mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
fb86222fc7
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines. tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah. first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
571 lines
13 KiB
C
571 lines
13 KiB
C
#include "quakedef.h"
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#define MAX_WEAPONS 64 //fixme: make dynamic.
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typedef enum {
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//one componant
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ff_death,
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ff_tkdeath,
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ff_suicide,
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ff_bonusfrag,
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ff_tkbonus,
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ff_flagtouch,
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ff_flagcaps,
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ff_flagdrops,
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//two componant
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ff_frags, //must be the first of the two componant
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ff_fragedby,
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ff_tkills,
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ff_tkilledby,
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} fragfilemsgtypes_t;
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typedef struct statmessage_s {
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fragfilemsgtypes_t type;
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int wid;
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char *msgpart1;
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char *msgpart2;
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struct statmessage_s *next;
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} statmessage_t;
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typedef unsigned short stat;
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typedef struct {
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stat totaldeaths;
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stat totalsuicides;
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stat totalteamkills;
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stat totalkills;
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stat totaltouches;
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stat totalcaps;
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stat totaldrops;
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//I was going to keep track of kills with a certain gun - too much memory
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//track only your own and total weapon kills rather than per client
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struct wt_s {
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//these include you.
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stat kills;
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stat teamkills;
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stat suicides;
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stat ownkills;
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stat owndeaths;
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stat ownteamkills;
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stat ownteamdeaths;
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stat ownsuicides;
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char *fullname;
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char *abrev;
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char *codename;
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} weapontotals[MAX_WEAPONS];
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struct ct_s {
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stat caps; //times they captured the flag
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stat drops; //times lost the flag
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stat grabs; //times grabbed flag
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stat owndeaths; //times you killed them
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stat ownkills; //times they killed you
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stat deaths; //times they died (including by you)
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stat kills; //times they killed (including by you)
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stat teamkills; //times they killed a team member.
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stat teamdeaths; //times they died to a team member.
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stat suisides; //times they were stupid.
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} clienttotals[MAX_CLIENTS];
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qboolean readcaps;
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qboolean readkills;
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statmessage_t *message;
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} fragstats_t;
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static fragstats_t fragstats;
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int Stats_GetKills(int playernum)
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{
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return fragstats.clienttotals[playernum].kills;
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}
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int Stats_GetTKills(int playernum)
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{
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return fragstats.clienttotals[playernum].teamkills;
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}
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int Stats_GetDeaths(int playernum)
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{
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return fragstats.clienttotals[playernum].deaths;
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}
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int Stats_GetTouches(int playernum)
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{
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return fragstats.clienttotals[playernum].grabs;
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}
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int Stats_GetCaptures(int playernum)
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{
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return fragstats.clienttotals[playernum].caps;
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}
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qboolean Stats_HaveFlags(void)
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{
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return fragstats.readcaps;
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}
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qboolean Stats_HaveKills(void)
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{
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return fragstats.readkills;
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}
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void VARGS Stats_Message(char *msg, ...)
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{
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}
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void Stats_Evaluate(fragfilemsgtypes_t mt, int wid, int p1, int p2)
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{
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qboolean u1;
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qboolean u2;
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if (mt == ff_frags || mt == ff_tkills)
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{
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int tmp = p1;
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p1 = p2;
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p2 = tmp;
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}
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u1 = (p1 == (cl.playerview[0].playernum));
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u2 = (p2 == (cl.playerview[0].playernum));
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switch(mt)
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{
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case ff_death:
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if (u1)
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{
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fragstats.weapontotals[wid].owndeaths++;
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fragstats.weapontotals[wid].ownkills++;
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}
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fragstats.weapontotals[wid].kills++;
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fragstats.clienttotals[p1].deaths++;
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fragstats.totaldeaths++;
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break;
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case ff_suicide:
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if (u1)
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{
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fragstats.weapontotals[wid].ownsuicides++;
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fragstats.weapontotals[wid].owndeaths++;
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fragstats.weapontotals[wid].ownkills++;
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Stats_Message("You are a fool\n");
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}
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fragstats.weapontotals[wid].suicides++;
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fragstats.weapontotals[wid].kills++;
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fragstats.clienttotals[p1].suisides++;
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fragstats.clienttotals[p1].deaths++;
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fragstats.totalsuicides++;
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fragstats.totaldeaths++;
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break;
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case ff_bonusfrag:
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if (u1)
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fragstats.weapontotals[wid].ownkills++;
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fragstats.weapontotals[wid].kills++;
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fragstats.clienttotals[p1].kills++;
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fragstats.totalkills++;
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break;
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case ff_tkbonus:
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if (u1)
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fragstats.weapontotals[wid].ownkills++;
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fragstats.weapontotals[wid].kills++;
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fragstats.clienttotals[p1].kills++;
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fragstats.totalkills++;
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if (u1)
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fragstats.weapontotals[wid].ownteamkills++;
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fragstats.weapontotals[wid].teamkills++;
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fragstats.clienttotals[p1].teamkills++;
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fragstats.totalteamkills++;
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break;
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case ff_flagtouch:
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fragstats.clienttotals[p1].grabs++;
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fragstats.totaltouches++;
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if (u1)
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{
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Stats_Message("You grabbed the flag\n");
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Stats_Message("flag grabs: %i (%i)\n", fragstats.clienttotals[p1].grabs, fragstats.totaltouches);
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}
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break;
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case ff_flagcaps:
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fragstats.clienttotals[p1].caps++;
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fragstats.totalcaps++;
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if (u1)
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{
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Stats_Message("You captured the flag\n");
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Stats_Message("flag captures: %i (%i)\n", fragstats.clienttotals[p1].caps, fragstats.totalcaps);
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}
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break;
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case ff_flagdrops:
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fragstats.clienttotals[p1].drops++;
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fragstats.totaldrops++;
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if (u1)
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{
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Stats_Message("You dropped the flag\n");
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Stats_Message("flag drops: %i (%i)\n", fragstats.clienttotals[p1].drops, fragstats.totaldrops);
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}
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break;
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//p1 died, p2 killed
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case ff_frags:
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case ff_fragedby:
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fragstats.weapontotals[wid].kills++;
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fragstats.clienttotals[p1].deaths++;
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fragstats.totaldeaths++;
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if (u1)
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{
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fragstats.weapontotals[wid].owndeaths++;
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Stats_Message("%s killed you\n", cl.players[p2].name);
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Stats_Message("%s deaths: %i (%i/%i)\n", fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].owndeaths, fragstats.weapontotals[wid].owndeaths, fragstats.totaldeaths);
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}
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fragstats.clienttotals[p2].kills++;
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fragstats.totalkills++;
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if (u2)
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{
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fragstats.weapontotals[wid].ownkills++;
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Stats_Message("You killed %s\n", cl.players[p1].name);
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Stats_Message("%s kills: %i (%i/%i)\n", fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].kills, fragstats.weapontotals[wid].kills, fragstats.totalkills);
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}
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break;
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case ff_tkdeath:
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//killed by a teammate, but we don't know who
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//kinda useless, but this is all some mods give us
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fragstats.weapontotals[wid].teamkills++;
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fragstats.weapontotals[wid].kills++;
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fragstats.totalkills++; //its a kill, but we don't know who from
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fragstats.totalteamkills++;
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fragstats.clienttotals[p1].teamdeaths++;
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fragstats.clienttotals[p1].deaths++;
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fragstats.totaldeaths++;
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break;
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case ff_tkills:
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case ff_tkilledby:
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//p1 killed by p2 (kills is already inverted)
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fragstats.weapontotals[wid].teamkills++;
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fragstats.weapontotals[wid].kills++;
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if (u1)
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{
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fragstats.weapontotals[wid].ownteamdeaths++;
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fragstats.weapontotals[wid].owndeaths++;
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}
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fragstats.clienttotals[p1].teamdeaths++;
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fragstats.clienttotals[p1].deaths++;
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fragstats.totaldeaths++;
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if (u2)
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{
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fragstats.weapontotals[wid].ownkills++;
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fragstats.weapontotals[wid].ownkills++;
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}
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fragstats.clienttotals[p2].teamkills++;
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fragstats.clienttotals[p2].kills++;
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fragstats.totalkills++;
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fragstats.totalteamkills++;
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break;
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}
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}
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static int Stats_FindWeapon(char *codename, qboolean create)
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{
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int i;
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if (!strcmp(codename, "NONE"))
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return 0;
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if (!strcmp(codename, "NULL"))
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return 0;
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if (!strcmp(codename, "NOWEAPON"))
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return 0;
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for (i = 1; i < MAX_WEAPONS; i++)
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{
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if (!fragstats.weapontotals[i].codename)
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{
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fragstats.weapontotals[i].codename = Z_Malloc(strlen(codename)+1);
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strcpy(fragstats.weapontotals[i].codename, codename);
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return i;
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}
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if (!stricmp(fragstats.weapontotals[i].codename, codename))
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{
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if (create)
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return -2;
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return i;
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}
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}
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return -1;
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}
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static void Stats_StatMessage(fragfilemsgtypes_t type, int wid, char *token1, char *token2)
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{
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statmessage_t *ms;
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char *t;
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ms = Z_Malloc(sizeof(statmessage_t) + strlen(token1)+1 + (token2 && *token2?strlen(token2)+1:0));
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t = (char *)(ms+1);
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ms->msgpart1 = t;
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strcpy(t, token1);
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if (token2 && *token2)
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{
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t += strlen(t)+1;
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ms->msgpart2 = t;
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strcpy(t, token2);
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}
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ms->type = type;
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ms->wid = wid;
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ms->next = fragstats.message;
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fragstats.message = ms;
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//we have a message type, save the fact that we have it.
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if (type == ff_flagtouch || type == ff_flagcaps || type == ff_flagdrops)
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fragstats.readcaps = true;
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if (type == ff_frags || type == ff_fragedby)
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fragstats.readkills = true;
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}
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static void Stats_Clear(void)
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{
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int i;
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statmessage_t *ms;
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while (fragstats.message)
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{
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ms = fragstats.message;
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fragstats.message = ms->next;
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Z_Free(ms);
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}
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for (i = 1; i < MAX_WEAPONS; i++)
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{
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if (fragstats.weapontotals[i].codename) Z_Free(fragstats.weapontotals[i].codename);
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if (fragstats.weapontotals[i].fullname) Z_Free(fragstats.weapontotals[i].fullname);
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if (fragstats.weapontotals[i].abrev) Z_Free(fragstats.weapontotals[i].abrev);
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}
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memset(&fragstats, 0, sizeof(fragstats));
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}
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#define Z_Copy(tk) tz = Z_Malloc(strlen(tk)+1);strcpy(tz, tk) //remember the braces
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static void Stats_LoadFragFile(char *name)
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{
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char filename[MAX_QPATH];
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char *file;
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char *end;
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char *tk, *tz;
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char oend;
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Stats_Clear();
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strcpy(filename, name);
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COM_DefaultExtension(filename, ".dat", sizeof(filename));
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file = COM_LoadTempFile(filename);
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if (!file || !*file)
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{
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Con_DPrintf("Couldn't load %s\n", filename);
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return;
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}
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else
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Con_DPrintf("Loaded %s\n", filename);
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oend = 1;
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for (;*file;)
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{
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if (!oend)
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break;
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for (end = file; *end && *end != '\n'; end++)
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;
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oend = *end;
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*end = '\0';
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Cmd_TokenizeString(file, true, false);
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file = end+1;
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if (!Cmd_Argc())
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continue;
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tk = Cmd_Argv(0);
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if (!stricmp(tk, "#fragfile"))
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{
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tk = Cmd_Argv(1);
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if (!stricmp(tk, "version")) {}
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else if (!stricmp(tk, "gamedir")) {}
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else Con_Printf("Unrecognised #meta \"%s\"\n", tk);
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}
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else if (!stricmp(tk, "#meta"))
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{
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tk = Cmd_Argv(1);
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if (!stricmp(tk, "title")) {}
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else if (!stricmp(tk, "description")) {}
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else if (!stricmp(tk, "author")) {}
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else if (!stricmp(tk, "email")) {}
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else if (!stricmp(tk, "webpage")) {}
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else {Con_Printf("Unrecognised #meta \"%s\"\n", tk);continue;}
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}
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else if (!stricmp(tk, "#define"))
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{
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tk = Cmd_Argv(1);
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if (!stricmp(tk, "weapon_class") ||
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!stricmp(tk, "wc"))
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{
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int wid;
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tk = Cmd_Argv(2);
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wid = Stats_FindWeapon(tk, true);
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if (wid == -1)
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{Con_Printf("Too many weapon definitions. The max is %i\n", MAX_WEAPONS);continue;}
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else if (wid < -1)
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{Con_Printf("Weapon \"%s\" is already defined\n", tk);continue;}
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else
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{
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fragstats.weapontotals[wid].fullname = Z_Copy(Cmd_Argv(3));
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fragstats.weapontotals[wid].abrev = Z_Copy(Cmd_Argv(4));
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}
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}
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else if (!stricmp(tk, "obituary") ||
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!stricmp(tk, "obit"))
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{
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int fftype;
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tk = Cmd_Argv(2);
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if (!stricmp(tk, "PLAYER_DEATH")) {fftype = ff_death;}
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else if (!stricmp(tk, "PLAYER_SUICIDE")) {fftype = ff_suicide;}
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else if (!stricmp(tk, "X_FRAGS_UNKNOWN")) {fftype = ff_bonusfrag;}
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else if (!stricmp(tk, "X_TEAMKILLS_UNKNOWN")) {fftype = ff_tkbonus;}
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else if (!stricmp(tk, "X_TEAMKILLED_UNKNOWN")) {fftype = ff_tkdeath;}
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else if (!stricmp(tk, "X_FRAGS_Y")) {fftype = ff_frags;}
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else if (!stricmp(tk, "X_FRAGGED_BY_Y")) {fftype = ff_fragedby;}
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else if (!stricmp(tk, "X_TEAMKILLS_Y")) {fftype = ff_tkills;}
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else if (!stricmp(tk, "X_TEAMKILLED_BY_Y")) {fftype = ff_tkilledby;}
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else {Con_Printf("Unrecognised obituary \"%s\"\n", tk);continue;}
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Stats_StatMessage(fftype, Stats_FindWeapon(Cmd_Argv(3), false), Cmd_Argv(4), Cmd_Argv(5));
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}
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else if (!stricmp(tk, "flag_alert") ||
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!stricmp(tk, "flag_msg"))
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{
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int fftype;
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tk = Cmd_Argv(2);
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if (!stricmp(tk, "X_TOUCHES_FLAG")) {fftype = ff_flagtouch;}
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else if (!stricmp(tk, "X_GETS_FLAG")) {fftype = ff_flagtouch;}
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else if (!stricmp(tk, "X_TAKES_FLAG")) {fftype = ff_flagtouch;}
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else if (!stricmp(tk, "X_CAPTURES_FLAG")) {fftype = ff_flagcaps;}
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else if (!stricmp(tk, "X_CAPS_FLAG")) {fftype = ff_flagcaps;}
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else if (!stricmp(tk, "X_SCORES")) {fftype = ff_flagcaps;}
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else if (!stricmp(tk, "X_DROPS_FLAG")) {fftype = ff_flagdrops;}
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else if (!stricmp(tk, "X_FUMBLES_FLAG")) {fftype = ff_flagdrops;}
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else if (!stricmp(tk, "X_LOSES_FLAG")) {fftype = ff_flagdrops;}
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else {Con_Printf("Unrecognised flag alert \"%s\"\n", tk);continue;}
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Stats_StatMessage(fftype, 0, Cmd_Argv(3), NULL);
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}
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else
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{Con_Printf("Unrecognised directive \"%s\"\n", tk);continue;}
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}
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else
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{Con_Printf("Unrecognised directive \"%s\"\n", tk);continue;}
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}
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}
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int qm_strcmp(char *s1, char *s2)//not like strcmp at all...
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{
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while(*s1)
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{
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if ((*s1++&0x7f)!=(*s2++&0x7f))
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return 1;
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}
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return 0;
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}
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int qm_stricmp(char *s1, char *s2)//not like strcmp at all...
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{
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int c1,c2;
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while(*s1)
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{
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c1 = *s1++&0x7f;
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c2 = *s2++&0x7f;
|
|
|
|
if (c1 >= 'A' && c1 <= 'Z')
|
|
c1 = c1 - 'A' + 'a';
|
|
|
|
if (c2 >= 'A' && c2 <= 'Z')
|
|
c2 = c2 - 'A' + 'a';
|
|
|
|
if (c1!=c2)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int Stats_ExtractName(char **line)
|
|
{
|
|
int i;
|
|
int bm;
|
|
int ml = 0;
|
|
int l;
|
|
bm = -1;
|
|
for (i = 0; i < cl.allocated_client_slots; i++)
|
|
{
|
|
if (!qm_strcmp(cl.players[i].name, *line))
|
|
{
|
|
l = strlen(cl.players[i].name);
|
|
if (l > ml)
|
|
{
|
|
bm = i;
|
|
ml = l;
|
|
}
|
|
}
|
|
}
|
|
*line += ml;
|
|
return bm;
|
|
}
|
|
|
|
void Stats_ParsePrintLine(char *line)
|
|
{
|
|
statmessage_t *ms;
|
|
int p1;
|
|
int p2;
|
|
char *m2;
|
|
|
|
p1 = Stats_ExtractName(&line);
|
|
if (p1<0) //reject it.
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (ms = fragstats.message; ms; ms = ms->next)
|
|
{
|
|
if (!qm_stricmp(ms->msgpart1, line))
|
|
{
|
|
if (ms->type >= ff_frags)
|
|
{ //two players
|
|
m2 = line + strlen(ms->msgpart1);
|
|
p2 = Stats_ExtractName(&m2);
|
|
if (!ms->msgpart2)
|
|
continue;
|
|
if (!qm_stricmp(ms->msgpart2, m2))
|
|
{
|
|
Stats_Evaluate(ms->type, ms->wid, p1, p2);
|
|
return; //done.
|
|
}
|
|
}
|
|
else
|
|
{ //one player
|
|
Stats_Evaluate(ms->type, ms->wid, p1, p1);
|
|
return; //done.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Stats_NewMap(void)
|
|
{
|
|
Stats_LoadFragFile("fragfile");
|
|
}
|
|
|