fteqw/engine/shaders
Spoike c6ed692871 Reworked networking a little, separating out common code for separate server/master processes.
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust).
Fix te_teleport shader.
Track angles for antilag.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-28 00:04:36 +00:00
..
glsl Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
hlsl9 Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
hlsl11 fix r_wateralpha in the d3d9+d3d11 renderers too. 2018-01-06 17:38:31 +00:00
vulkan Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
generatebuiltinsl.c Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
Makefile Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
makevulkanblob.c Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00