mirror of
https://github.com/nzp-team/fteqw.git
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fe23d72d69
memory freeing tweeks batch data rearranged a little (to try to reduce memory). RBSP/FBSP fixed. lightstyles now supported. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
118 lines
2.8 KiB
C
118 lines
2.8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// wad.h
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//===============
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// TYPES
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//===============
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#define CMP_NONE 0
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#define CMP_LZSS 1
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#define TYP_NONE 0
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#define TYP_LABEL 1
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#define TYP_LUMPY 64 // 64 + grab command number
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#define TYP_PALETTE 64
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#define TYP_QTEX 65
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#define TYP_QPIC 66
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#define TYP_SOUND 67
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#define TYP_MIPTEX 68
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//on disk representation of most q1 images.
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typedef struct
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{
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int width, height;
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qbyte data[4]; // variably sized
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} qpic_t;
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#ifdef GLQUAKE
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typedef struct
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{
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int texnum;
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float sl, tl, sh, th;
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} glpic_t;
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#endif
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/*
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//this is what's actually used.
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#define MPIC_ALPHA 1
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typedef struct //use this so we don't have to go slow over pics, and don't have to shift too much data around.
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{
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unsigned int width; //keeps alignment (which is handy in 32bit modes)
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unsigned short height;
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qbyte flags;
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qbyte pad;
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union {
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int dummy;
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#ifdef GLQUAKE
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glpic_t gl;
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#endif
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} d;
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struct shader_s *shader;
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} mpic_t;
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*/
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typedef struct shader_s shader_t;
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#define mpic_t shader_t
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extern mpic_t *draw_disc; // also used on sbar
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typedef struct
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{
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char identification[4]; // should be WAD2 or 2DAW
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int numlumps;
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int infotableofs;
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} wadinfo_t;
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typedef struct
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{
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int filepos;
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int disksize;
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int size; // uncompressed
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char type;
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char compression;
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char pad1, pad2;
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char name[16]; // must be null terminated
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} lumpinfo_t;
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extern int wad_numlumps;
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extern lumpinfo_t *wad_lumps;
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extern qbyte *wad_base;
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void W_Shutdown (void);
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void W_LoadWadFile (char *filename);
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void W_CleanupName (const char *in, char *out);
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lumpinfo_t *W_GetLumpinfo (char *name);
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void *W_GetLumpName (char *name);
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void *W_SafeGetLumpName (const char *name);
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void *W_GetLumpNum (int num);
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void Wads_Flush (void);
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void SwapPic (qpic_t *pic);
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struct model_s;
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void Mod_ParseWadsFromEntityLump(char *data);
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qbyte *W_ConvertWAD3Texture(miptex_t *tex, int *width, int *height, qboolean *usesalpha);
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void Mod_ParseInfoFromEntityLump(struct model_s *wmodel, char *data, char *mapname);
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qboolean Wad_NextDownload (void);
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qbyte *W_GetTexture(char *name, int *width, int *height, qboolean *usesalpha);
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