mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
c7d5695e5e
fix capturedemo over vid reloads. fix playfilm letterboxing issue. con_printf will now create consoles as needed. fix .skin compose line. fix a couple of q3bsp issues core gl contexts will no longer be given pre-core glsl shaders, is the theory. qcc now warns about unused fields. use the __used keyword to mark those fields as actually needed. use __unused to allow the qcc to potentially silently strip them. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5166 fc73d0e0-1445-4013-8a0c-d673dee63da5
43 lines
865 B
GLSL
43 lines
865 B
GLSL
!!ver 100-450
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//this shader is present for support for gles/gl3core contexts
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//it is single-texture-with-vertex-colours, and doesn't do anything special.
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//beware that a few things use this, including apparently fonts and bloom rescaling.
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//its really not meant to do anything special.
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#ifdef VERTEX_SHADER
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attribute vec2 v_texcoord;
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varying vec2 tc;
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#ifndef UC
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attribute vec4 v_colour;
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varying vec4 vc;
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#endif
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void main ()
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{
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tc = v_texcoord;
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#ifndef UC
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vc = v_colour;
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#endif
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gl_Position = ftetransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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uniform sampler2D s_t0;
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varying vec2 tc;
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#ifndef UC
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varying vec4 vc;
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#else
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uniform vec4 s_colour;
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#define vc s_colour
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#endif
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float e_time;
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void main ()
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{
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vec4 fc = texture2D(s_t0, tc) * vc;
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#ifdef ALPHATEST
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if (!(fc.a ALPHATEST))
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discard;
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#endif
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gl_FragColor = fc;
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}
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#endif
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