mirror of
https://github.com/nzp-team/fteqw.git
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fb86222fc7
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines. tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah. first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
199 lines
4.9 KiB
C
199 lines
4.9 KiB
C
/*
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Copyright (C) 2006-2007 Mark Olsen
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "glquake.h"
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extern int sys_glesversion;
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static dllhandle_t *sys_gl_module = NULL;
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void *GLES_GetSymbol(char *symname)
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{
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void *ret;
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ret = Sys_GetAddressForName(sys_gl_module, symname);
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if (!ret)
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Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname);
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return ret;
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}
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#if 1
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void GL_BeginRendering(void)
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{
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}
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void GL_EndRendering (void)
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{
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}
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void GLVID_DeInit(void)
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{
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if (sys_gl_module)
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Sys_CloseLibrary(sys_gl_module);
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sys_gl_module = NULL;
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}
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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/*
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Android 2.2 does not provide EGL headers, thus the context was already created within java code.
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This means that we cannot change width/height/bpp/etc.
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But we still initialize everything as if we did.
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Pros: Works on android 2.2, which reportedly is 50% of all androids right now.
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Cons: vid_restart cannot change width/height/bpp/rate/etc.
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Mneh: you probably couldn't change width/height/rate anyway.
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Cons: any gl objects which were not destroyed properly will leak.
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Mneh: we should have cleaned them up properly in the first place.
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Cons: GL_EndRendering call will not swap buffers. Buffers will be swapped on return to java.
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*/
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if (!sys_glesversion)
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{
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Sys_Printf("GLES version not specified yet\n");
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return false;
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}
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if (sys_glesversion >= 2)
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Sys_Printf("Loading GLES2 driver\n");
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else
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Sys_Printf("Loading GLES1 driver\n");
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sys_gl_module = Sys_LoadLibrary((sys_glesversion>=2)?"libGLESv2.so":"libGLESv1_CM.so", NULL);
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if (!sys_gl_module)
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{
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GLVID_DeInit();
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return false;
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}
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GL_Init(GLES_GetSymbol);
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return true;
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}
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#else
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#include <EGL/egl.h>
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extern void *sys_window;
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static EGLDisplay sys_display = EGL_NO_DISPLAY;
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static EGLSurface sys_surface = EGL_NO_SURFACE;
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static EGLContext sys_context = EGL_NO_CONTEXT;
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void GLVID_DeInit(void)
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{
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if (sys_display != EGL_NO_DISPLAY)
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{
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eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (sys_context != EGL_NO_CONTEXT)
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eglDestroyContext(sys_display, sys_context);
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if (sys_surface != EGL_NO_SURFACE)
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eglDestroySurface(sys_display, sys_surface);
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eglTerminate(sys_display);
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sys_context = EGL_NO_CONTEXT;
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sys_surface = EGL_NO_SURFACE;
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sys_display = EGL_NO_DISPLAY;
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}
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if (sys_gl_module != NULL)
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{
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Sys_CloseLibrary(sys_gl_module);
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sys_gl_module = NULL;
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}
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}
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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vid.pixelwidth = info->width;
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vid.pixelheight = info->height;
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vid.numpages = 3;
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const EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, (sys_glesversion>=2)?EGL_OPENGL_ES2_BIT:EGL_OPENGL_ES_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, (info->bpp==16)?5:8,
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EGL_GREEN_SIZE, (info->bpp==16)?6:8,
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EGL_RED_SIZE, (info->bpp==16)?5:8,
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EGL_DEPTH_SIZE, 16,
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// EGL_STENCIL_SIZE, 8,
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EGL_NONE
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};
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EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, sys_glesversion, EGL_NONE};
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EGLint w, h, dummy, format;
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EGLint numConfigs;
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EGLConfig config;
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sys_gl_module = Sys_LoadLibrary((sys_glesversion>=2)?"libGLESv2.so":"libGLESv1_CM.so", NULL);
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if (!sys_gl_module)
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{
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GLVID_DeInit();
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return false;
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}
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sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (sys_display == EGL_NO_DISPLAY)
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{
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GLVID_DeInit();
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return false;
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}
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if (!eglInitialize(sys_display, NULL, NULL))
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{
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GLVID_DeInit();
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return false;
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}
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eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs);
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eglGetConfigAttrib(sys_display, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(sys_window, 0, 0, format);
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sys_surface = eglCreateWindowSurface(sys_display, config, sys_window, NULL);
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sys_context = eglCreateContext(sys_display, config, NULL, ctxattribs);
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if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE)
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return false;
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eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
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eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
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vid.pixelwidth = w;
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vid.pixelheight = h;
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GL_Init(GLES_GetSymbol);
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return true;
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}
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void GL_BeginRendering(void)
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{
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}
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void GL_EndRendering (void)
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{
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eglSwapBuffers(sys_display, sys_surface);
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}
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#endif
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void GL_DoSwap(void)
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{
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}
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qboolean GLVID_ApplyGammaRamps (unsigned short *ramps)
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{
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return false;
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}
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void GLVID_SetCaption(char *caption)
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{
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}
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