[0] = cos(m*(i-2));
|
|
arsvec[1] = sin(m*(i-2));
|
|
arsvec[2] = 0;
|
|
VectorSubtract(ofsvec, arsvec, bfirst->dir);
|
|
VectorNormalize(bfirst->dir);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
b->flags |= BS_NODRAW;
|
|
b->next = ptype->beams;
|
|
ptype->beams = bfirst;
|
|
}
|
|
}
|
|
|
|
// go to next associated effect
|
|
if (ptype->assoc < 0)
|
|
break;
|
|
ptype = &part_type[ptype->assoc];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_RunParticleEffect
|
|
|
|
===============
|
|
*/
|
|
void P_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
|
|
{
|
|
int ptype;
|
|
|
|
ptype = P_FindParticleType(va("pe_%i", color));
|
|
if (P_RunParticleEffectType(org, dir, count, ptype))
|
|
{
|
|
color &= ~0x7;
|
|
if (count > 130 && part_type[pe_size3].loaded)
|
|
{
|
|
part_type[pe_size3].colorindex = color;
|
|
part_type[pe_size3].colorrand = 8;
|
|
P_RunParticleEffectType(org, dir, count, pe_size3);
|
|
return;
|
|
}
|
|
if (count > 20 && part_type[pe_size2].loaded)
|
|
{
|
|
part_type[pe_size2].colorindex = color;
|
|
part_type[pe_size2].colorrand = 8;
|
|
P_RunParticleEffectType(org, dir, count, pe_size2);
|
|
return;
|
|
}
|
|
part_type[pe_default].colorindex = color;
|
|
part_type[pe_default].colorrand = 8;
|
|
P_RunParticleEffectType(org, dir, count, pe_default);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//h2 stylie
|
|
void P_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count)
|
|
{
|
|
int i, j;
|
|
float num;
|
|
float invcount;
|
|
vec3_t nvel;
|
|
|
|
int ptype = P_FindParticleType(va("pe2_%i_%i", effect, color));
|
|
if (ptype < 0)
|
|
{
|
|
ptype = P_FindParticleType(va("pe2_%i", effect));
|
|
if (ptype < 0)
|
|
ptype = pe_default;
|
|
|
|
part_type[ptype].colorindex = color;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
nvel[j] = dmin[j] + ((dmax[j] - dmin[j]) * num);
|
|
}
|
|
P_RunParticleEffectType(org, nvel, invcount, ptype);
|
|
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_RunParticleEffect3
|
|
|
|
===============
|
|
*/
|
|
//h2 stylie
|
|
void P_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count)
|
|
{
|
|
int i, j;
|
|
vec3_t nvel;
|
|
float num;
|
|
float invcount;
|
|
|
|
int ptype = P_FindParticleType(va("pe3_%i_%i", effect, color));
|
|
if (ptype < 0)
|
|
{
|
|
ptype = P_FindParticleType(va("pe3_%i", effect));
|
|
if (ptype < 0)
|
|
ptype = pe_default;
|
|
|
|
part_type[ptype].colorindex = color;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
nvel[j] = (box[j] * num * 2) - box[j];
|
|
}
|
|
|
|
P_RunParticleEffectType(org, nvel, invcount, ptype);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_RunParticleEffect4
|
|
|
|
===============
|
|
*/
|
|
//h2 stylie
|
|
void P_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count)
|
|
{
|
|
int i, j;
|
|
vec3_t nvel;
|
|
float num;
|
|
float invcount;
|
|
|
|
int ptype = P_FindParticleType(va("pe4_%i_%i", effect, color));
|
|
if (ptype < 0)
|
|
{
|
|
ptype = P_FindParticleType(va("pe4_%i", effect));
|
|
if (ptype < 0)
|
|
ptype = pe_default;
|
|
|
|
part_type[ptype].colorindex = color;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
nvel[j] = (radius * num * 2) - radius;
|
|
}
|
|
P_RunParticleEffectType(org, nvel, invcount, ptype);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
R_LavaSplash
|
|
|
|
===============
|
|
*/
|
|
void P_LavaSplash (vec3_t org)
|
|
{
|
|
P_RunParticleEffectType(org, NULL, 1, pt_lavasplash);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_TeleportSplash
|
|
|
|
===============
|
|
*/
|
|
void CLQ2_BlasterTrail (vec3_t start, vec3_t end)
|
|
{
|
|
P_ParticleTrail(start, end, rt_blastertrail, NULL);
|
|
}
|
|
|
|
void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up)
|
|
{
|
|
float d;
|
|
|
|
// this rotate and negat guarantees a vector
|
|
// not colinear with the original
|
|
right[1] = -forward[0];
|
|
right[2] = forward[1];
|
|
right[0] = forward[2];
|
|
|
|
d = DotProduct (right, forward);
|
|
VectorMA (right, -d, forward, right);
|
|
VectorNormalize (right);
|
|
CrossProduct (right, forward, up);
|
|
}
|
|
|
|
void CLQ2_RailTrail (vec3_t start, vec3_t end)
|
|
{
|
|
P_ParticleTrail(start, end, rt_railtrail, NULL);
|
|
}
|
|
|
|
int P_ParticleTrail (vec3_t start, vec3_t end, int type, trailstate_t *ts)
|
|
{
|
|
vec3_t vec, right, up;
|
|
float len;
|
|
int tcount;
|
|
particle_t *p;
|
|
part_type_t *ptype = &part_type[type];
|
|
beamseg_t *b;
|
|
beamseg_t *bfirst;
|
|
|
|
float veladd = -ptype->veladd;
|
|
float randvel = ptype->randomvel;
|
|
float step;
|
|
float stop;
|
|
|
|
if (!ptype->loaded)
|
|
return 1;
|
|
|
|
if (ptype->assoc>=0)
|
|
{
|
|
VectorCopy(start, vec);
|
|
if (ts)
|
|
{
|
|
trailstate_t nts;
|
|
memcpy(&nts, ts, sizeof(nts));
|
|
P_ParticleTrail(vec, end, ptype->assoc, &nts);
|
|
}
|
|
else
|
|
P_ParticleTrail(vec, end, ptype->assoc, NULL);
|
|
}
|
|
else if (!ptype->die)
|
|
ts = NULL;
|
|
|
|
step = 1/ptype->count;
|
|
|
|
if (step < 0.01)
|
|
step = 0.01;
|
|
|
|
VectorSubtract (end, start, vec);
|
|
len = VectorNormalize (vec);
|
|
|
|
// add offset
|
|
start[2] += ptype->offsetup;
|
|
|
|
if (ptype->spawnmode == SM_SPIRAL)
|
|
{
|
|
VectorVectors(vec, right, up);
|
|
|
|
//nice idea, stops areaspread/offsetspread being so seperate.
|
|
// VectorScale(right, ptype->offsetspread, right);
|
|
// VectorScale(up, ptype->offsetspread, up);
|
|
}
|
|
|
|
if (ts)
|
|
{
|
|
stop = ts->lastdist + len; //when to stop
|
|
len = ts->lastdist;
|
|
|
|
if (!len)
|
|
{
|
|
len = particletime;
|
|
stop += len;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
stop = len;
|
|
len = 0;
|
|
}
|
|
|
|
// len = ts->lastdist/step;
|
|
// len = (len - (int)len)*step;
|
|
// VectorMA (start, -len, vec, start);
|
|
|
|
b = bfirst = NULL;
|
|
|
|
while (len < stop)
|
|
{
|
|
len += step;
|
|
|
|
if (!free_particles)
|
|
{
|
|
len = stop;
|
|
break;
|
|
}
|
|
|
|
p = free_particles;
|
|
if (ptype->isbeam)
|
|
{
|
|
if (!free_beams)
|
|
{
|
|
len = stop;
|
|
break;
|
|
}
|
|
if (b)
|
|
{
|
|
b = b->next = free_beams;
|
|
free_beams = free_beams->next;
|
|
}
|
|
else
|
|
{
|
|
b = bfirst = free_beams;
|
|
free_beams = free_beams->next;
|
|
}
|
|
b->texture_s = len; // not sure how to calc this
|
|
b->flags = 0;
|
|
b->p = p;
|
|
VectorCopy(vec, b->dir);
|
|
}
|
|
|
|
free_particles = p->next;
|
|
p->next = ptype->particles;
|
|
ptype->particles = p;
|
|
|
|
p->die = ptype->randdie*frandom();
|
|
p->scale = ptype->scale+ptype->randscale*frandom();
|
|
if (ptype->die)
|
|
p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange;
|
|
else
|
|
p->alpha = ptype->alpha;
|
|
p->color = 0;
|
|
|
|
// if (ptype->spawnmode == SM_TRACER)
|
|
tcount = (int)(len * ptype->count);
|
|
|
|
if (ptype->colorindex >= 0)
|
|
{
|
|
int cidx;
|
|
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
|
|
if (ptype->citracer) // colorindex behavior as per tracers in std Q1
|
|
cidx += ((tcount & 4) << 1);
|
|
|
|
cidx = ptype->colorindex + cidx;
|
|
if (cidx > 255)
|
|
p->alpha = p->alpha / 2;
|
|
cidx = d_8to24rgbtable[cidx & 0xff];
|
|
p->rgb[0] = (cidx & 0xff) * (1/255.0);
|
|
p->rgb[1] = (cidx >> 8 & 0xff) * (1/255.0);
|
|
p->rgb[2] = (cidx >> 16 & 0xff) * (1/255.0);
|
|
}
|
|
else
|
|
VectorCopy(ptype->rgb, p->rgb);
|
|
|
|
// use org temporarily for rgbsync
|
|
p->org[2] = frandom();
|
|
p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
|
|
p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
|
|
p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
|
|
|
|
p->rgb[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die;
|
|
p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
|
|
p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
|
|
|
|
VectorCopy (vec3_origin, p->vel);
|
|
p->nextemit = particletime + ptype->emitstart - p->die;
|
|
|
|
p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
|
|
p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
|
|
|
|
switch(ptype->spawnmode)
|
|
{
|
|
case SM_TRACER:
|
|
if (tcount & 1)
|
|
{
|
|
p->vel[0] = vec[1]*ptype->offsetspread;
|
|
p->vel[1] = -vec[0]*ptype->offsetspread;
|
|
p->org[0] = vec[1]*ptype->areaspread;
|
|
p->org[1] = -vec[0]*ptype->areaspread;
|
|
}
|
|
else
|
|
{
|
|
p->vel[0] = -vec[1]*ptype->offsetspread;
|
|
p->vel[1] = vec[0]*ptype->offsetspread;
|
|
p->org[0] = -vec[1]*ptype->areaspread;
|
|
p->org[1] = vec[0]*ptype->areaspread;
|
|
}
|
|
|
|
p->vel[0] += vec[0]*veladd+crandom()*randvel;
|
|
p->vel[1] += vec[1]*veladd+crandom()*randvel;
|
|
p->vel[2] = vec[2]*veladd+crandom()*randvel;
|
|
|
|
p->org[0] += start[0];
|
|
p->org[1] += start[1];
|
|
p->org[2] = start[2];
|
|
break;
|
|
case SM_SPIRAL:
|
|
{
|
|
float tsin, tcos;
|
|
|
|
tcos = cos(len/50)*ptype->areaspread;
|
|
tsin = sin(len/50)*ptype->areaspread;
|
|
|
|
p->org[0] = start[0] + right[0]*tcos + up[0]*tsin;
|
|
p->org[1] = start[1] + right[1]*tcos + up[1]*tsin;
|
|
p->org[2] = start[2] + right[2]*tcos + up[2]*tsin;
|
|
|
|
tcos = cos(len/50)*ptype->offsetspread;
|
|
tsin = sin(len/50)*ptype->offsetspread;
|
|
|
|
p->vel[0] = vec[0]*veladd+crandom()*randvel + right[0]*tcos + up[0]*tsin;
|
|
p->vel[1] = vec[1]*veladd+crandom()*randvel + right[1]*tcos + up[1]*tsin;
|
|
p->vel[2] = vec[2]*veladd+crandom()*randvel + right[2]*tcos + up[2]*tsin;
|
|
}
|
|
break;
|
|
default:
|
|
p->org[0] = crandom();
|
|
p->org[1] = crandom();
|
|
p->org[2] = crandom();
|
|
|
|
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread;
|
|
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread;
|
|
p->vel[2] = vec[2]*veladd+crandom()*randvel + p->org[2]*ptype->offsetspreadvert;
|
|
|
|
p->org[0] = p->org[0]*ptype->areaspread + start[0];
|
|
p->org[1] = p->org[1]*ptype->areaspread + start[1];
|
|
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
|
|
break;
|
|
}
|
|
|
|
VectorMA (start, step, vec, start);
|
|
|
|
p->die = particletime + ptype->die - p->die;
|
|
}
|
|
|
|
if (ts)
|
|
{
|
|
ts->lastdist = len;
|
|
|
|
// update beamseg list
|
|
if (ptype->isbeam)
|
|
{
|
|
if (b)
|
|
{
|
|
if (ptype->beams)
|
|
{
|
|
if (ts->lastbeam)
|
|
{
|
|
b->next = ts->lastbeam->next;
|
|
ts->lastbeam->next = bfirst;
|
|
ts->lastbeam->flags &= ~BS_LASTSEG;
|
|
}
|
|
else
|
|
{
|
|
b->next = ptype->beams;
|
|
ptype->beams = bfirst;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptype->beams = bfirst;
|
|
b->next = NULL;
|
|
}
|
|
|
|
b->flags |= BS_LASTSEG;
|
|
ts->lastbeam = b;
|
|
}
|
|
|
|
if ((!free_particles || !free_beams) && ts->lastbeam)
|
|
{
|
|
ts->lastbeam->flags &= ~BS_LASTSEG;
|
|
ts->lastbeam->flags |= BS_NODRAW;
|
|
ts->lastbeam = NULL;
|
|
}
|
|
}
|
|
}
|
|
else if (ptype->isbeam)
|
|
{
|
|
if (b)
|
|
{
|
|
b->flags |= BS_NODRAW;
|
|
b->next = ptype->beams;
|
|
ptype->beams = bfirst;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void P_TorchEffect (vec3_t pos, int type)
|
|
{
|
|
#ifdef SIDEVIEWS
|
|
if (r_secondaryview) //this is called when the models are actually drawn.
|
|
return;
|
|
#endif
|
|
if (cl.paused)
|
|
return;
|
|
|
|
P_RunParticleEffectType(pos, NULL, host_frametime, type);
|
|
}
|
|
|
|
void CLQ2_BubbleTrail (vec3_t start, vec3_t end)
|
|
{
|
|
P_ParticleTrail(start, end, rt_bubbletrail, NULL);
|
|
}
|
|
|
|
#ifdef Q2BSPS
|
|
qboolean Q2TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
|
|
{
|
|
vec3_t nul = {0,0,0};
|
|
trace_t trace = CM_BoxTrace(start, end, nul, nul, pmove.physents[0].model->hulls[0].firstclipnode, MASK_SOLID);
|
|
|
|
if (trace.fraction < 1)
|
|
{
|
|
VectorCopy (trace.plane.normal, normal);
|
|
VectorCopy (trace.endpos, impact);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
qboolean DoomTraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#if 1 //extra code to make em bounce of doors.
|
|
qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
|
|
{
|
|
trace_t trace;
|
|
float len, bestlen;
|
|
int i;
|
|
vec3_t delta, ts, te;
|
|
physent_t *pe;
|
|
hull_t *hull;
|
|
qboolean clipped=false;
|
|
|
|
memset (&trace, 0, sizeof(trace));
|
|
|
|
VectorSubtract(end, start, delta);
|
|
bestlen = Length(delta);
|
|
|
|
VectorCopy (end, impact);
|
|
|
|
for (i=0 ; i< pmove.numphysent ; i++)
|
|
{
|
|
pe = &pmove.physents[i];
|
|
if (pe->model)
|
|
{
|
|
hull = &pe->model->hulls[0];
|
|
memset (&trace, 0, sizeof(trace));
|
|
VectorSubtract(start, pe->origin, ts);
|
|
VectorSubtract(end, pe->origin, te);
|
|
if (!hull->funcs.RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, ts, te, &trace))
|
|
{
|
|
VectorSubtract(trace.endpos, ts, delta);
|
|
len = Length(delta);
|
|
if (len < bestlen)
|
|
{
|
|
bestlen = len;
|
|
VectorCopy (trace.plane.normal, normal);
|
|
VectorAdd (pe->origin, trace.endpos, impact);
|
|
}
|
|
|
|
clipped=true;
|
|
}
|
|
if (trace.startsolid)
|
|
{
|
|
VectorNormalize(delta);
|
|
normal[0] = -delta[0];
|
|
normal[1] = -delta[1];
|
|
normal[2] = -delta[2];
|
|
VectorCopy (start, impact);
|
|
return true;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (clipped)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#else //basic (faster)
|
|
qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
|
|
{
|
|
pmtrace_t trace;
|
|
|
|
memset (&trace, 0, sizeof(trace));
|
|
trace.fraction = 1;
|
|
if (cl.worldmodel->hulls->funcs.RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace))
|
|
return false;
|
|
|
|
if (trace.startsolid)
|
|
return true;
|
|
|
|
VectorCopy (trace.endpos, impact);
|
|
VectorCopy (trace.plane.normal, normal);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
part_type_t *lasttype;
|
|
static vec3_t pright, pup;
|
|
float pframetime;
|
|
#ifdef RGLQUAKE
|
|
void GL_DrawTexturedParticle(particle_t *p, part_type_t *type)
|
|
{
|
|
float x,y;
|
|
float scale;
|
|
|
|
if (lasttype != type)
|
|
{
|
|
if (type-part_type>=numparticletypes||type-part_type<0) //FIXME:! Work out why this is needed...
|
|
{
|
|
Con_Printf("Serious bug alert\n");
|
|
return;
|
|
}
|
|
|
|
lasttype = type;
|
|
qglEnd();
|
|
qglEnable(GL_TEXTURE_2D);
|
|
GL_Bind(type->texturenum);
|
|
if (type->blendmode == BM_ADD) //addative
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
// else if (type->blendmode == BM_SUBTRACT) //subtractive
|
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
else
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglShadeModel(GL_FLAT);
|
|
qglBegin(GL_QUADS);
|
|
}
|
|
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
|
|
if (scale < 20)
|
|
scale = 0.25;
|
|
else
|
|
scale = 0.25 + scale * 0.001;
|
|
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
|
|
if (p->angle)
|
|
{
|
|
x = sin(p->angle)*scale;
|
|
y = cos(p->angle)*scale;
|
|
}
|
|
else
|
|
{
|
|
x = 0;
|
|
y = scale;
|
|
}
|
|
qglTexCoord2f(0,0);
|
|
qglVertex3f (p->org[0] - x*pright[0] - y*pup[0], p->org[1] - x*pright[1] - y*pup[1], p->org[2] - x*pright[2] - y*pup[2]);
|
|
qglTexCoord2f(0,1);
|
|
qglVertex3f (p->org[0] - y*pright[0] + x*pup[0], p->org[1] - y*pright[1] + x*pup[1], p->org[2] - y*pright[2] + x*pup[2]);
|
|
qglTexCoord2f(1,1);
|
|
qglVertex3f (p->org[0] + x*pright[0] + y*pup[0], p->org[1] + x*pright[1] + y*pup[1], p->org[2] + x*pright[2] + y*pup[2]);
|
|
qglTexCoord2f(1,0);
|
|
qglVertex3f (p->org[0] + y*pright[0] - x*pup[0], p->org[1] + y*pright[1] - x*pup[1], p->org[2] + y*pright[2] - x*pup[2]);
|
|
}
|
|
|
|
|
|
void GL_DrawSketchParticle(particle_t *p, part_type_t *type)
|
|
{
|
|
float x,y;
|
|
float scale;
|
|
|
|
int quant;
|
|
|
|
if (lasttype != type)
|
|
{
|
|
lasttype = type;
|
|
qglEnd();
|
|
qglDisable(GL_TEXTURE_2D);
|
|
GL_Bind(type->texturenum);
|
|
// if (type->blendmode == BM_ADD) //addative
|
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
// else if (type->blendmode == BM_SUBTRACT) //subtractive
|
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
// else
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_LINES);
|
|
}
|
|
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
|
|
if (scale < 20)
|
|
scale = 0.25;
|
|
else
|
|
scale = 0.25 + scale * 0.001;
|
|
|
|
qglColor4f (p->rgb[0]/2,
|
|
p->rgb[1]/2,
|
|
p->rgb[2]/2,
|
|
p->alpha*2);
|
|
|
|
quant = scale;
|
|
|
|
if (p->angle)
|
|
{
|
|
x = sin(p->angle)*scale;
|
|
y = cos(p->angle)*scale;
|
|
}
|
|
else
|
|
{
|
|
x = 0;
|
|
y = scale;
|
|
}
|
|
qglVertex3f (p->org[0] - x*pright[0] - y*pup[0], p->org[1] - x*pright[1] - y*pup[1], p->org[2] - x*pright[2] - y*pup[2]);
|
|
qglVertex3f (p->org[0] + x*pright[0] + y*pup[0], p->org[1] + x*pright[1] + y*pup[1], p->org[2] + x*pright[2] + y*pup[2]);
|
|
qglVertex3f (p->org[0] + y*pright[0] - x*pup[0], p->org[1] + y*pright[1] - x*pup[1], p->org[2] + y*pright[2] - x*pup[2]);
|
|
qglVertex3f (p->org[0] - y*pright[0] + x*pup[0], p->org[1] - y*pright[1] + x*pup[1], p->org[2] - y*pright[2] + x*pup[2]);
|
|
}
|
|
|
|
void GL_DrawTrifanParticle(particle_t *p, part_type_t *type)
|
|
{
|
|
int i;
|
|
vec3_t v;
|
|
float scale;
|
|
|
|
qglEnd();
|
|
|
|
if (lasttype != type)
|
|
{
|
|
lasttype = type;
|
|
qglDisable(GL_TEXTURE_2D);
|
|
if (type->blendmode == BM_ADD) //addative
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
// else if (type->blendmode == BM_SUBTRACT) //subtractive
|
|
// qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
else
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglShadeModel(GL_SMOOTH);
|
|
}
|
|
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
|
|
if (scale < 20)
|
|
scale = 0.05;
|
|
else
|
|
scale = 0.05 + scale * 0.0002;
|
|
/*
|
|
if ((p->vel[0]*p->vel[0]+p->vel[1]*p->vel[1]+p->vel[2]*p->vel[2])*2*scale > 30*30)
|
|
scale = 1+1/30/Length(p->vel)*2;*/
|
|
|
|
qglBegin (GL_TRIANGLE_FAN);
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
qglVertex3fv (p->org);
|
|
qglColor4f (p->rgb[0]/2,
|
|
p->rgb[1]/2,
|
|
p->rgb[2]/2,
|
|
0);
|
|
for (i=7 ; i>=0 ; i--)
|
|
{
|
|
v[0] = p->org[0] - p->vel[0]*scale + vright[0]*cost[i%7]*p->scale + vup[0]*sint[i%7]*p->scale;
|
|
v[1] = p->org[1] - p->vel[1]*scale + vright[1]*cost[i%7]*p->scale + vup[1]*sint[i%7]*p->scale;
|
|
v[2] = p->org[2] - p->vel[2]*scale + vright[2]*cost[i%7]*p->scale + vup[2]*sint[i%7]*p->scale;
|
|
qglVertex3fv (v);
|
|
}
|
|
qglEnd ();
|
|
qglBegin (GL_LINES);
|
|
}
|
|
|
|
void GL_DrawSparkedParticle(particle_t *p, part_type_t *type)
|
|
{
|
|
if (lasttype != type)
|
|
{
|
|
lasttype = type;
|
|
qglEnd();
|
|
qglDisable(GL_TEXTURE_2D);
|
|
GL_Bind(type->texturenum);
|
|
if (type->blendmode == BM_ADD) //addative
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
// else if (type->blendmode == BM_SUBTRACT) //subtractive
|
|
// qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
else
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_LINES);
|
|
}
|
|
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
qglVertex3f (p->org[0], p->org[1], p->org[2]);
|
|
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
0);
|
|
qglVertex3f (p->org[0]-p->vel[0]/10, p->org[1]-p->vel[1]/10, p->org[2]-p->vel[2]/10);
|
|
|
|
}
|
|
|
|
void GL_DrawSketchSparkParticle(particle_t *p, part_type_t *type)
|
|
{
|
|
if (lasttype != type)
|
|
{
|
|
lasttype = type;
|
|
qglEnd();
|
|
qglDisable(GL_TEXTURE_2D);
|
|
GL_Bind(type->texturenum);
|
|
if (type->blendmode == BM_ADD) //addative
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
// else if (type->blendmode == BM_SUBTRACT) //subtractive
|
|
// qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
else
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_LINES);
|
|
}
|
|
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
qglVertex3f (p->org[0], p->org[1], p->org[2]);
|
|
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
0);
|
|
qglVertex3f (p->org[0]-p->vel[0]/10, p->org[1]-p->vel[1]/10, p->org[2]-p->vel[2]/10);
|
|
}
|
|
|
|
void GL_DrawParticleBeam_Textured(beamseg_t *b, part_type_t *type)
|
|
{
|
|
vec3_t v, point;
|
|
vec3_t cr;
|
|
beamseg_t *c;
|
|
particle_t *p;
|
|
particle_t *q;
|
|
float ts;
|
|
|
|
// if (!b->next)
|
|
// return;
|
|
|
|
c = b->next;
|
|
|
|
q = c->p;
|
|
// if (!q)
|
|
// return;
|
|
|
|
p = b->p;
|
|
// if (!p)
|
|
// return;
|
|
|
|
if (lasttype != type)
|
|
{
|
|
lasttype = type;
|
|
qglEnd();
|
|
qglEnable(GL_TEXTURE_2D);
|
|
GL_Bind(type->texturenum);
|
|
if (type->blendmode == BM_ADD) //addative
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
// else if (type->blendmode == BM_SUBTRACT) //subtractive
|
|
// qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
else
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_QUADS);
|
|
}
|
|
qglColor4f(q->rgb[0],
|
|
q->rgb[1],
|
|
q->rgb[2],
|
|
q->alpha);
|
|
// qglBegin(GL_LINE_LOOP);
|
|
VectorSubtract(r_refdef.vieworg, q->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(c->dir, v, cr);
|
|
ts = (c->texture_s*type->rotationstartmin + particletime*type->rotationmin)/754;
|
|
|
|
VectorMA(q->org, -q->scale, cr, point);
|
|
qglTexCoord2f(ts, 0);
|
|
qglVertex3fv(point);
|
|
VectorMA(q->org, q->scale, cr, point);
|
|
qglTexCoord2f(ts, 1);
|
|
qglVertex3fv(point);
|
|
|
|
qglColor4f(p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
|
|
VectorSubtract(r_refdef.vieworg, p->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(b->dir, v, cr); // replace with old p->dir?
|
|
ts = (b->texture_s*type->rotationstartmin + particletime*type->rotationmin)/754;
|
|
|
|
VectorMA(p->org, p->scale, cr, point);
|
|
qglTexCoord2f(ts, 1);
|
|
qglVertex3fv(point);
|
|
VectorMA(p->org, -p->scale, cr, point);
|
|
qglTexCoord2f(ts, 0);
|
|
qglVertex3fv(point);
|
|
// qglEnd();
|
|
}
|
|
|
|
void GL_DrawParticleBeam_Untextured(beamseg_t *b, part_type_t *type)
|
|
{
|
|
vec3_t v;
|
|
vec3_t cr;
|
|
beamseg_t *c;
|
|
particle_t *p;
|
|
particle_t *q;
|
|
|
|
vec3_t point[4];
|
|
|
|
// if (!b->next)
|
|
// return;
|
|
|
|
c = b->next;
|
|
|
|
q = c->p;
|
|
// if (!q)
|
|
// return;
|
|
|
|
p = b->p;
|
|
// if (!p)
|
|
// return;
|
|
|
|
if (lasttype != type)
|
|
{
|
|
lasttype = type;
|
|
qglEnd();
|
|
qglDisable(GL_TEXTURE_2D);
|
|
GL_Bind(type->texturenum);
|
|
if (type->blendmode == BM_ADD) //addative
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
// else if (type->blendmode == BM_SUBTRACT) //subtractive
|
|
// qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
else
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_QUADS);
|
|
}
|
|
|
|
// qglBegin(GL_LINE_LOOP);
|
|
VectorSubtract(r_refdef.vieworg, q->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(c->dir, v, cr);
|
|
|
|
VectorMA(q->org, -q->scale, cr, point[0]);
|
|
VectorMA(q->org, q->scale, cr, point[1]);
|
|
|
|
|
|
VectorSubtract(r_refdef.vieworg, p->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(b->dir, v, cr); // replace with old p->dir?
|
|
|
|
VectorMA(p->org, p->scale, cr, point[2]);
|
|
VectorMA(p->org, -p->scale, cr, point[3]);
|
|
|
|
|
|
//one half
|
|
//back out
|
|
//back in
|
|
//front in
|
|
//front out
|
|
qglColor4f(q->rgb[0],
|
|
q->rgb[1],
|
|
q->rgb[2],
|
|
0);
|
|
qglVertex3fv(point[0]);
|
|
qglColor4f(q->rgb[0],
|
|
q->rgb[1],
|
|
q->rgb[2],
|
|
q->alpha);
|
|
qglVertex3fv(q->org);
|
|
|
|
qglColor4f(p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
qglVertex3fv(p->org);
|
|
qglColor4f(p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
0);
|
|
qglVertex3fv(point[3]);
|
|
|
|
//front out
|
|
//front in
|
|
//back in
|
|
//back out
|
|
qglColor4f(p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
0);
|
|
qglVertex3fv(point[2]);
|
|
qglColor4f(p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
qglVertex3fv(p->org);
|
|
|
|
qglColor4f(q->rgb[0],
|
|
q->rgb[1],
|
|
q->rgb[2],
|
|
q->alpha);
|
|
qglVertex3fv(q->org);
|
|
qglColor4f(q->rgb[0],
|
|
q->rgb[1],
|
|
q->rgb[2],
|
|
0);
|
|
qglVertex3fv(point[1]);
|
|
|
|
// qglEnd();
|
|
}
|
|
|
|
#endif
|
|
#ifdef SWQUAKE
|
|
void SWD_DrawParticleSpark(particle_t *p, part_type_t *type)
|
|
{
|
|
float speed;
|
|
vec3_t src, dest;
|
|
|
|
int r,g,b; //if you have a cpu with mmx, good for you...
|
|
r = p->rgb[0]*255;
|
|
if (r < 0)
|
|
r = 0;
|
|
else if (r > 255)
|
|
r = 255;
|
|
g = p->rgb[1]*255;
|
|
if (g < 0)
|
|
g = 0;
|
|
else if (g > 255)
|
|
g = 255;
|
|
b = p->rgb[2]*255;
|
|
if (b < 0)
|
|
b = 0;
|
|
else if (b > 255)
|
|
b = 255;
|
|
p->color = GetPalette(r, g, b);
|
|
|
|
speed = Length(p->vel);
|
|
if ((speed) < 1)
|
|
{
|
|
VectorCopy(p->org, src);
|
|
VectorCopy(p->org, dest);
|
|
}
|
|
else
|
|
{ //causes flickers with lower vels (due to bouncing in physics)
|
|
if (speed < 50)
|
|
speed *= 50/speed;
|
|
VectorMA(p->org, 2.5/(speed), p->vel, src);
|
|
VectorMA(p->org, -2.5/(speed), p->vel, dest);
|
|
}
|
|
|
|
D_DrawSparkTrans(p, src, dest);
|
|
}
|
|
void SWD_DrawParticleBlob(particle_t *p, part_type_t *type)
|
|
{
|
|
int r,g,b; //This really shouldn't be like this. Pitty the 32 bit renderer...
|
|
r = p->rgb[0]*255;
|
|
if (r < 0)
|
|
r = 0;
|
|
else if (r > 255)
|
|
r = 255;
|
|
g = p->rgb[1]*255;
|
|
if (g < 0)
|
|
g = 0;
|
|
else if (g > 255)
|
|
g = 255;
|
|
b = p->rgb[2]*255;
|
|
if (b < 0)
|
|
b = 0;
|
|
else if (b > 255)
|
|
b = 255;
|
|
p->color = GetPalette(r, g, b);
|
|
D_DrawParticleTrans(p);
|
|
}
|
|
void SWD_DrawParticleBeam(beamseg_t *beam, part_type_t *type)
|
|
{
|
|
int r,g,b; //if you have a cpu with mmx, good for you...
|
|
beamseg_t *c;
|
|
particle_t *p;
|
|
particle_t *q;
|
|
|
|
// if (!b->next)
|
|
// return;
|
|
|
|
c = beam->next;
|
|
|
|
q = c->p;
|
|
// if (!q)
|
|
// return;
|
|
|
|
p = beam->p;
|
|
|
|
r = p->rgb[0]*255;
|
|
if (r < 0)
|
|
r = 0;
|
|
else if (r > 255)
|
|
r = 255;
|
|
g = p->rgb[1]*255;
|
|
if (g < 0)
|
|
g = 0;
|
|
else if (g > 255)
|
|
g = 255;
|
|
b = p->rgb[2]*255;
|
|
if (b < 0)
|
|
b = 0;
|
|
else if (b > 255)
|
|
b = 255;
|
|
p->color = GetPalette(r, g, b);
|
|
D_DrawSparkTrans(p, p->org, q->org );
|
|
}
|
|
#endif
|
|
|
|
void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void sparkparticles(particle_t*,part_type_t*), void beamparticlest(beamseg_t*,part_type_t*), void beamparticlesut(beamseg_t*,part_type_t*))
|
|
{
|
|
RSpeedMark();
|
|
|
|
qboolean (*tr) (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
|
|
|
|
int i;
|
|
vec3_t oldorg;
|
|
vec3_t stop, normal;
|
|
part_type_t *type;
|
|
particle_t *p, *kill;
|
|
ramp_t *ramp;
|
|
float grav;
|
|
vec3_t friction;
|
|
float dist;
|
|
particle_t *kill_list, *kill_first;
|
|
beamseg_t *b, *bkill;
|
|
|
|
int traces=r_particle_tracelimit.value;
|
|
|
|
lasttype = NULL;
|
|
|
|
pframetime = host_frametime;
|
|
if (cl.paused || r_secondaryview)
|
|
pframetime = 0;
|
|
|
|
VectorScale (vup, 1.5, pup);
|
|
VectorScale (vright, 1.5, pright);
|
|
#ifdef SWQUAKE
|
|
VectorScale (vright, xscaleshrink, r_pright);
|
|
VectorScale (vup, yscaleshrink, r_pup);
|
|
VectorCopy (vpn, r_ppn);
|
|
#endif
|
|
|
|
#ifdef Q2BSPS
|
|
if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3)
|
|
tr = Q2TraceLineN;
|
|
else
|
|
#endif
|
|
tr = TraceLineN;
|
|
|
|
kill_list = kill_first = NULL;
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
type = &part_type[i];
|
|
|
|
if (!type->die)
|
|
{
|
|
while ((p=type->particles))
|
|
{
|
|
if (!type->isbeam)
|
|
{
|
|
if (*type->texname)
|
|
RQ_AddDistReorder((void*)texturedparticles, p, type, p->org);
|
|
else
|
|
RQ_AddDistReorder((void*)sparkparticles, p, type, p->org);
|
|
}
|
|
|
|
type->particles = p->next;
|
|
// p->next = free_particles;
|
|
// free_particles = p;
|
|
p->next = kill_list;
|
|
kill_list = p;
|
|
if (!kill_first) // branch here is probably faster than list traversal later
|
|
kill_first = p;
|
|
}
|
|
|
|
if (type->beams)
|
|
{
|
|
b = type->beams;
|
|
}
|
|
|
|
while ((b=type->beams) && (b->flags & BS_DEAD))
|
|
{
|
|
type->beams = b->next;
|
|
b->next = free_beams;
|
|
free_beams = b;
|
|
}
|
|
|
|
while (b)
|
|
{
|
|
if (!(b->flags & BS_NODRAW))
|
|
{
|
|
// no BS_NODRAW implies b->next != NULL
|
|
// BS_NODRAW should imply b->next == NULL or b->next->flags & BS_DEAD
|
|
VectorCopy(b->next->p->org, stop);
|
|
VectorCopy(b->p->org, oldorg);
|
|
VectorSubtract(stop, oldorg, b->next->dir);
|
|
VectorNormalize(b->next->dir);
|
|
VectorAdd(stop, oldorg, stop);
|
|
VectorScale(stop, 0.5, stop);
|
|
|
|
if (*type->texname)
|
|
RQ_AddDistReorder((void*)beamparticlest, b, type, stop);
|
|
else
|
|
RQ_AddDistReorder((void*)beamparticlesut, b, type, stop);
|
|
|
|
}
|
|
|
|
// clean up dead entries ahead of current
|
|
for ( ;; )
|
|
{
|
|
bkill = b->next;
|
|
if (bkill && (bkill->flags & BS_DEAD))
|
|
{
|
|
b->next = bkill->next;
|
|
bkill->next = free_beams;
|
|
free_beams = bkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
b->flags |= BS_DEAD;
|
|
b = b->next;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
//kill off early ones.
|
|
for ( ;; )
|
|
{
|
|
kill = type->particles;
|
|
if (kill && kill->die < particletime)
|
|
{
|
|
type->particles = kill->next;
|
|
// kill->next = free_particles;
|
|
// free_particles = kill;
|
|
kill->next = kill_list;
|
|
kill_list = kill;
|
|
if (!kill_first)
|
|
kill_first = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
grav = type->gravity*pframetime;
|
|
VectorScale(type->friction, pframetime, friction);
|
|
|
|
for (p=type->particles ; p ; p=p->next)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = p->next;
|
|
if (kill && kill->die < particletime)
|
|
{
|
|
p->next = kill->next;
|
|
// kill->next = free_particles;
|
|
// free_particles = kill;
|
|
kill->next = kill_list;
|
|
kill_list = kill;
|
|
if (!kill_first)
|
|
kill_first = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
VectorCopy(p->org, oldorg);
|
|
p->org[0] += p->vel[0]*pframetime;
|
|
p->org[1] += p->vel[1]*pframetime;
|
|
p->org[2] += p->vel[2]*pframetime;
|
|
p->vel[0] -= friction[0]*p->vel[0];
|
|
p->vel[1] -= friction[1]*p->vel[1];
|
|
p->vel[2] -= friction[2]*p->vel[2];
|
|
p->vel[2] -= grav;
|
|
|
|
p->angle += p->rotationspeed*pframetime;
|
|
|
|
switch (type->rampmode)
|
|
{
|
|
case RAMP_ABSOLUTE:
|
|
ramp = type->ramp + (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
|
|
VectorCopy(ramp->rgb, p->rgb);
|
|
p->alpha = ramp->alpha;
|
|
p->scale = ramp->scale;
|
|
break;
|
|
case RAMP_DELTA: //particle ramps
|
|
ramp = type->ramp + (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
|
|
VectorMA(p->rgb, pframetime, ramp->rgb, p->rgb);
|
|
p->alpha -= pframetime*ramp->alpha;
|
|
p->scale += pframetime*ramp->scale;
|
|
break;
|
|
case RAMP_NONE: //particle changes acording to it's preset properties.
|
|
if (particletime < (p->die-type->die+type->rgbchangetime))
|
|
{
|
|
p->rgb[0] += pframetime*type->rgbchange[0];
|
|
p->rgb[1] += pframetime*type->rgbchange[1];
|
|
p->rgb[2] += pframetime*type->rgbchange[2];
|
|
}
|
|
p->alpha -= pframetime*(type->alpha/type->die)*type->alphachange;
|
|
p->scale += pframetime*type->scaledelta;
|
|
}
|
|
|
|
if (type->emit >= 0)
|
|
{
|
|
if (type->emittime < 0)
|
|
P_ParticleTrail(oldorg, p->org, type->emit, NULL);
|
|
else if (p->nextemit < particletime)
|
|
{
|
|
p->nextemit = particletime + type->emittime + frandom()*type->emitrand;
|
|
P_RunParticleEffectType(p->org, p->vel, 1, type->emit);
|
|
}
|
|
}
|
|
|
|
if (type->cliptype>=0 && r_bouncysparks.value)
|
|
{
|
|
if (traces-->0&&tr(oldorg, p->org, stop, normal))
|
|
{
|
|
if (type->stains && r_bloodstains.value)
|
|
R_AddStain(stop, p->rgb[1]*-10+p->rgb[2]*-10,
|
|
p->rgb[0]*-10+p->rgb[2]*-10,
|
|
p->rgb[0]*-10+p->rgb[1]*-10,
|
|
30*p->alpha);
|
|
|
|
if (type->cliptype == i)
|
|
{ //bounce
|
|
dist = DotProduct(p->vel, normal) * (-1-(rand()/(float)0x7fff)/2);
|
|
|
|
VectorMA(p->vel, dist, normal, p->vel);
|
|
VectorCopy(stop, p->org);
|
|
p->vel[0] *= type->clipbounce;
|
|
p->vel[1] *= type->clipbounce;
|
|
p->vel[2] *= type->clipbounce;
|
|
|
|
if (!*type->texname && Length(p->vel)<1000*pframetime && !type->isbeam)
|
|
p->die = -1;
|
|
}
|
|
else
|
|
{
|
|
p->die = -1;
|
|
VectorNormalize(p->vel);
|
|
P_RunParticleEffectType(stop, p->vel, type->clipcount/part_type[type->cliptype].count, type->cliptype);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
}
|
|
else if (type->stains && r_bloodstains.value)
|
|
{
|
|
if (traces-->0&&tr(oldorg, p->org, stop, normal))
|
|
{
|
|
R_AddStain(stop, (p->rgb[1]*-10+p->rgb[2]*-10),
|
|
(p->rgb[0]*-10+p->rgb[2]*-10),
|
|
(p->rgb[0]*-10+p->rgb[1]*-10),
|
|
30*p->alpha*type->stains);
|
|
p->die = -1;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (!type->isbeam)
|
|
{
|
|
if (*type->texname)
|
|
RQ_AddDistReorder((void*)texturedparticles, p, type, p->org);
|
|
else
|
|
RQ_AddDistReorder((void*)sparkparticles, p, type, p->org);
|
|
}
|
|
}
|
|
|
|
// beams are dealt with here
|
|
|
|
// kill early entries
|
|
for ( ;; )
|
|
{
|
|
bkill = type->beams;
|
|
if (bkill && (bkill->flags & BS_DEAD || bkill->p->die < particletime) && !(bkill->flags & BS_LASTSEG))
|
|
{
|
|
type->beams = bkill->next;
|
|
bkill->next = free_beams;
|
|
free_beams = bkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
b = type->beams;
|
|
if (!b)
|
|
continue;
|
|
|
|
for ( ;; )
|
|
{
|
|
if (b->next)
|
|
{
|
|
// mark dead entries
|
|
if (b->flags & (BS_LASTSEG|BS_DEAD|BS_NODRAW))
|
|
{
|
|
// kill some more dead entries
|
|
for ( ;; )
|
|
{
|
|
bkill = b->next;
|
|
if (bkill && (bkill->flags & BS_DEAD) && !(bkill->flags & BS_LASTSEG))
|
|
{
|
|
b->next = bkill->next;
|
|
bkill->next = free_beams;
|
|
free_beams = bkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!bkill) // have to check so we don't hit NULL->next
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (!(b->next->flags & BS_DEAD))
|
|
{
|
|
VectorCopy(b->next->p->org, stop);
|
|
VectorCopy(b->p->org, oldorg);
|
|
VectorSubtract(stop, oldorg, b->next->dir);
|
|
VectorNormalize(b->next->dir);
|
|
VectorAdd(stop, oldorg, stop);
|
|
VectorScale(stop, 0.5, stop);
|
|
|
|
if (beamparticlest!=NULL)
|
|
{
|
|
if (*type->texname)
|
|
RQ_AddDistReorder((void*)beamparticlest, b, type, stop);
|
|
else
|
|
RQ_AddDistReorder((void*)beamparticlesut, b, type, stop);
|
|
}
|
|
}
|
|
|
|
// if (b->p->die < particletime)
|
|
// b->flags |= BS_DEAD;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (b->p->die < particletime) // end of the list check
|
|
b->flags |= BS_DEAD;
|
|
|
|
break;
|
|
}
|
|
|
|
if (b->p->die < particletime)
|
|
b->flags |= BS_DEAD;
|
|
|
|
b = b->next;
|
|
}
|
|
}
|
|
|
|
RSpeedEnd(RSPEED_PARTICLES);
|
|
|
|
RSpeedRemark();
|
|
RQ_RenderDistAndClear();
|
|
RSpeedEnd(RSPEED_PARTICLESDRAW);
|
|
|
|
// lazy delete for particles is done here
|
|
if (kill_list)
|
|
{
|
|
kill_first->next = free_particles;
|
|
free_particles = kill_list;
|
|
}
|
|
|
|
particletime += pframetime;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_DrawParticles
|
|
===============
|
|
*/
|
|
void P_DrawParticles (void)
|
|
{
|
|
P_AddRainParticles();
|
|
#if defined(RGLQUAKE)
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
extern cvar_t r_drawflat;
|
|
qglDepthMask(0);
|
|
|
|
qglDisable(GL_ALPHA_TEST);
|
|
qglEnable (GL_BLEND);
|
|
GL_TexEnv(GL_MODULATE);
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
qglBegin(GL_QUADS);
|
|
|
|
if (r_drawflat.value == 2)
|
|
DrawParticleTypes(GL_DrawSketchParticle, GL_DrawSketchSparkParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured);//GL_DrawParticleBeam_Sketched, GL_DrawParticleBeam_Sketched);
|
|
else if (gl_part_trifansparks.value)
|
|
DrawParticleTypes(GL_DrawTexturedParticle, GL_DrawTrifanParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured);
|
|
else
|
|
DrawParticleTypes(GL_DrawTexturedParticle, GL_DrawSparkedParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured);
|
|
|
|
qglEnd();
|
|
qglEnable(GL_TEXTURE_2D);
|
|
|
|
GL_TexEnv(GL_MODULATE);
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
qglDepthMask(1);
|
|
return;
|
|
}
|
|
#endif
|
|
#ifdef SWQUAKE
|
|
if (qrenderer == QR_SOFTWARE)
|
|
{
|
|
D_StartParticles();
|
|
DrawParticleTypes(SWD_DrawParticleBlob, SWD_DrawParticleSpark, SWD_DrawParticleBeam, SWD_DrawParticleBeam);
|
|
D_EndParticles();
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|