mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 20:32:43 +00:00
7903310326
Lots of cool stuff. r_shadows is still broken due to depth sorting of model (and thier depth value being written too late). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
1036 lines
28 KiB
C
1036 lines
28 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "winquake.h"
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#define SND_ERROR 0
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#define SND_LOADED 1
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#define SND_NOMORE 2 //like error, but doesn't try the next card.
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#ifndef NODIRECTX
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#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
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#define iDirectSoundEnumerate(a,b,c) pDirectSoundEnumerate(a,b)
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HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
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HRESULT (WINAPI *pDirectSoundCaptureCreate)(GUID FAR *lpGUID, LPDIRECTSOUNDCAPTURE FAR *lplpDS, IUnknown FAR *pUnkOuter);
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HRESULT (WINAPI *pDirectSoundEnumerate)(LPDSENUMCALLBACKA lpCallback, LPVOID lpContext );
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// 64K is > 1 second at 16-bit, 22050 Hz
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#define WAV_BUFFERS 64
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#define WAV_MASK 0x3F
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#define WAV_BUFFER_SIZE 0x0400
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#define SECONDARY_BUFFER_SIZE 0x10000
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typedef struct {
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LPDIRECTSOUND pDS;
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LPDIRECTSOUNDBUFFER pDSBuf;
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LPDIRECTSOUNDBUFFER pDSPBuf;
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DWORD gSndBufSize;
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DWORD mmstarttime;
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#ifdef _IKsPropertySet_
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LPKSPROPERTYSET EaxKsPropertiesSet;
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#endif
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} dshandle_t;
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HINSTANCE hInstDS;
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static void DSOUND_Restore(soundcardinfo_t *sc)
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{
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DWORD dwStatus;
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dshandle_t *dh = sc->handle;
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if (dh->pDSBuf->lpVtbl->GetStatus (dh->pDSBuf, &dwStatus) != DD_OK)
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Con_Printf ("Couldn't get sound buffer status\n");
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if (dwStatus & DSBSTATUS_BUFFERLOST)
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dh->pDSBuf->lpVtbl->Restore (dh->pDSBuf);
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if (!(dwStatus & DSBSTATUS_PLAYING))
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dh->pDSBuf->lpVtbl->Play(dh->pDSBuf, 0, 0, DSBPLAY_LOOPING);
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}
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DWORD dwSize;
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static void *DSOUND_Lock(soundcardinfo_t *sc)
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{
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void *ret;
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int reps;
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DWORD dwSize2=0;
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DWORD *pbuf2;
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HRESULT hresult;
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dshandle_t *dh = sc->handle;
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dwSize=0;
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reps = 0;
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while ((hresult = dh->pDSBuf->lpVtbl->Lock(dh->pDSBuf, 0, dh->gSndBufSize, (void**)&ret, &dwSize,
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(void**)&pbuf2, &dwSize2, 0)) != DS_OK)
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{
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if (hresult != DSERR_BUFFERLOST)
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{
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Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
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return NULL;
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}
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if (++reps > 10000)
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{
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Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n");
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return NULL;
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}
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DSOUND_Restore(sc);
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}
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return ret;
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}
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//called when the mixer is done with it.
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static void DSOUND_Unlock(soundcardinfo_t *sc, void *buffer)
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{
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dshandle_t *dh = sc->handle;
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dh->pDSBuf->lpVtbl->Unlock(dh->pDSBuf, buffer, dwSize, NULL, 0);
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}
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/*
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==================
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FreeSound
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==================
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*/
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//per device
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static void DSOUND_Shutdown (soundcardinfo_t *sc)
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{
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dshandle_t *dh = sc->handle;
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if (!dh)
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return;
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sc->handle = NULL;
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if (dh->EaxKsPropertiesSet)
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{
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IKsPropertySet_Release(dh->EaxKsPropertiesSet);
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}
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if (dh->pDSBuf)
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{
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dh->pDSBuf->lpVtbl->Stop(dh->pDSBuf);
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dh->pDSBuf->lpVtbl->Release(dh->pDSBuf);
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}
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// only release primary buffer if it's not also the mixing buffer we just released
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if (dh->pDSPBuf && (dh->pDSBuf != dh->pDSPBuf))
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{
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dh->pDSPBuf->lpVtbl->Release(dh->pDSPBuf);
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}
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if (dh->pDS)
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{
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dh->pDS->lpVtbl->SetCooperativeLevel (dh->pDS, mainwindow, DSSCL_NORMAL);
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dh->pDS->lpVtbl->Release(dh->pDS);
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}
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dh->pDS = NULL;
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dh->pDSBuf = NULL;
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dh->pDSPBuf = NULL;
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dh->EaxKsPropertiesSet = NULL;
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Z_Free(dh);
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}
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const char *dsndcard;
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GUID FAR *dsndguid;
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int dsnd_guids;
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int aimedforguid;
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static BOOL (CALLBACK DSEnumCallback)(GUID FAR *guid, LPCSTR str1, LPCSTR str2, LPVOID parm)
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{
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if (guid == NULL)
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return TRUE;
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if (aimedforguid == dsnd_guids)
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{
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dsndcard = str1;
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dsndguid = guid;
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}
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dsnd_guids++;
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return TRUE;
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}
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/*
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Direct Sound.
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These following defs should be moved to winquake.h somewhere.
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We tell DS to use a different wave format. We do this to gain extra channels. >2
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We still use the old stuff too, when we can for compatability.
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EAX 2 is also supported.
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This is a global state. Once applied, it's applied for other programs too.
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We have to do a few special things to try to ensure support in all it's different versions.
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*/
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/* new formatTag:*/
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# define WAVE_FORMAT_EXTENSIBLE (0xfffe)
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/* Speaker Positions:*/
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# define SPEAKER_FRONT_LEFT 0x1
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# define SPEAKER_FRONT_RIGHT 0x2
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# define SPEAKER_FRONT_CENTER 0x4
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# define SPEAKER_LOW_FREQUENCY 0x8
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# define SPEAKER_BACK_LEFT 0x10
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# define SPEAKER_BACK_RIGHT 0x20
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# define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
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# define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
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# define SPEAKER_BACK_CENTER 0x100
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# define SPEAKER_SIDE_LEFT 0x200
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# define SPEAKER_SIDE_RIGHT 0x400
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# define SPEAKER_TOP_CENTER 0x800
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# define SPEAKER_TOP_FRONT_LEFT 0x1000
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# define SPEAKER_TOP_FRONT_CENTER 0x2000
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# define SPEAKER_TOP_FRONT_RIGHT 0x4000
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# define SPEAKER_TOP_BACK_LEFT 0x8000
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# define SPEAKER_TOP_BACK_CENTER 0x10000
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# define SPEAKER_TOP_BACK_RIGHT 0x20000
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/* Bit mask locations reserved for future use*/
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# define SPEAKER_RESERVED 0x7FFC0000
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/* Used to specify that any possible permutation of speaker configurations*/
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# define SPEAKER_ALL 0x80000000
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/* DirectSound Speaker Config*/
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# define KSAUDIO_SPEAKER_MONO (SPEAKER_FRONT_CENTER)
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# define KSAUDIO_SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
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# define KSAUDIO_SPEAKER_QUAD (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
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SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
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# define KSAUDIO_SPEAKER_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER)
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# define KSAUDIO_SPEAKER_5POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
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SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
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# define KSAUDIO_SPEAKER_7POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
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SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | \
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SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_FRONT_RIGHT_OF_CENTER)
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typedef struct {
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WAVEFORMATEX Format;
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union {
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WORD wValidBitsPerSample; /* bits of precision */
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WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
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WORD wReserved; /* If neither applies, set to */
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/* zero. */
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} Samples;
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DWORD dwChannelMask; /* which channels are */
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/* present in stream */
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GUID SubFormat;
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} QWAVEFORMATEX;
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const static GUID KSDATAFORMAT_SUBTYPE_PCM = {0x00000001,0x0000,0x0010,
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{0x80,
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0x00,
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0x00,
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0xaa,
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0x00,
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0x38,
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0x9b,
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0x71}};
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#ifdef _IKsPropertySet_
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const static GUID CLSID_EAXDIRECTSOUND = {0x4ff53b81, 0x1ce0, 0x11d3,
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{0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5}};
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const static GUID DSPROPSETID_EAX20_LISTENERPROPERTIES = {0x306a6a8, 0xb224, 0x11d2,
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{0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22}};
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typedef struct _EAXLISTENERPROPERTIES
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{
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long lRoom; // room effect level at low frequencies
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long lRoomHF; // room effect high-frequency level re. low frequency level
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float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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float flDecayTime; // reverberation decay time at low frequencies
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float flDecayHFRatio; // high-frequency to low-frequency decay time ratio
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long lReflections; // early reflections level relative to room effect
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float flReflectionsDelay; // initial reflection delay time
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long lReverb; // late reverberation level relative to room effect
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float flReverbDelay; // late reverberation delay time relative to initial reflection
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unsigned long dwEnvironment; // sets all listener properties
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float flEnvironmentSize; // environment size in meters
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float flEnvironmentDiffusion; // environment diffusion
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float flAirAbsorptionHF; // change in level per meter at 5 kHz
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unsigned long dwFlags; // modifies the behavior of properties
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} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
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enum
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{
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EAX_ENVIRONMENT_GENERIC,
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EAX_ENVIRONMENT_PADDEDCELL,
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EAX_ENVIRONMENT_ROOM,
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EAX_ENVIRONMENT_BATHROOM,
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EAX_ENVIRONMENT_LIVINGROOM,
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EAX_ENVIRONMENT_STONEROOM,
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EAX_ENVIRONMENT_AUDITORIUM,
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EAX_ENVIRONMENT_CONCERTHALL,
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EAX_ENVIRONMENT_CAVE,
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EAX_ENVIRONMENT_ARENA,
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EAX_ENVIRONMENT_HANGAR,
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EAX_ENVIRONMENT_CARPETEDHALLWAY,
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EAX_ENVIRONMENT_HALLWAY,
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EAX_ENVIRONMENT_STONECORRIDOR,
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EAX_ENVIRONMENT_ALLEY,
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EAX_ENVIRONMENT_FOREST,
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EAX_ENVIRONMENT_CITY,
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EAX_ENVIRONMENT_MOUNTAINS,
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EAX_ENVIRONMENT_QUARRY,
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EAX_ENVIRONMENT_PLAIN,
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EAX_ENVIRONMENT_PARKINGLOT,
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EAX_ENVIRONMENT_SEWERPIPE,
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EAX_ENVIRONMENT_UNDERWATER,
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EAX_ENVIRONMENT_DRUGGED,
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EAX_ENVIRONMENT_DIZZY,
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EAX_ENVIRONMENT_PSYCHOTIC,
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EAX_ENVIRONMENT_COUNT
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};
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typedef enum
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{
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DSPROPERTY_EAXLISTENER_NONE,
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DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
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DSPROPERTY_EAXLISTENER_ROOM,
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DSPROPERTY_EAXLISTENER_ROOMHF,
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DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
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DSPROPERTY_EAXLISTENER_DECAYTIME,
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DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
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DSPROPERTY_EAXLISTENER_REFLECTIONS,
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DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
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DSPROPERTY_EAXLISTENER_REVERB,
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DSPROPERTY_EAXLISTENER_REVERBDELAY,
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DSPROPERTY_EAXLISTENER_ENVIRONMENT,
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DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
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DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
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DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
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DSPROPERTY_EAXLISTENER_FLAGS
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} DSPROPERTY_EAX_LISTENERPROPERTY;
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const static GUID DSPROPSETID_EAX20_BUFFERPROPERTIES ={
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0x306a6a7,
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0xb224,
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0x11d2,
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{0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22}};
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const static GUID CLSID_EAXDirectSound ={
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0x4ff53b81,
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0x1ce0,
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0x11d3,
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{0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5}};
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typedef struct _EAXBUFFERPROPERTIES
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{
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long lDirect; // direct path level
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long lDirectHF; // direct path level at high frequencies
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long lRoom; // room effect level
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long lRoomHF; // room effect level at high frequencies
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float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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long lObstruction; // main obstruction control (attenuation at high frequencies)
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float flObstructionLFRatio; // obstruction low-frequency level re. main control
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long lOcclusion; // main occlusion control (attenuation at high frequencies)
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float flOcclusionLFRatio; // occlusion low-frequency level re. main control
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float flOcclusionRoomRatio; // occlusion room effect level re. main control
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long lOutsideVolumeHF; // outside sound cone level at high frequencies
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float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
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unsigned long dwFlags; // modifies the behavior of properties
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} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
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typedef enum
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{
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DSPROPERTY_EAXBUFFER_NONE,
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DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
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DSPROPERTY_EAXBUFFER_DIRECT,
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DSPROPERTY_EAXBUFFER_DIRECTHF,
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DSPROPERTY_EAXBUFFER_ROOM,
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DSPROPERTY_EAXBUFFER_ROOMHF,
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DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
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DSPROPERTY_EAXBUFFER_OBSTRUCTION,
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DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
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DSPROPERTY_EAXBUFFER_OCCLUSION,
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DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
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DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
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DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
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DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
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DSPROPERTY_EAXBUFFER_FLAGS
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} DSPROPERTY_EAX_BUFFERPROPERTY;
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#endif
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static void DSOUND_SetUnderWater(soundcardinfo_t *sc, qboolean underwater)
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{
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#ifdef _IKsPropertySet_
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dshandle_t *dh = sc->handle;
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//attempt at eax support.
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//EAX is a global thing. Get it going in a game and your media player will be doing it too.
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if (dh->EaxKsPropertiesSet) //only on ds cards.
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{
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EAXLISTENERPROPERTIES ListenerProperties = {0};
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/* DWORD p;
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IKsPropertySet_Get(dh->EaxKsPropertiesSet, &DSPROPSETID_EAX20_LISTENERPROPERTIES,
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DSPROPERTY_EAXLISTENER_ALLPARAMETERS, 0, 0, &ListenerProperties,
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sizeof(ListenerProperties), &p);
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*/
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if (underwater)
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{
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#if 1 //phycotic.
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ListenerProperties.flEnvironmentSize = 2.8;
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ListenerProperties.flEnvironmentDiffusion = 0.240;
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ListenerProperties.lRoom = -374;
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ListenerProperties.lRoomHF = -150;
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ListenerProperties.flRoomRolloffFactor = 0;
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ListenerProperties.flAirAbsorptionHF = -5;
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ListenerProperties.lReflections = -10000;
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ListenerProperties.flReflectionsDelay = 0.053;
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ListenerProperties.lReverb = 625;
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ListenerProperties.flReverbDelay = 0.08;
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ListenerProperties.flDecayTime = 5.096;
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ListenerProperties.flDecayHFRatio = 0.910;
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ListenerProperties.dwFlags = 0x3f;
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ListenerProperties.dwEnvironment = EAX_ENVIRONMENT_PSYCHOTIC;
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#else
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ListenerProperties.flEnvironmentSize = 5.8;
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ListenerProperties.flEnvironmentDiffusion = 0;
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ListenerProperties.lRoom = -374;
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ListenerProperties.lRoomHF = -2860;
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ListenerProperties.flRoomRolloffFactor = 0;
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ListenerProperties.flAirAbsorptionHF = -5;
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ListenerProperties.lReflections = -889;
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ListenerProperties.flReflectionsDelay = 0.024;
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ListenerProperties.lReverb = 797;
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ListenerProperties.flReverbDelay = 0.035;
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ListenerProperties.flDecayTime = 5.568;
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ListenerProperties.flDecayHFRatio = 0.100;
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ListenerProperties.dwFlags = 0x3f;
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ListenerProperties.dwEnvironment = EAX_ENVIRONMENT_UNDERWATER;
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#endif
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}
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else
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{
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ListenerProperties.flEnvironmentSize = 1;
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ListenerProperties.flEnvironmentDiffusion = 0;
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ListenerProperties.lRoom = 0;
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ListenerProperties.lRoomHF = 0;
|
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ListenerProperties.flRoomRolloffFactor = 0;
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ListenerProperties.flAirAbsorptionHF = 0;
|
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ListenerProperties.lReflections = 1000;
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ListenerProperties.flReflectionsDelay = 0;
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ListenerProperties.lReverb = 813;
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ListenerProperties.flReverbDelay = 0.00;
|
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ListenerProperties.flDecayTime = 0.1;
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ListenerProperties.flDecayHFRatio = 0.1;
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ListenerProperties.dwFlags = 0x3f;
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ListenerProperties.dwEnvironment = EAX_ENVIRONMENT_GENERIC;
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}
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// env = EAX_ENVIRONMENT_UNDERWATER;
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|
|
if (FAILED(IKsPropertySet_Set(dh->EaxKsPropertiesSet, &DSPROPSETID_EAX20_LISTENERPROPERTIES,
|
|
DSPROPERTY_EAXLISTENER_ALLPARAMETERS, 0, 0, &ListenerProperties,
|
|
sizeof(ListenerProperties))))
|
|
Con_SafePrintf ("EAX set failed\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_GetDMAPos
|
|
|
|
return the current sample position (in mono samples read)
|
|
inside the recirculating dma buffer, so the mixing code will know
|
|
how many sample are required to fill it up.
|
|
===============
|
|
*/
|
|
static int DSOUND_GetDMAPos(soundcardinfo_t *sc)
|
|
{
|
|
DWORD mmtime;
|
|
int s;
|
|
DWORD dwWrite;
|
|
|
|
dshandle_t *dh = sc->handle;
|
|
|
|
dh->pDSBuf->lpVtbl->GetCurrentPosition(dh->pDSBuf, &mmtime, &dwWrite);
|
|
s = mmtime - dh->mmstarttime;
|
|
|
|
|
|
s >>= (sc->sn.samplebits/8) - 1;
|
|
|
|
// s = (s/shm->numchannels % (shm->samples-1))*shm->numchannels;
|
|
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_Submit
|
|
|
|
Send sound to device if buffer isn't really the dma buffer
|
|
===============
|
|
*/
|
|
static void DSOUND_Submit(soundcardinfo_t *sc)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
SNDDMA_InitDirect
|
|
|
|
Direct-Sound support
|
|
==================
|
|
*/
|
|
int DSOUND_InitCard (soundcardinfo_t *sc, int cardnum)
|
|
{
|
|
extern cvar_t snd_khz, snd_eax, snd_speakers, snd_inactive;
|
|
DSBUFFERDESC dsbuf;
|
|
DSBCAPS dsbcaps;
|
|
DWORD dwSize, dwWrite;
|
|
DSCAPS dscaps;
|
|
QWAVEFORMATEX format, pformat;
|
|
HRESULT hresult;
|
|
int reps;
|
|
qboolean primary_format_set;
|
|
dshandle_t *dh;
|
|
char *buffer;
|
|
|
|
|
|
sc->sn.numchannels = 2;
|
|
sc->sn.samplebits = 16;
|
|
|
|
memset (&format, 0, sizeof(format));
|
|
|
|
if (snd_speakers.value >= 5) //5.1 surround
|
|
{
|
|
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
|
format.Format.cbSize = 22;
|
|
memcpy(&format.SubFormat, &KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
|
|
|
|
format.dwChannelMask = KSAUDIO_SPEAKER_5POINT1;
|
|
sc->sn.numchannels = 6;
|
|
}
|
|
else if (snd_speakers.value >= 3) //4 speaker quad
|
|
{
|
|
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
|
format.Format.cbSize = 22;
|
|
memcpy(&format.SubFormat, &KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
|
|
|
|
format.dwChannelMask = KSAUDIO_SPEAKER_QUAD;
|
|
sc->sn.numchannels = 4;
|
|
}
|
|
else if (snd_speakers.value >= 1.5) //stereo
|
|
{
|
|
format.Format.wFormatTag = WAVE_FORMAT_PCM;
|
|
format.Format.cbSize = 0;
|
|
sc->sn.numchannels = 2;
|
|
}
|
|
else //mono time
|
|
{
|
|
format.Format.wFormatTag = WAVE_FORMAT_PCM;
|
|
format.Format.cbSize = 0;
|
|
sc->sn.numchannels = 1;
|
|
}
|
|
|
|
format.Format.nChannels = sc->sn.numchannels;
|
|
format.Format.wBitsPerSample = sc->sn.samplebits;
|
|
format.Format.nSamplesPerSec = sc->sn.speed;
|
|
format.Format.nBlockAlign = format.Format.nChannels
|
|
*format.Format.wBitsPerSample / 8;
|
|
format.Format.nAvgBytesPerSec = format.Format.nSamplesPerSec
|
|
*format.Format.nBlockAlign;
|
|
|
|
if (!hInstDS)
|
|
{
|
|
hInstDS = LoadLibrary("dsound.dll");
|
|
|
|
if (hInstDS == NULL)
|
|
{
|
|
Con_SafePrintf ("Couldn't load dsound.dll\n");
|
|
return SND_ERROR;
|
|
}
|
|
|
|
pDirectSoundCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCreate");
|
|
|
|
if (!pDirectSoundCreate)
|
|
{
|
|
Con_SafePrintf ("Couldn't get DS proc addr\n");
|
|
return SND_ERROR;
|
|
}
|
|
|
|
pDirectSoundEnumerate = (void *)GetProcAddress(hInstDS,"DirectSoundEnumerateA");
|
|
}
|
|
|
|
dsnd_guids=0;
|
|
dsndguid=NULL;
|
|
dsndcard="DirectSound";
|
|
if (pDirectSoundEnumerate)
|
|
pDirectSoundEnumerate(&DSEnumCallback, NULL);
|
|
if (!snd_usemultipledevices.value) //if only one device, ALWAYS use the default.
|
|
dsndguid=NULL;
|
|
|
|
aimedforguid++;
|
|
|
|
if (!dsndguid) //no more...
|
|
if (aimedforguid != 1) //not the first device.
|
|
return SND_NOMORE;
|
|
|
|
sc->handle = Z_Malloc(sizeof(dshandle_t));
|
|
dh = sc->handle;
|
|
//EAX attempt
|
|
#ifndef MINIMAL
|
|
dh->pDS = NULL;
|
|
if (snd_eax.value)
|
|
{
|
|
CoInitialize(NULL);
|
|
if (FAILED(CoCreateInstance( &CLSID_EAXDirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (void **)&dh->pDS )))
|
|
dh->pDS=NULL;
|
|
else
|
|
IDirectSound_Initialize(dh->pDS, dsndguid);
|
|
}
|
|
|
|
if (!dh->pDS)
|
|
#endif
|
|
{
|
|
while ((hresult = iDirectSoundCreate(dsndguid, &dh->pDS, NULL)) != DS_OK)
|
|
{
|
|
if (hresult != DSERR_ALLOCATED)
|
|
{
|
|
Con_SafePrintf (": create failed\n");
|
|
return SND_ERROR;
|
|
}
|
|
|
|
// if (MessageBox (NULL,
|
|
// "The sound hardware is in use by another app.\n\n"
|
|
// "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
|
|
// "Sound not available",
|
|
// MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
|
|
// {
|
|
Con_SafePrintf (": failure\n"
|
|
" hardware already in use\n"
|
|
" Close the other app then use snd_restart\n");
|
|
return SND_ERROR;
|
|
// }
|
|
}
|
|
}
|
|
Q_strncpyz(sc->name, dsndcard, sizeof(sc->name));
|
|
|
|
dscaps.dwSize = sizeof(dscaps);
|
|
|
|
if (DS_OK != dh->pDS->lpVtbl->GetCaps (dh->pDS, &dscaps))
|
|
{
|
|
Con_SafePrintf ("Couldn't get DS caps\n");
|
|
}
|
|
|
|
if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
|
|
{
|
|
Con_SafePrintf ("No DirectSound driver installed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
if (DS_OK != dh->pDS->lpVtbl->SetCooperativeLevel (dh->pDS, mainwindow, DSSCL_EXCLUSIVE))
|
|
{
|
|
Con_SafePrintf ("Set coop level failed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
|
|
// get access to the primary buffer, if possible, so we can set the
|
|
// sound hardware format
|
|
memset (&dsbuf, 0, sizeof(dsbuf));
|
|
dsbuf.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER|DSBCAPS_CTRLVOLUME;
|
|
dsbuf.dwBufferBytes = 0;
|
|
dsbuf.lpwfxFormat = NULL;
|
|
|
|
if (snd_inactive.value)
|
|
{
|
|
dsbuf.dwFlags |= DSBCAPS_GLOBALFOCUS;
|
|
sc->inactive_sound = true;
|
|
}
|
|
|
|
memset(&dsbcaps, 0, sizeof(dsbcaps));
|
|
dsbcaps.dwSize = sizeof(dsbcaps);
|
|
primary_format_set = false;
|
|
|
|
if (!COM_CheckParm ("-snoforceformat"))
|
|
{
|
|
if (DS_OK == dh->pDS->lpVtbl->CreateSoundBuffer(dh->pDS, &dsbuf, &dh->pDSPBuf, NULL))
|
|
{
|
|
pformat = format;
|
|
|
|
if (DS_OK != dh->pDSPBuf->lpVtbl->SetFormat (dh->pDSPBuf, (WAVEFORMATEX *)&pformat))
|
|
{
|
|
// if (snd_firsttime)
|
|
// Con_SafePrintf ("Set primary sound buffer format: no\n");
|
|
}
|
|
else
|
|
// {
|
|
// if (snd_firsttime)
|
|
// Con_SafePrintf ("Set primary sound buffer format: yes\n");
|
|
|
|
primary_format_set = true;
|
|
// }
|
|
}
|
|
}
|
|
|
|
if (!primary_format_set || !COM_CheckParm ("-primarysound"))
|
|
{
|
|
// create the secondary buffer we'll actually work with
|
|
memset (&dsbuf, 0, sizeof(dsbuf));
|
|
dsbuf.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY; //dmw 29 may, 2003 removed locsoftware
|
|
if (snd_inactive.value)
|
|
{
|
|
dsbuf.dwFlags |= DSBCAPS_GLOBALFOCUS;
|
|
sc->inactive_sound = true;
|
|
}
|
|
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
|
|
dsbuf.lpwfxFormat = (WAVEFORMATEX *)&format;
|
|
|
|
memset(&dsbcaps, 0, sizeof(dsbcaps));
|
|
dsbcaps.dwSize = sizeof(dsbcaps);
|
|
|
|
if (DS_OK != dh->pDS->lpVtbl->CreateSoundBuffer(dh->pDS, &dsbuf, &dh->pDSBuf, NULL))
|
|
{
|
|
Con_SafePrintf ("DS:CreateSoundBuffer Failed");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
sc->sn.numchannels = format.Format.nChannels;
|
|
sc->sn.samplebits = format.Format.wBitsPerSample;
|
|
sc->sn.speed = format.Format.nSamplesPerSec;
|
|
|
|
if (DS_OK != dh->pDSBuf->lpVtbl->GetCaps (dh->pDSBuf, &dsbcaps))
|
|
{
|
|
Con_SafePrintf ("DS:GetCaps failed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
// if (snd_firsttime)
|
|
// Con_SafePrintf ("Using secondary sound buffer\n");
|
|
}
|
|
else
|
|
{
|
|
if (DS_OK != dh->pDS->lpVtbl->SetCooperativeLevel (dh->pDS, mainwindow, DSSCL_WRITEPRIMARY))
|
|
{
|
|
Con_SafePrintf ("Set coop level failed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
if (DS_OK != dh->pDSPBuf->lpVtbl->GetCaps (dh->pDSPBuf, &dsbcaps))
|
|
{
|
|
Con_Printf ("DS:GetCaps failed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
dh->pDSBuf = dh->pDSPBuf;
|
|
// Con_SafePrintf ("Using primary sound buffer\n");
|
|
}
|
|
|
|
dh->gSndBufSize = dsbcaps.dwBufferBytes;
|
|
|
|
#if 1
|
|
// Make sure mixer is active
|
|
dh->pDSBuf->lpVtbl->Play(dh->pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
/* if (snd_firsttime)
|
|
Con_SafePrintf(" %d channel(s)\n"
|
|
" %d bits/sample\n"
|
|
" %d bytes/sec\n",
|
|
shm->channels, shm->samplebits, shm->speed);*/
|
|
|
|
|
|
// initialize the buffer
|
|
reps = 0;
|
|
|
|
while ((hresult = dh->pDSBuf->lpVtbl->Lock(dh->pDSBuf, 0, dh->gSndBufSize, (void**)&buffer, &dwSize, NULL, NULL, 0)) != DS_OK)
|
|
{
|
|
if (hresult != DSERR_BUFFERLOST)
|
|
{
|
|
Con_SafePrintf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
if (++reps > 10000)
|
|
{
|
|
Con_SafePrintf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
}
|
|
|
|
memset(buffer, 0, dwSize);
|
|
// lpData[4] = lpData[5] = 0x7f; // force a pop for debugging
|
|
|
|
// Sleep(500);
|
|
|
|
dh->pDSBuf->lpVtbl->Unlock(dh->pDSBuf, buffer, dwSize, NULL, 0);
|
|
|
|
|
|
dh->pDSBuf->lpVtbl->Stop(dh->pDSBuf);
|
|
#endif
|
|
dh->pDSBuf->lpVtbl->GetCurrentPosition(dh->pDSBuf, &dh->mmstarttime, &dwWrite);
|
|
dh->pDSBuf->lpVtbl->Play(dh->pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
sc->sn.soundalive = true;
|
|
sc->sn.splitbuffer = false;
|
|
sc->sn.samples = dh->gSndBufSize/(sc->sn.samplebits/8);
|
|
sc->sn.samplepos = 0;
|
|
sc->sn.submission_chunk = 1;
|
|
sc->sn.buffer = NULL;
|
|
|
|
|
|
sc->Lock = DSOUND_Lock;
|
|
sc->Unlock = DSOUND_Unlock;
|
|
sc->SetWaterDistortion = DSOUND_SetUnderWater;
|
|
sc->Submit = DSOUND_Submit;
|
|
sc->Shutdown = DSOUND_Shutdown;
|
|
sc->GetDMAPos = DSOUND_GetDMAPos;
|
|
sc->Restore = DSOUND_Restore;
|
|
|
|
#ifdef _IKsPropertySet_
|
|
//attempt at eax support
|
|
if (snd_eax.value)
|
|
{
|
|
int r;
|
|
DWORD support;
|
|
|
|
if (SUCCEEDED(IDirectSoundBuffer_QueryInterface(dh->pDSBuf, &IID_IKsPropertySet, (void*)&dh->EaxKsPropertiesSet)))
|
|
{
|
|
r = IKsPropertySet_QuerySupport(dh->EaxKsPropertiesSet, &DSPROPSETID_EAX20_LISTENERPROPERTIES, DSPROPERTY_EAXLISTENER_ALLPARAMETERS, &support);
|
|
if(!SUCCEEDED(r) || (support&(KSPROPERTY_SUPPORT_GET|KSPROPERTY_SUPPORT_SET))
|
|
!= (KSPROPERTY_SUPPORT_GET|KSPROPERTY_SUPPORT_SET))
|
|
{
|
|
IKsPropertySet_Release(dh->EaxKsPropertiesSet);
|
|
dh->EaxKsPropertiesSet = NULL;
|
|
Con_SafePrintf ("EAX 2 not supported\n");
|
|
return SND_LOADED;//otherwise successful. It can be used for normal sound anyway.
|
|
}
|
|
|
|
//worked. EAX is supported.
|
|
}
|
|
else
|
|
{
|
|
Con_SafePrintf ("Couldn't get extended properties\n");
|
|
dh->EaxKsPropertiesSet = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
return SND_LOADED;
|
|
}
|
|
int (*pDSOUND_InitCard) (soundcardinfo_t *sc, int cardnum) = &DSOUND_InitCard;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(VOICECHAT) && !defined(NODIRECTX)
|
|
|
|
|
|
|
|
LPDIRECTSOUNDCAPTURE DSCapture;
|
|
LPDIRECTSOUNDCAPTUREBUFFER DSCaptureBuffer;
|
|
long lastreadpos;
|
|
long bufferbytes = 1024*1024;
|
|
|
|
long inputwidth = 2;
|
|
|
|
static WAVEFORMATEX wfxFormat;
|
|
|
|
int SNDDMA_InitCapture (void)
|
|
{
|
|
DSCBUFFERDESC bufdesc;
|
|
|
|
wfxFormat.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfxFormat.nChannels = 1;
|
|
wfxFormat.nSamplesPerSec = 11025;
|
|
wfxFormat.wBitsPerSample = 8*inputwidth;
|
|
wfxFormat.nBlockAlign = wfxFormat.nChannels * (wfxFormat.wBitsPerSample / 8);
|
|
wfxFormat.nAvgBytesPerSec = wfxFormat.nSamplesPerSec * wfxFormat.nBlockAlign;
|
|
wfxFormat.cbSize = 0;
|
|
|
|
bufdesc.dwSize = sizeof(bufdesc);
|
|
bufdesc.dwBufferBytes = bufferbytes;
|
|
bufdesc.dwFlags = 0;
|
|
bufdesc.dwReserved = 0;
|
|
bufdesc.lpwfxFormat = &wfxFormat;
|
|
|
|
if (DSCaptureBuffer)
|
|
{
|
|
IDirectSoundCaptureBuffer_Stop(DSCaptureBuffer);
|
|
IDirectSoundCaptureBuffer_Release(DSCaptureBuffer);
|
|
DSCaptureBuffer=NULL;
|
|
}
|
|
if (DSCapture)
|
|
{
|
|
IDirectSoundCapture_Release(DSCapture);
|
|
DSCapture=NULL;
|
|
}
|
|
|
|
|
|
if (!hInstDS)
|
|
{
|
|
hInstDS = LoadLibrary("dsound.dll");
|
|
|
|
if (hInstDS == NULL)
|
|
{
|
|
Con_SafePrintf ("Couldn't load dsound.dll\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
}
|
|
if (!pDirectSoundCaptureCreate)
|
|
{
|
|
pDirectSoundCaptureCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCaptureCreate");
|
|
|
|
if (!pDirectSoundCreate)
|
|
{
|
|
Con_SafePrintf ("Couldn't get DS proc addr\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
// pDirectSoundCaptureEnumerate = (void *)GetProcAddress(hInstDS,"DirectSoundCaptureEnumerateA");
|
|
}
|
|
pDirectSoundCaptureCreate(NULL, &DSCapture, NULL);
|
|
|
|
if (FAILED(IDirectSoundCapture_CreateCaptureBuffer(DSCapture, &bufdesc, &DSCaptureBuffer, NULL)))
|
|
{
|
|
Con_SafePrintf ("Couldn't create a capture buffer\n");
|
|
IDirectSoundCapture_Release(DSCapture);
|
|
DSCapture=NULL;
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
IDirectSoundCaptureBuffer_Start(DSCaptureBuffer, DSBPLAY_LOOPING);
|
|
|
|
lastreadpos = 0;
|
|
|
|
return SIS_SUCCESS;
|
|
}
|
|
|
|
void SNDVC_Submit(qbyte *buffer, int samples, int freq, int width);
|
|
void DSOUND_UpdateCapture(void)
|
|
{
|
|
HRESULT hr;
|
|
LPBYTE lpbuf1 = NULL;
|
|
LPBYTE lpbuf2 = NULL;
|
|
DWORD dwsize1 = 0;
|
|
DWORD dwsize2 = 0;
|
|
|
|
DWORD capturePos;
|
|
DWORD readPos;
|
|
long filled;
|
|
static int update;
|
|
|
|
char *pBuffer;
|
|
|
|
|
|
// return;
|
|
|
|
if (!snd_capture.value)
|
|
{
|
|
if (DSCaptureBuffer)
|
|
{
|
|
IDirectSoundCaptureBuffer_Stop(DSCaptureBuffer);
|
|
IDirectSoundCaptureBuffer_Release(DSCaptureBuffer);
|
|
DSCaptureBuffer=NULL;
|
|
}
|
|
if (DSCapture)
|
|
{
|
|
IDirectSoundCapture_Release(DSCapture);
|
|
DSCapture=NULL;
|
|
}
|
|
return;
|
|
}
|
|
else if (!DSCaptureBuffer)
|
|
{
|
|
SNDDMA_InitCapture();
|
|
return;
|
|
}
|
|
|
|
// Query to see how much data is in buffer.
|
|
hr = IDirectSoundCaptureBuffer_GetCurrentPosition( DSCaptureBuffer, &capturePos, &readPos );
|
|
if( hr != DS_OK )
|
|
{
|
|
return;
|
|
}
|
|
filled = readPos - lastreadpos;
|
|
if( filled < 0 ) filled += bufferbytes; // unwrap offset
|
|
|
|
if (filled > 1400) //figure out how much we need to empty it by, and if that's enough to be worthwhile.
|
|
filled = 1400;
|
|
else if (filled < 1400)
|
|
return;
|
|
|
|
if ((filled/inputwidth) & 1) //force even numbers of samples
|
|
filled -= inputwidth;
|
|
|
|
pBuffer = BZ_Malloc(filled*inputwidth);
|
|
|
|
|
|
// Lock free space in the DS
|
|
hr = IDirectSoundCaptureBuffer_Lock ( DSCaptureBuffer, lastreadpos, filled, (void **) &lpbuf1, &dwsize1,
|
|
(void **) &lpbuf2, &dwsize2, 0);
|
|
if (hr == DS_OK)
|
|
{
|
|
// Copy from DS to the buffer
|
|
memcpy( pBuffer, lpbuf1, dwsize1);
|
|
if(lpbuf2 != NULL)
|
|
{
|
|
memcpy( pBuffer+dwsize1, lpbuf2, dwsize2);
|
|
}
|
|
// Update our buffer offset and unlock sound buffer
|
|
lastreadpos = (lastreadpos + dwsize1 + dwsize2) % bufferbytes;
|
|
IDirectSoundCaptureBuffer_Unlock ( DSCaptureBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
|
|
}
|
|
else
|
|
{
|
|
BZ_Free(pBuffer);
|
|
return;
|
|
}
|
|
|
|
SNDVC_MicInput(pBuffer, filled, wfxFormat.nSamplesPerSec, inputwidth);
|
|
BZ_Free(pBuffer);
|
|
}
|
|
void (*pDSOUND_UpdateCapture) (void) = &DSOUND_UpdateCapture;
|
|
#endif
|