..
botlib.h
net_preparse.c
fix hitmodel.
2015-08-22 02:59:01 +00:00
pr_cmds.c
added a -plugwrapper argument, so that libcef can be a little more efficient with regards to new processes, at least in terms of quake resources eaten in subprocesses that will not be running quake.
2015-08-24 03:54:39 +00:00
pr_lua.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
pr_q1qvm.c
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
progdefs.h
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
progs.h
fix hitmodel.
2015-08-22 02:59:01 +00:00
q2game.h
Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely.
2014-06-02 16:50:40 +00:00
q3g_public.h
------------------------------------------------------------------------
2013-03-12 22:44:00 +00:00
savegame.c
fix hitmodel.
2015-08-22 02:59:01 +00:00
server.h
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
sv_chat.c
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
sv_cluster.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
sv_demo.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sv_ents.c
fix hitmodel.
2015-08-22 02:59:01 +00:00
sv_init.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
sv_main.c
Fix some issues with emscripten.
2015-08-02 11:36:46 +00:00
sv_master.c
sdl2 support.
2014-02-07 08:38:40 +00:00
sv_move.c
fix ffov, for now.
2014-12-08 21:18:32 +00:00
sv_mvd.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
sv_nchan.c
portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons.
2014-06-21 17:58:17 +00:00
sv_phys.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
sv_rankin.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
sv_send.c
capture[demo] now works in d3d renderers.
2015-08-11 09:14:33 +00:00
sv_sql.c
fix ffov, for now.
2014-12-08 21:18:32 +00:00
sv_sql.h
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sv_sys_unix.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sv_sys_win.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
sv_user.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
svhl_game.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
svhl_gcapi.h
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
svhl_phys.c
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
svhl_world.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
svq2_ents.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
svq2_game.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
svq3_game.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
world.c
fix hitmodel.
2015-08-22 02:59:01 +00:00