mirror of
https://github.com/nzp-team/fteqw.git
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e7c1f9a490
make the 'identify' command assume that a single decimal number is not an address (allowing it to be handled as a user id). qcc: support default initialisers in function calls. tweak filesystem code to try to flush individual files instead of discarding the entire fs hash. fix 'snap' stuff. other tweaks... git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5058 fc73d0e0-1445-4013-8a0c-d673dee63da5
37 lines
770 B
GLSL
37 lines
770 B
GLSL
!!permu FOG
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!!cvarf r_wateralpha
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!!samps diffuse
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#include "sys/defs.h"
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//this is the shader that's responsible for drawing default q1 turbulant water surfaces
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//this is expected to be moderately fast.
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#include "sys/fog.h"
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varying vec2 tc;
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#ifdef VERTEX_SHADER
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void main ()
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{
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tc = v_texcoord.st;
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#ifdef FLOW
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tc.s += e_time * -0.5;
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#endif
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gl_Position = ftetransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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#ifndef ALPHA
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uniform float cvar_r_wateralpha;
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#define USEALPHA cvar_r_wateralpha
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#else
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#define USEALPHA float(ALPHA)
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#endif
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void main ()
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{
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vec2 ntc;
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ntc.s = tc.s + sin(tc.t+e_time)*0.125;
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ntc.t = tc.t + sin(tc.s+e_time)*0.125;
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vec3 ts = vec3(texture2D(s_diffuse, ntc));
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gl_FragColor = fog4(vec4(ts, USEALPHA));
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}
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#endif
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