fteqw/engine/shaders/hlsl11
Spoike d078c85627 fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
some fixes/tweaks for the nolegacy builds.
r_skybox works mid-map again.
tweak the qc debugger to not do infinite loops so easily...
rewrote chunks of the d3d11 renderer to support q3 shaders a little more correctly. now runs quake3 acceptably.
add explicit culldistance option for terrain/.map maps. pvs will effectively cut off anything beyond this distance.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4982 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-06 03:30:28 +00:00
..
default2d.hlsl fix some d3d8+d3d11 issues. 2d stuff should work a bit better now. 2015-07-31 13:23:32 +00:00
defaultfill.hlsl added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
defaultskin.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultsky.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultsprite.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultwall.hlsl fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
defaultwarp.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
depthonly.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
drawflat_wall.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
fixedemu.hlsl fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
menutint.hlsl fix some d3d8+d3d11 issues. 2d stuff should work a bit better now. 2015-07-31 13:23:32 +00:00
rtlight.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
terrain.hlsl fix shadowmaps on terrain. 2013-11-10 21:14:28 +00:00
terraindebug.hlsl added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00