mirror of
https://github.com/nzp-team/fteqw.git
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d078c85627
some fixes/tweaks for the nolegacy builds. r_skybox works mid-map again. tweak the qc debugger to not do infinite loops so easily... rewrote chunks of the d3d11 renderer to support q3 shaders a little more correctly. now runs quake3 acceptably. add explicit culldistance option for terrain/.map maps. pvs will effectively cut off anything beyond this distance. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4982 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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d3d11_backend.c | ||
d3d11_image.c | ||
d3d11_shader.c | ||
d3d_backend.c | ||
d3d_image.c | ||
d3d_shader.c | ||
vid_d3d.c | ||
vid_d3d11.c |