..
botlib.h
r_softwarebanding is now a bit more generic and can now palettize rgb textures.
2016-11-25 08:14:54 +00:00
net_preparse.c
update triptohell's self-signed cert.
2016-07-17 18:41:01 +00:00
pr_cmds.c
fix some bjp3 issues.
2017-01-15 13:13:09 +00:00
pr_lua.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
pr_q1qvm.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
progdefs.h
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
progs.h
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
q2game.h
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
q3g_public.h
------------------------------------------------------------------------
2013-03-12 22:44:00 +00:00
savegame.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
server.h
remove the old SCVAR macro
2016-09-08 19:04:35 +00:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info.
2016-11-20 20:52:41 +00:00
sv_chat.c
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
sv_cluster.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sv_demo.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sv_ents.c
implement missing svcdp_spawnstatic2, try to clean up various different 'spawnstatic2' svcs from different protocols.
2017-01-16 08:13:51 +00:00
sv_init.c
r_softwarebanding is now a bit more generic and can now palettize rgb textures.
2016-11-25 08:14:54 +00:00
sv_main.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
sv_master.c
sdl2 support.
2014-02-07 08:38:40 +00:00
sv_move.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
sv_mvd.c
remove the old SCVAR macro
2016-09-08 19:04:35 +00:00
sv_nchan.c
portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons.
2014-06-21 17:58:17 +00:00
sv_phys.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
sv_rankin.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sv_send.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
sv_sql.c
fix some compile errors+warnings.
2016-09-09 18:46:08 +00:00
sv_sql.h
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sv_sys_unix.c
fix some search_begin to not fail just because no files were found, fixing a crash reported by eukara.
2016-11-15 22:22:04 +00:00
sv_sys_win.c
fix some of the things that baker didn't like. sorry it took so long.
2016-08-25 00:12:14 +00:00
sv_user.c
fix some bjp3 issues.
2017-01-15 13:13:09 +00:00
svhl_game.c
merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
2016-12-13 11:50:15 +00:00
svhl_gcapi.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
svhl_phys.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
svhl_world.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
svq2_ents.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
svq2_game.c
fix some of the things that baker didn't like. sorry it took so long.
2016-08-25 00:12:14 +00:00
svq3_game.c
r_softwarebanding is now a bit more generic and can now palettize rgb textures.
2016-11-25 08:14:54 +00:00
world.c
first attempt at webvr support. probably totally crap.
2016-12-19 13:31:05 +00:00