mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
5b4756f3d9
Fixed some xim issues, for proper keyboard input under x11. Cmake project can now work for cross compiling win32 targets. Some other fun-but-pointless stuff. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
33 lines
674 B
GLSL
33 lines
674 B
GLSL
!!permu FOG
|
|
!!samps 1
|
|
//used by both particles and sprites.
|
|
//note the fog blending mode is all that differs from defaultadditivesprite
|
|
|
|
#include "sys/fog.h"
|
|
#ifdef VERTEX_SHADER
|
|
attribute vec2 v_texcoord;
|
|
attribute vec4 v_colour;
|
|
varying vec2 tc;
|
|
varying vec4 vc;
|
|
void main ()
|
|
{
|
|
tc = v_texcoord;
|
|
vc = v_colour;
|
|
gl_Position = ftetransform();
|
|
}
|
|
#endif
|
|
#ifdef FRAGMENT_SHADER
|
|
varying vec2 tc;
|
|
varying vec4 vc;
|
|
uniform vec4 e_colourident;
|
|
uniform vec4 e_vlscale;
|
|
void main ()
|
|
{
|
|
vec4 col = texture2D(s_t0, tc);
|
|
#ifdef MASK
|
|
if (col.a < float(MASK))
|
|
discard;
|
|
#endif
|
|
gl_FragColor = fog4blend(col * vc * e_colourident * e_vlscale);
|
|
}
|
|
#endif
|