..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
fix some non-windows builds.
2013-10-08 16:31:53 +00:00
cd_null.c
fix non-windows ports.
2013-10-09 00:16:32 +00:00
cd_sdl.c
sdl2 support.
2014-02-07 08:38:40 +00:00
cd_win.c
tweaks for ktx/nq clients.
2015-06-20 14:22:06 +00:00
cdaudio.h
log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
2013-10-08 14:28:11 +00:00
cl_cam.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
cl_cg.c
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
cl_demo.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
cl_ents.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
cl_ignore.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_ignore.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_input.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
cl_main.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
cl_master.h
implement connectbr command, along with providing best-route info from the server browser.
2015-07-07 02:03:31 +00:00
cl_parse.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
cl_plugin.inc
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
cl_pred.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
cl_screen.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
cl_tent.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
cl_ui.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
clhl_game.c
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
client.h
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
clq2_cin.c
sdl2 support.
2014-02-07 08:38:40 +00:00
clq2_ents.c
fix cl_maxfps as a q3 client.
2015-08-28 03:13:45 +00:00
clq3_parse.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
clq3defs.h
rewrite download code detect rates and get the best speeds practical.
2014-06-12 23:08:42 +00:00
console.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
fragstats.c
fix HOM issue with out-of-world r_projection. also gave 20% speedup.
2015-07-06 14:47:46 +00:00
image.c
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
in_generic.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
in_morphos.c
fix colormod
2015-04-14 23:12:17 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
fix colormod
2015-04-14 23:12:17 +00:00
in_win.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4967 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-20 03:58:15 +00:00
input.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
keys.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
keys.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
m_items.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
m_master.c
fix cl_maxfps as a q3 client.
2015-08-28 03:13:45 +00:00
m_mp3.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
m_multi.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
m_options.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
m_script.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
m_single.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
menu.c
fix cl_maxfps as a q3 client.
2015-08-28 03:13:45 +00:00
menu.h
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
merged.h
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
modelgen.h
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
2011-03-03 17:09:15 +00:00
net_master.c
capture[demo] now works in d3d renderers.
2015-08-11 09:14:33 +00:00
p_classic.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
p_null.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
p_script.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
pr_clcmd.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
pr_csqc.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
pr_menu.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
pr_skelobj.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
2014-05-10 13:42:13 +00:00
quake.manifest
preliminary bidi support.
2014-06-30 21:57:35 +00:00
quakedef.h
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
r_2d.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
r_d3.c
slightly better doom3 compat
2013-07-29 17:36:44 +00:00
r_part.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
r_partset.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
r_partset.h
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
r_surf.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
render.h
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
renderer.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq_read.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
sbar.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
sbar.h
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
screen.h
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
skin.c
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
snd_al.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
snd_alsa.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_directx.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
snd_dma.c
fix cl_maxfps as a q3 client.
2015-08-28 03:13:45 +00:00
snd_droid.c
I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again).
2014-08-15 02:20:41 +00:00
snd_linux.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_macos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mem.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
snd_mix.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
snd_morphos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
I'm good at fucking stuff up - remove debug prints.
2015-09-02 23:25:00 +00:00
snd_sdl.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_win.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sound.h
Fix some issues with emscripten.
2015-08-02 11:36:46 +00:00
spritegn.h
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
sys_axfte.cpp
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_droid.c
added some cvar descriptions.
2015-06-15 20:11:27 +00:00
sys_linux.c
fix vector arrays.
2015-05-16 08:02:05 +00:00
sys_morphos.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_npfte.c
------------------------------------------------------------------------
2013-03-12 23:06:15 +00:00
sys_plugfte.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
sys_win.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
teamplay.c
stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings.
2013-11-29 14:36:47 +00:00
textedit.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
valid.c
attempt to fix autoid revealing spies in TF.
2015-07-09 18:02:49 +00:00
vid.h
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4963 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-14 02:55:59 +00:00
vid_headless.c
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
view.c
fix ogg audio truncation.
2015-09-02 03:12:25 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
wad.h
add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
2015-08-04 15:16:24 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
winquake.rc
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
zqtp.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00