mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 07:02:12 +00:00
0f8ea71841
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6113 fc73d0e0-1445-4013-8a0c-d673dee63da5
611 lines
17 KiB
C
611 lines
17 KiB
C
#include "../plugin.h"
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#include "../engine/common/com_mesh.h"
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/*
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Half-Life 2 / Source models store much of their data in other files.
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I'm only going to try loading simple static models, so we don't need much data from the .mdl itself.
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FIXME: multiple meshes are still buggy.
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FIXME: materials are not loaded properly.
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FIXME: no lod stuff.
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*/
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static plugfsfuncs_t *filefuncs;
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static plugmodfuncs_t *modfuncs;
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//Utility functions. silly plugins.
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float Length(const vec3_t v) {return sqrt(DotProduct(v,v));}
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float RadiusFromBounds (const vec3_t mins, const vec3_t maxs)
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{
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int i;
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vec3_t corner;
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for (i=0 ; i<3 ; i++)
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{
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corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
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}
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return Length (corner);
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}
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//blargh
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typedef struct
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{
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unsigned int magic;
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unsigned int version;
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unsigned int revisionid;
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char name[64];
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unsigned int filesize;
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vec3_t _80;
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vec3_t _92;
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vec3_t mins;
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vec3_t maxs;
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vec3_t _128;
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vec3_t _140;
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unsigned int _152;
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unsigned int _156;
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unsigned int _160;
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unsigned int _164;
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unsigned int _168;
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unsigned int _172;
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unsigned int _176;
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unsigned int _180;
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unsigned int _184;
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unsigned int _188;
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unsigned int _192;
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unsigned int _196;
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unsigned int _200;
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unsigned int tex_count;
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unsigned int tex_ofs;
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unsigned int texpath_count;
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unsigned int texpath_ofs;
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unsigned int texbind_count; //N slots per skin
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unsigned int skin_count;
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unsigned int texbind_offset;//provides skin|slot->texture mappings
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unsigned int body_count;
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unsigned int body_ofs;
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//other stuff?
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} hl2mdlheader_t;
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typedef struct
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{
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unsigned int name_ofs;
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unsigned int surf_count;
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unsigned int base;
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unsigned int surf_ofs;
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} hl2mdlbody_t;
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typedef struct
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{
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char name[64];
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unsigned int type;
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unsigned int radius;
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unsigned int mesh_count;
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unsigned int mesh_ofs;
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unsigned int vertex_count;
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unsigned int _84;
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unsigned int _88;
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unsigned int _92;
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unsigned int _96;
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unsigned int _100;
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unsigned int _104;
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unsigned int _108;
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unsigned int _112;
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unsigned int _116;
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unsigned int _120;
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unsigned int _124;
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unsigned int _128;
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unsigned int _132;
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unsigned int _136;
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unsigned int _140;
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unsigned int _144;
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} hl2mdlsurf_t;
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typedef struct
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{
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unsigned int mat_idx;
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unsigned int model_ofs;
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unsigned int vert_count;
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unsigned int vert_first;
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unsigned int _16;
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unsigned int _20;
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unsigned int _24;
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unsigned int _28;
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unsigned int _32;
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unsigned int _36;
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unsigned int _40;
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unsigned int _44;
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unsigned int _48;
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unsigned int _52;
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unsigned int _56;
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unsigned int _60;
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unsigned int _64;
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unsigned int _68;
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unsigned int _72;
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unsigned int _76;
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unsigned int _80;
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unsigned int _84;
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unsigned int _88;
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unsigned int _92;
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unsigned int _96;
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unsigned int _100;
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unsigned int _104;
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unsigned int _108;
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unsigned int _112;
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} hl2mdlmesh_t;
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typedef struct
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{
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unsigned int nameofs;
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unsigned int _4;
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unsigned int _8;
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unsigned int _12;
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unsigned int _16;
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unsigned int _20;
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unsigned int _24;
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unsigned int _28;
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unsigned int _32;
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unsigned int _36;
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unsigned int _40;
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unsigned int _44;
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unsigned int _48;
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unsigned int _52;
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unsigned int _56;
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unsigned int _60;
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} hl2mdltexture_t;
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typedef struct
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{
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unsigned int nameofs;
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} hl2mdltexturepath_t;
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#pragma pack(push,1) //urgh wtf is this bullshit
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typedef struct
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{
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unsigned int numskins;
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unsigned int offsetskin;
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} hl2vtxskins_t;
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typedef struct
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{
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unsigned short foo;
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//no padding
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unsigned int offsetskinname;
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} hl2vtxskin_t;
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typedef struct
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{
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unsigned int version;
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unsigned int vertcachesize;
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unsigned short bonesperstrip;
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unsigned short bonespertri;
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unsigned int bonespervert;
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unsigned int revisionid;
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unsigned int lod_count;
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unsigned int texreplacements_offset;
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unsigned int body_count;
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unsigned int body_ofs;
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} hl2vtxheader_t;
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typedef struct
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{
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unsigned int surf_count;
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unsigned int surf_ofs;
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} hl2vtxbody_t;
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typedef struct
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{
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unsigned int lod_count;
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unsigned int lod_ofs;
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} hl2vtxsurf_t;
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typedef struct
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{
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unsigned int mesh_count;
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unsigned int mesh_ofs;
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float dist;
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} hl2vtxlod_t;
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typedef struct
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{
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unsigned int stripg_count;
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unsigned int stripg_ofs;
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unsigned char flags;
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//no padding (3 bytes)
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} hl2vtxmesh_t;
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typedef struct
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{
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unsigned int vert_count;
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unsigned int vert_ofs;
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unsigned int idx_count;
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unsigned int idx_ofs;
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unsigned int strip_count;
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unsigned int strip_ofs;
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unsigned char flags;
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//no padding (3 bytes)
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} hl2vtxstripg_t;
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typedef struct
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{
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unsigned int idx_num;
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unsigned int idx_ofs;
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unsigned int vert_count;
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unsigned int vert_ofs;
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unsigned short bone_count;
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unsigned char flags;
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//no padding (1 byte)
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unsigned int bonestate_count;
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unsigned int bonestate_ofs;
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} hl2vtxstrip_t;
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typedef struct
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{
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qbyte bone[3];
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qbyte bone_count;
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unsigned short vert;
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qbyte boneID[3];
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//no padding
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} hl2vtxvert_t;
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typedef struct
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{
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unsigned int magic;
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unsigned int version;
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unsigned int revisionid;
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unsigned int lod_count;
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unsigned int lodverts_count[8];
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unsigned int fixups_count;
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unsigned int fixups_offset;
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unsigned int verts_offset;
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unsigned int tangents_offset;
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} hl2vvdheader_t;
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typedef struct
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{
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unsigned int lod;
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unsigned int sourcevert;
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unsigned int numverts;
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} hl2vvdfixup_t;
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typedef struct
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{
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float weight[3];
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qbyte bone[3];
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qbyte numbones;
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vec3_t xyz;
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vec3_t norm;
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vec2_t st;
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} hl2vvdvert_t;
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#pragma pack(pop)
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/*seriously, how many structs do you need?*/
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typedef struct
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{
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model_t *mod;
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unsigned numverts;
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vec2_t *ofs_st_array;
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vecV_t *ofs_skel_xyz;
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vec3_t *ofs_skel_norm;
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vec3_t *ofs_skel_svect;
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vec3_t *ofs_skel_tvect;
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// byte_vec4_t *ofs_skel_idx;
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// vec4_t *ofs_skel_weight;
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struct
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{
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unsigned int numfixups;
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index_t *fixup;
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} lod[1]; //must remain at 1 (instead of 8) until fixups are handled.
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} hl2parsecontext_t;
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static index_t *Mod_HL2_LoadIndexes(hl2parsecontext_t *ctx, unsigned int *idxcount, const hl2vtxmesh_t *vmesh, unsigned int lod, index_t firstindex)
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{
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size_t numidx = 0, g;
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const hl2vtxstripg_t *vg;
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index_t *idx, *ret = NULL;
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vg = (const void*)((const qbyte*)vmesh+vmesh->stripg_ofs);
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for (g = 0; g < vmesh->stripg_count; g++, vg++)
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{
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if (vg->idx_count%3)
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{
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*idxcount = 0;
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return NULL;
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}
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numidx += vg->idx_count;
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}
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ret = idx = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*idx)*numidx);
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vg = (const void*)((const qbyte*)vmesh+vmesh->stripg_ofs);
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for (g = 0; g < vmesh->stripg_count; g++, vg++)
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{
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const unsigned short *in = (const void*)((const qbyte*)vg+vg->idx_ofs);
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const unsigned short *e = in+vg->idx_count;
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const hl2vtxvert_t *v = (const void*)((const qbyte*)vg+vg->vert_ofs);
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if (ctx->lod[lod].numfixups)
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{
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index_t *fixup = ctx->lod[lod].fixup;
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for(;;)
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{
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if (in == e)
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break;
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*idx++ = fixup[v[*in++].vert+firstindex];
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}
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}
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else
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{
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for(;;)
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{
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if (in == e)
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break;
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*idx++ = v[*in++].vert+firstindex;
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}
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}
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}
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*idxcount = idx-ret;
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return ret;
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}
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static qboolean Mod_HL2_LoadVTX(hl2parsecontext_t *ctx, const void *buffer, size_t fsize, unsigned int rev, const hl2mdlheader_t *mdl)
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{ //horribly overcomplicated way to express this stuff.
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size_t totalsurfs = 0, b, s, l, m, t;
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const hl2vtxheader_t *header = buffer;
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const hl2vtxbody_t *vbody;
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const hl2vtxsurf_t *vsurf;
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const hl2vtxlod_t *vlod;
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const hl2vtxmesh_t *vmesh;
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// const hl2vtxskins_t *vskins;
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// const hl2vtxskin_t *vskin;
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const hl2mdlbody_t *mbody = (const hl2mdlbody_t*)((const qbyte*)mdl + mdl->body_ofs);
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const hl2mdltexture_t *mtex = (const hl2mdltexture_t*)((const qbyte*)mdl + mdl->tex_ofs);
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const unsigned short *skinbind;
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galiasinfo_t *surf=NULL;
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galiasskin_t *skin;
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skinframe_t *skinframe;
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size_t firstvert = 0;
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if (fsize < sizeof(*header) || header->version != 7 || header->revisionid != rev || header->body_count == 0)
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return false;
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vbody = (const void*)((const qbyte*)header + header->body_ofs);
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for (b = 0; b < header->body_count; b++, vbody++)
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{
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vsurf = (const void*)((const qbyte*)vbody + vbody->surf_ofs);
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for (s = 0; s < vbody->surf_count; s++, vsurf++)
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{
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vlod = (const void*)((const qbyte*)vsurf + vsurf->lod_ofs);
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for (l = 0; l < min(vsurf->lod_count, countof(ctx->lod)); l++, vlod++)
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totalsurfs += vlod->mesh_count;
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}
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}
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if (!totalsurfs)
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return false;
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ctx->mod->meshinfo = surf = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*surf)*totalsurfs);
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t = mdl->skin_count*mdl->texbind_count;
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skinbind = (const unsigned short*)((const qbyte*)mdl+mdl->texbind_offset);
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skin = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*skin)*t + sizeof(*skinframe)*t);
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skinframe = (skinframe_t*)(skin+t);
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for (s = 0; s < mdl->skin_count; s++)
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for (t = 0; t < mdl->texbind_count; t++)
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{
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galiasskin_t *ns = &skin[s + t*mdl->skin_count];
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Q_snprintfz(ns->name, sizeof(ns->name), "skin%u %u", (unsigned)s, (unsigned)t);
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m = *skinbind++;
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if (mdl->texpath_count)
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{
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const hl2mdltexturepath_t *mpath = (const hl2mdltexturepath_t*)((const qbyte*)mdl + mdl->texpath_ofs);
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Q_strlcpy(skinframe->shadername, (const char*)mdl+mpath->nameofs, sizeof(skinframe->shadername));
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}
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else
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{
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modfuncs->StripExtension((const char*)ctx->mod->name, skinframe->shadername, sizeof(skinframe->shadername));
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Q_strlcat(skinframe->shadername, "/", sizeof(skinframe->shadername));
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}
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Q_strlcat(skinframe->shadername, (const char*)&mtex[m]+mtex[m].nameofs, sizeof(skinframe->shadername));
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Q_strlcat(skinframe->shadername, ".vmt", sizeof(skinframe->shadername));
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ns->numframes = 1; //no skingroups... not that kind anyway.
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ns->skinspeed = 10;
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ns->frame = skinframe;
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skinframe++;
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}
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vbody = (const void*)((const qbyte*)header + header->body_ofs);
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for (b = 0; b < header->body_count; b++, vbody++, mbody++)
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{
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const hl2mdlsurf_t *msurf = (const hl2mdlsurf_t*)((const qbyte*)mbody + mbody->surf_ofs);
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vsurf = (const void*)((const qbyte*)vbody + vbody->surf_ofs);
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for (s = 0; s < vbody->surf_count; s++, vsurf++, msurf++)
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{
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vlod = (const void*)((const qbyte*)vsurf + vsurf->lod_ofs);
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// vskins = (const hl2vtxskins_t*)((const qbyte*)header + header->texreplacements_offset);
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for (l = 0, t = 0; l < min(vsurf->lod_count, countof(ctx->lod)); l++, vlod++/*, vskins++*/)
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{
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const hl2mdlmesh_t *mmesh = (const hl2mdlmesh_t*)((const qbyte*)msurf + msurf->mesh_ofs);
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vmesh = (const void*)((const qbyte*)vlod + vlod->mesh_ofs);
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for (m = 0; m < vlod->mesh_count; m++, vmesh++, mmesh++)
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{
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Q_snprintfz(surf->surfacename, sizeof(surf->surfacename), "%s:%s:l%u:m%u", (const char*)mbody+mbody->name_ofs, msurf->name, (unsigned)l, (unsigned)m);
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/*animation info*/
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surf->shares_bones = 0;
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surf->numbones = 0;
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surf->ofsbones = NULL; //no support for animations...
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surf->numanimations = 0;
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surf->ofsanimations = NULL; //we have no animation data
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#ifndef SERVERONLY
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/*skin data*/
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surf->numskins = mdl->skin_count;
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surf->ofsskins = skin+mmesh->mat_idx*mdl->skin_count;
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/*vertdata*/
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surf->ofs_rgbaf = NULL;
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surf->ofs_rgbaub = NULL;
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surf->ofs_st_array = ctx->ofs_st_array;
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#endif
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surf->shares_verts = 0;
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surf->numverts = ctx->numverts;
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surf->ofs_skel_xyz = ctx->ofs_skel_xyz;
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surf->ofs_skel_norm = ctx->ofs_skel_norm;
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surf->ofs_skel_svect = ctx->ofs_skel_svect;
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surf->ofs_skel_tvect = ctx->ofs_skel_tvect;
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//surf->ofs_skel_idx = ctx->ofs_skel_idx;
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//surf->ofs_skel_weight = ctx->ofs_skel_weight;
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/*index data*/
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if (mmesh->vert_first+mmesh->vert_count > surf->numverts)
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surf->ofs_indexes = NULL, surf->numindexes = 0; //erk?
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else
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surf->ofs_indexes = Mod_HL2_LoadIndexes(ctx, &surf->numindexes, vmesh, l, firstvert+mmesh->vert_first);
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/*misc data*/
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surf->geomset = 0;
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surf->geomid = 0;
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surf->contents = FTECONTENTS_BODY;
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surf->csurface.flags = 0;
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surf->surfaceid = 0;
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surf->mindist = 0;
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surf->maxdist = 0;
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if (surf != ctx->mod->meshinfo)
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surf[-1].nextsurf = surf;
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surf->nextsurf = NULL;
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surf++;
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}
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}
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firstvert += msurf->vertex_count;
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}
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}
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if (surf == ctx->mod->meshinfo)
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return false;
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return true;
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}
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void CrossProduct (const vec3_t v1, const vec3_t v2, vec3_t cross)
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{
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cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
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cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
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cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
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}
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static qboolean Mod_HL2_LoadVVD(hl2parsecontext_t *ctx, const void *buffer, size_t fsize, unsigned int rev)
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{
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const hl2vvdheader_t *header = buffer;
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size_t lod;
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const hl2vvdvert_t *in;
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const vec4_t *it;
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if (fsize < sizeof(*header) || header->magic != (('I'<<0)|('D'<<8)|('S'<<16)|('V'<<24)) || header->version != 4 || header->revisionid != rev || header->lodverts_count[0] == 0)
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return false;
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{
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size_t v, numverts = ctx->numverts = header->lodverts_count[0];
|
|
vec2_t *st = ctx->ofs_st_array = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*st)*numverts);
|
|
vecV_t *xyz = ctx->ofs_skel_xyz = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*xyz)*numverts);
|
|
vec3_t *norm = ctx->ofs_skel_norm = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*norm)*numverts);
|
|
vec3_t *sdir = ctx->ofs_skel_svect = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*sdir)*numverts);
|
|
vec3_t *tdir = ctx->ofs_skel_tvect = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*tdir)*numverts);
|
|
// byte_vec4_t *bone = ctx->lod[lod].ofs_skel_idx = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*bone)*numverts);
|
|
// vec4_t *weight = ctx->lod[lod].ofs_skel_weight = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*weight)*numverts);
|
|
|
|
in = (const void*)((const char*)buffer+header->verts_offset);
|
|
it = (const void*)((const char*)buffer+header->tangents_offset);
|
|
for(v = 0; v < numverts; v++, in++, it++)
|
|
{
|
|
Vector2Copy(in->st, st[v]);
|
|
VectorCopy(in->xyz, xyz[v]);
|
|
VectorCopy(in->norm, norm[v]);
|
|
|
|
// VectorCopy(in->bone, bone[v]);
|
|
// bone[v][3] = bone[v][2]; //make sure its valid, and in cache.
|
|
// VectorCopy(in->weight, weight[v]);
|
|
// weight[v][3] = 0; //missing influences cannot influence.
|
|
|
|
//tangents are compacted, and for some reason in a different part of the file.
|
|
VectorCopy((*it), sdir[v]);
|
|
CrossProduct(in->norm, (*it), tdir[v]);
|
|
VectorScale(tdir[v], (*it)[3], tdir[v]);
|
|
}
|
|
}
|
|
|
|
if (header->fixups_count)
|
|
{
|
|
size_t fixups = header->fixups_count, f, v;
|
|
const hl2vvdfixup_t *fixup = (const hl2vvdfixup_t*)((const qbyte*)header+header->fixups_offset);
|
|
for (lod = 0; lod < countof(ctx->lod) && lod < header->lod_count; lod++)
|
|
{
|
|
size_t numverts;
|
|
for (numverts=0, f = 0; f < fixups; f++)
|
|
{
|
|
if (fixup[f].lod >= lod)
|
|
numverts += fixup[f].numverts;
|
|
}
|
|
if (numverts != header->lodverts_count[lod])
|
|
continue;
|
|
ctx->lod[lod].numfixups = numverts;
|
|
ctx->lod[lod].fixup = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(index_t)*numverts);
|
|
for (numverts=0, f = 0; f < fixups; f++)
|
|
{
|
|
if (fixup[f].lod >= lod)
|
|
for (v = 0; v < fixup[f].numverts; v++)
|
|
ctx->lod[lod].fixup[numverts++] = fixup[f].sourcevert+v;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
qboolean QDECL Mod_LoadHL2Model (model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
hl2parsecontext_t ctx = {mod};
|
|
const hl2mdlheader_t *header = buffer;
|
|
void *vtx = NULL, *vvd = NULL;
|
|
size_t vtxsize = 0, vvdsize = 0;
|
|
char base[MAX_QPATH];
|
|
qboolean result;
|
|
size_t i;
|
|
const char *vtxpostfixes[] = {
|
|
".dx90.vtx",
|
|
".dx80.vtx",
|
|
".vtx",
|
|
".sw.vtx"
|
|
};
|
|
const char *vvdpostfixes[] = {
|
|
".vvd"
|
|
};
|
|
|
|
for (i = 0; !vtx && i < countof(vtxpostfixes); i++)
|
|
{
|
|
modfuncs->StripExtension(mod->name, base, sizeof(base));
|
|
Q_strncatz(base, vtxpostfixes[i], sizeof(base));
|
|
vtx = filefuncs->LoadFile(base, &vtxsize);
|
|
}
|
|
for (i = 0; !vvd && i < countof(vvdpostfixes); i++)
|
|
{
|
|
modfuncs->StripExtension(mod->name, base, sizeof(base));
|
|
Q_strncatz(base, vvdpostfixes[i], sizeof(base));
|
|
vvd = filefuncs->LoadFile(base, &vvdsize);
|
|
}
|
|
|
|
result = Mod_HL2_LoadVVD(&ctx, vvd, vvdsize, header->revisionid);
|
|
result &= Mod_HL2_LoadVTX(&ctx, vtx, vtxsize, header->revisionid, header);
|
|
plugfuncs->Free(vvd);
|
|
plugfuncs->Free(vtx);
|
|
|
|
VectorCopy(header->mins, mod->mins);
|
|
VectorCopy(header->maxs, mod->maxs);
|
|
|
|
mod->type = mod_alias;
|
|
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
|
|
modfuncs->BIH_BuildAlias(mod, mod->meshinfo);
|
|
return result;
|
|
}
|
|
|
|
qboolean MDL_Init(void)
|
|
{
|
|
filefuncs = plugfuncs->GetEngineInterface(plugfsfuncs_name, sizeof(*filefuncs));
|
|
modfuncs = plugfuncs->GetEngineInterface(plugmodfuncs_name, sizeof(*modfuncs));
|
|
if (modfuncs && modfuncs->version < MODPLUGFUNCS_VERSION)
|
|
modfuncs = NULL;
|
|
|
|
if (modfuncs && filefuncs)
|
|
{
|
|
modfuncs->RegisterModelFormatMagic("Source model (v44)", "IDST\x2c\0\0\0",8, Mod_LoadHL2Model);
|
|
modfuncs->RegisterModelFormatMagic("Source model (v45)", "IDST\x2d\0\0\0",8, Mod_LoadHL2Model);
|
|
modfuncs->RegisterModelFormatMagic("Source model (v46)", "IDST\x2e\0\0\0",8, Mod_LoadHL2Model);
|
|
modfuncs->RegisterModelFormatMagic("Source model (v47)", "IDST\x2f\0\0\0",8, Mod_LoadHL2Model);
|
|
modfuncs->RegisterModelFormatMagic("Source model (v48)", "IDST\x30\0\0\0",8, Mod_LoadHL2Model);
|
|
modfuncs->RegisterModelFormatMagic("Source model (v49)", "IDST\x31\0\0\0",8, Mod_LoadHL2Model);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|